com.GameInterface.Game.CharacterBase |
public static function GetClientCharID():ID32
public static function SwapAegisController( primary: Boolean, up: Boolean )
public static function GetLevelForWeapon( weaponType: Number )
public static function GetXPForWeaponLevel( level: Number )
public static function UsePotion()
public static function GetPotionCooldown()
public static function BuyPotionRefill()
public static function BuyDungeonKey()
public static function BuyScenarioKey()
public static function BuyLairKey()
public static function IsInReticuleMode()
public static function GetXPPerAP( level: Number )
public static function GetXPPerSP( level: Number )
public static function GetXPToNextAP()
public static function GetXPToNextSP()
public static function SetReticuleMode()
public static function ExitReticuleMode()
public static function RequestLootBoxUpdate()
public static function SendLootBoxReply( openBox: Boolean )
public static function SetNextWeaponActive( weaponSlotId: Number )
public static function ToggleVanityMode( toggle: Boolean )
public static function ClearDeathPenalty()
public function CharacterBase( charId: com.Utils.ID32 )
public function GetTitle():String
public function GetFirstName():String
public function GetLastName():String
public function GetGuildName():String
public function GetDimensionName():String
public function GetDifficulty():Number
public function GetTokens( tokenID: Number )
public function GetWeeklyTokens( tokenID: Number )
public function GetTokenCapTweakName( tokenID: Number )
public function GetWeeklyTokenCapTweakName( tokenID: Number )
public function SetBaseAnim( name: String )
public function GetDefensiveTarget():ID32
public function GetOffensiveTarget():ID32
public function ConnectToCommandQueue()
public function GetCommandProgress():Number
public function IsInCharacterCreation():Boolean
public function IsInCombat():Boolean
public function IsThreatened():Boolean
public function IsNPC():Boolean
public function IsBoss():Boolean
public function IsPet():Boolean
public function IsMerchant():Boolean
public function IsBanker():Boolean
public function IsRare():Boolean
public function IsQuestTarget():Boolean
public function IsGhosting():Boolean
public function IsInCinematic():Boolean
public function IsMember():Boolean
public function IsLifetimeAccount():Boolean
public function IsUnlimitedTrialAccount():Boolean
public function IsClientChar():Boolean
public function CanReceiveItems():Boolean
public var SignalTokenAmountChanged: Signal
public var SignalWeeklyTokenAmountChanged: Signal
public var SignalToggleCombat: Signal
public var SignalBuffAdded: Signal
public var SignalBuffUpdated: Signal
public var SignalBuffRemoved: Signal
public var SignalInvisibleBuffAdded: Signal
public var SignalInvisibleBuffUpdated: Signal
public var SignalPotionCooldown: Signal
public var SignalEndPotionCooldown: Signal
public var SignalDefensiveTargetChanged: Signal
public var SignalOffensiveTargetChanged: Signal
public var SignalStateAdded: Signal
public var SignalStateUpdated: Signal
public var SignalStateRemoved: Signal
Signal sent when a command is started.
public var SignalCommandStarted: Signal
Signal sent when a command is ended.
public var SignalCommandEnded: Signal
Signal sent when a command is aborted.
public var SignalCommandAborted: Signal
public var SignalCharacterDied: Signal
public var SignalCharacterAlive: Signal
public var SignalCharacterRevived: Signal
public var SignalCharacterTeleported: Signal
public var SignalCharacterDestructed: Signal
public var SignalMemberStatusUpdated: Signal
public var SignalGainedWeaponLevel: Signal
public static var SignalCharacterEnteredReticuleMode: Signal
public static var SignalCharacterExitedReticuleMode: Signal
public static var SignalClientCharacterAlive: Signal
public static var SignalReloadTokens: Signal
public static var SignalClientCharacterOfferedLootBox: Signal
public static var SignalClientCharacterOpenedLootBox: Signal
public var m_StateList: Object
public var m_BuffList: Object
public var m_InvisibleBuffList: Object
public var m_BuffsInitialized: Boolean