com.GameInterface.Game.CharacterBase

Summary
com.GameInterface.Game.CharacterBase
Functions
GetClientCharID
SwapAegisController
GetLevelForWeapon
GetXPForWeaponLevel
UsePotion
GetPotionCooldown
BuyPotionRefill
BuyDungeonKey
BuyScenarioKey
BuyLairKey
IsInReticuleMode
GetXPPerAP
GetXPPerSP
GetXPToNextAP
GetXPToNextSP
SetReticuleMode
ExitReticuleMode
RequestLootBoxUpdate
SendLootBoxReply
SetNextWeaponActive
ToggleVanityMode
ClearDeathPenalty
CharacterBase
GetTitle
GetFirstName
GetLastName
GetGuildName
GetDimensionName
GetDifficulty
GetTokens
GetWeeklyTokens
GetTokenCapTweakName
GetWeeklyTokenCapTweakName
SetBaseAnim
GetDefensiveTarget
GetOffensiveTarget
ConnectToCommandQueue
GetCommandProgress
IsInCharacterCreation
IsInCombat
IsThreatened
IsNPC
IsBoss
IsPet
IsMerchant
IsBanker
IsRare
IsQuestTarget
IsGhosting
IsInCinematic
IsMember
IsLifetimeAccount
IsUnlimitedTrialAccount
IsClientChar
CanReceiveItems
Variables
SignalTokenAmountChanged
SignalWeeklyTokenAmountChanged
SignalToggleCombat
SignalBuffAdded
SignalBuffUpdated
SignalBuffRemoved
SignalInvisibleBuffAdded
SignalInvisibleBuffUpdated
SignalPotionCooldown
SignalEndPotionCooldown
SignalDefensiveTargetChanged
SignalOffensiveTargetChanged
SignalStateAdded
SignalStateUpdated
SignalStateRemoved
SignalCommandStartedSignal sent when a command is started.
SignalCommandEndedSignal sent when a command is ended.
SignalCommandAbortedSignal sent when a command is aborted.
SignalCharacterDied
SignalCharacterAlive
SignalCharacterRevived
SignalCharacterTeleported
SignalCharacterDestructed
SignalMemberStatusUpdated
SignalGainedWeaponLevel
SignalCharacterEnteredReticuleMode
SignalCharacterExitedReticuleMode
SignalClientCharacterAlive
SignalReloadTokens
SignalClientCharacterOfferedLootBox
SignalClientCharacterOpenedLootBox
m_StateList
m_BuffList
m_InvisibleBuffList
m_BuffsInitialized

Functions

GetClientCharID

public static function GetClientCharID():ID32

SwapAegisController

public static function SwapAegisController(primary: Boolean,
up: Boolean)

GetLevelForWeapon

public static function GetLevelForWeapon(weaponType: Number)

GetXPForWeaponLevel

public static function GetXPForWeaponLevel(level: Number)

UsePotion

public static function UsePotion()

GetPotionCooldown

public static function GetPotionCooldown()

BuyPotionRefill

public static function BuyPotionRefill()

BuyDungeonKey

public static function BuyDungeonKey()

BuyScenarioKey

public static function BuyScenarioKey()

BuyLairKey

public static function BuyLairKey()

IsInReticuleMode

public static function IsInReticuleMode()

GetXPPerAP

public static function GetXPPerAP(level: Number)

GetXPPerSP

public static function GetXPPerSP(level: Number)

GetXPToNextAP

public static function GetXPToNextAP()

GetXPToNextSP

public static function GetXPToNextSP()

SetReticuleMode

public static function SetReticuleMode()

ExitReticuleMode

public static function ExitReticuleMode()

RequestLootBoxUpdate

public static function RequestLootBoxUpdate()

SendLootBoxReply

public static function SendLootBoxReply(openBox: Boolean)

SetNextWeaponActive

public static function SetNextWeaponActive(weaponSlotId: Number)

ToggleVanityMode

public static function ToggleVanityMode(toggle: Boolean)

ClearDeathPenalty

public static function ClearDeathPenalty()

CharacterBase

public function CharacterBase(charId: com.Utils.ID32)

GetTitle

public function GetTitle():String

GetFirstName

public function GetFirstName():String

GetLastName

public function GetLastName():String

GetGuildName

public function GetGuildName():String

GetDimensionName

public function GetDimensionName():String

GetDifficulty

public function GetDifficulty():Number

GetTokens

public function GetTokens(tokenID: Number)

GetWeeklyTokens

public function GetWeeklyTokens(tokenID: Number)

GetTokenCapTweakName

public function GetTokenCapTweakName(tokenID: Number)

GetWeeklyTokenCapTweakName

public function GetWeeklyTokenCapTweakName(tokenID: Number)

SetBaseAnim

public function SetBaseAnim(name: String)

GetDefensiveTarget

public function GetDefensiveTarget():ID32

GetOffensiveTarget

public function GetOffensiveTarget():ID32

ConnectToCommandQueue

public function ConnectToCommandQueue()

GetCommandProgress

public function GetCommandProgress():Number

IsInCharacterCreation

public function IsInCharacterCreation():Boolean

IsInCombat

public function IsInCombat():Boolean

IsThreatened

public function IsThreatened():Boolean

IsNPC

public function IsNPC():Boolean

IsBoss

public function IsBoss():Boolean

IsPet

public function IsPet():Boolean

IsMerchant

public function IsMerchant():Boolean

IsBanker

public function IsBanker():Boolean

IsRare

public function IsRare():Boolean

IsQuestTarget

public function IsQuestTarget():Boolean

IsGhosting

public function IsGhosting():Boolean

IsInCinematic

public function IsInCinematic():Boolean

IsMember

public function IsMember():Boolean

IsLifetimeAccount

public function IsLifetimeAccount():Boolean

IsUnlimitedTrialAccount

public function IsUnlimitedTrialAccount():Boolean

IsClientChar

public function IsClientChar():Boolean

CanReceiveItems

public function CanReceiveItems():Boolean

Variables

SignalTokenAmountChanged

public var SignalTokenAmountChanged: Signal

SignalWeeklyTokenAmountChanged

public var SignalWeeklyTokenAmountChanged: Signal

SignalToggleCombat

public var SignalToggleCombat: Signal

SignalBuffAdded

public var SignalBuffAdded: Signal

SignalBuffUpdated

public var SignalBuffUpdated: Signal

SignalBuffRemoved

public var SignalBuffRemoved: Signal

SignalInvisibleBuffAdded

public var SignalInvisibleBuffAdded: Signal

SignalInvisibleBuffUpdated

public var SignalInvisibleBuffUpdated: Signal

SignalPotionCooldown

public var SignalPotionCooldown: Signal

SignalEndPotionCooldown

public var SignalEndPotionCooldown: Signal

SignalDefensiveTargetChanged

public var SignalDefensiveTargetChanged: Signal

SignalOffensiveTargetChanged

public var SignalOffensiveTargetChanged: Signal

SignalStateAdded

public var SignalStateAdded: Signal

SignalStateUpdated

public var SignalStateUpdated: Signal

SignalStateRemoved

public var SignalStateRemoved: Signal

SignalCommandStarted

public var SignalCommandStarted: Signal

Signal sent when a command is started.

SignalCommandEnded

public var SignalCommandEnded: Signal

Signal sent when a command is ended.

SignalCommandAborted

public var SignalCommandAborted: Signal

Signal sent when a command is aborted.

SignalCharacterDied

public var SignalCharacterDied: Signal

SignalCharacterAlive

public var SignalCharacterAlive: Signal

SignalCharacterRevived

public var SignalCharacterRevived: Signal

SignalCharacterTeleported

public var SignalCharacterTeleported: Signal

SignalCharacterDestructed

public var SignalCharacterDestructed: Signal

SignalMemberStatusUpdated

public var SignalMemberStatusUpdated: Signal

SignalGainedWeaponLevel

public var SignalGainedWeaponLevel: Signal

SignalCharacterEnteredReticuleMode

public static var SignalCharacterEnteredReticuleMode: Signal

SignalCharacterExitedReticuleMode

public static var SignalCharacterExitedReticuleMode: Signal

SignalClientCharacterAlive

public static var SignalClientCharacterAlive: Signal

SignalReloadTokens

public static var SignalReloadTokens: Signal

SignalClientCharacterOfferedLootBox

public static var SignalClientCharacterOfferedLootBox: Signal

SignalClientCharacterOpenedLootBox

public static var SignalClientCharacterOpenedLootBox: Signal

m_StateList

public var m_StateList: Object

m_BuffList

public var m_BuffList: Object

m_InvisibleBuffList

public var m_InvisibleBuffList: Object

m_BuffsInitialized

public var m_BuffsInitialized: Boolean
public static function GetClientCharID():ID32
public static function SwapAegisController(primary: Boolean,
up: Boolean)
public static function GetLevelForWeapon(weaponType: Number)
public static function GetXPForWeaponLevel(level: Number)
public static function UsePotion()
public static function GetPotionCooldown()
public static function BuyPotionRefill()
public static function BuyDungeonKey()
public static function BuyScenarioKey()
public static function BuyLairKey()
public static function IsInReticuleMode()
public static function GetXPPerAP(level: Number)
public static function GetXPPerSP(level: Number)
public static function GetXPToNextAP()
public static function GetXPToNextSP()
public static function SetReticuleMode()
public static function ExitReticuleMode()
public static function RequestLootBoxUpdate()
public static function SendLootBoxReply(openBox: Boolean)
public static function SetNextWeaponActive(weaponSlotId: Number)
public static function ToggleVanityMode(toggle: Boolean)
public static function ClearDeathPenalty()
public function CharacterBase(charId: com.Utils.ID32)
public function GetTitle():String
public function GetFirstName():String
public function GetLastName():String
public function GetGuildName():String
public function GetDimensionName():String
public function GetDifficulty():Number
public function GetTokens(tokenID: Number)
public function GetWeeklyTokens(tokenID: Number)
public function GetTokenCapTweakName(tokenID: Number)
public function GetWeeklyTokenCapTweakName(tokenID: Number)
public function SetBaseAnim(name: String)
public function GetDefensiveTarget():ID32
public function GetOffensiveTarget():ID32
public function ConnectToCommandQueue()
public function GetCommandProgress():Number
public function IsInCharacterCreation():Boolean
public function IsInCombat():Boolean
public function IsThreatened():Boolean
public function IsNPC():Boolean
public function IsBoss():Boolean
public function IsPet():Boolean
public function IsMerchant():Boolean
public function IsBanker():Boolean
public function IsRare():Boolean
public function IsQuestTarget():Boolean
public function IsGhosting():Boolean
public function IsInCinematic():Boolean
public function IsMember():Boolean
public function IsLifetimeAccount():Boolean
public function IsUnlimitedTrialAccount():Boolean
public function IsClientChar():Boolean
public function CanReceiveItems():Boolean
public var SignalTokenAmountChanged: Signal
public var SignalWeeklyTokenAmountChanged: Signal
public var SignalToggleCombat: Signal
public var SignalBuffAdded: Signal
public var SignalBuffUpdated: Signal
public var SignalBuffRemoved: Signal
public var SignalInvisibleBuffAdded: Signal
public var SignalInvisibleBuffUpdated: Signal
public var SignalPotionCooldown: Signal
public var SignalEndPotionCooldown: Signal
public var SignalDefensiveTargetChanged: Signal
public var SignalOffensiveTargetChanged: Signal
public var SignalStateAdded: Signal
public var SignalStateUpdated: Signal
public var SignalStateRemoved: Signal
public var SignalCommandStarted: Signal
Signal sent when a command is started.
public var SignalCommandEnded: Signal
Signal sent when a command is ended.
public var SignalCommandAborted: Signal
Signal sent when a command is aborted.
public var SignalCharacterDied: Signal
public var SignalCharacterAlive: Signal
public var SignalCharacterRevived: Signal
public var SignalCharacterTeleported: Signal
public var SignalCharacterDestructed: Signal
public var SignalMemberStatusUpdated: Signal
public var SignalGainedWeaponLevel: Signal
public static var SignalCharacterEnteredReticuleMode: Signal
public static var SignalCharacterExitedReticuleMode: Signal
public static var SignalClientCharacterAlive: Signal
public static var SignalReloadTokens: Signal
public static var SignalClientCharacterOfferedLootBox: Signal
public static var SignalClientCharacterOpenedLootBox: Signal
public var m_StateList: Object
public var m_BuffList: Object
public var m_InvisibleBuffList: Object
public var m_BuffsInitialized: Boolean
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