| I | |
| IconBox, GUI. | |
| IconClickHandler, GUI. | |
| IconDoubleClickHandler | |
| IconMouseDragHandler | |
| IconMouseOutCharacter | |
| IconMouseOverCharacter | |
| ID32, com. | |
| Ignore, com. | |
| IgnoredView, GUI. | |
| ImportBuild, GUI. | |
| InactivePending, com. | |
| IncreaseCashAmount, GUI. | |
| Info0, com. | |
| Info1, com. | |
| Info2, com. | |
| init | |
| Init Global GUI/ com. | |
| InitButtonBar, GUI. | |
| InitComponents, GUI. | |
| InitHeaderAnimation, GUI. | |
| initialize, com. | |
| Initialize | |
| InitializeBar | |
| InitializeChakras, GUI. | |
| InitializeClientCharacter | |
| InitializeClothes, GUI. | |
| InitializedLayoutComplete, GUI. | |
| InitializeForm | |
| InitializeItemSlots | |
| InitializeLabels, GUI. | |
| InitializeMarkerFaction, GUI. | |
| InitializePositions | |
| InitializeSkills, GUI. | |
| InitializeSlot | |
| InitializeTabs, GUI. | |
| InitializeTarget | |
| InitializeTeam, GUI. | |
| InitializeWeapons, GUI. | |
| InitializeWheel, GUI. | |
| InitLayout | |
| InitTable, GUI. | |
| InitTabs | |
| InMatchPlayfield, com. | |
| InputFieldFocusIn | |
| InputFieldFocusOut | |
| InputTextChangedEventHandler, GUI. | |
| InPvPPlayfield, com. | |
| Insert, com. | |
| InsertPageBreaks, GUI. | |
| InspectionWindow, GUI. | |
| InstantBuyContent, GUI. | |
| InstantBuyEntry, GUI. | |
| InstantBuyWindow, GUI. | |
| Instructions, GUI. | |
| InteractionBubble, GUI. | |
| Interpolate, com. | |
| InterpolateAbilities | |
| Interpolator, com. | |
| invalidate, com. | |
| Invalidate, com. | |
| Inventory, com. | |
| InventoryBase, com. | |
| InventoryHandler | |
| InvisibleButtonClickHandler, GUI. | |
| InviteToGroup, com. | |
| InviteToGroupByName, com. | |
| InviteToGroupEventHandler, GUI. | |
| InviteToGuild, com. | |
| InviteToGuildByName, com. | |
| InviteToRaid, com. | |
| InviteToTeam, com. | |
| IsAbilityShortcut | |
| IsActive, com. | |
| IsActiveAbility | |
| IsActiveSpell, com. | |
| IsAnimationPending, GUI. | |
| IsAnimationsPending, GUI. | |
| IsArtistryRenownCapped, com. | |
| IsAuxiliaryWeaponHidden, com. | |
| IsBanker, com. | |
| IsBoss, com. | |
| IsBoxAtPos | |
| IsBreaking, com. | |
| IsBroken, com. | |
| IsBrowserActive | |
| IsBundleMandatory, com. | |
| IsBundleSelected, com. | |
| IsChallengeMission, com. | |
| IsChanneling, GUI. | |
| IsCharacterListReceived, GUI. | |
| IsClientActive, com. | |
| IsClientChar, com. | |
| IsClientRaidLeader, com. | |
| IsClientSignedUp, com. | |
| IsClientTeamLeader, com. | |
| IsColumnActive, com. | |
| IsConnectedToFacebook, com. | |
| IsDead, com. | |
| IsDestructible | |
| IsDirectional, com. | |
| IsDisabled, com. | |
| IsDoneLoading | |
| IsDraggedItem | |
| IsEnabled | |
| IsEnemy, com. | |
| IsExhausted, GUI. | |
| IsFeatInTemplate | |
| IsFloating, com. | |
| IsFriend, com. | |
| IsGhosting, com. | |
| IsGloryRenownCapped, com. | |
| IsGlowing, GUI. | |
| IsInCharacterCreation, com. | |
| IsInCinematic, com. | |
| IsInClientRaid, com. | |
| IsInClientTeam, com. | |
| IsInCombat, com. | |
| IsInitialized | |
| IsInQueue, GUI. | |
| IsInRaid, com. | |
| IsInReticuleMode, com. | |
| IsInTeam, com. | |
| IsInteractable, GUI. | |
| IsInterfaceUpdateReceived, com. | |
| IsItemAttachedToMail, com. | |
| IsItemForSale, com. | |
| IsItemFromUser, GUI. | |
| IsItemInComposeMail, com. | |
| IsItemShortcut | |
| IsLeaf | |
| IsLeafCluster, GUI. | |
| IsLeafNode, com. | |
| IsLifetimeAccount, com. | |
| IsLoaded, com. | |
| IsLocked | |
| IsLockedForChar, com. | |
| IsMasterLooter, com. | |
| IsMember, com. | |
| IsMerchant, com. | |
| IsMissionActive, com. | |
| IsMissionCompleted, GUI. | |
| IsMissionGiver, com. | |
| IsMissionOpen, GUI. | |
| IsMissionPaused, com. | |
| IsMissionValid, GUI. | |
| IsNew, com. | |
| IsNotification, com. | |
| IsNpc | |
| IsNPC, com. | |
| IsNull, com. | |
| IsOverlappingLastText | |
| IsPaneLocked | |
| IsPaneOpen | |
| IsParentCluster, GUI. | |
| IsPassiveAbility | |
| IsPassiveEquipped, com. | |
| IsPassiveSpell, com. | |
| IsPet, com. | |
| IsPinned, GUI. | |
| IsPlayer | |
| IsPlayingTagSound, com. | |
| IsPrimaryWeaponHidden, com. | |
| IsQuestTarget, com. | |
| IsRaidLeader, com. | |
| IsRaidMember, com. | |
| IsRare, com. | |
| IsRendered, com. | |
| IsResourceVisible | |
| IsSeasonalAchievementAvailable, com. | |
| IsSecondaryWeaponHidden, com. | |
| IsSelected, GUI. | |
| IsSelfWeaponResource | |
| IsShieldStat, GUI. | |
| IsSimpleDynel | |
| IsSlotConnected, com. | |
| IsSlotPersonalLoot, GUI. | |
| IsSpellEquipped, com. | |
| IsStatGlobal, com. | |
| IsStatInCache, com. | |
| IsStatNameValid, com. | |
| IsSteamClient, com. | |
| IsSwitchNecessary, com. | |
| IsTarget | |
| IsTargetResourceBuilder, com. | |
| IsTargetSlot, com. | |
| IsTeamLeader | |
| IsTeamMember, com. | |
| IsThreatened, com. | |
| IsTierExpanded, GUI. | |
| IsTokenState, com. | |
| IsUltimateShortcut | |
| IsUnlimitedTrialAccount, com. | |
| IsValid, com. | |
| IsValidGridPosition, GUI. | |
| IsValidId, com. | |
| IsValidTarget | |
| IsValorRenownCapped, com. | |
| IsVendorSellOnly, com. | |
| IsVisible | |
| IsWeaponSkill, GUI. | |
| IsWhiteSpace, com. | |
| ItemComponent, com. | |
| ItemCounter | |
| ItemDoubleClickEventHandler, GUI. | |
| ItemHasShortcut, GUI. | |
| ItemIconBox, GUI. | |
| ItemListItemRenderer, GUI. | |
| ItemSelected | |
| ItemShopBrowserContent, GUI. | |
| ItemSlot, com. | |
| ItemUpgradeContent, GUI. | |
| ItemUpgradeSkin, GUI. |
public function IconBox( boxID: Number, inventoryId: ID32, windowMC: MovieClip, numRows: Number, numColumns: Number )
private function IconClickHandler( event: Object )
function IconDoubleClickHandler( missionId )
private function IconDoubleClickHandler( event: Object, controllerIdx: Number )
function IconMouseDragHandler( event: Object )
function IconMouseOutCharacter()
function IconMouseOverCharacter()
Constructor taking 0-2 arguments.
public function ID32()
public static function Ignore( name: String ) : Boolean
private function IgnoredView()
private function ImportBuild():Void
private function InactivePending()
private function IncreaseCashAmount()
Log an info0 message to the client log.
public static function Info0( category: String, message: Object ) : Void
Log an info1 message to the client log.
public static function Info1( category: String, message: Object ) : Void
Log an info2 message to the client log.
public static function Info2( category: String, message: Object ) : Void
private function init()
private function init()
public function init()
public function init()
layout
public function init()
function Init()
private function Init():Void
function Init()
public function Init( CurrentStatID: Number, MaxStatID: Number, AlwaysVisible: Boolean )
private function Init()
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function Init():Void
private function InitButtonBar():Void
private function InitComponents( scope: Object ):Void
private function InitHeaderAnimation():Void
public function initialize( list: Object ):Void
function Initialize()
private function Initialize()
private function Initialize()
private function Initialize()
private function Initialize()
public function Initialize():Void
public function Initialize():Void
public function Initialize():Void
sets up the empty PassiveAbilityslots, and if opened, opens the passive bar
function InitializeBar()
private function InitializeChakras()
function InitializeClientCharacter()
private function InitializeClothes()
private function InitializedLayoutComplete():Void
function InitializeForm()
public function InitializeItemSlots()
public function InitializeItemSlots()
public function InitializeItemSlots()
private function InitializeItemSlots()
private function InitializeLabels()
private function InitializeMarkerFaction( target: MovieClip ):Void
function InitializePositions()
private function InitializeSkills()
function InitializeSlot( itemPos: Number, icon: MovieClip ):Void
private function InitializeSlot( itemPos: Number, icon: MovieClip ):Void
private function InitializeSlot( itemPos: Number, icon: MovieClip ):Void
function InitializeSlot( inventoryID: ID32, slotArray: Array, itemPos: Number, slotMC: MovieClip, supportDrag: Boolean )
private function InitializeTabs()
function InitializeTarget( targetID: ID32 )
function InitializeTeam():Void
private function InitializeWeapons()
public function InitializeWheel()
Called to clear teh graphics scores and flags when initializing and hiding sets up the stage corresponding to the type of minigame
function InitLayout() : Void
private function InitTable():Void
private function InitTabs()
private function InitTabs():Void
public static function InMatchPlayfield() : Boolean
function InputFieldFocusIn()
function InputFieldFocusOut()
private function InputTextChangedEventHandler( event: Object ):Void
public static function InPvPPlayfield() : Boolean
public function Insert( pos: Number, obj ) : Void
private function InsertPageBreaks( totalEntries: Array )
function InspectionWindow()
public function InstantBuyContent()
public function InstantBuyEntry()
public function InstantBuyWindow()
public function Instructions()
public function InteractionBubble()
static public function Interpolate( v1: Vector3, v2: Vector3, value: Number ) : Vector3
Interpolates/tweens all abilities to the correct position
function InterpolateAbilities( snap: Boolean )
public function Interpolator()
public function invalidate( length: Number ):Void
public function Invalidate() : Void
public function Inventory( invID: ID32 )
Constructor.
public function InventoryBase( invID: ID32 )
function InventoryHandler():Void
private function InvisibleButtonClickHandler():Void
public static function InviteToGroup( memberID: ID32 ) : Void
public static function InviteToGroupByName( name: String ) : Void
private function InviteToGroupEventHandler():Void
Invite player to guild.
public static function InviteToGuild( id: com.Utils.ID32 )
public static function InviteToGuildByName( memberName: String ) : Void
public static function InviteToRaid( id: ID32 )
Invite the id to join the players team.
public static function InviteToTeam( id: ID32 )
function IsAbilityShortcut( itemPos: Number ):Boolean
public function IsActive() : Boolean
function IsActiveAbility( spellType: Number )
private function IsActiveAbility( spellType: Number )
public static function IsActiveSpell( spellId: Number ):Boolean
public function IsAnimationPending( attachListener: Boolean )
public function IsAnimationsPending():Boolean
public function IsArtistryRenownCapped()
public static function IsAuxiliaryWeaponHidden() : Boolean
public function IsBanker():Boolean
public function IsBoss():Boolean
increment the position by 20 till we do not overlap any windows
function IsBoxAtPos( point: Point )
public function IsBreaking():Boolean
public function IsBroken():Boolean
public static function IsBrowserActive():Boolean
public function IsBrowserActive():Boolean
public static function IsBundleMandatory( index: Number ) : Boolean
public static function IsBundleSelected( index: Number ) : Boolean
Return true if a mission is a challenge.
public static function IsChallengeMission( missionTemplateId: Number ) : Boolean
public function IsChanneling():Boolean
public function IsCharacterListReceived():Boolean
static public function IsClientActive():Boolean
public function IsClientChar():Boolean
public static function IsClientRaidLeader()
static public function IsClientSignedUp():Boolean
public static function IsClientTeamLeader()
public function IsColumnActive( id: Number )
public static function IsConnectedToFacebook():Boolean
public function IsDead():Boolean
public function IsDestructible() : Boolean
public function IsDestructible() : Boolean
public function IsDirectional()
public function IsDisabled()
public function IsDoneLoading() : Boolean
public function IsDoneLoading() : Boolean
function IsDraggedItem( itemSlotID: Number ):Boolean
public function IsEnabled():Boolean
public function IsEnabled() : Boolean
public function IsEnemy():Boolean
public function IsExhausted()
TEMPLATE FUNCTIONALITY*
function IsFeatInTemplate( featID: Number )
function IsFeatInTemplate( featID: Number )
public function IsFloating() : Boolean
public function IsFriend():Boolean
public function IsGhosting():Boolean
public function IsGloryRenownCapped()
public function IsGlowing():Boolean
public function IsInCharacterCreation():Boolean
public function IsInCinematic():Boolean
public static function IsInClientRaid( id: ID32 )
public static function IsInClientTeam( id: ID32 )
public function IsInCombat():Boolean
public function IsInitialized() : Boolean
public function IsInitialized():Boolean
private function IsInQueue( mapId: Number ):Boolean
Returns true if the dynel is in a raid.
public static function IsInRaid( id: ID32 ) : Boolean
public static function IsInReticuleMode()
Returns true if the dynel is in a team.
public static function IsInTeam( id: ID32 ) : Boolean
public function IsInteractable()
public static function IsInterfaceUpdateReceived():Boolean
static public function IsItemAttachedToMail( bankItemSlot: Number ) : Boolean
static public function IsItemForSale( bankItemSlot: Number ) : Boolean
private function IsItemFromUser( item: MCLItemInventoryItem ):Boolean
static public function IsItemInComposeMail( bankItemSlot: Number ) : Boolean
function IsItemShortcut( itemPos: Number ):Boolean
private function IsItemShortcut( itemPos: Number ):Boolean
public function IsLeaf():Boolean
public function IsLeaf():Boolean
function IsLeafCluster( clusterID ):Boolean
param node:LoreNode - the node to inspect
public static function IsLeafNode( node: LoreNode ) : Boolean
public function IsLifetimeAccount():Boolean
public static function IsLoaded() : Boolean
public function IsLocked():Boolean
public static function IsLocked( tagId: Number ) : Boolean
public function IsLocked():Boolean
private function IsLocked():Boolean
public function IsLocked():Boolean
public static function IsLockedForChar( tagId: Number, charId: ID32 ) : Boolean
public static function IsMasterLooter( characterId: ID32 ):Boolean
public function IsMember():Boolean
public function IsMerchant():Boolean
Return true if a mission is active.
public static function IsMissionActive( missionTemplateId: Number ) : Boolean
private function IsMissionCompleted( id: Number ):Boolean
public function IsMissionGiver():Boolean
public function IsMissionOpen( missionID: Number )
Return true if a mission is paused.
public static function IsMissionPaused( missionTemplateId: Number ) : Boolean
Checks if a given id is a valid quest (to see if it was not removed)
private function IsMissionValid( id: Number ):Boolean
public static function IsNew( tagId: Number ) : Boolean
public function IsNotification():Boolean
public function IsNpc() : Boolean
public function IsNpc() : Boolean
public function IsNPC():Boolean
Returns true if id is 0:0.
public function IsNull() : Boolean
function IsOverlappingLastText( damageText: DamageText, character: Character, context: Number )
function IsPaneLocked( paneID: Number ):Boolean
function IsPaneOpen( paneID: Number ):Boolean
function IsParentCluster( clusterID ):Boolean
function IsPassiveAbility( spellType: Number )
private function IsPassiveAbility( spellType: Number )
public static function IsPassiveEquipped( spellId: Number ):Boolean
public static function IsPassiveSpell( spellId: Number ):Boolean
public function IsPet():Boolean
public function IsPinned():Boolean
public function IsPlayer() : Boolean
public function IsPlayer() : Boolean
public static function IsPlayingTagSound() : Boolean
public static function IsPrimaryWeaponHidden() : Boolean
public function IsQuestTarget():Boolean
public function IsRaidLeader( id: ID32 ) : Boolean
public function IsRaidMember( id: ID32 ) : Boolean
public function IsRare():Boolean
public function IsRendered():Boolean
checks to see if there is a resource indicator on stage for this resource allready
function IsResourceVisible( resource: Number ) : Boolean
checks to see if there is a resource indicator on stage for this resource allready
function IsResourceVisible( resource: Number ) : Boolean
public static function IsSeasonalAchievementAvailable( tagId: Number ) : Boolean
public static function IsSecondaryWeaponHidden() : Boolean
public function IsSelected()
function IsSelfWeaponResource( resource: Number )
public function IsShieldStat( statId: Number )
public function IsSimpleDynel() : Boolean
public function IsSimpleDynel() : Boolean
public function IsSlotConnected( callback: Function ) : Boolean
private function IsSlotPersonalLoot( itemSlot: ItemSlot )
public static function IsSpellEquipped( spellId: Number ):Boolean
public static function IsStatGlobal( statName: String ) : Boolean
public static function IsStatInCache( statName: String, type1: Number, type2: Number, dimId: Number ) : Boolean
public static function IsStatNameValid( statName: String ) : Boolean
public function IsSteamClient():Boolean
public static function IsSwitchNecessary( questID: Number ) : Boolean
public function IsTarget():Boolean
public function IsTarget():Boolean
public function IsTargetResourceBuilder()
public static function IsTargetSlot( droptarget: String, p_prefix: Number ) : Boolean
public function IsTeamLeader( id: ID32 ) : Boolean
public static function IsTeamLeader( id: ID32 )
public function IsTeamMember( id: ID32 ) : Boolean
public function IsThreatened():Boolean
private function IsTierExpanded( item: Object ):Boolean
public static function IsTokenState( templateID: Number )
function IsUltimateShortcut( itemPos: Number ):Boolean
public function IsUnlimitedTrialAccount():Boolean
public function IsValid() : Boolean
public function IsValidGridPosition( gridPos: Point ) : Boolean
public static function IsValidId( tagId: Number ) : Boolean
function IsValidTarget( targetID: ID32 )
public function IsValorRenownCapped()
public function IsVendorSellOnly():Boolean
public static function IsVisible( tagId: Number ) : Boolean
public function IsVisible():Boolean
public function IsVisible():Boolean
private function IsWeaponSkill( skillCategory: Number )
private static function IsWhiteSpace( charCode: Number )
public function ItemComponent()
public function ItemCounter()
public function ItemCounter()
public function ItemCounter()
private function ItemDoubleClickEventHandler():Void
public function ItemHasShortcut( inventoryId: ID32, inventoryPosition: Number ):Boolean
public function ItemIconBox( boxId: Number, inventoryId: ID32, windowMC: MovieClip, numRows: Number, numColumns: Number, isDefaultBox: Boolean, isNew: Boolean, isShortcutsBox: Boolean )
public function ItemListItemRenderer()
private function ItemSelected( itemIndex: Number )
private function ItemSelected( itemIndex: Number )
public function ItemShopBrowserContent()
public function ItemSlot( inventoryID: com.Utils.ID32, slotID: Number, slotMC: MovieClip, iconTemplateName: String )
public function ItemUpgradeContent()
public function ItemUpgradeSkin()