Function Index
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I
 IconBox, GUI.Inventory.IconBox
 IconClickHandler, GUI.Mission.MissionTrackerItem
 IconDoubleClickHandler
 IconMouseDragHandler
 IconMouseOutCharacter
 IconMouseOverCharacter
 ID32, com.Utils.ID32
 Ignore, com.GameInterface.Friends
 IgnoredView, GUI.Friends.Views.IgnoredView
 ImportBuild, GUI.CharacterSheet.GearManagerComponent
 InactivePending, com.Components.WeaponStatuses.FistWeaponStatus
 IncreaseCashAmount, GUI.CabalManagement.TransferCash
 Info0, com.GameInterface.LogBase
 Info1, com.GameInterface.LogBase
 Info2, com.GameInterface.LogBase
 init
 Init
 InitButtonBar, GUI.SkillHive.SkillhiveTemplates
 InitComponents, GUI.PvPScoreboard.Footer
 InitHeaderAnimation, GUI.PvPScoreboard.Header
 initialize, com.Components.TreeViewDataProvider
 Initialize
 InitializeBar
 InitializeChakras, GUI.Inspection.InspectionWindow
 InitializeClientCharacter
 InitializeClothes, GUI.Inspection.InspectionWindow
 InitializedLayoutComplete, GUI.Shop.ShopWindowContent
 InitializeForm
 InitializeItemSlots
 InitializeLabels, GUI.CharacterSheet.StatPage
 InitializeMarkerFaction, GUI.WorldDomination.FusangProjectsMiniMap
 InitializePositions
 InitializeSkills, GUI.CharacterSheet.SkillsList
 InitializeSlot
 InitializeTabs, GUI.CabalManagement.CabalManagement
 InitializeTarget
 InitializeTeam, GUI.Team.TeamClip
 InitializeWeapons, GUI.Inspection.InspectionWindow
 InitializeWheel, GUI.SkillHive.AbilityWheel
 InitLayout
 InitTable, GUI.PvPScoreboard.Table
 InitTabs
 InMatchPlayfield, com.GameInterface.PvPMinigame.PvPMinigame
 InputFieldFocusIn
 InputFieldFocusOut
 InputTextChangedEventHandler, GUI.Friends.Views.PromptWindow
 InPvPPlayfield, com.GameInterface.PvPMinigame.PvPMinigame
 Insert, com.Utils.WeakList
 InsertPageBreaks, GUI.CabalManagement.CabalLog
 InspectionWindow, GUI.Inspection.InspectionWindow
 InstantBuyContent, GUI.Shop.InstantBuyContent
 InstantBuyEntry, GUI.Shop.InstantBuyEntry
 InstantBuyWindow, GUI.Shop.InstantBuyWindow
 Instructions, GUI.WorldDomination.Instructions
 InteractionBubble, GUI.Interaction.InteractionBubble
 Interpolate, com.GameInterface.MathLib.Vector3
 InterpolateAbilities
 Interpolator, com.Utils.Interpolator
 invalidate, com.Components.TreeViewDataProvider
 Invalidate, com.Utils.Rect
 Inventory, com.GameInterface.Inventory
 InventoryBase, com.GameInterface.InventoryBase
 InventoryHandler
 InvisibleButtonClickHandler, GUI.SkillHive.CharacterSkillsCategoryContainer
 InviteToGroup, com.GameInterface.Friends
 InviteToGroupByName, com.GameInterface.Friends
 InviteToGroupEventHandler, GUI.GroupSearch.GroupSearchContent
 InviteToGuild, com.GameInterface.DynelsBase
 InviteToGuildByName, com.GameInterface.Friends
 InviteToRaid, com.GameInterface.Game.TeamInterface
 InviteToTeam, com.GameInterface.Game.TeamInterface
 IsAbilityShortcut
 IsActive, com.GameInterface.GUIModuleIFBase
 IsActiveAbility
 IsActiveSpell, com.GameInterface.Spell
 IsAnimationPending, GUI.Mission.MissionTrackerItem
 IsAnimationsPending, GUI.Mission.MissionGoal
 IsArtistryRenownCapped, com.GameInterface.Guild.Guild
 IsAuxiliaryWeaponHidden, com.GameInterface.GearManager
 IsBanker, com.GameInterface.Game.CharacterBase
 IsBoss, com.GameInterface.Game.CharacterBase
 IsBoxAtPos
 IsBreaking, com.GameInterface.InventoryItem
 IsBroken, com.GameInterface.InventoryItem
 IsBrowserActive
 IsBundleMandatory, com.PatcherInterface.Patcher
 IsBundleSelected, com.PatcherInterface.Patcher
 IsChallengeMission, com.GameInterface.QuestsBase
 IsChanneling, GUI.HUD.ActiveAbilitySlot
 IsCharacterListReceived, GUI.LoginCharacterSelection.CharacterSelection
 IsClientActive, com.GameInterface.GroupFinder
 IsClientChar, com.GameInterface.Game.CharacterBase
 IsClientRaidLeader, com.GameInterface.Game.TeamInterface
 IsClientSignedUp, com.GameInterface.GroupFinder
 IsClientTeamLeader, com.GameInterface.Game.TeamInterface
 IsColumnActive, com.Components.MultiColumnListView
 IsConnectedToFacebook, com.GameInterface.Browser.Facebook
 IsDead, com.GameInterface.Game.DynelBase
 IsDestructible
 IsDirectional, com.Components.ResourceBase
 IsDisabled, com.Components.MultiColumnList.ColumnData
 IsDoneLoading
 IsDraggedItem
 IsEnabled
 IsEnemy, com.GameInterface.Game.DynelBase
 IsExhausted, GUI.Dialogue.DialogueEntry
 IsFeatInTemplate
 IsFloating, com.GameInterface.Tooltip.TooltipInterface
 IsFriend, com.GameInterface.Game.DynelBase
 IsGhosting, com.GameInterface.Game.CharacterBase
 IsGloryRenownCapped, com.GameInterface.Guild.Guild
 IsGlowing, GUI.Inventory.IconBox
 IsInCharacterCreation, com.GameInterface.Game.CharacterBase
 IsInCinematic, com.GameInterface.Game.CharacterBase
 IsInClientRaid, com.GameInterface.Game.TeamInterface
 IsInClientTeam, com.GameInterface.Game.TeamInterface
 IsInCombat, com.GameInterface.Game.CharacterBase
 IsInitialized
 IsInQueue, GUI.WorldDomination.SidePanel
 IsInRaid, com.GameInterface.Game.TeamInterface
 IsInReticuleMode, com.GameInterface.Game.CharacterBase
 IsInTeam, com.GameInterface.Game.TeamInterface
 IsInteractable, GUI.SkillHive.BreadcrumbLabel
 IsInterfaceUpdateReceived, com.GameInterface.Browser.Facebook
 IsItemAttachedToMail, com.GameInterface.Tradepost
 IsItemForSale, com.GameInterface.Tradepost
 IsItemFromUser, GUI.TradePost.Views.BuyView
 IsItemInComposeMail, com.GameInterface.Tradepost
 IsItemShortcut
 IsLeaf
 IsLeafCluster, GUI.SkillHive.AbilityWheel
 IsLeafNode, com.GameInterface.Lore
 IsLifetimeAccount, com.GameInterface.Game.CharacterBase
 IsLoaded, com.GameInterface.GearManager
 IsLocked
 IsLockedForChar, com.GameInterface.LoreBase
 IsMasterLooter, com.GameInterface.NeedGreed
 IsMember, com.GameInterface.Game.CharacterBase
 IsMerchant, com.GameInterface.Game.CharacterBase
 IsMissionActive, com.GameInterface.QuestsBase
 IsMissionCompleted, GUI.Dialogue.DialogueWindow
 IsMissionGiver, com.GameInterface.Game.DynelBase
 IsMissionOpen, GUI.Dialogue.DialogueWindow
 IsMissionPaused, com.GameInterface.QuestsBase
 IsMissionValid, GUI.Dialogue.DialogueWindow
 IsNew, com.GameInterface.LoreBase
 IsNotification, com.Components.RightClickItem
 IsNpc
 IsNPC, com.GameInterface.Game.CharacterBase
 IsNull, com.Utils.ID32
 IsOverlappingLastText
 IsPaneLocked
 IsPaneOpen
 IsParentCluster, GUI.SkillHive.AbilityWheel
 IsPassiveAbility
 IsPassiveEquipped, com.GameInterface.SpellBase
 IsPassiveSpell, com.GameInterface.Spell
 IsPet, com.GameInterface.Game.CharacterBase
 IsPinned, GUI.Inventory.IconBox
 IsPlayer
 IsPlayingTagSound, com.GameInterface.LoreBase
 IsPrimaryWeaponHidden, com.GameInterface.GearManager
 IsQuestTarget, com.GameInterface.Game.CharacterBase
 IsRaidLeader, com.GameInterface.Game.Raid
 IsRaidMember, com.GameInterface.Game.Raid
 IsRare, com.GameInterface.Game.CharacterBase
 IsRendered, com.GameInterface.Game.DynelBase
 IsResourceVisible
 IsSeasonalAchievementAvailable, com.GameInterface.Lore
 IsSecondaryWeaponHidden, com.GameInterface.GearManager
 IsSelected, GUI.SkillHive.CellClip
 IsSelfWeaponResource
 IsShieldStat, GUI.DamageNumbers.DamageText
 IsSimpleDynel
 IsSlotConnected, com.Utils.Signal
 IsSlotPersonalLoot, GUI.Loot.LootWindow
 IsSpellEquipped, com.GameInterface.Game.Shortcut
 IsStatGlobal, com.GameInterface.PvPMinigame.PvPMinigame
 IsStatInCache, com.GameInterface.PvPMinigame.PvPMinigame
 IsStatNameValid, com.GameInterface.PvPMinigame.PvPMinigame
 IsSteamClient, com.GameInterface.AccountManagement
 IsSwitchNecessary, com.GameInterface.QuestsBase
 IsTarget
 IsTargetResourceBuilder, com.Components.ResourceBase
 IsTargetSlot, com.GameInterface.GUIUtils.Droptarget
 IsTeamLeader
 IsTeamMember, com.GameInterface.Game.Team
 IsThreatened, com.GameInterface.Game.CharacterBase
 IsTierExpanded, GUI.MissionJournal.JournalWindow
 IsTokenState, com.GameInterface.SpellBase
 IsUltimateShortcut
 IsUnlimitedTrialAccount, com.GameInterface.Game.CharacterBase
 IsValid, com.Utils.Rect
 IsValidGridPosition, GUI.Inventory.IconBox
 IsValidId, com.GameInterface.LoreBase
 IsValidTarget
 IsValorRenownCapped, com.GameInterface.Guild.Guild
 IsVendorSellOnly, com.GameInterface.ShopInterface
 IsVisible
 IsWeaponSkill, GUI.SkillHive.CharacterSkillsSubItemContainer
 IsWhiteSpace, com.Utils.StringUtils
 ItemComponent, com.Components.ItemComponent
 ItemCounter
 ItemDoubleClickEventHandler, GUI.TradePost.ComposeMailFriendsList
 ItemHasShortcut, GUI.Inventory.ShortcutsIconBox
 ItemIconBox, GUI.Inventory.ItemIconBox
 ItemListItemRenderer, GUI.DressingRoom.ItemListItemRenderer
 ItemSelected
 ItemShopBrowserContent, GUI.ItemShopBrowser.ItemShopBrowserContent
 ItemSlot, com.Components.ItemSlot
 ItemUpgradeContent, GUI.ItemUpgrade.ItemUpgradeContent
 ItemUpgradeSkin, GUI.Crafting.ItemUpgradeSkin
public function IconBox(boxID: Number,
inventoryId: ID32,
windowMC: MovieClip,
numRows: Number,
numColumns: Number)
private function IconClickHandler(event: Object)
function IconDoubleClickHandler(missionId)
private function IconDoubleClickHandler(event: Object,
controllerIdx: Number)
function IconMouseDragHandler(event: Object)
function IconMouseOutCharacter()
function IconMouseOverCharacter()
public function ID32()
Constructor taking 0-2 arguments.
public static function Ignore(name: String) : Boolean
private function IgnoredView()
private function ImportBuild():Void
private function InactivePending()
private function IncreaseCashAmount()
public static function Info0(category: String,
message: Object) : Void
Log an info0 message to the client log.
public static function Info1(category: String,
message: Object) : Void
Log an info1 message to the client log.
public static function Info2(category: String,
message: Object) : Void
Log an info2 message to the client log.
private function init()
private function init()
public function init()
public function init()
public function init()
layout
function Init()
private function Init():Void
function Init()
public function Init(CurrentStatID: Number,
MaxStatID: Number,
AlwaysVisible: Boolean)
private function Init()
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function InitButtonBar():Void
private function InitComponents(scope: Object):Void
private function InitHeaderAnimation():Void
public function initialize(list: Object):Void
function Initialize()
private function Initialize()
private function Initialize()
private function Initialize()
private function Initialize()
public function Initialize():Void
public function Initialize():Void
public function Initialize():Void
function InitializeBar()
sets up the empty PassiveAbilityslots, and if opened, opens the passive bar
private function InitializeChakras()
function InitializeClientCharacter()
private function InitializeClothes()
private function InitializedLayoutComplete():Void
function InitializeForm()
public function InitializeItemSlots()
public function InitializeItemSlots()
public function InitializeItemSlots()
private function InitializeItemSlots()
private function InitializeLabels()
private function InitializeMarkerFaction(target: MovieClip):Void
function InitializePositions()
private function InitializeSkills()
function InitializeSlot(itemPos: Number,
icon: MovieClip):Void
private function InitializeSlot(itemPos: Number,
icon: MovieClip):Void
private function InitializeSlot(itemPos: Number,
icon: MovieClip):Void
function InitializeSlot(inventoryID: ID32,
slotArray: Array,
itemPos: Number,
slotMC: MovieClip,
supportDrag: Boolean)
private function InitializeTabs()
function InitializeTarget(targetID: ID32)
function InitializeTeam():Void
private function InitializeWeapons()
public function InitializeWheel()
function InitLayout() : Void
Called to clear teh graphics scores and flags when initializing and hiding sets up the stage corresponding to the type of minigame
private function InitTable():Void
private function InitTabs()
private function InitTabs():Void
public static function InMatchPlayfield() : Boolean
function InputFieldFocusIn()
function InputFieldFocusOut()
private function InputTextChangedEventHandler(event: Object):Void
public static function InPvPPlayfield() : Boolean
public function Insert(pos: Number,
obj ) : Void
private function InsertPageBreaks(totalEntries: Array)
function InspectionWindow()
public function InstantBuyContent()
public function InstantBuyEntry()
public function InstantBuyWindow()
public function Instructions()
public function InteractionBubble()
static public function Interpolate(v1: Vector3,
v2: Vector3,
value: Number) : Vector3
function InterpolateAbilities(snap: Boolean)
Interpolates/tweens all abilities to the correct position
public function Interpolator()
public function invalidate(length: Number):Void
public function Invalidate() : Void
public function Inventory(invID: ID32)
public function InventoryBase(invID: ID32)
Constructor.
function InventoryHandler():Void
private function InvisibleButtonClickHandler():Void
public static function InviteToGroup(memberID: ID32) : Void
public static function InviteToGroupByName(name: String) : Void
private function InviteToGroupEventHandler():Void
public static function InviteToGuild(id: com.Utils.ID32)
Invite player to guild.
public static function InviteToGuildByName(memberName: String) : Void
public static function InviteToRaid(id: ID32)
public static function InviteToTeam(id: ID32)
Invite the id to join the players team.
function IsAbilityShortcut(itemPos: Number):Boolean
public function IsActive() : Boolean
function IsActiveAbility(spellType: Number)
private function IsActiveAbility(spellType: Number)
public static function IsActiveSpell(spellId: Number):Boolean
public function IsAnimationPending(attachListener: Boolean)
public function IsAnimationsPending():Boolean
public function IsArtistryRenownCapped()
public static function IsAuxiliaryWeaponHidden() : Boolean
public function IsBanker():Boolean
public function IsBoss():Boolean
function IsBoxAtPos(point: Point)
increment the position by 20 till we do not overlap any windows
public function IsBreaking():Boolean
public function IsBroken():Boolean
public static function IsBrowserActive():Boolean
public function IsBrowserActive():Boolean
public static function IsBundleMandatory(index: Number) : Boolean
public static function IsBundleSelected(index: Number) : Boolean
public static function IsChallengeMission(missionTemplateId: Number) : Boolean
Return true if a mission is a challenge.
public function IsChanneling():Boolean
public function IsCharacterListReceived():Boolean
static public function IsClientActive():Boolean
public function IsClientChar():Boolean
public static function IsClientRaidLeader()
static public function IsClientSignedUp():Boolean
public static function IsClientTeamLeader()
public function IsColumnActive(id: Number)
public static function IsConnectedToFacebook():Boolean
public function IsDead():Boolean
public function IsDestructible() : Boolean
public function IsDestructible() : Boolean
public function IsDirectional()
public function IsDisabled()
public function IsDoneLoading() : Boolean
public function IsDoneLoading() : Boolean
function IsDraggedItem(itemSlotID: Number):Boolean
public function IsEnabled():Boolean
public function IsEnabled() : Boolean
public function IsEnemy():Boolean
public function IsExhausted()
function IsFeatInTemplate(featID: Number)
TEMPLATE FUNCTIONALITY*
function IsFeatInTemplate(featID: Number)
public function IsFloating() : Boolean
public function IsFriend():Boolean
public function IsGhosting():Boolean
public function IsGloryRenownCapped()
public function IsGlowing():Boolean
public function IsInCharacterCreation():Boolean
public function IsInCinematic():Boolean
public static function IsInClientRaid(id: ID32)
public static function IsInClientTeam(id: ID32)
public function IsInCombat():Boolean
public function IsInitialized() : Boolean
public function IsInitialized():Boolean
private function IsInQueue(mapId: Number):Boolean
public static function IsInRaid(id: ID32) : Boolean
Returns true if the dynel is in a raid.
public static function IsInReticuleMode()
public static function IsInTeam(id: ID32) : Boolean
Returns true if the dynel is in a team.
public function IsInteractable()
public static function IsInterfaceUpdateReceived():Boolean
static public function IsItemAttachedToMail(bankItemSlot: Number) : Boolean
static public function IsItemForSale(bankItemSlot: Number) : Boolean
private function IsItemFromUser(item: MCLItemInventoryItem):Boolean
static public function IsItemInComposeMail(bankItemSlot: Number) : Boolean
function IsItemShortcut(itemPos: Number):Boolean
private function IsItemShortcut(itemPos: Number):Boolean
public function IsLeaf():Boolean
public function IsLeaf():Boolean
function IsLeafCluster(clusterID):Boolean
public static function IsLeafNode(node: LoreNode) : Boolean
param node:LoreNode - the node to inspect
public function IsLifetimeAccount():Boolean
public static function IsLoaded() : Boolean
public function IsLocked():Boolean
public static function IsLocked(tagId: Number) : Boolean
public function IsLocked():Boolean
private function IsLocked():Boolean
public function IsLocked():Boolean
public static function IsLockedForChar(tagId: Number,
charId: ID32) : Boolean
public static function IsMasterLooter(characterId: ID32):Boolean
public function IsMember():Boolean
public function IsMerchant():Boolean
public static function IsMissionActive(missionTemplateId: Number) : Boolean
Return true if a mission is active.
private function IsMissionCompleted(id: Number):Boolean
public function IsMissionGiver():Boolean
public function IsMissionOpen(missionID: Number)
public static function IsMissionPaused(missionTemplateId: Number) : Boolean
Return true if a mission is paused.
private function IsMissionValid(id: Number):Boolean
Checks if a given id is a valid quest (to see if it was not removed)
public static function IsNew(tagId: Number) : Boolean
public function IsNotification():Boolean
public function IsNpc() : Boolean
public function IsNpc() : Boolean
public function IsNPC():Boolean
public function IsNull() : Boolean
Returns true if id is 0:0.
function IsOverlappingLastText(damageText: DamageText,
character: Character,
context: Number)
function IsPaneLocked(paneID: Number):Boolean
function IsPaneOpen(paneID: Number):Boolean
function IsParentCluster(clusterID):Boolean
function IsPassiveAbility(spellType: Number)
private function IsPassiveAbility(spellType: Number)
public static function IsPassiveEquipped(spellId: Number):Boolean
public static function IsPassiveSpell(spellId: Number):Boolean
public function IsPet():Boolean
public function IsPinned():Boolean
public function IsPlayer() : Boolean
public function IsPlayer() : Boolean
public static function IsPlayingTagSound() : Boolean
public static function IsPrimaryWeaponHidden() : Boolean
public function IsQuestTarget():Boolean
public function IsRaidLeader(id: ID32) : Boolean
public function IsRaidMember(id: ID32) : Boolean
public function IsRare():Boolean
public function IsRendered():Boolean
function IsResourceVisible(resource: Number) : Boolean
checks to see if there is a resource indicator on stage for this resource allready
function IsResourceVisible(resource: Number) : Boolean
checks to see if there is a resource indicator on stage for this resource allready
public static function IsSeasonalAchievementAvailable(tagId: Number) : Boolean
public static function IsSecondaryWeaponHidden() : Boolean
public function IsSelected()
function IsSelfWeaponResource(resource: Number)
public function IsShieldStat(statId: Number)
public function IsSimpleDynel() : Boolean
public function IsSimpleDynel() : Boolean
public function IsSlotConnected(callback: Function) : Boolean
private function IsSlotPersonalLoot(itemSlot: ItemSlot)
public static function IsSpellEquipped(spellId: Number):Boolean
public static function IsStatGlobal(statName: String) : Boolean
public static function IsStatInCache(statName: String,
type1: Number,
type2: Number,
dimId: Number) : Boolean
public static function IsStatNameValid(statName: String) : Boolean
public function IsSteamClient():Boolean
public static function IsSwitchNecessary(questID: Number) : Boolean
public function IsTarget():Boolean
public function IsTarget():Boolean
public function IsTargetResourceBuilder()
public static function IsTargetSlot(droptarget: String,
p_prefix: Number) : Boolean
public function IsTeamLeader(id: ID32) : Boolean
public static function IsTeamLeader(id: ID32)
public function IsTeamMember(id: ID32) : Boolean
public function IsThreatened():Boolean
private function IsTierExpanded(item: Object):Boolean
public static function IsTokenState(templateID: Number)
function IsUltimateShortcut(itemPos: Number):Boolean
public function IsUnlimitedTrialAccount():Boolean
public function IsValid() : Boolean
public function IsValidGridPosition(gridPos: Point) : Boolean
public static function IsValidId(tagId: Number) : Boolean
function IsValidTarget(targetID: ID32)
public function IsValorRenownCapped()
public function IsVendorSellOnly():Boolean
public static function IsVisible(tagId: Number) : Boolean
public function IsVisible():Boolean
public function IsVisible():Boolean
private function IsWeaponSkill(skillCategory: Number)
private static function IsWhiteSpace(charCode: Number)
public function ItemComponent()
public function ItemCounter()
public function ItemCounter()
public function ItemCounter()
private function ItemDoubleClickEventHandler():Void
public function ItemHasShortcut(inventoryId: ID32,
inventoryPosition: Number):Boolean
public function ItemIconBox(boxId: Number,
inventoryId: ID32,
windowMC: MovieClip,
numRows: Number,
numColumns: Number,
isDefaultBox: Boolean,
isNew: Boolean,
isShortcutsBox: Boolean)
public function ItemListItemRenderer()
private function ItemSelected(itemIndex: Number)
private function ItemSelected(itemIndex: Number)
public function ItemShopBrowserContent()
public function ItemSlot(inventoryID: com.Utils.ID32,
slotID: Number,
slotMC: MovieClip,
iconTemplateName: String)
public function ItemUpgradeContent()
public function ItemUpgradeSkin()
Close