Function Index
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F
 FacebookBrowserContent, GUI.Facebook.FacebookBrowserContent
 FacebookDialog, GUI.LoginCharacterSelection.FacebookDialog
 FacebookFriendsList, GUI.LoginCharacterSelection.FacebookFriendsList
 FactionRankComponent, GUI.CharacterSheet.FactionRankComponent
 FactionScore, GUI.PvPScoreboard.FactionScore
 FactionSelector, GUI.CharacterCreation.FactionSelector
 FakeMemberList, GUI.CabalManagement.CabalMembers
 FavoriteSelected
 FCButton, com.Components.FCButton
 FCSlider, com.Components.FCSlider
 FeatureSelectBox, GUI.CharacterCreation.FeatureSelectBox
 FeatureSelected
 FetchGuildRankings, com.GameInterface.Guild.Guild
 FetchNextGuildRankingsUpdateTime, com.GameInterface.Guild.Guild
 FillAbilityClips
 FillClassButtons, GUI.CharacterCreation.ClassSelectBox
 FillFeatureButtons
 FillMemberList, GUI.CabalManagement.CabalMembers
 FillMembersInfo, GUI.CabalManagement.CabalMembers
 FillQuestions, GUI.Dialogue.DialogueWindow
 FillRolePermissions, GUI.CabalManagement.CabalMembers
 FillSelectedEntriesArray, GUI.GroupFinder.PlayfieldEntry
 FilterCategoryArray, GUI.DressingRoom.LeftPanel
 FilterCharacterName, com.GameInterface.CharacterCreation.CharacterCreation
 FiltersChanged
 FindCell, GUI.SkillHive.AbilityWheel
 FindClipByPos, GUIFramework.SFClipLoader
 FindCluster, GUI.SkillHive.AbilityWheel
 FindCurrentTier, GUI.MissionJournal.JournalWindow
 FindDynel, com.GameInterface.Game.Dynel
 FindEntry, com.Utils.Archive
 FindEntryArray, com.Utils.Archive
 FindMissionByID, GUI.MissionJournal.JournalWindow
 FindModuleIF, com.GameInterface.GUIModuleIF
 FindNewPosition
 findObjectByIndex, com.Components.TreeViewDataProvider
 Fire, GUI.HUD.ActiveAbilitySlot
 FistWeaponStatus, com.Components.WeaponStatuses.FistWeaponStatus
 FixLayers, GUI.ChallengeJournal.MissionEntry
 FlashKeyboardFocusChanged, GUIFramework.SFClipLoaderBase
 FlashWarning, com.Components.WeaponStatuses.ElementalWeaponStatus
 FloatUltimateTooltip
 Floor
 FocusAbility
 FocusBarIn
 FocusDefaultEntry, GUI.RegionTeleport.RegionTeleportContent
 FocusInEventHandler, GUI.BugreportWindow.BugreportWindowContent
 FocusOutEventHandler, GUI.BugreportWindow.BugreportWindowContent
 Footer, GUI.PvPScoreboard.Footer
 ForceFullTimeout, com.Components.WeaponStatuses.ChaosWeaponStatus
 ForceGoalComplete, GUI.Mission.MissionGoalItem
 ForceReload, com.GameInterface.GearManager
 ForceResize, GUI.Team.RaidClip
 ForceShowMinimap, com.GameInterface.WaypointInterface
 ForceUpdateVisuals, GUI.HUD.ActiveAbility
 Forget, com.GameInterface.DistributedValueBase
 ForgetAll, com.GameInterface.DistributedValueBase
 Format, com.Utils.Format
 FormatNumeric, com.Utils.Format
 FormatTrialTime
 FrameProcess, GUI.CharacterCreation.CameraController
 FriendsContent, GUI.Friends.FriendsContent
 FriendsHandler
 FriendsView, GUI.Friends.Views.FriendsView
 FriendsViewsContainer, GUI.Friends.FriendsViewsContainer
 FriendWaypoint, GUI.Waypoints.FriendWaypoint
 FullClientBundleOptionHandler
 FusangProjectsMiniMap, GUI.WorldDomination.FusangProjectsMiniMap
 FusangProjectsMiniMapMarker, GUI.WorldDomination.FusangProjectsMiniMapMarker
 FvFCurrentResultsScoreBoard, GUI.WorldDomination.FvFCurrentResultsScoreBoard
 FvFCurrentStatusDistrict, GUI.WorldDomination.FvFCurrentStatusDistrict
 FvFResultsTokenDistribution, GUI.WorldDomination.FvFResultsTokenDistribution
public function FacebookBrowserContent()
public function FacebookDialog()
public function FacebookFriendsList()
public function FactionRankComponent()
public function FactionScore()
public function FactionSelector()
private function FakeMemberList()
private function FavoriteSelected():Void
private function FavoriteSelected():Void
function FCButton()
function FCSlider()
public function FeatureSelectBox()
private function FeatureSelected(featureIndex: Number)
private function FeatureSelected(featureIndex: Number)
public function FetchGuildRankings()
public function FetchNextGuildRankingsUpdateTime()
function FillAbilityClips(cell: Cell)
private function FillClassButtons()
private function FillFeatureButtons()
private function FillFeatureButtons()
private function FillMemberList()
private function FillMembersInfo()
private function FillQuestions()
private function FillRolePermissions()
public function FillSelectedEntriesArray(selectedEntries: Array):Void
private function FilterCategoryArray(categoryArray: Array):Array
static public function FilterCharacterName(source: String) : String
private function FiltersChanged():Void
private function FiltersChanged():Void
private function FiltersChanged():Void
function FindCell(clusterID: Number,
cellID: Number):Cell
public static function FindClipByPos(x: Number,
y: Number) : Number
Returns the index of the topmost toplevel clip that intersects with (x,y).
function FindCluster(clusterID: Number):Cluster
private function FindCurrentTier(missionId: Number) : Object
private static function FindDynel(dynelID: ID32):Dynel
public function FindEntry(name: String,
defaultValue )
public function FindEntryArray(name: String) : Array
private function FindMissionByID(id: Number) : Object
public static function FindModuleIF(name: String) : GUIModuleIF
function FindNewPosition(newWindowWidth: Number):Point
private function findObjectByIndex(index: Number):Object
public function Fire() : Void
public function FistWeaponStatus()
private function FixLayers():Void
public static function FlashKeyboardFocusChanged(needFocus: Boolean) : Void
Tell the C++ code wether there currently is a movie clip that needs focus or not.
private function FlashWarning()
function FloatUltimateTooltip()
public function Floor() : Point
public function Floor() : com.Utils.Rect
private function FocusAbility(feat: FeatData):Void
private function FocusAbility(feat: FeatData)
private function FocusAbility(feat: FeatData)
function FocusBarIn()
private function FocusDefaultEntry():Void
private function FocusInEventHandler(evt: Object):Void
private function FocusOutEventHandler(evt: Object):Void
public function Footer()
private function ForceFullTimeout()
public function ForceGoalComplete(tierId: Number)
sometimes a goal is completed (tier or mission completes but forgets to tell the goal) this is a fallback, manually calling the Goal complete
public static function ForceReload()
private function ForceResize():Void
public static function ForceShowMinimap(showMap: Boolean)
private function ForceUpdateVisuals()
public function Forget(variableName: String) : Void
public function ForgetAll() : Void
public function Format(formatStr: String)
public static function FormatNumeric(number: Number) : String
function FormatTrialTime(trialEndTime: Number):String
public function FrameProcess()
public function FriendsContent()
function FriendsHandler():Void
private function FriendsView()
public function FriendsViewsContainer()
function FriendWaypoint()
function FullClientBundleOptionHandler():Void
public function FusangProjectsMiniMap()
public function FusangProjectsMiniMapMarker()
public function FvFCurrentResultsScoreBoard()
public function FvFCurrentStatusDistrict()
public function FvFResultsTokenDistribution()
Close