public static function Need( lootBagId: ID32, itemPos: Number ):Void
public static function Greed( lootBagId: ID32, itemPos: Number ):Void
public static function Pass( lootBagId: ID32, itemPos: Number ):Void
public static function AcceptMasterLooterItem( lootBagId: ID32, itemPos: Number, acceptItem: Boolean ):Void
public static var CloseNonModuleControlledGui: Signal
public static var SignalNeedGreedForItemFromClientChar: Signal
public static var SignalCloseNeedGreedWindows: Signal
public static var SignalPassOnAllNeedGreeds: Signal
public static var SignalCreateNeedGreedWindow: Signal
public static function SetLootOptions( lootMode: Number, needGreed: Boolean, lootThreshold: Number ):Void
public static function GetCanChangeLootOptions():Boolean
public static function IsMasterLooter( characterId: ID32 ):Boolean
public static function GetLootMode():Number
public static function GetNeedGreed():Boolean
public static function GetLootThreshold():Number
public static var SignalCanChangeLootOptionsChanged: Signal
public static var SignalLootModeChanged: Signal
public static var SignalNeedGreedChanged: Signal
public static var SignalLootThresholdChanged: Signal
public static var SignalItemOffered: Signal