com.GameInterface.Lore |
| com. | |
| Variables | |
| s_LoreCache | |
| s_FilteredLoreCache | |
| Functions | |
| GetCachedNode | |
| ClearCache | |
| GetLoreTree | |
| GetAchievementTree | |
| GetTitleTree | |
| GetTutorialTree | |
| GetPetTree | |
| GetSeasonalAchievementTree | |
| GetMountTree | |
| GetTeleportTree | |
| GetEmoteTree | |
| RecursiveLoadNode | |
| GetCountForNodeId | |
| GetTitleArray | |
| RecursiveFillTitleArray | |
| GetFactionRankArray | |
| RecursiveFillFactionTitleArray | |
| IsLeafNode | param node:LoreNode - the node to inspect |
| GetFirstNonLeafNode | |
| GetDataNodeById | iterates the LoreNode Object and its children returning the LoreNode specified by ID |
| RecursiveFindNode | |
| GetTagCategory | |
| GetRewardItemNameArray | |
| GetDepth | |
| IsSeasonalAchievementAvailable | |
| ShouldShowGetAnimation | |
| GetCurrentFactionRankNode | faction ranks and pets |
| GetNextFactionRankNode |
private static var s_LoreCache: Object
private static var s_FilteredLoreCache: Object
private static function GetCachedNode( node: LoreNode, factionFilter: Boolean )
public static function ClearCache() : Void
public static function GetLoreTree() : LoreNode
public static function GetAchievementTree( factionFilter: Boolean ) : LoreNode
public static function GetTitleTree( factionFilter: Boolean ) : LoreNode
public static function GetTutorialTree() : LoreNode
public static function GetPetTree() : LoreNode
public static function GetSeasonalAchievementTree() : LoreNode
public static function GetMountTree() : LoreNode
public static function GetTeleportTree() : LoreNode
public static function GetEmoteTree() : LoreNode
public static function RecursiveLoadNode( node: LoreNode, factionFilter: Boolean ) : Void
public static function GetCountForNodeId( nodeId: Number ) : Number
public static function GetTitleArray() : Array
private static function RecursiveFillTitleArray( node: LoreNode, array: Array )
public static function GetFactionRankArray( factionFilter: Boolean ) : Array
private static function RecursiveFillFactionTitleArray( node: LoreNode, array: Array )
param node:LoreNode - the node to inspect
public static function IsLeafNode( node: LoreNode ) : Boolean
public static function GetFirstNonLeafNode( node: LoreNode ) : LoreNode
iterates the LoreNode Object and its children returning the LoreNode specified by ID
public static function GetDataNodeById( id: Number ) : LoreNode
private static function RecursiveFindNode( id: Number, haystack: LoreNode ) : LoreNode
public static function GetTagCategory( tagId: Number ) : Number
public static function GetRewardItemNameArray( id: Number ) : Array
public static function GetDepth( id: Number ) : Number
public static function IsSeasonalAchievementAvailable( tagId: Number ) : Boolean
public static function ShouldShowGetAnimation( tagId: Number ) : Boolean
faction ranks and pets
public static function GetCurrentFactionRankNode() : LoreNode
public static function GetNextFactionRankNode() : LoreNode