Functions

Need

public static function Need(lootBagId: ID32,
itemPos: Number):Void

Greed

public static function Greed(lootBagId: ID32,
itemPos: Number):Void

Pass

public static function Pass(lootBagId: ID32,
itemPos: Number):Void

AcceptMasterLooterItem

public static function AcceptMasterLooterItem(lootBagId: ID32,
itemPos: Number,
acceptItem: Boolean):Void

Variables

CloseNonModuleControlledGui

public static var CloseNonModuleControlledGui: Signal

SignalNeedGreedForItemFromClientChar

public static var SignalNeedGreedForItemFromClientChar: Signal

SignalCloseNeedGreedWindows

public static var SignalCloseNeedGreedWindows: Signal

SignalPassOnAllNeedGreeds

public static var SignalPassOnAllNeedGreeds: Signal

SignalCreateNeedGreedWindow

public static var SignalCreateNeedGreedWindow: Signal

Functions

SetLootOptions

public static function SetLootOptions(lootMode: Number,
needGreed: Boolean,
lootThreshold: Number):Void

GetCanChangeLootOptions

public static function GetCanChangeLootOptions():Boolean

IsMasterLooter

public static function IsMasterLooter(characterId: ID32):Boolean

GetLootMode

public static function GetLootMode():Number

GetNeedGreed

public static function GetNeedGreed():Boolean

GetLootThreshold

public static function GetLootThreshold():Number

Variables

SignalCanChangeLootOptionsChanged

public static var SignalCanChangeLootOptionsChanged: Signal

SignalLootModeChanged

public static var SignalLootModeChanged: Signal

SignalNeedGreedChanged

public static var SignalNeedGreedChanged: Signal

SignalLootThresholdChanged

public static var SignalLootThresholdChanged: Signal

SignalItemOffered

public static var SignalItemOffered: Signal
public static function Need(lootBagId: ID32,
itemPos: Number):Void
public static function Greed(lootBagId: ID32,
itemPos: Number):Void
public static function Pass(lootBagId: ID32,
itemPos: Number):Void
public static function AcceptMasterLooterItem(lootBagId: ID32,
itemPos: Number,
acceptItem: Boolean):Void
public static var CloseNonModuleControlledGui: Signal
public static var SignalNeedGreedForItemFromClientChar: Signal
public static var SignalCloseNeedGreedWindows: Signal
public static var SignalPassOnAllNeedGreeds: Signal
public static var SignalCreateNeedGreedWindow: Signal
public static function SetLootOptions(lootMode: Number,
needGreed: Boolean,
lootThreshold: Number):Void
public static function GetCanChangeLootOptions():Boolean
public static function IsMasterLooter(characterId: ID32):Boolean
public static function GetLootMode():Number
public static function GetNeedGreed():Boolean
public static function GetLootThreshold():Number
public static var SignalCanChangeLootOptionsChanged: Signal
public static var SignalLootModeChanged: Signal
public static var SignalNeedGreedChanged: Signal
public static var SignalLootThresholdChanged: Signal
public static var SignalItemOffered: Signal
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