Function Index
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S
 SaveBuildHandler, GUI.CharacterSheet.GearManagerComponent
 SaveConfig
 Scale
 ScaleCentered, com.Utils.Rect
 ScaleImage
 ScaleText, GUI.MediaPlayer.MediaPlayerContent
 ScaleVideo
 ScanCodeToKeypadButton
 ScanCodeToKeypadNumber
 ScenarioContent, GUI.ScenarioInterface.ScenarioContent
 ScenarioScoreboardContent, GUI.ScenarioInterface.ScenarioScoreboardContent
 ScreenWaypoint, GUI.Waypoints.ScreenWaypoint
 ScrollBar, GUI.Achievement.AchievementWindow
 ScrollBarEventHandler
 ScrollLog
 ScrollPanel, GUI.ChallengeJournal.ScrollPanel
 ScrollToSelected, GUI.Achievement.AchievementWindow
 scrollWheel, com.Components.MultiColumnListView
 Search, GUI.TradePost.Views.BuyView
 SearchArray, GUI.MissionJournal.JournalWindow
 SearchBox, com.Components.SearchBox
 SearchButtonClickEventHandler, GUI.TradePost.Views.BuyView
 SearchTextChanged, GUI.CabalManagement.CabalMembers
 secondsToTimeString
 Select
 SelectAbility
 SelectAudioLanguage, com.PatcherInterface.Patcher
 SelectCell, GUI.SkillHive.AbilityWheel
 SelectCellAbility
 SelectCharacter, com.GameInterface.AccountManagement
 SelectedBundles
 SelectedClassChanged, GUI.CharacterCreation.ClassSelectBox
 SelectedColorChanged, GUI.CharacterCreation.HexGridPicker
 SelectedFeatureChanged
 SelectedItemChanged, GUI.CharacterCreation.HexGridPicker
 SelectedTabBarEventHandler
 SelectedUniformIsValid, GUI.WorldDomination.JoinMinigamePromptContent
 SelectEntries, GUI.GroupFinder.PlayfieldEntry
 SelectEventHandler, GUI.BugreportWindow.BugreportWindowContent
 SelectionEventHandler, GUI.WorldDomination.JoinType
 SelectLanguage, com.PatcherInterface.Patcher
 SelectMailListIndex, GUI.TradePost.Views.PostalServiceView
 SelectMember, GUI.CabalManagement.CabalMembers
 SelectNodeClip
 SelectPanel, GUI.CharacterCreation.HeadSection
 SelectPermission, GUI.CabalManagement.CabalMembers
 SelectScreenMode, com.PatcherInterface.Patcher
 SelectToInputField, GUI.TradePost.ComposeMailWindowContent
 SellItem
 SellItemPromptWindow, GUI.TradePost.Views.SellItemPromptWindow
 SendBugreport, com.GameInterface.ProjectUtilsBase
 SendCash, com.GameInterface.Guild.GuildBase
 SendJoinRequest, com.GameInterface.Game.TeamInterface
 SendLootBoxReply, com.GameInterface.Game.CharacterBase
 SendMail, com.GameInterface.Tradepost
 SendMessageEventHandler, GUI.GroupSearch.GroupSearchContent
 SendMessageToServer, com.GameInterface.Puzzle
 SendReady, com.GameInterface.GroupFinder
 SendReport, GUI.Mission.MissionRewardButton
 SendReportEventHandler, GUI.BugreportWindow.BugreportWindowContent
 SendRoles, com.GameInterface.GroupFinder
 SendTeamSwapRequest, com.GameInterface.Game.TeamInterface
 ServerListFacebookInfo, GUI.LoginCharacterSelection.ServerListFacebookInfo
 ServerListItemRenderer, GUI.LoginCharacterSelection.ServerListItemRenderer
 Set
 SetAbility, GUI.SkillHive.SkillhiveCellTooltip
 SetAbilityData, GUI.HUD.AbilitySlot
 SetAbilityNameDisplay, GUI.SkillHiveSimple.ActivesPage
 SetAchievementCompleted, GUI.Achievement.AchievementItem
 SetAchievementInProgress, GUI.Achievement.AchievementItem
 SetAchievementProgress, GUI.Achievement.AchievementWindow
 SetAction, GUI.CharacterSheet.GearManagerComponent
 SetActivationStatus, GUI.ScenarioInterface.ScenarioContent
 SetActive, com.Components.WeaponStatuses.BladeWeaponStatus
 SetActiveDynel
 SetAllControls, GUI.SkillHive.PowerInventorySearch
 SetAlpha
 SetAmount, com.Components.ResourceBase
 SetArrow, com.GameInterface.Tooltip.TooltipInterface
 SetAsHostileTarget, com.Components.Nametag
 SetAspectRatio
 SetAsTarget, com.Components.Nametag
 SetAudioTrack, com.Components.VideoPlayer
 SetAutoCloseDistance
 SetAutocloseOnDeath
 SetAutocloseOnTeleport
 SetAuxiliaryWeaponHidden, com.GameInterface.GearManager
 SetAvailable
 SetBackgroundColor
 SetBackgroundDragOperations
 SetBackgroundImage, GUI.CharacterCreation.FactionSelector
 SetBarScale, com.Components.HealthBar
 SetBaseAnim, com.GameInterface.Game.CharacterBase
 SetBaseHead, com.GameInterface.CharacterCreation.CharacterCreation
 SetBattleRankIcon, GUI.PvPScoreboard.TableRow
 SetBeard
 SetBrowserDimensions, com.GameInterface.BrowserImageMetadata
 SetBrowserType, com.GameInterface.BrowserImageMetadata
 SetBuffData
 SetBuffs, GUI.WorldDomination.PvPLatestResultsScoreBoard
 SetButtonDisabledState, GUI.CharacterSheet.GearManagerComponent
 SetButtonName, GUI.SkillHive.AbilityWheel
 SetButtonText
 SetBuyButtonLabel, GUI.SkillHive.CharacterSkillsSubItemContainer
 SetCameraHeight, GUI.CharacterCreation.CameraController
 SetCameraPosition, GUI.CharacterCreation.CameraController
 SetCanDrag, com.Components.ItemSlot
 SetCanSort, com.Components.MultiColumnList.HeaderButton
 SetCanUse
 SetCashAmount, GUI.CabalManagement.TransferCash
 SetCategory
 SetCategoryHeading, GUI.PvPScoreboard.Table
 SetCell, GUI.SkillHive.CellClip
 SetCenterPosition, GUI.Loot.LootWindow
 SetCharacter
 SetCharacterCreationIF
 SetCharacterID
 SetCharacterName, GUI.SkillHive.CharacterStats
 SetCharacterScale, com.GameInterface.CharacterCreation.CharacterCreation
 SetCharge
 SetCharInstance, GUI.LoginCharacterSelection.RenameCharacterDialog
 SetChatInput, com.GameInterface.Chat
 SetClassConfirm, GUI.CharacterCreation.NameEditor
 SetClientCharacter
 SetClipLayer, GUIFramework.SFClipLoader
 SetCluster, GUI.SkillHive.ClusterClip
 SetClusterDistance, GUI.SkillHive.AbilityWheel
 SetClusters, GUI.SkillHive.AbilityWheel
 SetColor
 SetColorEye, GUI.CharacterCreation.HeadSectionFacialTraits
 SetColorFacialHair, GUI.CharacterCreation.HeadSectionHairMakeup
 SetColorHair, GUI.CharacterCreation.HeadSectionHairMakeup
 SetColorLine, com.Components.ItemComponent
 SetColorMakeupGlamour, GUI.CharacterCreation.HeadSectionHairMakeup
 SetColors
 SetColorSkin, GUI.CharacterCreation.HeadSectionFacialTraits
 SetColumnWidth, com.Components.MultiColumnListView
 SetCompareMode, GUI.Tooltip.TooltipPanel
 SetComplete, GUI.ChallengeJournal.MissionEntry
 SetContent
 SetContentPersistence, GUI.GroupSearch.GroupSearchContent
 SetCooldown
 SetCooldownInventoryItem, GUI.Inventory.ShortcutsIconBox
 SetCost
 SetCount, GUI.HUD.Tokens
 SetCover, GUI.SkillHive.SkillhiveCellTooltip
 SetCraftingCost, GUI.ItemUpgrade.ItemUpgradeContent
 SetCurrent
 setData
 SetData
 SetDecoration, com.Components.ItemComponent
 SetDefaultDValue, com.GameInterface.DistributedValueBase
 SetDefaultText, com.Components.SearchBox
 SetDefensiveTargetBackground, GUI.Team.TeamMember
 SetDependency, com.GameInterface.SkillWheel.Cluster
 SetDepth, GUI.Dialogue.DialogueEntry
 SetDescription
 SetDirection
 SetDirectionDown
 SetDisabled
 SetDisassemblySlot, com.GameInterface.CraftingInterface
 SetDisplay
 SetDisplayMode, GUI.DressingRoom.RightPanel
 SetDistrict, GUI.WorldDomination.FvFCurrentStatusDistrict
 SetDockDefensiveWindow, GUI.Team.GroupMenu
 SetDotState
 SetDPS, com.Components.WeaponStatuses.FistWeaponStatus
 SetDragClip, com.Utils.DragObject
 SetDraggable, com.Components.WinComp
 SetDragItemType, com.Components.ItemSlot
 SetDrawShadow, GUI.SkillHive.AbilityWheel
 SetDValue, com.GameInterface.DistributedValueBase
 SetDynel
 SetDynelID, com.Components.Nametag
 SetEffects, GUI.SkillHive.PowerInventory_ListItemRenderer
 SetEnabled
 SetEndValue, com.Utils.Interpolator
 SetError, GUI.CharacterSheet.GearManagerErrorConsoleComponent
 SetExhausted, GUI.Dialogue.DialogueEntry
 SetExpandedMissionID, GUI.MissionJournal.JournalWindow
 SetEyebrow, com.GameInterface.CharacterCreation.CharacterCreation
 SetEyeColorIndex, com.GameInterface.CharacterCreation.CharacterCreation
 SetFace, com.GameInterface.CharacterCreation.CharacterCreation
 SetFacialFeature, com.GameInterface.CharacterCreation.CharacterCreation
 SetFacialHairColorIndex, com.GameInterface.CharacterCreation.CharacterCreation
 SetFaction
 SetFactionAndScore, GUI.PvPScoreboard.FactionScore
 SetFactionConfirm, GUI.CharacterCreation.NameEditor
 SetFactionHeader, GUI.PvPScoreboard.TableRow
 SetFactionName
 SetFadeWhenInactive, com.Components.StatBar
 SetFamily, com.GameInterface.HTMLFont
 SetFavorite, GUI.PetInventory.PetClip
 SetFeatData
 SetFilteringSupport, com.Components.ItemSlot
 SetFilters, GUI.GroupSearch.GroupSearchFiltersWindow
 SetFlyingDirection, com.GameInterface.HTMLFont
 SetFocus
 SetFocusById
 SetFocused
 SetFocusTarget
 SetFormat, com.Components.Numbers
 SetFOV, com.GameInterface.Game.Camera
 SetFriendsList, GUI.LoginCharacterSelection.FacebookFriendsList
 SetFvFVisibility, GUI.WorldDomination.StatusResults
 SetGender, com.GameInterface.CharacterCreation.CharacterCreation
 SetGlobalKeyListeners
 SetGlobalPosition
 SetGlow, com.Components.ItemSlot
 SetGlowing, GUI.Inventory.IconBox
 SetGoalVisibility, GUI.Mission.MissionTrackerItem
 SetGoverningformID, com.GameInterface.Guild.Guild
 SetGroupElement
 SetGroupVisibility, GUI.Team.RaidClip
 SetHairColorIndex, com.GameInterface.CharacterCreation.CharacterCreation
 SetHairStyle, GUI.CharacterCreation.HeadSectionHairMakeup
 SetHairStyleIndex, com.GameInterface.CharacterCreation.CharacterCreation
 SetHandleClose, com.Components.RightClickMenu
 SetHasBottomBar, GUI.Inventory.IconBox
 SetHasLoadedIcon
 SetHeaderSpacing, com.Components.MultiColumnListView
 SetHeal, com.Components.WeaponStatuses.FistWeaponStatus
 SetHeight
 SetHideGroupWindow, GUI.Team.GroupMenu
 SetHideWhenEmpty, com.Components.Resources
 SetHittable, GUI.ChallengeJournal.MissionEntry
 SetHovered, GUI.SkillHive.CellClip
 SetIcon
 SetIconName, GUI.SkillHive.CharacterSkillsSubItemContainer
 SetIconURL
 SetId
 SetID, GUI.SkillHive.CharacterSkillsSubItemContainer
 SetIgnoreHideModule, com.GameInterface.DialogIF
 SetImage, GUI.MediaPlayer.MediaPlayerContent
 SetInactive, com.Components.WeaponStatuses.FistWeaponStatus
 SetIndex
 SetInfo, GUI.GroupFinder.GroupFinderReadyPromptContent
 SetInputFocus, GUI.TextGame.TextGameContent
 SetInstance, com.Utils.ID32
 SetInteractionDynel, com.GameInterface.ProjectUtilsBase
 SetInterface, GUI.RadioButtonsDialog.RadioButtonsDialogController
 SetInventory
 SetInventoryItem, com.Components.InventoryItemList.MCLItemIconCellRenderer
 SetIsCurrentWheel, GUI.SkillHive.AbilityWheel
 SetIsDefensiveDocked, GUI.Team.TeamClip
 SetIsDefensiveLocked, GUI.Team.TeamClip
 SetIsDefensiveTarget, GUI.Team.TeamMember
 SetIsGM
 SetIsGroupDetached
 SetIsInRaid
 SetIsLocked
 SetIsMinimized, GUI.Team.TeamClip
 SetIsNotification, com.Components.RightClickItem
 SetIsOpen, GUI.Tutorial.DirectoryNode
 SetIsPlayer, com.Components.BuffComponent
 SetIsPlaying
 SetIsTarget, GUI.Team.TeamMember
 SetItem, com.Components.MultiColumnListView
 SetItemRenderer
 SetItems
 SetItemShape, com.Components.ItemComponent
 SetItemSlot, com.Components.SplitItemPopup
 SetItemSlotTemplate, GUI.Bank.BankContainer
 SetLabel
 SetLabelAlpha, GUI.SkillHive.CharacterPointsSkillsBar
 SetLabels
 SetLayout
 SetLayoutState, GUI.Team.TeamMember
 SetLeader, GUI.WorldDomination.PvPLatestResultsLeader
 SetLeftMenuBasicState
 SetLevel, com.Components.ItemComponent
 SetLevels
 SetLineStyle
 SetLinkedMovieClip, GUI.SkillHive.BreadcrumbLabel
 SetListItem, com.Components.ListHeader
 SetListItemRenderer, com.Components.ListHeader
 SetListSize, com.Components.ListHeader
 SetLocation, GUI.CharacterCreation.OutfitSection
 SetLockDefensiveWindow
 SetLocked
 SetLockGroupWindow, GUI.Team.GroupMenu
 SetLockoutTime, GUI.RegionTeleport.PlayfieldEntry
 SetLockPositionWhenPinned, GUI.Inventory.IconBox
 SetLockPosUpdate, GUI.CharacterCreation.CameraController
 SetLooksPackage, com.GameInterface.CharacterCreation.CharacterCreation
 SetLoop, com.Components.VideoPlayer
 SetLootOptions, com.GameInterface.NeedGreed
 SetLootTypeDropdownData, GUI.Loot.LootOptionContent
 SetMainContentButtonState, GUI.CharacterSheet.GearManagerComponent
 SetMakeup
 SetMakeupColorIndex, com.GameInterface.CharacterCreation.CharacterCreation
 SetMax
 SetMaxEquippedWeapons
 SetMaxHealth
 SetMaxHeight, com.Components.WinComp
 SetMaxMomentum, GUI.HUD.ActiveAbility
 SetMaxPerLine, com.Components.Buffs
 SetMaxWidth
 SetMedia, GUI.Achievement.ViewPanelBase
 SetMemberSelected, com.GameInterface.Guild.Guild
 SetMemberState, GUI.Team.TeamClip
 SetMenuAlignment
 SetMessageOfTheDay, com.GameInterface.Guild.Guild
 SetMinHeight
 SetMinWidth
 SetMiscFeatureIndex, com.GameInterface.CharacterCreation.CharacterCreation
 SetMissionThrottle, GUI.Dialogue.DialogueWindow
 SetMode
 SetModuleData, GUI.MissionJournal.JournalWindow
 SetModulePos, com.Utils.HUDController
 SetMonsterData, com.GameInterface.CharacterCreation.CharacterCreation
 SetMorphValue, com.GameInterface.CharacterCreation.CharacterCreation
 SetMovieClipMask, com.GameInterface.ProjectUtils
 SetMsgForward, com.GameInterface.LogBase
 SetMultiColumnListView, com.Components.MultiColumnList.HeaderView
 SetMultiline, com.Components.Buffs
 SetName
 SetNameBox
 SetNewUpdateButtonDisabledState, GUI.CharacterSheet.GearManagerComponent
 SetNextWeaponActive, com.GameInterface.Game.CharacterBase
 SetNoneTemplate, GUI.SkillHive.SkillhiveTemplates
 SetNumberOfColumns, GUI.Team.RaidClip
 SetNumButtons, GUI.SkillHive.SkillhiveEquipPopup
 SetNumColumns, GUI.Crafting.CraftingSkin
 SetNumRows, GUI.Crafting.CraftingSkin
 SetNumTotalItems
 SetOffers, GUI.Shop.InstantBuyContent
 SetOffset, com.GameInterface.BrowserImageMetadata
 SetOnClient, com.Components.NameBox
 SetOnScreenVisibility, GUI.Inventory.IconBox
 SetOptionBool, com.PatcherInterface.Patcher
 SetOptionInt, com.PatcherInterface.Patcher
 SetOptionIPoint, com.PatcherInterface.Patcher
 SetOptionString, com.PatcherInterface.Patcher
 SetPadding
 SetPanel, GUI.CharacterCreation.HeadSection
 SetPanelPosition
 SetPanelStateDomination
 SetParent, GUI.Tutorial.TutorialNode
 SetParentId, GUI.SkillHive.CharacterPointsSubSkillsBar
 SetParentID, GUI.SkillHive.CharacterSkillsSubItemContainer
 SetPaymentInfo, GUI.Shop.ConfirmContent
 SetPinned, GUI.Inventory.IconBox
 SetPinnedBackgroundOpacity, GUI.Inventory.IconBox
 SetPips, com.Components.ItemComponent
 SetPlayerCash, GUI.CharacterCreation.ChoosePaymentDialog
 SetPlayerTokens, GUI.CharacterCreation.ChoosePaymentDialog
 SetPos
 SetPosition
 SetPrefVariables
 SetPrice
 SetPrimaryWeaponHidden, com.GameInterface.GearManager
 SetPrivateTeam
 SetProgress, GUI.Achievement.ViewPanelBase
 SetPurchased, GUI.SkillHive.PowerInventorySearch
 SetPurchasedTotal
 SetQuestions, GUI.Dialogue.DialogueWindow
 SetRaid
 SetRaidLeader, GUI.Team.TeamMember
 SetRandomFacialPreset, com.GameInterface.CharacterCreation.CharacterCreation
 SetRangeDisabled, GUI.HUD.ActiveAbility
 SetRankIcon, GUI.PvPScoreboard.TableRow
 SetRankingsWindowOpen, com.GameInterface.Guild.Guild
 SetRarity, com.Components.ItemComponent
 SetRecruitmentID, com.GameInterface.Guild.Guild
 SetRedrawFlag, GUI.MissionJournal.JournalWindow
 SetRemoveOnDeselect, com.Components.Nametag
 SetRenderer, com.Components.TreeViewSimpleComponent
 SetResizable, GUI.Inventory.ItemIconBox
 SetResizeSensitivity, com.Components.WindowComponent
 SetResourceDisabled, GUI.HUD.ActiveAbility
 SetResources, GUI.HUD.AbilityBase
 SetResourcesVisibility
 SetResultDisplay, GUI.Crafting.ItemUpgradeSkin
 SetResults, GUI.PvPScoreboard.Header
 SetResultsVisibility, GUI.WorldDomination.StatusResults
 SetReticuleMode, com.GameInterface.Game.CharacterBase
 SetReward
 SetRewards, GUI.PvPScoreboard.Footer
 SetRightClickItem, com.Components.RightClickItemRenderer
 SetRightContent, GUI.Tooltip.TooltipEntry
 SetRoleIcon, GUI.PvPScoreboard.TableRow
 SetRoles
 SetRotation, com.GameInterface.CharacterCreation.CharacterCreation
 SetRowColors, GUI.PvPScoreboard.TableRow
 SetRowCount, com.Components.MultiColumnListView
 SetScale, com.Components.ResourceBase
 SetScrollBar, com.Components.MultiColumnListView
 SetScrollBarVisibility, GUI.LockoutTimers.LockoutTimersContent
 SetScrollPosition, com.Components.MultiColumnListView
 SetSearchOnInput, com.Components.SearchBox
 SetSearchText, GUI.SkillHive.PowerInventorySearch
 SetSecondarySortColumn, com.Components.MultiColumnListView
 SetSecondaryWeaponHidden, com.GameInterface.GearManager
 SetSelected
 SetSelectedAbilityWheel
 SetSelectedCellFromIndex, GUI.SkillHive.AbilityWheel
 SetSelectedCharacter
 SetSelectedColor, GUI.CharacterCreation.HexGridPicker
 SetSelectedContent
 SetSelectedDynel
 SetSelectedIndex
 SetSelectedItem, GUI.CharacterCreation.HexGridPicker
 SetSelectedPlayfieldIndex, GUI.MissionJournal.JournalWindow
 SetSelectedTag, com.GameInterface.LoreBase
 SetSelectedTemplate, GUI.SkillHive.SkillhiveTemplates
 SetSelection, com.Components.MultiColumnListView
 SetSelectionById, com.Components.MultiColumnListView
 SetShieldsOnTop, com.Components.HealthBar
 SetShopInterface
 SetShortName, GUI.SkillHive.AbilityWheel
 SetShouldUnequip, GUI.SkillHive.SkillHiveBuyPanel
 SetShowArrow, com.Components.MultiColumnList.HeaderButton
 SetShowBottomLine, com.Components.MultiColumnListView
 SetShowCanUse
 SetShowCharges, com.Components.BuffComponent
 SetShowGroupNames
 SetShowHealthBar
 SetShowHPNumbers
 SetShowLevel, com.Components.NameBox
 SetShowNametagIcons
 SetShowOverlay, com.Components.VideoPlayer
 SetShowSearchButton, com.Components.SearchBox
 SetShowText
 SetShowWindow
 SetShowWindowFrame
 SetSidePaneMask
 SetSize
 SetSizeAndPos, com.Utils.Rect
 SetSkill
 SetSkillHiveCompletion, GUI.SkillHive.SkillHiveCharacterSheet
 SetSkinColorIndex, com.GameInterface.CharacterCreation.CharacterCreation
 SetSlot
 setSlotID, com.Components.ItemSlot
 SetSlotID, com.Components.ItemSlot
 SetSlotPadding, GUI.Crafting.CraftingSkin
 SetSortColumn, com.Components.MultiColumnListView
 SetSortDirection
 SetSpeed, com.GameInterface.HTMLFont
 SetSpellId, GUI.HUD.AbilityBase
 SetSpellType, GUI.HUD.AbilityBase
 SetStackSize, com.Components.ItemComponent
 SetStackSizeScale, com.Components.ItemComponent
 SetStartClusters, GUI.SkillHive.AbilityWheel
 SetStartingClass, com.GameInterface.CharacterCreation.CharacterCreation
 SetState
 SetStatesVisibility
 SetStatusVisibility, GUI.WorldDomination.StatusResults
 SetStrokeColor, com.Components.ItemComponent
 SetStrokePosition, GUI.SkillHive.SkillhiveEquipPopup
 SetStyle, com.GameInterface.HTMLFont
 SetSubtitleTrack, com.Components.VideoPlayer
 SetSubTypes, GUI.SkillHive.PowerInventory_ListItemRenderer
 SetSuccessType, GUI.Mission.MissionTimer
 SetSurgeryData, com.GameInterface.CharacterCreation.CharacterCreation
 SetTabFocus, GUI.Achievement.AchievementWindow
 SetTabIndex
 SetTable, GUI.PvPScoreboard.Table
 SetTalismanPanel
 SetTarget
 SetTargetBackground, GUI.Team.TeamMember
 SetTeam, GUI.Team.TeamClip
 SetTeamLeader, GUI.Team.TeamMember
 SetTeamVisibility, GUI.Team.TeamClip
 SetTemplate, GUI.SkillHive.SkillhiveTemplates
 SetTemplateFilterArray, GUI.SkillHive.AbilityWheel
 SetTemplateFilterClip, GUI.SkillHive.AbilityWheel
 SetText
 SetTextFormat, GUI.CharacterCreation.HeadSectionHairMakeup
 SetTextScale, GUI.SkillHive.CharacterSkillsSidePanel
 SetTextType, com.Components.HealthBar
 SetTextureDimensions, com.GameInterface.BrowserImageMetadata
 SetThresholdDropdownData, GUI.Loot.LootOptionContent
 SetThrottle
 SetTimeout, GUI.LoginCharacterSelection.LoginDialog
 SetTimer, GUI.Mission.MissionTimer
 SettingsHandler
 SetTitle
 SetToken, GUI.CharacterCreation.ChoosePaymentDialog
 SetTooltipContainer, GUI.Tooltip.ProjectTooltipInterface
 SetTooltipInterface
 SetTooltipMaxWidth, com.Components.FCButton
 SetTooltipOrientation
 SetTooltipText, com.Components.FCButton
 SetTopicDepths, GUI.Dialogue.DialogueWindow
 SetTopLineVisibility, GUI.SkillHive.CharacterSkillsItemContainer
 SetTotalFriends, GUI.LoginCharacterSelection.ServerListFacebookInfo
 SetTotalSkillpoints, GUI.SkillHive.SkillHiveCharacterSheet
 SetTradeCash, com.GameInterface.UtilsBase
 SetTradePartner
 SetType
 SetTypeAegis, com.Components.ItemComponent
 SetTypeChakras, com.Components.ItemComponent
 SetTypeConsumable, com.Components.ItemComponent
 SetTypeCrafting, com.Components.ItemComponent
 SetTypeGadget, com.Components.ItemComponent
 SetTypeMission, com.Components.ItemComponent
 SetTypeMissionUsable, com.Components.ItemComponent
 SetTypeNone, com.Components.ItemComponent
 SetTypeWeapons, com.Components.ItemComponent
 SetupAudioLanguageDropdown
 SetupBackground, GUI.LoginCharacterSelection.Login
 SetupButton
 SetupCellAbility
 SetupDisplayModeDropdown
 SetupDragClip
 SetupESCHandler
 SetupFacialSlider, GUI.CharacterCreation.HeadSectionFacialTraits
 SetupHeader, GUI.PvPScoreboard.TableRowHeader
 SetupHelpButtons, GUI.SkillHiveSimple.AbilityPageBase
 SetupHtmlHyperLinks, com.GameInterface.Utils
 SetupIcon, GUI.SkillHive.PowerInventory_ListItemRenderer
 SetupInfo, GUI.WorldDomination.MarkerInfo
 SetupLanguageDropdown
 SetupLoader, GUIFramework.SFClipLoader
 SetupMenuItem
 SetupPowerInventory
 SetupResolutionDropdown
 SetupSidePanes
 SetupSkillPointsPanel
 SetupTabs
 SetUseMask, com.Components.MultiColumnListView
 SetUseTimers, com.Components.BuffComponent
 SetValidRadioButtonUniforms, GUI.WorldDomination.UniformTypes
 SetValue
 SetVideo, GUI.MediaPlayer.MediaPlayerContent
 SetViewpointByNode, GUI.Achievement.LorePanelView
 SetVisibilityByCharge
 SetVisible
 SetVisualNode, GUI.DressingRoom.RightPanel
 SetVoiceHandle, GUI.Dialogue.DialogueEntry
 SetVolume, com.Components.VideoPlayer
 SetWaitingText, GUI.LoginCharacterSelection.ServerListFacebookInfo
 SetWaitOnScreen, com.GameInterface.HTMLFont
 SetWaypoint, GUI.Waypoints.ScreenWaypoint
 SetWeaponBox
 SetWeaponButtonIcons, GUI.CharacterSheet.SkillsList
 SetWeaponFlag, GUI.SkillHive.PowerInventorySearch
 SetWeapons
 SetWearButtonLabel, GUI.CharacterSheet.DressingRoomComponent
 SetWheelBackground, GUI.SkillHive.AbilityWheel
 SetWheelRadius, GUI.SkillHive.AbilityWheel
 SetWidth
 SetWindowFrameLocked
 SetWindowHasFullVisibility
 SetWindowSize
 SetWins, GUI.WorldDomination.PvPLatestResultsScoreBoard
 SetZoomMode, GUI.CharacterCreation.CameraController
 ShareBuild, com.GameInterface.GearManager
 ShareBuildHandler, GUI.CharacterSheet.GearManagerComponent
 ShareHandler, GUI.MissionJournal.JournalWindow
 ShareQuest, com.GameInterface.QuestsBase
 ShareQuestUnderMouse, com.GameInterface.QuestsBase
 ShopButtonReleaseHandler, GUI.Mission.MissionRewardWindow
 ShopHandler
 ShopInterface, com.GameInterface.ShopInterface
 ShopListItemRenderer, GUI.Shop.ShopListItemRenderer
 ShopWindow, GUI.Shop.ShopWindow
 ShopWindowContent, GUI.Shop.ShopWindowContent
 ShortcutsIconBox, GUI.Inventory.ShortcutsIconBox
 ShortcutsRefresh, GUI.Inventory.ShortcutsIconBox
 ShotgunWeaponStatus, com.Components.WeaponStatuses.ShotgunWeaponStatus
 ShouldShowAegisText
 ShouldShowGetAnimation, com.GameInterface.Lore
 ShouldShowLabel, com.Components.MultiColumnList.ColumnData
 ShouldShowLevel, com.Components.ItemComponent
 ShouldShowText
 Show
 Show2DText, com.GameInterface.ProjectUtils
 ShowAbilityWheels
 ShowAccountPage
 ShowActiveBar
 ShowAllBuffs
 ShowAllGroups, GUI.Team.TeamMenu
 ShowAllMissions
 ShowAPPPText
 ShowAPText
 ShowBackground
 ShowBonusMission
 ShowBuff
 ShowBuffs
 ShowCharges, com.Components.Buffs
 ShowClip
 ShowCloseButton
 ShowDebuffs
 ShowErrorScreen, GUI.TextGame.TextGameContent
 ShowExternalURL, com.PatcherInterface.Patcher
 ShowFacebookPrompt, GUI.LoginCharacterSelection.CharacterSelection
 ShowFloatingTooltip, com.GameInterface.Tooltip.TooltipUtils
 ShowFooter, com.Components.WinComp
 ShowHelpButton, com.Components.WinComp
 ShowHotkeyLabels
 ShowIcon, GUI.Tooltip.TooltipPanel
 ShowLegalInfo
 ShowLevelText
 ShowMedia, com.GameInterface.QuestsBase
 ShowMessageWindow, GUI.Friends.Views.MessageWindow
 ShowMission
 ShowMissionTracker
 ShowName
 ShowNameEditor, GUI.CabalManagement.CabalMembers
 ShowNextMission
 ShowPassiveBar
 ShowPermissionsMenu, GUI.CabalManagement.CabalMembers
 ShowPPText
 ShowProgress, GUI.Mission.MissionTrackerItem
 ShowPrompt
 ShowQuestOnMap, com.GameInterface.QuestsBase
 ShowQuestTaskMedia, com.GameInterface.QuestsBase
 ShowResizeButton, com.Components.WinComp
 ShowRoleMenu, GUI.CabalManagement.CabalMembers
 ShowStroke, com.Components.WinComp
 ShowSupportPage, com.PatcherInterface.Patcher
 ShowTab, GUI.ItemUpgrade.ItemUpgradeContent
 ShowTarget
 ShowTeamMenuButton, GUI.Team.TeamMember
 ShowTemplates
 ShowTimers, com.Components.Buffs
 ShowTooltip
 ShowTutorial
 ShowUltimateTooltip
 ShowXPFIFO
 SidePanel, GUI.WorldDomination.SidePanel
 Signal, com.Utils.Signal
 SignalGroup, com.Utils.SignalGroup
 SignOff, com.GameInterface.LookingForGroup
 SignOut, GUI.GroupSearch.GroupSearchContent
 SignUp
 SignUpForMinigame, com.GameInterface.PvPMinigame.PvPMinigame
 SignupForRespawnPoint, com.GameInterface.PlayerDeath
 SignUpLeaveClickHandler, GUI.GroupFinder.GroupFinderContent
 Size, com.Utils.Rect
 SizeChangedHandler
 SkillEntry, GUI.CharacterSheet.SkillEntry
 SkillhiveActiveAbilityBar, GUI.SkillHive.SkillhiveActiveAbilityBar
 SkillHiveBuyPanel, GUI.SkillHive.SkillHiveBuyPanel
 SkillhiveCellTooltip, GUI.SkillHive.SkillhiveCellTooltip
 SkillHiveCharacterSheet, GUI.SkillHive.SkillHiveCharacterSheet
 SkillhiveEquipPopup, GUI.SkillHive.SkillhiveEquipPopup
 SkillhivePassiveAbilityBar, GUI.SkillHive.SkillhivePassiveAbilityBar
 SkillhivePowerInventory, GUI.SkillHive.SkillhivePowerInventory
 SkillsList, GUI.CharacterSheet.SkillsList
 SkillsPage, GUI.SkillHiveSimple.SkillsPage
 SkipQueueCheckboxClicked, GUI.GroupFinder.GroupFinderContent
 Slot, com.Utils.Slot
 SlotAbilitiesClicked, GUI.CharacterSheet.CharacterSheet2DContent
 SlotAbilityBarDrag
 SlotAbilityBarVisibilityChanged
 SlotAbilityListOpenValueChanged
 SlotAbilitySelected
 SlotAbilityTextRelease
 SlotAbilityWheelButton
 SlotAbortTrade, GUI.Trade.TradeWindowContent
 SlotAcceptBuySlots, GUI.Bank.BankContainer
 SlotAcceptSplitItem
 SlotAcceptTrade, GUI.Trade.TradeWindowContent
 SlotAchievementClicked, GUI.Achievement.AchievementsPanelView
 SlotAchievementSizeChanged, GUI.Achievement.AchievementsPanelView
 SlotAchievementState
 SlotAchievementWindowOpen
 SlotActivateClicked, GUI.ScenarioInterface.ScenarioContent
 SlotActiveQuestChanged
 SlotAddedToHatelist
 SlotAddFriend
 SlotAddTeamMember
 SlotAllMailReadNotification
 SlotAllNametagsRemoved
 SlotAllSelected, GUI.SkillHive.SkillhivePowerInventory
 SlotAnimaWellIsClose
 SlotAnimaWellIsGone
 SlotAnimaWheelState
 SlotAskSignUpFacebook, GUI.LoginCharacterSelection.CharacterSelection
 SlotAurumUpdated, GUI.LoginCharacterSelection.CharacterSelection
 SlotAutoResizeColumn, com.Components.MultiColumnListView
 SlotAvailableSelected, GUI.SkillHive.SkillhivePowerInventory
 SlotBackgroundPressed, GUI.Inventory.IconBox
 SlotBackgroundReleased, GUI.Inventory.IconBox
 SlotBackward
 SlotBankExpanded, GUI.Bank.Views.StoreAndSellView
 SlotBannerNodeAdded, GUI.Patcher.AdRotator
 SlotBaseHeadChanged, GUI.CharacterCreation.HeadSectionFacialTraits
 SlotBeardChanged, GUI.CharacterCreation.HeadSectionHairMakeup
 SlotBGClick, GUI.CharacterSheet.DressingRoomComponent
 SlotBoPDialog, GUI.NeedGreed.NeedGreedWindow
 SlotBringToFront
 SlotBrowserState
 SlotBuffAdded
 SlotBuffRemoved
 SlotBuffSizeChanged
 SlotBuffUpdated
 SlotButtonBarFocus
 SlotButtonSelected
 SlotBuy
 SlotBuyAbility
 SlotBuyBack, GUI.Shop.ShopWindowContent
 SlotBuyBackItemSelected, GUI.Shop.ShopWindowContent
 SlotBuyClicked, GUI.SkillHive.PowerInventory_ListItemRenderer
 SlotBuyCoupon
 SlotBuyItemDialog, GUI.TradePost.Views.BuyView
 SlotBuyItemSelected, GUI.Shop.ShopWindowContent
 SlotBuySlots
 SlotBuySlotsAnswer, GUI.Inventory.ItemIconBox
 SlotCabalState
 SlotCancel
 SlotCancelBuff
 SlotCancelButton, GUI.LoginCharacterSelection.RenameCharacterDialog
 SlotCancelDelete, GUI.LoginCharacterSelection.DeleteCharacterDialog
 SlotCancelLogin
 SlotCancelPayment
 SlotCancelSplitItem
 SlotCancelTeamSwap
 SlotCanChangeLootOptionsChanged, GUI.Loot.LootOptionContent
 SlotCashAmountChanged
 SlotCategorySelected
 SlotCellAbilityPress
 SlotCellAbilityRelease
 SlotCellAbilitySelected
 SlotCellMouseDown
 SlotCellMouseUp
 SlotCellPressed, GUI.SkillHive.AbilityWheel
 SlotCellSelected
 SlotChallengeJournalOpen
 SlotChallengeJournalState
 SlotChallengeRewardsAnimationDone
 SlotChanged, GUI.Loot.LootWindow
 SlotChangeRadioButtonSelection, GUI.CharacterCreation.ChoosePaymentDialog
 SlotChangeRoleName, GUI.CabalManagement.CabalMembers
 SlotChangeTabIndex, GUI.Shop.ShopWindowContent
 SlotCharacterAlive
 SlotCharacterDead
 SlotCharacterDestructed, GUI.Inspection.InspectionWindow
 SlotCharacterDied
 SlotCharacterEntered
 SlotCharacterEnteredReticuleMode
 SlotCharacterExited
 SlotCharacterExitedReticuleMode
 SlotCharacterJoined, GUI.Team.TeamClip
 SlotCharacterLeft, GUI.Team.TeamClip
 SlotCharacterListReceived
 SlotCharacterLoaded
 SlotCharacterNeedsNewName
 SlotCharacterScaleChanged
 SlotCharacterSheetState
 SlotCharacterStatChanged
 SlotCharacterTeleported
 SlotChoosePaymentDialogLoaded
 SlotClaimRowSelected, GUI.Claim.ClaimRow
 SlotClaimState
 SlotClaimsUpdated
 SlotClaimUpdated
 SlotClaimWindowOpen
 SlotClear
 SlotClearGhostingTimeout
 SlotClick
 SlotClickCell, GUI.SkillHive.AbilityWheel
 SlotClickContentOverlayDeleteIcon, GUI.CharacterSheet.GearManagerComponent
 SlotClickContentOverlayRenameIcon, GUI.CharacterSheet.GearManagerComponent
 SlotClickContentOverlayShareIcon, GUI.CharacterSheet.GearManagerComponent
 SlotClickContentOverlayViewIcon, GUI.CharacterSheet.GearManagerComponent
 SlotClickedItem, com.Components.RightClickMenu
 SlotClickedTemplateAbility, GUI.SkillHive.SkillhiveTemplates
 SlotClientAccepted, GUI.Trade.TradeWindowContent
 SlotClientAddedStaticItem, GUI.Inspection.InspectionWindow
 SlotClientCharacterAlive
 SlotClientCharacterBuffAdded
 SlotClientCharacterDead
 SlotClientCharacterStatChanged, com.Components.Nametag
 SlotClientCharStatChanged
 SlotClientFramerateUpdated
 SlotClientItemAdded, GUI.Trade.TradeWindowContent
 SlotClientItemChanged, GUI.Trade.TradeWindowContent
 SlotClientItemLoaded, GUI.Trade.TradeWindowContent
 SlotClientItemMoved, GUI.Trade.TradeWindowContent
 SlotClientItemRemoved, GUI.Trade.TradeWindowContent
 SlotClientJoinedGroupFinder
 SlotClientJoinedLFG, GUI.GroupSearch.GroupSearchContent
 SlotClientJoinedRaid
 SlotClientJoinedTeam
 SlotClientLeftGroupFinder, GUI.GroupFinder.GroupFinderContent
 SlotClientLeftLFG, GUI.GroupSearch.GroupSearchContent
 SlotClientLeftRaid
 SlotClientLeftTeam
 SlotClientNoLongerAccepted, GUI.Trade.TradeWindowContent
 SlotClientStartedGroupFinderActivity
 SlotClockTypeChanged
 SlotClose
 SlotCloseButtonPressed, GUI.Inventory.ItemIconBox
 SlotCloseButtonSelected, GUI.WorldDomination.Instructions
 SlotCloseCrafting
 SlotCloseDialogue
 SlotCloseInspectionWindow
 SlotCloseInstantBuy
 SlotCloseInventory
 SlotCloseLootOptionWindow, GUI.Loot.LootOptionContent
 SlotCloseNeedGreedWindow
 SlotCloseShop
 SlotCloseWallet
 SlotCloseWindow
 SlotClothingChanged, GUI.CharacterCreation.OutfitSection
 SlotConfirm, GUI.CharacterCreation.ChoosePaymentDialog
 SlotConfirmAurumUnlockPage, GUI.SkillHiveSimple.AbilityPageBase
 SlotConfirmBuyBack, GUI.Inspection.InspectionWindow
 SlotConfirmBuyChest, GUI.Inspection.InspectionWindow
 SlotConfirmBuyFeet, GUI.Inspection.InspectionWindow
 SlotConfirmBuyHands, GUI.Inspection.InspectionWindow
 SlotConfirmBuyHat, GUI.Inspection.InspectionWindow
 SlotConfirmBuyHeadgear1, GUI.Inspection.InspectionWindow
 SlotConfirmBuyHeadgear2, GUI.Inspection.InspectionWindow
 SlotConfirmBuyLegs, GUI.Inspection.InspectionWindow
 SlotConfirmBuyMultiSlot, GUI.Inspection.InspectionWindow
 SlotConfirmBuyNeck, GUI.Inspection.InspectionWindow
 SlotConfirmDelete, GUI.LoginCharacterSelection.DeleteCharacterDialog
 SlotConfirmDeleteMailPromptResponse, GUI.TradePost.Views.PostalServiceView
 SlotConfirmPayment
 SlotConfirmPurchase
 SlotConfirmPurchase0, GUI.LootBox.BuyKeyPanel
 SlotConfirmPurchase1, GUI.LootBox.BuyKeyPanel
 SlotConfirmPurchase2, GUI.LootBox.BuyKeyPanel
 SlotConfirmPurchase3, GUI.LootBox.BuyKeyPanel
 SlotConfirmShareLoot, GUI.Loot.LootWindow
 SlotConfirmUnlockPage, GUI.SkillHiveSimple.AbilityPageBase
 SlotContentInitialized
 SlotContentLoaded
 SlotConversationInfoReceived
 SlotCooldownTime
 SlotCraftingResultFeedback
 SlotCraftingState
 SlotCreateCharacterFailed
 SlotCreateCharacterSucceded
 SlotCreateRaid
 SlotCrosshairTargetUpdated
 SlotCrosshairTypeChanged
 SlotDamageInfo
 SlotDefensiveTargetChanged
 SlotDefensiveTargetDocked
 SlotDefensiveTargetLocked
 SlotDefensiveTargetMonitorChanged
 SlotDeleteBox
 SlotDeleteItem
 SlotDeleteItemDialog
 SlotDeleteItemsDialog
 SlotDemote, GUI.Friends.Views.View
 SlotDemoteGuildMember
 SlotDestroyGlyph, GUI.ItemUpgrade.ItemUpgradeContent
 SlotDestroySignet, GUI.ItemUpgrade.ItemUpgradeContent
 SlotDetailButtonClicked
 SlotDialogueEnterVicinity
 SlotDialogueLeaveVicinity
 SlotDifficultyChanged, GUI.ScenarioInterface.ScenarioContent
 SlotDirectoryPressed
 SlotDragBegin
 SlotDragEnd
 SlotDragHandled
 SlotDressingRoomClicked, GUI.CharacterSheet.CharacterSheet2DContent
 SlotDropdownTypeSelected, GUI.TradePost.Views.BuyView
 SlotDroppedToDesktop, com.Utils.DragObject
 SlotDynelEnterVicinity
 SlotDynelLeaveVicinity
 SlotDynelStatChanged, com.Components.Nametag
 SlotEditMaskPressed
 SlotEditMaskReleased
 SlotEmpowerConfirmed, GUI.ItemUpgrade.ItemUpgradeContent
 SlotEnableSearch, GUI.TradePost.Views.BuyView
 SlotEndPotionCooldown, com.Components.AnimaPotion
 SlotEnteredReticuleMode
 SlotEntryActivated
 SlotEntryFocused
 SlotEntrySelected, GUI.ChallengeJournal.ScrollPanel
 SlotEntryToggled
 SlotEquipButtonPressed
 SlotEquipButtonRollOut
 SlotEquipButtonRollOver
 SlotEquipSlotSelected
 SlotEscapePressed
 SlotESCPressed
 SlotEULATextUpdated
 SlotExit, GUI.LogoutWindow.LogoutWindowContent
 SlotEyebrowChanged, GUI.CharacterCreation.HeadSectionHairMakeup
 SlotEyeColorChanged, GUI.CharacterCreation.HeadSectionFacialTraits
 SlotFacebookPromptSelection, GUI.LoginCharacterSelection.CharacterSelection
 SlotFacebookUpdated, GUI.LoginCharacterSelection.ServerListItemRenderer
 SlotFacialFeatureChanged, GUI.CharacterCreation.HeadSectionFacialTraits
 SlotFacialHairColorChanged, GUI.CharacterCreation.HeadSectionHairMakeup
 SlotFactionSelected
 SlotFadeScreen
 SlotFeatClicked, GUI.SkillHive.SkillhivePowerInventory
 SlotFeatMouseDown, GUI.SkillHive.SkillhivePowerInventory
 SlotFeatTrained
 SlotFeatUntrained
 SlotFiltersChanged, GUI.GroupSearch.GroupSearchContent
 SlotFilterUsableItems, GUI.TradePost.Views.BuyView
 SlotFinishLoading, GUI.MediaPlayer.MediaPlayerContent
 SlotFirstButtonClicked, GUI.SkillHive.SkillHiveBuyPanel
 SlotFocusInput, GUI.CabalManagement.TransferCash
 SlotFocusMission, GUI.MissionJournal.JournalWindow
 SlotFocusTargetSet
 SlotForceShowMissionTracker
 SlotForceSkillUpdate
 SlotFormLoaded
 SlotForward
 SlotFrameStarted, com.Utils.Interpolator
 SlotFriendsListResponse, GUI.TradePost.ComposeMailWindowContent
 SlotFriendsState
 SlotFriendsUpdate, GUI.Friends.Views.FriendsView
 SlotFusionConfirmed, GUI.ItemUpgrade.ItemUpgradeContent
 SlotGainedWeaponLevel
 SlotGameLoaded, GUI.TextGame.TextGameContent
 SlotGearManagerDataUpdated, GUI.CharacterSheet.GearManagerComponent
 SlotGearManagerError, GUI.CharacterSheet.GearManagerComponent
 SlotGenderChanged
 SlotGetAnimationComplete
 SlotGoalAnimationCompleted, GUI.Mission.MissionGoal
 SlotGoalAnimationStarted, GUI.Mission.MissionGoal
 SlotGoalFinished
 SlotGoalPhaseUpdated
 SlotGoalProgress
 SlotGoalTimeLimitChanged
 SlotGoalUpdated, GUI.ChallengeJournal.ChallengeJournalContent
 SlotGoverningformUpdated
 SlotGroupFinderState
 SlotGuildCharacterLeftCabal, GUI.Bank.BankContent
 SlotGuildCreated, GUI.CabalManagement.CabalManagement
 SlotGuildLogUpdated, GUI.CabalManagement.CabalLog
 SlotGuildMessageUpdated, GUI.CabalManagement.CabalInfo
 SlotGuildNameUpdated
 SlotGuildUpdate, GUI.Friends.Views.GuildView
 SlotGuiModeChanged
 SlotHairColorChanged, GUI.CharacterCreation.HeadSectionHairMakeup
 SlotHairStyleChanged, GUI.CharacterCreation.HeadSectionHairMakeup
 SlotHelp
 SlotHelpButtonPressed, GUI.Inventory.ItemIconBox
 SlotHelpState
 SlotHideModuleStateUpdated
 SlotHideRightClickMenu
 SlotHighlightSlot
 SlotHotkeyChanged
 SlotHyperLinkClicked
 SlotIconMouseDown, com.Components.FeatList.MCLItemRendererFeat
 SlotIconMouseUp, com.Components.FeatList.MCLItemRendererFeat
 SlotIconRollOut
 SlotIconRollOver
 SlotIgnore
 SlotIgnoredUpdate, GUI.Friends.Views.IgnoredView
 SlotInspect
 SlotInstanceDying, GUI.Mission.MissionTimer
 SlotInstantContentInitialized
 SlotInstructionsAreVisible, GUI.WorldDomination.WorldMap
 SlotInventoryState
 SlotInvisibleBuffAdded
 SlotInviteTimedOut
 SlotInviteToGroup, GUI.Friends.Views.View
 SlotInviteToGuild
 SlotInviteToRaid
 SlotItemAdded
 SlotItemChanged
 SlotItemClicked
 SlotItemCooldown
 SlotItemCooldownRemoved
 SlotItemDroppedOnDesktop
 SlotItemLoaded
 SlotItemMouseDown, com.Components.MultiColumnListView
 SlotItemMoved
 SlotItemOfferReceived
 SlotItemRemoved
 SlotItemSelected
 SlotItemShopState
 SlotItemStatChanged
 SlotJoinRaid, GUI.GroupSearch.GroupSearchContent
 SlotJoinRequestSelected
 SlotJoinTeam, GUI.GroupSearch.GroupSearchContent
 SlotJoinTypeSelectionChanged, GUI.WorldDomination.SidePanel
 SlotJournalState
 SlotKeyDown, com.Components.SearchBox
 SlotKickFromRaid
 SlotLatencyUpdated
 SlotLeaderboardsState
 SlotLeaderChanged, GUI.GroupFinder.GroupFinderContent
 SlotLeaveGroupFinder
 SlotLeaveLFG
 SlotLeavePvP
 SlotLeaveRaid
 SlotLeaveTeam
 SlotLeftRaid, GUI.GroupSearch.GroupSearchContent
 SlotLeftTeam, GUI.GroupSearch.GroupSearchContent
 SlotLoadImageError, GUI.MediaPlayer.MediaPlayerContent
 SlotLoadingPageComplete, GUI.WebBrowser.WebBrowserContent
 SlotLoadingPageStart, GUI.WebBrowser.WebBrowserContent
 SlotLocationChanged, GUI.ScenarioInterface.ScenarioContent
 SlotLockedSelected, GUI.SkillHive.SkillhivePowerInventory
 SlotLockedToTarget
 SlotLockPositionWhenPinnedChanged
 SlotLoginStateChanged
 SlotLookingForGroupState
 SlotLootBagOpened
 SlotLootModeChanged
 SlotLootOfferPromptResponse
 SlotLootThresholdChanged, GUI.Loot.LootOptionContent
 SlotLootWindowClosed
 SlotMailDelete, GUI.TradePost.Views.PostalServiceView
 SlotMailSent, GUI.TradePost.ComposeMailWindowContent
 SlotMailUpdate, GUI.TradePost.Views.PostalServiceView
 SlotMakeTeamLeader
 SlotMakeupChanged
 SlotMakeupColorChanged, GUI.CharacterCreation.HeadSectionHairMakeup
 SlotMarkerInfoSelected, GUI.WorldDomination.WorldMap
 SlotMarkerSelected, GUI.WorldDomination.WorldMap
 SlotMarkForTeamMove, GUI.Team.TeamMember
 SlotMarkForTeamSwap
 SlotMasterLooterChanged, GUI.Team.TeamClip
 SlotMatchEnded
 SlotMatchRemoved
 SlotMatchStarted
 SlotMatchWantsToStart
 SlotMaxStacksChanged, GUI.TradePost.Views.BuyView
 SlotMeetUp
 SlotMemberRollOver
 SlotMembershipPriceUpdated, GUI.Shop.MembershipPurchaseContent
 SlotMemberStatusUpdated
 SlotMemberUpdated, GUI.CabalManagement.CabalMembers
 SlotMinigameStartsInXSeconds
 SlotMiniMapStateChanged, GUI.WorldDomination.SidePanel
 SlotMinStacksChanged, GUI.TradePost.Views.BuyView
 SlotMissionCompleted
 SlotMissionFailed
 SlotMissionIconClicked, GUI.Dialogue.DialogueWindow
 SlotMissionRemoved
 SlotMissionReportSent
 SlotMissionReportWindowClosed
 SlotMissionRewardsAnimationDone
 SlotMissionWindowClosed
 SlotModuleStatusChanged
 SlotMouseDown, com.Components.FeatList.MCLFeatIconCellRenderer
 SlotMouseDownEmptySlot
 SlotMouseDownEndWritingName, GUI.Inventory.IconBox
 SlotMouseDownItem
 SlotMouseMove
 SlotMouseOutButton, GUI.Inventory.IconBox
 SlotMouseOverButton, GUI.Inventory.IconBox
 SlotMousePress
 SlotMouseRelease
 SlotMouseUp
 SlotMouseUpEmptySlot
 SlotMouseUpItem
 SlotMoveItemToGuildBank, GUI.Bank.BankContainer
 SlotMoveSelfToTeam
 SlotMovieClipAdded
 SlotMsg
 SlotNameEnterFrame, GUI.Inventory.IconBox
 SlotNametagAdded
 SlotNametagAggroUpdated
 SlotNametagRemoved
 SlotNametagUpdated
 SlotNeedGreedChanged, GUI.Loot.LootOptionContent
 SlotNeedGreedWindowSelected
 SlotNewAnimaWell
 SlotNewMail, GUI.TradePost.Views.PostalServiceView
 SlotNewMailNotification
 SlotNewPress, GUI.Inventory.ItemIconBox
 SlotNewPressed
 SlotNewRaidLeader, GUI.Team.RaidClip
 SlotNewTeamLeader
 SlotNextAbilityWheel
 SlotNextPage
 SlotNextResult, GUI.SkillHive.SkillhivePowerInventory
 SlotNextUltimateAbility
 SlotNicknameSuggestionReceived
 SlotNoAnimaWell
 SlotNodeClicked, GUI.Achievement.AchievementWindow
 SlotNodeSelected, GUI.Achievement.AchievementWindow
 SlotNoLongerInMatchMaking
 SlotNPCChatQuestionListReceived
 SlotNPCChatTextReceived
 SlotObjectiveChanged, GUI.ScenarioInterface.ScenarioContent
 SlotObjectUnderMouseChanged
 SlotOffensiveTargetChanged
 SlotOfferedLootBox, GUI.LootBox.LootBoxContent
 SlotOkButton, GUI.LoginCharacterSelection.RenameCharacterDialog
 SlotOpenDialogue
 SlotOpenedLootBox, GUI.LootBox.LootBoxContent
 SlotOpenInstantBuy
 SlotOpenMissionWindow
 SlotOpenPurchaseConfirmation
 SlotOpenShop
 SlotPanelClosed, GUI.LootBox.LootBoxContent
 SlotPanelSizeChanged, GUI.Tooltip.ProjectTooltipInterface
 SlotPartnerAccepted, GUI.Trade.TradeWindowContent
 SlotPartnerItemAdded, GUI.Trade.TradeWindowContent
 SlotPartnerItemChanged, GUI.Trade.TradeWindowContent
 SlotPartnerItemLoaded, GUI.Trade.TradeWindowContent
 SlotPartnerItemMoved, GUI.Trade.TradeWindowContent
 SlotPartnerItemRemoved, GUI.Trade.TradeWindowContent
 SlotPartnerNoLongerAccepted, GUI.Trade.TradeWindowContent
 SlotPassiveAdded
 SlotPassiveListOpenValueChanged
 SlotPassiveRemoved
 SlotPassivesListOpenValueChanged
 SlotPatcherDone
 SlotPatchNotesUpdated
 SlotPendingRewardsUpdated
 SlotPetInventoryOpen
 SlotPetitionFocusChanged, GUI.PetitionBrowser.PetitionBrowserContent
 SlotPetitionUpdated
 SlotPetitionWindowOpen
 SlotPetsState
 SlotPinnedWindowsOpacityChanged
 SlotPinPress, GUI.Inventory.IconBox
 SlotPlantFlag
 SlotPlayerCharacterAlive
 SlotPlayerCharacterDead
 SlotPlayerInitialized
 SlotPlayfieldChanged
 SlotPotionCooldown, com.Components.AnimaPotion
 SlotPrefAudioMusicOnOffChanged
 SlotPrefAudioQualityChanged
 SlotPrefAudioSoundsOnOffChanged
 SlotPrefDXVersionChanged
 SlotPrefFullScreenChanged
 SlotPreview, GUI.Shop.ShopWindowContent
 SlotPreviousAbilityWheel
 SlotPreviousPage
 SlotPreviousUltimateAbility
 SlotPrevResult, GUI.SkillHive.SkillhivePowerInventory
 SlotProgressChanged
 SlotPromote, GUI.Friends.Views.View
 SlotPromoteGuildMember
 SlotPromptJoinRequest
 SlotPromptResponse
 SlotPurchasableSelected, GUI.Shop.ShopWindowContent
 SlotPurchasedSelected, GUI.SkillHive.SkillhivePowerInventory
 SlotPurchaseInventoryMouseDown, GUI.TradePost.Views.BuyView
 SlotPvPSpoilsOpen
 SlotPvPState
 SlotQuestAvailable, GUI.Dialogue.DialogueWindow
 SlotQuestChanged
 SlotQuestCooldownChanged, GUI.Dialogue.DialogueWindow
 SlotQuestEvent, GUI.Dialogue.DialogueWindow
 SlotQuestionChosen, GUI.Dialogue.DialogueWindow
 SlotQuestionsUpdated
 SlotQuestRewardMakeChoice
 SlotRaidDisbanded, GUI.Team.RaidClip
 SlotRaidGroupAdded, GUI.Team.RaidClip
 SlotRaidGroupRemoved, GUI.Team.RaidClip
 SlotRaidInvite
 SlotRaidInviteSelected
 SlotRandomEntryToggled, GUI.GroupFinder.GroupFinderScrollPanel
 SlotRankUpdated, GUI.CabalManagement.CabalMembers
 SlotRDBProgressChanged
 SlotRDBStatusChanged
 SlotReadyPromptStatusChanged, GUI.GroupFinder.GroupFinderContent
 SlotReceiveItem
 SlotRecoverGlyph, GUI.ItemUpgrade.ItemUpgradeContent
 SlotRecoverSignet, GUI.ItemUpgrade.ItemUpgradeContent
 SlotRefundAbility
 SlotRegionTeleportOpen
 SlotRegionTeleportState
 SlotReloadTokens, GUI.Wallet.WalletWindow
 SlotRemovedFromHatelist
 SlotRemoveEditRoleNameWindow, GUI.CabalManagement.CabalMembers
 SlotRemoveEquipPopup
 SlotRemoveFocus, com.Components.SplitItemPopup
 SlotRemoveFriend
 SlotRemoveFromGroup, GUI.Friends.Views.View
 SlotRemoveFromGuild, GUI.Friends.Views.View
 SlotRemoveGoal, GUI.Mission.MissionGoal
 SlotRemoveTeamMember
 SlotRenameBox, GUI.Inventory.IconBox
 SlotRenameCharDlg
 SlotResetCraftingGUI
 SlotResizeColumn, com.Components.MultiColumnListView
 SlotResizeMove
 SlotResizePress
 SlotResizeRelease
 SlotReslolutionValueChanged
 SlotResolutionChange
 SlotResolutionValueChanged
 SlotResourceUpdated
 SlotRespawnWaveTimeUpdate
 SlotRestoreSwapBar
 SlotResultsReceived, GUI.TradePost.Views.BuyView
 SlotResurrectRequest
 SlotRightClickVendorSaleChanged
 SlotRoleChanged, GUI.ScenarioInterface.ScenarioContent
 SlotRollContentOverlayDeleteIcon, GUI.CharacterSheet.GearManagerComponent
 SlotRollContentOverlayRenameIcon, GUI.CharacterSheet.GearManagerComponent
 SlotRollContentOverlayShareIcon, GUI.CharacterSheet.GearManagerComponent
 SlotRollContentOverlayViewIcon, GUI.CharacterSheet.GearManagerComponent
 SlotRollOut
 SlotRollOutCell, GUI.SkillHive.AbilityWheel
 SlotRollOutCluster, GUI.SkillHive.AbilityWheel
 SlotRollOutIcon
 SlotRollOver
 SlotRollOverCash, com.Components.BankItemSlot
 SlotRollOverCell, GUI.SkillHive.AbilityWheel
 SlotRollOverCluster, GUI.SkillHive.AbilityWheel
 SlotRollOverDownloading
 SlotRollOverIcon, GUI.SkillHive.PowerInventory_ListItemRenderer
 SlotRollOverLatency
 SlotRollOverMail
 SlotScaleChanged
 SlotScoreChanged
 SlotScroll, com.Components.MultiColumnListView
 SlotScryCounterLoaded
 SlotScryMessage
 SlotScryTimerCounterComboLoaded
 SlotScryTimerLoaded
 SlotSearch
 SlotSearchText
 SlotSelectAbility, GUI.SkillHive.PowerInventory_ListItemRenderer
 SlotSelectCharacter, GUI.LoginCharacterSelection.CharacterSelection
 SlotSelectCharacterPlay, GUI.LoginCharacterSelection.CharacterSelection
 SlotSelectDeck, GUI.SkillHiveSimple.DecksPage
 SlotSelected
 SlotSelectedRow, GUI.TradePost.Views.PostalServiceView
 SlotSell, GUI.Shop.ShopWindowContent
 SlotSellItemSelected, GUI.Shop.ShopWindowContent
 SlotSellPromptResponse, GUI.TradePost.Views.BuyView
 SlotSendMessage
 SlotSendMissionReportHotkeyPressed, GUI.Mission.MissionRewardButton
 SlotSendTeamSwapRequest
 SlotServerFramerateUpdated
 SlotSetGUIEditMode
 SlotSetLanguage
 SlotSetNodeFocus
 SlotShareLoot, GUI.Loot.LootWindow
 SlotShortcutAdded
 SlotShortcutAddedToQueue
 SlotShortcutbarHotkeysVisibleChanged
 SlotShortcutEnabled
 SlotShortcutMoved
 SlotShortcutRangeEnabled
 SlotShortcutRemoved
 SlotShortcutRemovedFromQueue
 SlotShortcutResourceEnabled
 SlotShortcutsRefresh
 SlotShortcutStatChanged
 SlotShortcutUsed
 SlotShowBanner, GUI.Patcher.AdRotator
 SlotShowBuffsChanged
 SlotShowBuffsOnTeamChanged, GUI.Team.TeamClip
 SlotShowDialog
 SlotShowFIFOMessage
 SlotShowFriendlyMenu
 SlotShowInspectionWindow
 SlotShowMailTab, GUI.TradePost.TradePostContent
 SlotShowNeedGreedWindow
 SlotShowPassivesBar
 SlotShowPlayerDamageNumbersChanged
 SlotShowPlayerHealNumbersChanged
 SlotShowTargetDamageNumbersChanged
 SlotShowTeamBuffChanged, GUI.Team.TeamClip
 SlotShowTeamDebuffChanged, GUI.Team.TeamClip
 SlotShowText
 SlotShowVoteKickReasonPrompt
 SlotSignalCommandAborted
 SlotSignalCommandEnded
 SlotSignalCommandStarted
 SlotSignalShortcutMaxMomentumEnabled
 SlotSignUpGroupFinder
 SlotSignUpLFG
 SlotSignUpPvP
 SlotSizeChanged
 SlotSkillHiveHelp
 SlotSkillUpdated
 SlotSkinColorChanged, GUI.CharacterCreation.HeadSectionFacialTraits
 SlotSMSAnimationDone
 SlotSort
 SlotSortClicked
 SlotSortColumn, com.Components.MultiColumnListView
 SlotSortMembers, GUI.CabalManagement.CabalMembers
 SlotSortRows, GUI.PvPScoreboard.Table
 SlotSortTypeSelected, GUI.PvPScoreboard.PvPScoreboardContent
 SlotSprintsPetsClicked, GUI.CharacterSheet.CharacterSheet2DContent
 SlotStackItems
 SlotStartAnimation
 SlotStartCrafting
 SlotStartDisassembly
 SlotStartDrag
 SlotStartDragItem
 SlotStartDragWindow
 SlotStartEmpowerment, GUI.ItemUpgrade.ItemUpgradeContent
 SlotStartFusion, GUI.ItemUpgrade.ItemUpgradeContent
 SlotStartResizing, GUI.Team.RaidClip
 SlotStartSplitItem
 SlotStartVoteKick
 SlotStartVoteRetreat
 SlotStatChanged
 SlotStateAdded
 SlotStateRemoved
 SlotStateUpdated, com.Components.States
 SlotStatUpdated
 SlotStatusResultsStateChanged, GUI.WorldDomination.SidePanel
 SlotStopAnimation
 SlotStopDrag
 SlotStopDragWindow
 SlotSubEntryActivated, GUI.RegionTeleport.PlayfieldEntry
 SlotSubEntryEnabled, GUI.RegionTeleport.PlayfieldEntry
 SlotSubEntryFocused
 SlotSubEntrySizeChanged
 SlotSubEntryToggled, GUI.GroupFinder.PlayfieldEntry
 SlotSummonTeamMember
 SlotSwapBar
 SlotSwapShortcut
 SlotSwitchSheet
 SlotTagAdded
 SlotTagRead, GUI.Achievement.AchievementPanelMenu
 SlotTagsReceived, GUI.Dialogue.DialogueWindow
 SlotTargetCharacterBuffAdded
 SlotTargetRollOut
 SlotTaskAdded
 SlotTeamInvite
 SlotTeamInviteSelected
 SlotTeamLeaderChanged, GUI.Team.TeamClip
 SlotTeamMonitorChanged
 SlotTeamMove
 SlotTeamMoved
 SlotTeamSizeChanged
 SlotTeamSwap
 SlotTeamWindowLocked
 SlotTemplateSelected
 SlotTextChanged
 SlotTextFieldFocus, com.Components.SearchBox
 SlotTextUpdated
 SlotTierCompleted
 SlotTierFailed
 SlotTierRemoved
 SlotToggleCharacterSkillPointGUI
 SlotToggleClockType
 SlotToggleCombat
 SlotTogglePassiveBar
 SlotToggleTemplateAbilities
 SlotToggleVisibility
 SlotToggleVisibilityActiveBar
 SlotToggleVisibilityPassiveBar
 SlotTokenAmountChanged
 SlotTokenChanged
 SlotTombstoneIsClose
 SlotTombstoneIsGone
 SlotTooltipAbilityPressed, GUI.SkillHive.AbilityWheel
 SlotTooltipLayout
 SlotTopPressed, GUI.Inventory.IconBox
 SlotTotalDownloadSizeChanged
 SlotTrade
 SlotTradeCompleted
 SlotTradeInventoryMouseDown, GUI.TradePost.Views.BuyView
 SlotTradepostState
 SlotTradeStarted
 SlotTrashPress, GUI.Inventory.ItemIconBox
 SlotTrashPressed
 SlotTriggerGetEffect
 SlotUniformTypesSelectionChanged, GUI.WorldDomination.SidePanel
 SlotUnignore
 SlotUnload
 SlotUnmarkForTeamMove, GUI.Team.TeamMember
 SlotUnselectRows
 SlotUpdateAdvancedTooltips
 SlotUpdateCellPanel
 SlotUpdateCellPanelTimer
 SlotUpdateCharacters, GUI.LoginCharacterSelection.CharacterSelection
 SlotUpdateExchange, GUI.TradePost.Views.ExchangeView
 SlotUpdateHourSubtitles, GUI.WorldDomination.StatusResults
 SlotUpdateInterval
 SlotUpdateLayout
 SlotUpdateList, GUI.GroupSearch.GroupSearchContent
 SlotUpdateShopItems, GUI.Shop.ShopWindowContent
 SlotUpdateShortcuts
 SlotUpdateStatus, GUI.WorldDomination.StatusResults
 SlotUpdateStatusText
 SlotUpdateTemplates, GUI.SkillHive.SkillhiveTemplates
 SlotUpdateWorldStats, GUI.WorldDomination.FusangProjectsMiniMap
 SlotUpgradeClicked
 SlotUseableSelected, GUI.Shop.ShopWindowContent
 SlotUseItem
 SlotValidatingRDB
 SlotVideoEnded
 SlotVideoLoaded
 SlotVisibilityChanged
 SlotVoiceAborted, GUI.Dialogue.DialogueWindow
 SlotVoiceFinished, GUI.Dialogue.DialogueWindow
 SlotVoiceStarted, GUI.Dialogue.DialogueWindow
 SlotWaitingForFacebookUpdate, GUI.LoginCharacterSelection.ServerListItemRenderer
 SlotWaypointAdded
 SlotWaypointColorChanged
 SlotWaypointMoved
 SlotWaypointRemoved
 SlotWaypointRenamed
 SlotWaypointStateChanged
 SlotWeakListObjDied, com.Utils.UnitTests
 SlotWeaponAdded
 SlotWeaponChanged
 SlotWeaponRemoved
 SlotWeaponTypeSelected, GUI.SkillHive.SkillhivePowerInventory
 SlotWheelAnimated
 SlotWindowMonitorUpdate
 SlotYouAreInMatchMaking
 SMSItemClickHandler
 SMSListItemRenderer, GUI.HUD.SMSListItemRenderer
 SortBag, GUI.Inventory.ItemIconBox
 SortButton
 SortByMissionType
 SortByRarity, GUI.Inventory.ItemIconBox
 SortChilds
 SortItems
 SortNametags
 SoundOptionHandler
 SpeedChanged, GUI.PetInventory.MountInventoryContent
 SplitItem
 SplitItemPopup, com.Components.SplitItemPopup
 SplitItemToEmptySlot
 SprintMouseUp
 StageResizeEventHandler
 Start, com.Utils.Interpolator
 StartAnimation
 StartButtonActivation
 StartButtonDeactivation
 StartButtonEventHandler
 StartChanneling
 StartConversation, com.GameInterface.DialogueBase
 StartCrafting, com.GameInterface.CraftingInterface
 StartDeathPenaltyTooltipTimeout
 StartDisassembly, com.GameInterface.CraftingInterface
 StartDragAchievementWindow, GUI.Achievement.AchievementWindow
 StartDraggingItem, com.Components.ItemSlot
 StartDragItem, com.Utils.DragManager
 StartDragLootBag, GUI.Loot.LootWindow
 StartEmpowerment, com.GameInterface.CraftingInterface
 StartFusion, com.GameInterface.CraftingInterface
 StartGame, com.PatcherInterface.Patcher
 StartLineIfReady
 StartNextLine
 StartQuitGame, com.GameInterface.ProjectUtilsBase
 StartResizing, GUI.Team.RaidClip
 StartSplittingItem, com.Components.ItemSlot
 StartTooltipTimeout
 StartTooltipTimout, com.Components.FCButton
 StartTrade, com.GameInterface.UtilsBase
 StartVideo, com.Components.VideoPlayer
 StartVoteKick, com.GameInterface.Game.TeamInterface
 StartVoteRetreat, com.GameInterface.Game.TeamInterface
 StartWritingName, GUI.Inventory.IconBox
 StatBar, com.Components.StatBar
 States, com.Components.States
 StatItem, GUI.CharacterSheet.StatItem
 StatPage, GUI.CharacterSheet.StatPage
 StatPageToggled
 StatusResults, GUI.WorldDomination.StatusResults
 SteamItemsAvailable, com.GameInterface.Claim
 Stop, com.GameInterface.Browser.Browser
 StopAnimation, com.Utils.ImageLoader
 StopChanneling
 StopDeathPenaltyTooltipTimeout
 StopDragAchievementWindow, GUI.Achievement.AchievementWindow
 StopDragLootBag, GUI.Loot.LootWindow
 StopHighlightSlot
 StopResizing, GUI.Team.RaidClip
 StopTagSound, com.GameInterface.LoreBase
 StopTimer, GUI.LoginCharacterSelection.LoginDialog
 StopTooltipTimeout
 StopTooltipTimout
 StopVid, com.Components.VideoPlayer
 StoreAndSellView, GUI.Bank.Views.StoreAndSellView
 StoreConfig, com.GameInterface.GUIModuleIFBase
 Strip, com.Utils.StringUtils
 StripList, com.Utils.UnitTests
 StupidDistanceHack, com.Components.Nametag
 Sub, com.GameInterface.MathLib.Vector3
 SubmitInput, GUI.TextGame.TextGameContent
 SubPoint, com.Utils.Rect
 SummonMountFromTag, com.GameInterface.SpellBase
 SummonNode
 SummonPetFromTag, com.GameInterface.SpellBase
 SummonRequest, com.GameInterface.Game.TeamInterface
 SwapAbilities
 SwapAbilityData, GUI.HUD.AbilitySlot
 SwapAegisController, com.GameInterface.Game.CharacterBase
 SwapBackEffect, GUI.HUD.ActiveAbilitySlot
 SwapBackTimerEffect
 SwapEffect
 SwapPoint, com.GameInterface.Tooltip.TooltipInterface
 SwitchToAugment
 SwitchToAuxilliary
 SwitchToEmpowerment, GUI.ItemUpgrade.ItemUpgradeContent
 SwitchToFusion, GUI.ItemUpgrade.ItemUpgradeContent
private function SaveBuildHandler(event: Object):Void
function SaveConfig()
public function Scale(scale : Number) : Point
public function Scale(xScale: Number,
yScale: Number) : com.Utils.Rect
public function ScaleCentered(xScale: Number,
yScale: Number) : com.Utils.Rect
function ScaleImage(target: MovieClip):Void
private function ScaleImage(target: MovieClip):Void
private function ScaleText():Void
function ScaleVideo()
private function ScaleVideo()
function ScanCodeToKeypadButton(scanCode: Number):MovieClip
function ScanCodeToKeypadNumber(scanCode: Number):Number
public function ScenarioContent()
public function ScenarioScoreboardContent()
function ScreenWaypoint()
private function ScrollBar(parent: MovieClip,
target: MovieClip,
maxHeight: Number,
width: Number,
scrollbarName: String,
maskName: String,
defaultY: Number) : Boolean
private function ScrollBarEventHandler(event: Object):Void
private function ScrollBarEventHandler(event: Object):Void
function ScrollLog() : Void
public function ScrollPanel()
private function ScrollToSelected()
private function scrollWheel(delta: Number) : Void
private function Search():Void
private function SearchArray(target: Array,
item: Object):Number
public function SearchBox()
private function SearchButtonClickEventHandler(event: Object):Void
private function SearchTextChanged()
private function secondsToTimeString(seconds: Number):String
private function secondsToTimeString(seconds: Number):String
private function Select(faction: Number)
public function Select()
public function Select()
check if it has been used
public function Select()
function SelectAbility(abilityClip: MovieClip,
snap: Boolean)
public static function SelectAudioLanguage(index: Number) : Void
public function SelectCell(clip: CellClip)
function SelectCellAbility(abilityIdx: Number,
toggle: Boolean)
Called when an ability has been selected.
public function SelectCharacter(charId: Number):Void
function SelectedBundles(event: Object):Void
private function SelectedClassChanged(event: Object)
private function SelectedColorChanged(event: Object)
private function SelectedFeatureChanged(event: Object)
private function SelectedFeatureChanged(event: Object)
private function SelectedItemChanged(event: Object)
private function SelectedTabBarEventHandler(event: Object):Void
private function SelectedTabBarEventHandler(event: Object):Void
private function SelectedUniformIsValid(selectedUniform: Number):Boolean
private function SelectEntries(entriesToSelect: Array):Void
private function SelectEventHandler(evt: Object):Void
private function SelectionEventHandler():Void
public static function SelectLanguage(index: Number) : Void
private function SelectMailListIndex(index: Number):Void
function SelectMember(event: Object)
public function SelectNodeClip(nodeClip: PetClip):Void
public function SelectNodeClip(nodeClip: PetClip):Void
public function SelectNodeClip(nodeClip: PetClip):Void
private function SelectPanel(e: Object)
function SelectPermission(event: Object):Void
public static function SelectScreenMode(index: Number) :Void
private function SelectToInputField():Void
public function SellItem(inventoryID: ID32,
itemPos: Number)
static public function SellItem(inventoryID: ID32,
bankItemSlot: Number,
price: ItemPrice) : Boolean
public function SellItemPromptWindow()
static function SendBugreport(title: String,
comment: String,
bugCategory: String,
includeScreenShot: Boolean,
includeNPC: Boolean,
includePlayer: Boolean,
email: String)
public function SendCash(amount: Number) : Void
public static function SendJoinRequest(id: ID32)
Accept team invite from id.
public static function SendLootBoxReply(openBox: Boolean)
static public function SendMail(receiverName: String,
messageBody: String,
money: Number) : Boolean
private function SendMessageEventHandler():Void
public static function SendMessageToServer(msg: String) : Void
Send a message to the server.
static public function SendReady(ready: Boolean,
isTimeout: Boolean):Void
private function SendReport(event: Object)
private function SendReportEventHandler():Void
static public function SendRoles(rolesArray: Array):Void
public static function SendTeamSwapRequest(id: ID32)
public function ServerListFacebookInfo()
public function ServerListItemRenderer()
public function Set(obj)
public function Set(obj) : Void
function SetAbility(feat: FeatData,
index: Number,
isInTemplate: Boolean)
public function SetAbilityData(p_icon: String,
p_ColorLine: Number,
spellId: Number,
spellType: Number,
linkageId: String,
useEffects: Boolean,
resourceGenerator: Number) : Void
sets up the visuals for the ability
private function SetAbilityNameDisplay(ability: MovieClip,
feat: FeatData)
private function SetAchievementCompleted()
private function SetAchievementInProgress()
private function SetAchievementProgress(node: LoreNode)
private function SetAction(newAction: Number):Void
private function SetActivationStatus()
private function SetActive(active: Boolean)
function SetActiveDynel(dynel: Dynel)
public function SetAllControls(isSet: Boolean)
public function SetAlpha(alpha: Number)
public function SetAlpha(alpha: Number)
public function SetAlpha(alpha: Number)
public function SetAlpha(alpha: Number)
public function SetAmount(amount: Number,
snap: Boolean)
private function SetArrow(pos: flash.geom.Point,
orientation: Number) : Void
function SetAsHostileTarget(hostileTarget: Boolean,
hatelistCreated: Boolean)
function SetAspectRatio()
function SetAsTarget(target: Boolean)
public function SetAudioTrack(track: Number)
public function SetAutoCloseDistance(distance: Number)
public function SetAutoCloseDistance(distance: Number) : Void
public function SetAutocloseOnDeath(autoClose: Boolean)
public function SetAutocloseOnDeath(autoClose: Boolean) : Void
public function SetAutocloseOnTeleport(autoClose: Boolean)
public function SetAutocloseOnTeleport(autoClose: Boolean) : Void
public static function SetAuxiliaryWeaponHidden(hidden: Boolean)
public function SetAvailable()
this is the baseline for all
public function SetAvailable(available: Boolean)
private function SetBackgroundColor(color: Number)
public function SetBackgroundColor(show: Boolean)
function SetBackgroundDragOperations() : Void
private function SetBackgroundImage()
public function SetBarScale(xscale: Number,
yscale: Number,
textScale: Number,
dotScale: Number)
sets the scaling of the bar and repositions the textfield, this will also scale the textfield (uniformly) based on the input
public function SetBaseAnim(name: String)
public function SetBaseHead(index: Number) : Void
public function SetBattleRankIcon():Void
public function SetBeard(index: Number) : Void
private function SetBeard()
public function SetBrowserDimensions(browserWidth : Number,
browserHeight : Number)
public function SetBrowserType(browserType : String)
public function SetBuffData(buffData: BuffData)
public function SetBuffData(buffData: BuffData):Void
public function SetBuffs(buffs: Array):Void
private function SetButtonDisabledState(disabled: Boolean):Void
public function SetButtonName(buttonName)
public function SetButtonText(text: String):Void
public function SetButtonText():Void
public function SetBuyButtonLabel(value: String):Void
public function SetCameraHeight(height: Number) : Void
public function SetCameraPosition(pos: Vector3) : Void
public function SetCanDrag(canDrag: Boolean)
public function SetCanSort(canSort: Boolean)
private function SetCanUse()
function SetCanUse(canUse: Boolean)
private function SetCashAmount(m_CashAmount)
public function SetCategory(value: String):Void
public function SetCategory(value: String):Void
public function SetCategory(value: String):Void
public function SetCategory(value: String):Void
public function SetCategory(category: Number)
private function SetCategoryHeading(target: MovieClip,
label: String,
name: String):Void
public function SetCell(cell: Cell)
public function SetCenterPosition(x: Number,
y: Number):Void
function SetCharacter(character: Character)
public function SetCharacter(character: Character)
function SetCharacter(character: Character)
function SetCharacter(character: Character)
public function SetCharacter(character: Character)
public function SetCharacter(character: Character) : Void
function SetCharacter(character: Character)
public function SetCharacter(characterID: ID32)
public function SetCharacter(character: Character)
public function SetCharacter(character: Character)
public function SetCharacter(character: Character) : Void
Sets the caharacter to current client cjharacter and assigns the ID membervariable
public function SetCharacter(character: Character,
forceLayout: Boolean):Void
public function SetCharacterCreationIF(characterCreationIF: CharacterCreation)
public function SetCharacterCreationIF(characterCreationIF: CharacterCreation)
public function SetCharacterCreationIF(
   characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
)
public function SetCharacterCreationIF(
   characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
)
public function SetCharacterCreationIF(
   characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
)
public function SetCharacterCreationIF(characterCreationIF: CharacterCreation)
public function SetCharacterCreationIF(
   characterCreationIF: com.GameInterface.CharacterCreation.CharacterCreation
)
public function SetCharacterCreationIF(characterCreationIF: CharacterCreation)
public function SetCharacterID(characterID: ID32)
public function SetCharacterID(characterID: ID32):Void
public function SetCharacterName(name: String) : Void
public function SetCharacterScale(scale: Number) : Void
public function SetCharge(charge)
public function SetCharge(charge)
public function SetCharInstance(charInstance: Number)
public static function SetChatInput(text)
Set the input field in the chat to the wanted text.
private function SetClassConfirm()
function SetClientCharacter(clientChar: Character)
public static function SetClipLayer(index: Number,
depthLayer: Number,
subDepth: Number) : Void
function SetCluster(cluster: Cluster)
public function SetClusterDistance(clusterDistance: Number)
public function SetClusters(clusters: Array)
public function SetColor(color)
public function SetColor(color)
public function SetColor(rgb : Number)
public function SetColor(colorLine: Number)
function SetColor(color: Number)
function SetColor(color: Number)
function SetColor(color: Number)
private function SetColorEye()
private function SetColorFacialHair()
private function SetColorHair()
private function SetColorLine()
private function SetColorMakeupGlamour()
public function SetColors(colorArray: Array,
currentSelection: Number)
public function SetColors(colorArray: Array):Void
private function SetColorSkin()
public function SetColumnWidth(columnId: Number,
width: Number)
public function SetCompareMode(compareMode: Boolean) : Void
public function SetComplete(completed: Boolean)
public function SetContent(value: String):Void
public function SetContent(title: String,
subtitle: String,
bodyText: String):Void
public function SetContentPersistence(persistence: Archive):Void
private function SetCooldown(cooldownEnd: Number,
cooldownStart: Number)
public function SetCooldown(cooldownEnd: Number,
cooldownStart, 
showTimer: Boolean)
public function SetCooldown(cooldownEnd: Number,
cooldownStart: Number)
private function SetCooldown(cooldownEnd: Number,
cooldownStart: Number)
public function SetCooldown(slotID: Number,
seconds: Number)
public function SetCooldown(slotID: Number,
seconds: Number)
public function SetCooldownInventoryItem(inventoryPos: Number,
time: Number)
public function SetCost(cost: Number)
public function SetCost(cost: Number)
public function SetCount(count: Number)
function SetCover(cover: Boolean,
index: Number)
private function SetCraftingCost(craftingButton: MovieClip,
buttonLabel: String,
cost: Number)
private function SetCurrent(currentValue: Number,
boostValue: Number,
snap: Boolean) : Void
Updates the stat text and bar
private function SetCurrent(stat: Number) : Void
Updates the stat text and bar
public function setData(dataObj: Object)
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(data: Object) : Void
public function setData(data: Object) : Void
public function setData(data: DressingRoomNode) : Void
public function setData(data: DressingRoomNode):Void
public function setData(data: DressingRoomNode) : Void
public function setData(data: Object) : Void
public function setData(data: Object) : Void
public function setData(playerData: Object)
public function setData(data: Object) : Void
public function setData(characterData: Object)
public function setData(serverData: Object):Void
public function setData(data: Object):Void
public function setData(repairItem: Object)
public function setData(inventoryItem: Object)
public function setData(data: Object):Void
public function setData(data: Object):Void
public function setData(deckData: Object)
public function SetData(newData: InventoryItem):Void
public function SetData(listView: MultiColumnListView,
data: MCLItem)
public function SetData(listView: MultiColumnListView,
data: MCLItem)
public function SetData(inventoryItem: InventoryItem,
iconLoadDelay: Number)
public function SetData(newData: InventoryItem)
public function SetData(listView: MultiColumnListView,
data: MCLItem)
public function SetData(listView: MultiColumnListView,
data: MCLItem)
public function SetData(resourceData: ResourceDataObject)
public function SetData(data: LoreNode,
doDraw: Boolean)
public function SetData()
public function SetData(data: LoreNode)
public function SetData(data: LoreNode,
forceUpdate: Boolean)
public function SetData(data: LoreNode)
public function SetData(data: LoreNode)
public function SetData(data: LoreNode)
private function SetData()
public function SetData(missionInfo: Quest,
index: Number):Void
public function SetData(challengeData: Array):Void
private function SetData()
public function SetData(node: DressingRoomNode):Void
public function SetData(dungeonPlayfields: Array,
raidPlayfields: Array,
scenarioPlayfields: Array,
pvpPlayfields: Array):Void
public function SetData(playfieldName: String,
queueId: Number,
playfieldDifficulty: Number,
image: Number,
subEntries: Array,
depth: Number,
isRandom: Boolean):Void
public function SetData(item: InventoryItem):Void
function SetData(inventoryID: ID32,
inventoryItem: InventoryItem)
public function SetData(receivedItems: Array):Void
public function SetData(item: InventoryItem):Void
public function SetData(receivedItems: Array):Void
public function SetData(missionId: Number)
public function SetData(goal: QuestGoal,
willTimeoutSucceed: Boolean,
uid: Number,
tierId: Number)
public function SetData(rewardObject: Object)
public function SetData(quest: Quest)
private function SetData(lootBagId: ID32,
itemPosition: Number):Void
public function SetData(petNode)
public function SetData(loreNode: LoreNode,
depth: Number):Void
public function SetData(headerNode: LoreNode):Void
private function SetData()
private function SetData(dataArray: Array)
public function SetData(inventoryItem: InventoryItem)
public function SetData(value: CharacterPointData):Void
public function SetData(subSkillsArray: Array):Void
function SetData(character: Character,
cost: Number,
token: Number,
featId: Number,
canTrain: Boolean)
public function SetData(featData: FeatData)
public function SetData(featData: FeatData)
public function SetData(featData: FeatData)
private function SetDecoration(index: Number)
public static function SetDefaultDValue(variableName: String,
value ) : Void
public function SetDefaultText(text: String)
private function SetDefensiveTargetBackground():Void
function SetDependency(clusterID: Number,
cellIDArray: Array)
public function SetDepth(depth: Number)
public function SetDescription(desc: String) : Void
private function SetDescription()
public function SetDirection(direction: Number)
function SetDirection(direction: String)
function SetDirection(direction: String)
function SetDirection(p_direction: String)
function SetDirectionDown()
function SetDirectionDown()
public function SetDisabled(disabled: Boolean)
public function SetDisabled(disable: Boolean,
disabledTooltip: String,
clearSelection: Boolean):Void
public function SetDisabled()
DISPLAY METHODS
public function SetDisabled(disable: Boolean):Void
public static function SetDisassemblySlot(slotID: Number)
public function SetDisplay():Void
private function SetDisplay()
private function SetDisplayMode(displayMode: Number)
public function SetDistrict(name: String):Void
This function sets the district name.
public function SetDockDefensiveWindow(value: Boolean):Void
function SetDotState(button: MovieClip,
isOpen: Boolean)
private function SetDPS()
public function SetDragClip(dragClip: MovieClip)
public function SetDraggable(value: Boolean):Void
public function SetDragItemType(dragType: String)
public function SetDrawShadow(drawShadow: Boolean)
public static function SetDValue(name: String,
value ) : Void
function SetDynel(dynel: Dynel)
public function SetDynel(dynel: Dynel)
trace(“healthbar initiated”)
function SetDynel(dynel: Dynel)
public function SetDynel(dynel: Dynel)
public function SetDynelID(dynelID: ID32)
private function SetEffects()
public function SetEnabled(enabled: Boolean):Void
private function SetEnabled(enabled: Boolean):Void
public function SetEndValue(duration: Number,
endValue, 
ease: Function) : Void
public function SetError(errorCode: Number)
public function SetExhausted(exhausted: Boolean)
private function SetExpandedMissionID(id: Number)
public function SetEyebrow(index: Number) : Void
public function SetEyeColorIndex(index: Number) : Void
public function SetFace(index: Number):Number
public function SetFacialFeature(feature: Number,
index: Number) : Void
public function SetFacialHairColorIndex(index: Number) : Void
public function SetFaction(faction: Number) : Void
function SetFaction(factionId: Number):Void
public function SetFaction(faction: Number,
facilities: Array):Void
public function SetFaction(faction: Number):Void
This function uses the Faction global enum to reveal one of the faction icons while hiding the others and to set the faction’s name.
public function SetFaction(faction: Number):Void
private function SetFactionAndScore(faction: Number,
score: String):Void
private function SetFactionConfirm()
public function SetFactionHeader(faction: Number):Void
function SetFactionName(playerFaction: Number):String
public function SetFactionName(playerFaction: Number):Void
public function SetFadeWhenInactive(fade: Boolean)
public function SetFamily(fontFamily : String)
public function SetFavorite(favorite: Boolean)
public function SetFeatData(featData: FeatData)
public function SetFeatData(featData: FeatData)
public function SetFilteringSupport(isSupportingFilters: Boolean)
private function SetFilters(selectedFilters: Array,
selectedDifficulties ):Void
public function SetFlyingDirection(flyingDirection : Number)
public function SetFocus(focus: Boolean)
public function SetFocus(focus: Boolean)
public function SetFocusById(id: Number):Void
public function SetFocusById(id: Number):Void
public function SetFocused(focus: Boolean):Void
public function SetFocused(focus: Boolean):Void
public function SetFocusTarget(targetID: ID32):Void
public function SetFocusTarget(targetID: ID32):Void
public function SetFormat(format: TextFormat)
public static function SetFOV(fov: Number) : Void
Set field of view for the cinematic camera.
public function SetFriendsList(list: Array):Void
private function SetFvFVisibility(visible: Boolean):Void
public function SetGender(gender: Number) : Void
function SetGlobalKeyListeners() : Void
public function SetGlobalPosition(pos: flash.geom.Point) : Void
public function SetGlobalPosition(pos: flash.geom.Point) : Void
public function SetGlow(glow: Boolean)
public function SetGlowing(glow: Boolean)
public function SetGoalVisibility(visible: Boolean,
snap: Boolean)
public function SetGoverningformID(newGoverningformID: Number)
function SetGroupElement(groupElement: GroupElement)
function SetGroupElement(groupElement: GroupElement)
public function SetGroupElement(groupElement: GroupElement)
function SetGroupElement(groupElement: GroupElement)
public function SetGroupElement(groupElement: GroupElement)
function SetGroupElement(groupElement: GroupElement)
public function SetGroupElement(groupElement: GroupElement):Void
public function SetGroupVisibility(index: Number,
value: Boolean,
forceUpdate: Boolean):Void
public function SetHairColorIndex(index: Number) : Void
private function SetHairStyle()
public function SetHairStyleIndex(index: Number) : Void
public function SetHandleClose(handleClose: Boolean)
public function SetHasBottomBar(value: Boolean):Void
public function SetHasLoadedIcon(hasLoaded: Boolean):Void
public function SetHasLoadedIcon(hasLoaded: Boolean):Void
public function SetHeaderSpacing(headerSpacing: Number)
private function SetHeal()
public function SetHeight(newheight: Number)
public function SetHeight(value: Number):Void
public function SetHideGroupWindow(value: Boolean):Void
public function SetHideWhenEmpty(hide: Boolean)
get the onventory and listen to weapons
public function SetHittable(hittable: Boolean)
public function SetHovered(hovered: Boolean)
public function SetIcon(icon: ID32) : Void
private function SetIcon() : Void
public function SetIcon(path: String) : Void
loads an icon defined by the path into the content frame of the MovieClip
private function SetIcon(itemIcon: String):Void
private function SetIcon(iconInstance: Number,
targetContainer: MovieClip,
scale: Number,
xPosition: Number,
yPosition: Number):Void
public function SetIcon(value: String):Void
public function SetIcon(icon: ID32):Void
public function SetIconName(iconName: String)
public function SetIconURL(iconURL: String):Void
public function SetIconURL(iconURL: String):Void
public function SetId(id: Number)
public function SetId(id: Object)
public function SetId(id: Number)
Accessors
public function SetId(id: Number):Void
public function SetID(id: Number):Void
public function SetIgnoreHideModule(ignore: Boolean)
public function SetImage(image: Object) : Void
private function SetInactive()
public function SetIndex(index: Number)
public function SetIndex(index: Number)
private function SetInfo():Void
private function SetInputFocus()
public function SetInstance(instance: Number) : Void
public static function SetInteractionDynel(dynelId: ID32):Number
public function SetInterface(rbInterface: RadioButtonsDialog):Void
public function SetInventory(inventory: Inventory):Void
public function SetInventory(inventory: Inventory)
public function SetInventory(inventory: Inventory)
public function SetInventoryItem(inventoryId: ID32,
inventoryItem: InventoryItem)
public function SetIsCurrentWheel(value: Boolean):Void
public function SetIsDefensiveDocked(dock: Boolean):Void
public function SetIsDefensiveLocked(lock: Boolean):Void
public function SetIsDefensiveTarget(isTarget: Boolean):Void
function SetIsGM(isGM: Boolean) : Void
public function SetIsGroupDetached(value: Boolean):Void
public function SetIsGroupDetached(value: Boolean):Void
public function SetIsInRaid(isInRaid: Boolean):Void
public function SetIsInRaid(val: Boolean):Void
public function SetIsLocked(lock: Boolean):Void
public function SetIsLocked(lock: Boolean):Void
public function SetIsMinimized(mini: Boolean,
snap: Boolean):Void
public function SetIsNotification(notification: Boolean):Void
public function SetIsOpen(isOpen: Boolean)
public function SetIsPlayer(isPlayer: Boolean)
private function SetIsPlaying(isPlaying: Boolean)
public function SetIsPlaying(playing: Boolean)
public function SetIsTarget(isTarget: Boolean):Void
public function SetItem(item: MCLItem)
public function SetItemRenderer(name: String)
public function SetItemRenderer(name: String)
public function SetItems(itemsList: Array):Void
public function SetItems(itemArray: Array,
currentSelection: Number)
private function SetItemShape(index: Number)
iterates the stroke array and the background array setting the correct viaibility.
public function SetItemSlot(itemSlot: ItemSlot)
public function SetItemSlotTemplate(value: String):Void
public function SetLabel(label: String)
public function SetLabel(value: String):Void
public function SetLabel(value: String):Void
public function SetLabel(value: String):Void
public function SetLabel(value: String):Void
public function SetLabel(value: String,
selected: Boolean,
textColor: Number):Void
public function SetLabelAlpha(value: Number):Void
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels():Void
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels()
private function SetLabels():Void
private function SetLabels()
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels()
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels()
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
private function SetLabels():Void
function SetLayout(layout: String) : Void
public function SetLayoutState(state: Number):Void
public function SetLeader(faction: Number):Void
This function uses the Faction global enum to reveal one of the faction icons while hiding the others.
function SetLeftMenuBasicState()
public function SetLevel()
public function SetLevels(levels: Number):Void
public function SetLevels(levels: Number) : Void
private function SetLevels(levels: Number) : Void
public function SetLevels(levels: Number):Void
public function SetLineStyle(thickness: Number,
color: Number)
Sets a new linestyle for the dividers in the header
public function SetLineStyle(thickness: Number,
color: Number)
public function SetLinkedMovieClip(mc: MovieClip)
public function SetListItem(text: String,
id: Number,
width, 
forceLayout: Boolean)
adds a list item to the list and draws if forced
public function SetListItemRenderer(newRenderer: String)
set a new itemrenderere
public function SetListSize(height: Number,
width: Number,
forceLayout: Boolean)
creates a point object with the new height and width, runs layout if needed
private function SetLocation(location: Number) : Void
public function SetLockDefensiveWindow(value: Boolean):Void
public function SetLockDefensiveWindow(value: Boolean):Void
public function SetLocked(locked: Boolean)
public function SetLocked(locked: Boolean)
public function SetLockGroupWindow(value: Boolean):Void
private function SetLockoutTime():Void
public function SetLockPositionWhenPinned(value: Boolean):Void
public function SetLockPosUpdate(val: Boolean):Void
public function SetLooksPackage(packageID: Number,
configuration: Number) : Void
public function SetLoop(loop: Boolean)
public static function SetLootOptions(lootMode: Number,
needGreed: Boolean,
lootThreshold: Number):Void
private function SetLootTypeDropdownData():Void
private function SetMainContentButtonState():Void
public function SetMakeup(index: Number) : Void
private function SetMakeup()
public function SetMakeupColorIndex(index: Number) : Void
public function SetMax(max)
private function SetMax(maxStat: Number,
snap: Boolean) : Void
gets tha max and sets this as a member used to calculate the percent of health left (0 - 100, used for the _xscale)
public function SetMax(max)
private function SetMax(maxStat: Number) : Void
Retrieves the maxhealt and creates a factor by dividing it with the number of frames in the active statbar, if max health is 0 remove the healthbar, othervise set the max health text
function SetMaxEquippedWeapons(maxWeapons: Number):Void
function SetMaxHealth(p_maxhealth: Number) : Void
Retrieves the maxhealt and creates a factor by dividing it with the number of frames in the active healthbar, if max health is 0 remove the healthbar, othervise set the max health text
public function SetMaxHeight(height: Number)
private function SetMaxMomentum()
function SetMaxPerLine(max: Number)
function SetMaxWidth(maxWidth: Number)
public function SetMaxWidth(width: Number)
private function SetMedia()
public function SetMemberSelected(memberID: Number,
isSelected: Boolean):Void
public function SetMemberState(memberState: Number):Void
public function SetMenuAlignment(value: Number):Void
public function SetMenuAlignment(value: Number):Void
public function SetMessageOfTheDay(newMotd: String)
public function SetMinHeight(height: Number):Void
public function SetMinHeight(height: Number) : Void
public function SetMinWidth(width: Number):Void
public function SetMinWidth(width: Number) : Void
public function SetMiscFeatureIndex(index: Number) : Void
private function SetMissionThrottle()
hide and disable clicks on the missionWindow if it is blocked
function SetMode(mode: Number)
private function SetMode(mode: Number):Void
public function SetModuleData(archive: Archive)
private static function SetModulePos(movie: MovieClip,
x: Number,
y: Number,
hideOffsetX: Number,
hideOffsetY: Number):Void
public function SetMonsterData(monsterDataID: Number) : Void
public function SetMorphValue(name: String,
value: Number) : Void
public static function SetMovieClipMask(mc: MovieClip,
parent: MovieClip,
overrideHeight: Number,
overrideWidth: Number,
nomask: Boolean) : MovieClip
Creates and sets a mask for a movieclip,, matching size and position
public static function SetMsgForward(value: Boolean) : Void
public function SetMultiColumnListView(multiColumnListView: MultiColumnListView)
public function SetMultiline(multiline: Boolean):Void
public function SetName(name: String)
public function SetName(newName: String)
public function SetName(name: String)
public function SetName(name: String)
function SetName(name: String)
public function SetName(newName: String) :String
function SetName(name: String) : Void
function SetNameBox():Void
private function SetNameBox():Void
public function SetNewUpdateButtonDisabledState(disabled: Boolean):Void
public static function SetNextWeaponActive(weaponSlotId: Number)
private function SetNoneTemplate():Void
public function SetNumberOfColumns(value: Number):Void
public function SetNumButtons(numButtons: Number)
public function SetNumColumns(numColumns: Number)
public function SetNumRows(numRows: Number)
public function SetNumTotalItems(numItems: Number,
numMaxItems: Number)
public function SetNumTotalItems(numItems: Number,
numMaxItems: Number)
public function SetOffers(offers: Array,
overridePrices: Array,
overrideCurrency: Array):Void
public function SetOffset(offsetX : Number,
offsetY : Number)
function SetOnClient(onClient: Boolean)
public function SetOnScreenVisibility(stateVisible: Boolean)
public static function SetOptionBool(name: String,
value: Boolean) : Void
public static function SetOptionInt(name: String,
value: Number) : Void
public static function SetOptionIPoint(name: String,
x: Number,
y: Number) : Void
public static function SetOptionString(name: String,
value: String) : Void
public function SetPadding(value: Number):Void
public function SetPadding(top: Number,
right: Number,
bottom: Number,
left: Number)
private function SetPanel(panel: Number)
private function SetPanelPosition(index: Number,
pos: flash.geom.Point) : Void
private function SetPanelPosition(index: Number,
pos: flash.geom.Point) : Void
function SetPanelStateDomination(side: Number,
isDominating: Boolean)
Updates the TokenPanel and TimerPanel, adding the leading team’s color and, text and a timer
public function SetParent(parentNode: DirectoryNode)
public function SetParentId(id: Number):Void
public function SetParentID(id: Number):Void
public function SetPaymentInfo(itemName: String,
itemPrice: String,
recurring: Boolean,
paymentType: String,
cardNumber: String):Void
public function SetPinned(pin: Boolean)
public function SetPinnedBackgroundOpacity(value: Number):Void
private function SetPips()
public function SetPlayerCash(cash: Number)
public function SetPlayerTokens(tokens: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(x: Number,
y: Number)
public function SetPos(pos: Number,
maxPos: Number):Void
public function SetPosition(x: Number,
y: Number)
public function SetPosition(targetPos: flash.geom.Point,
targetSize: flash.geom.Point) : Void
public function SetPosition(pos: com.Utils.Point) : com.Utils.Rect
public function SetPosition(pos: flash.geom.Point) : Void
function SetPrefVariables(prefVariables: Object)
private function SetPrice():Void
private function SetPrice()
private function SetPrice()
public static function SetPrimaryWeaponHidden(hidden: Boolean)
public function SetPrivateTeam(privateTeam: Boolean):Void
public function SetPrivateTeam(privateTeam: Boolean):Void
private function SetProgress(progressBar: MovieClip,
progressText: TextField,
current: Number,
max: Number)
public function SetPurchased(purchased: Boolean)
public function SetPurchasedTotal(value: Number):Void
public function SetPurchasedTotal(value: Number):Void
public function SetQuestions(questions: Array)
public function SetRaid(raid: Raid):Void
public function SetRaid(raid: Raid):Void
public function SetRaidLeader(value: Boolean):Void
public function SetRandomFacialPreset() : Void
private function SetRangeDisabled() : Void
public function SetRankIcon(faction: Number):Void
public function SetRankingsWindowOpen(isOpen: Boolean)
private function SetRarity()
public function SetRecruitmentID(newRecruitmentID: Number)
private function SetRedrawFlag()
public function SetRemoveOnDeselect(remove: Boolean)
public function SetRenderer(rendererId: String) : Void
public function SetResizable(resizable: Boolean)
public function SetResizeSensitivity(sensitivity: Number) : Void
private function SetResourceDisabled()
public function SetResources(resources: Number)
function SetResourcesVisibility(isCharacterPresent: Boolean) : Void
function SetResourcesVisibility(isCharacterPresent: Boolean) : Void
function SetResultDisplay(item: InventoryItem,
chance: Number)
public function SetResults(factionPlacement: Array,
factionScores: Array):Void
private function SetResultsVisibility(visible: Boolean):Void
public static function SetReticuleMode()
public function SetReward(rewardType: String,
rewardAmount: String):Void
public function SetReward(rewardType: String,
rewardID: Number):Void
public function SetRewards(majorAnimaAmount: Number,
minorAnimaAmount: Number,
gameModifier: Number):Void
public function SetRightClickItem(rightClickItem: RightClickItem)
public function SetRightContent(type: Number,
content: Object)
public function SetRoleIcon(role: Number):Void
public function SetRoles(rolesArray: Array):Void
public function SetRoles(rolesArray: Array):Void
public function SetRotation(angle: Number)
public function SetRowColors(faction: Number,
sortTarget: String,
isPlayer: Boolean):Void
public function SetRowCount(rowCount: Number)
public function SetScale(scale: Number)
public function SetScrollBar(scrollBar: MovieClip)
private function SetScrollBarVisibility():Void
public function SetScrollPosition(position: Number)
function SetSearchOnInput(search: Boolean,
minimumLength: Number)
public function SetSearchText(text: String)
public function SetSecondarySortColumn(column: Number):Void
public static function SetSecondaryWeaponHidden(hidden: Boolean)
public function SetSelected(selected: Boolean)
public function SetSelected(selected: Boolean)
public function SetSelected(selected: Boolean)
public function SetSelected(selected: Boolean) : Void
public function SetSelected(select: Boolean,
forceSelected: Boolean):Void
public function SetSelected(select: Boolean)
public function SetSelected(selected: Boolean)
function SetSelectedAbilityWheel(wheelIndex: Number,
snapAnimation: Boolean,
animateLeft: Boolean)
public function SetSelectedCellFromIndex(clusterIndex: Number,
cellIndex: Number)
function SetSelectedCharacter(characterID: ID32)
public function SetSelectedColor(currentSelection: Number)
private function SetSelectedContent(event: Object):Void
private function SetSelectedContent(event: Object):Void
private function SetSelectedContent(event: Object):Void
function SetSelectedDynel(dynelID: ID32)
public function SetSelectedIndex(value: Number):Void
private function SetSelectedIndex(newIndex: Number):Void
public function SetSelectedIndex(value: Number):Void
public function SetSelectedItem(currentSelection: Number)
private function SetSelectedPlayfieldIndex(index: Number) : Void
public static function SetSelectedTag(tagId: Number) : Void
public function SetSelectedTemplate(templateIndex: Number):Void
public function SetSelection(index: Number):Void
public function SetSelectionById(itemId: Object):Void
public function SetShieldsOnTop(top: Boolean)
public function SetShopInterface(shopInterface: ShopInterface):Void
public function SetShopInterface(shopInterface: ShopInterface):Void
public function SetShortName(name: String)
function SetShouldUnequip(unequip: Boolean)
public function SetShowArrow(show: Boolean)
public function SetShowBottomLine(showLine: Boolean)
public function SetShowCanUse(show: Boolean)
public function SetShowCanUse(show: Boolean)
public function SetShowCharges(showCharges: Boolean)
public function SetShowGroupNames(value: Boolean):Void
public function SetShowGroupNames(showGroupNames: Boolean):Void
public function SetShowGroupNames(value: Boolean):Void
public function SetShowHealthBar(value: Boolean,
forceUpdate: Boolean):Void
public function SetShowHealthBar(showHealthBar: Boolean):Void
public function SetShowHealthBar(value: Boolean):Void
public function SetShowHealthBar(value: Boolean):Void
public function SetShowHPNumbers(value: Boolean,
forceUpdate: Boolean):Void
public function SetShowHPNumbers(showHPNumbers: Boolean):Void
public function SetShowHPNumbers(value: Boolean):Void
public function SetShowHPNumbers(value: Boolean):Void
public function SetShowLevel(showLevel: Boolean)
public function SetShowNametagIcons(value: Boolean):Void
public function SetShowNametagIcons(value: Boolean):Void
public function SetShowOverlay(show: Boolean)
function SetShowSearchButton(showButton: Boolean)
public function SetShowText(showText: Boolean)
show the text
public function SetShowText(show: Boolean)
public function SetShowWindow(show: Boolean):Void
public function SetShowWindow(value: Boolean):Void
public function SetShowWindowFrame(value: Boolean,
forceUpdate: Boolean):Void
public function SetShowWindowFrame(value: Boolean):Void
function SetSidePaneMask(pane: MovieClip)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(newWidth: Number,
newHeight: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number):Void
public function SetSize(newSize: Rectangle) : Void
public function SetSize(width: Number,
height: Number)
public function SetSize(fontSize : String)
public function SetSize(size: com.Utils.Point) : com.Utils.Rect
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(rect: Rectangle)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(colums: Number,
rows: Number,
pages: Number,
currentPage: Number):Void
public function SetSize(newWidth: Number,
newHeight: Number):Void
public function SetSize(newWidth: Number,
newHeight: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number):Void
public function SetSize(width: Number,
height: Number):Void
public function SetSize(width: Number,
height: Number):Void
function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
public function SetSize(width: Number,
height: Number)
private function SetSize(x: Number,
y: Number,
width: Number,
height: Number):Void
public function SetSizeAndPos(pos: com.Utils.Point,
size: com.Utils.Point) : com.Utils.Rect
public function SetSkill(skill: Number)
public function SetSkill(skill: Number)
function SetSkillHiveCompletion(newCompletion: Number)
public function SetSkinColorIndex(index: Number) : Void
function SetSlot(p_Slot: Number)
public function setSlotID(inventoryID: com.Utils.ID32,
slotID: Number)
public function SetSlotID(newSlot: Number)
public function SetSlotPadding(slotPadding: Number)
public function SetSortColumn(columnId: Number)
public function SetSortDirection(direction: Number):Void
public function SetSortDirection(direction: Number)
public function SetSpeed(speed : Number)
public function SetSpellId(spellId: Number):Void
public function SetSpellType(spellType)
public function SetStackSize(stackSize: Number)
public function SetStackSizeScale(scale: Number)
public function SetStartClusters(clusters: Object)
public function SetStartingClass(spellTemplateID: Number) : Void
function SetState(mode: Number)
function SetState(newState: Number)
function SetState(newState: Number)
function SetState(newState: Number)
function SetStatesVisibility(visibility: Boolean)
function SetStatesVisibility(visibility: Boolean)
private function SetStatusVisibility(visible: Boolean):Void
private function SetStrokeColor(color: Number)
public function SetStrokePosition(itemPosition: Number):Void
public function SetStyle(fontStyle : String)
public function SetSubtitleTrack(track: Number)
private function SetSubTypes()
public function SetSuccessType(isSuccessOnCompletion: Boolean) : Void
sets a flag defining if the completed timer will result in success or fail (this will be used to determine) if the flashing missions at the end will flash green or red
public function SetSurgeryData(paymentTokenId: Number) : Void
public function SetTabFocus(focus: Number)
public function SetTabIndex(value: Number):Void
public function SetTabIndex(tabIndex: Number):Void
public function SetTable(factionPlacement: Array,
clientCharacter: Character):Void
function SetTalismanPanel():Void
private function SetTalismanPanel():Void
function SetTarget(newTarget: ID32,
oldTarget: ID32)
public static function SetTarget(slot: Number)
Target something in a slot.
public static function SetTarget(id: com.Utils.ID32)
public function SetTarget(object: Object,
property: String)
private function SetTarget(targetID: ID32,
targetName: String):Void
private function SetTargetBackground():Void
public function SetTeam(team: Team):Void
public function SetTeamLeader(value: Boolean):Void
public function SetTeamVisibility(visible: Boolean):Void
private function SetTemplate(templateIndex: Number):Void
public function SetTemplateFilterArray(templateArray: Array)
public function SetTemplateFilterClip(templateFilterClip: MovieClip)
function SetText(charge,
max)
public function SetText(text: String)
function SetText(charge,
max)
public function SetText(message: String)
public function SetText(text: String)
public function SetText(text: String):Void
public function SetText(text: String) : Void
public function SetText()
public function SetText(pointsValue: Number,
spentValue: Number):Void
function SetText(p_text: String) : Void
private function SetTextFormat()
public function SetTextScale(scale: Number):Void
public function SetTextType(textType: Number)
How to display the text, as numbers or percent
public function SetTextureDimensions(textureWidth : Number,
textureHeight : Number)
private function SetThresholdDropdownData():Void
public function SetThrottle(throttle: Boolean)
public function SetThrottle(throttle: Boolean)
public function SetThrottle(throttle: Boolean)
public function SetThrottle(throttle: Boolean)
public function SetTimeout(timeoutSeconds: Number,
delaySeconds: Number):Void
public function SetTimer(timestamp: Number,
firstWarning: Number,
criticalWarning: Number)
sets the timer and starts it
function SettingsHandler():Void
public function SetTitle(title: String,
alignment: String):Void
public function SetTitle(title: String) : Void
public function SetTitle(newTitle: String)
public function SetTitle(label: String) : Void
public function SetToken(token: Number)
public function SetTooltipContainer(tooltipContainer: MovieClip) : Void
This member is called by Tooltip.swf when it is done loading.
function SetTooltipInterface(tooltipInterface: ProjectTooltipInterface) : Void
public function SetTooltipMaxWidth(maxWidth: Number)
public function SetTooltipOrientation(value: Number):Void
public function SetTooltipOrientation(value: Number):Void
public function SetTooltipText(tooltip: String)
public function SetTopicDepths(depths: Array)
public function SetTopLineVisibility(value: Boolean):Void
public function SetTotalFriends(value: Number):Void
function SetTotalSkillpoints(newSkillPoints: Number)
public static function SetTradeCash(cash: Number)
public function SetTradePartner(tradePartner: ID32)
function SetTradePartner(partnerID: ID32)
private function SetType()
public function SetType(type: Number)
public function SetType(type: Number) : Void
public function SetType(type: Number)
private function SetTypeAegis()
private function SetTypeChakras()
private function SetTypeConsumable()
private function SetTypeCrafting()
private function SetTypeGadget()
private function SetTypeMission()
private function SetTypeMissionUsable()
private function SetTypeNone()
private function SetTypeWeapons()
function SetupAudioLanguageDropdown() : Void
private function SetupBackground():Void
private function SetupButton(target: Button,
toggle: Boolean,
label: String,
selected: Boolean):Void
private function SetupButton(target: MovieClip,
positionX: Number,
mission: com.GameInterface.Quest,
clickHandler: String):Void
Invisible button for main textfield, sub textfiend and difficult display
function SetupCellAbility(abilityClip: MovieClip,
featID: Number)
function SetupDisplayModeDropdown() : Void
function SetupDragClip(clip: MovieClip) : MovieClip
Creates the icon that will be dragged when equipping an ability
function SetupESCHandler()
private function SetupFacialSlider(feature: Number,
titleFormat: TextFormat) : Void
public function SetupHeader(faction: Number,
iconClipName: String,
backgroundColor: Number):Void
private function SetupHelpButtons(scope: Object):Void
public static function SetupHtmlHyperLinks(htmlText: String,
hyperLinkFunction: String,
addFormat: Boolean):String
private function SetupIcon()
public function SetupInfo(alignment: String,
title: String,
subtitle: String,
buttonName: String):Void
function SetupLanguageDropdown() : Void
private static function SetupLoader() : Void
function SetupMenuItem(item: MovieClip,
distributedValue: String,
eventHandler: String,
label: String,
enable: Boolean,
disabledTooltip: String):Void
function SetupPowerInventory(isOpen: Boolean)
function SetupResolutionDropdown():Void
function SetupSidePanes() : Void
LAYOUT OF THE TABS (the part you interact with at least) mc: i_Tab // the tab i_ExpandableTab // the bit with the name sideways i_TabClip // tha actual clip that gets moved in and out i_Text // the vertical textfield i_TabArrow // the arrows used to open the pane (the open method is actually triggered on i_TabClip) i_Text // the horizontal textfield i_TabArrow // the arrows you click to collapse the pane
function SetupSkillPointsPanel(pulsateButton: Boolean):Void
private function SetupTabs():Void
private function SetupTabs():Void
private function SetupTabs():Void
public function SetUseMask(useMask: Boolean)
public function SetUseTimers(useTimers: Boolean)
public function SetValidRadioButtonUniforms(value: Number):Void
public function SetValue(id: Number,
value: MCLItemValueData,
valueType: Number)
public function SetValue(value) : Void
public function SetVideo(video: Object) : Void
public function SetViewpointByNode(id: Number)
function SetVisibilityByCharge() : Void
function SetVisible(targetIcon: MovieClip,
visible: Boolean):Void
public function SetVisible(visible: Boolean)
public function SetVisible(visible: Boolean)
public function SetVisible(val: Boolean):Void
public function SetVisible(val: Boolean):Void
private function SetVisualNode(nodeData: DressingRoomNode)
public function SetVoiceHandle(voiceHandle: Number)
public function SetVolume(volume: Number)
public function SetWaitingText(value: String):Void
public function SetWaitOnScreen(numSeconds : Number)
function SetWaypoint(waypoint: Waypoint)
function SetWeaponBox():Void
private function SetWeaponBox():Void
private function SetWeaponButtonIcons()
public function SetWeaponFlag(weaponFlag: Number)
public function SetWeapons(weapons: Array)
public function SetWeapons(weapons: Array)
private function SetWearButtonLabel(event: Object):Void
public function SetWheelBackground(background: MovieClip)
public function SetWheelRadius(ringInnerRadius: Number,
backgroundInnerRadius: Number)
public function SetWidth(width: Number)
public function SetWidth(newWidth: Number)
public function SetWidth(newWidth: Number)
function SetWidth(width: Number)
public function SetWidth(width: Number)
public function SetWidth(value: Number):Void
public function SetWindowFrameLocked(value: Boolean,
forceUpdate: Boolean):Void
public function SetWindowFrameLocked(value: Boolean):Void
private function SetWindowHasFullVisibility(fullVisibility: Boolean)
private function SetWindowHasFullVisibility(fullVisibility: Boolean)
public function SetWindowSize(value: Number):Void
private function SetWindowSize(size: Number):Void
public function SetWins(wins: Number):Void
public function SetZoomMode(mode: Number,
animTime: Number) : Void
public static function ShareBuild(name: String)
private function ShareBuildHandler():Void
private function ShareHandler(event: Object)
public static function ShareQuest(questID: Number) : Void
public static function ShareQuestUnderMouse(questId: Number) : Void
private function ShopButtonReleaseHandler():Void
function ShopHandler():Void
public function ShopInterface(shopID: ID32)
private function ShopListItemRenderer()
public function ShopWindow()
public function ShopWindowContent()
public function ShortcutsIconBox(boxId: Number,
inventoryId: ID32,
windowMC: MovieClip,
numRows: Number,
numColumns: Number,
isDefaultBox: Boolean,
isNew: Boolean,
isShortcutsBox: Boolean)
public function ShortcutsRefresh() : Void
public function ShotgunWeaponStatus()
function ShouldShowAegisText(context: Number,
isHeal: Boolean,
statID: Number)
public static function ShouldShowGetAnimation(tagId: Number) : Boolean
public function ShouldShowLabel()
private function ShouldShowLevel():Boolean
function ShouldShowText(context: Number,
isHeal: Boolean)
public function Show()
public function Show():Void
public function Show()
function Show() : Void
public function Show():Void
public static function Show2DText(text: String,
duration: Number,
x: Number,
y: Number,
style: Number,
align: String,
fadeIn: Number,
fadeOut: Number,
transition: String) : Number
Shows a text on the screen, behind the gui.
function ShowAbilityWheels(show: Boolean)
public function ShowAccountPage():Void
public static function ShowAccountPage() : Void
function ShowActiveBar()
function ShowAllBuffs() : Void
todo implement method to request all buffs on a dynel enables all buffs if these have not been showed
function ShowAllBuffs() : Void
todo implement method to request all buffs on a dynel enables all buffs if these have not been showed
private function ShowAllGroups():Void
function ShowAllMissions( )
function ShowAPPPText():Void
function ShowAPText():Void
public function ShowBackground(show: Boolean):Void
public function ShowBackground(show: Boolean):Void
public function ShowBackground(show: Boolean):Void
function ShowBonusMission(tierId: Number,
goalId: Number,
isActive: Boolean) :Boolean
function ShowBuff(character: Character,
buffData: BuffData,
context: Number)
function ShowBuffs(show: Boolean)
function ShowBuffs(show: Boolean)
function ShowCharges(show: Boolean)
function ShowClip(clip: MovieClip,
snap: Boolean) : Void
tweens a clip in, makes sure it is at 0 alpha and visible first
public function ShowCloseButton(value: Boolean):Void
public function ShowCloseButton(show: Boolean)
function ShowDebuffs(show: Boolean)
function ShowDebuffs(show: Boolean)
private function ShowErrorScreen(errorString: String)
public static function ShowExternalURL(url: String) : Void
private function ShowFacebookPrompt():Void
public static function ShowFloatingTooltip(acgItem: ACGItem,
itemLevel: Number)
public function ShowFooter(value: Boolean):Void
public function ShowHelpButton(value: Boolean):Void
function ShowHotkeyLabels():Void
public function ShowIcon(show: Boolean)
public static function ShowLegalInfo()
private function ShowLegalInfo()
function ShowLevelText():Void
public static function ShowMedia(rdbType: Number,
rdbID: Number) : Void
public function ShowMessageWindow(recipient: String):Void
function ShowMission(tierId: Number,
goalId: Number,
isActive: Boolean) :Boolean
function ShowMissionTracker(show: Boolean)
function ShowName(show: Boolean)
private function ShowNameEditor()
function ShowNextMission()
function ShowPassiveBar()
PASSIVE / ACTIVE BAR FUNCTIONALITY
private function ShowPermissionsMenu()
function ShowPPText():Void
public function ShowProgress(show: Boolean)
public function ShowPrompt():Void
public function ShowPrompt(action: String,
selectedID: Number):Void
public function ShowPrompt(targetView: MovieClip):Void
public function ShowPrompt(selectedFilters: Array,
selectedDifficulties: Array):Void
public function ShowPrompt(mode: String,
playField: Number,
location: Number,
difficulty: Number,
comment: String,
tank: Boolean,
damage: Boolean,
heal: Boolean):Void
public function ShowPrompt(hasAttachments: Boolean):Void
public function ShowPrompt():Void
public static function ShowQuestOnMap(questID: Number) : Void
public static function ShowQuestTaskMedia(questTaskID: Number) : Void
public function ShowResizeButton(value: Boolean):Void
private function ShowRoleMenu()
public function ShowStroke(value: Boolean):Void
public static function ShowSupportPage() : Void
private function ShowTab(tabId: Number)
function ShowTarget(selfName,
scroll)
public function ShowTeamMenuButton(showButton: Boolean):Void
function ShowTemplates()
function ShowTimers(show: Boolean)
private function ShowTooltip(resource: MovieClip)
private function ShowTooltip(state: Object)
public function ShowTooltip(targetClip: MovieClip,
orientation: Number,
delay: Number,
tooltipData: TooltipData) : TooltipInterface
Display a tooltip.
public function ShowTooltip()
function ShowTutorial(id: Number)
function ShowUltimateTooltip()
function ShowXPFIFO(xp: Number)
public function SidePanel()
public function Signal()
public function SignalGroup()
public function SignOff():Void
private function SignOut():Void
static public function SignUp(activitiesArray: Array,
skipQueue: Boolean):Void
public function SignUp(mode: Number,
playfieldInstances: Array,
location: Number,
rolesArray: Array,
comment: String,
maxTeamSize: Number):Void
public static function SignUpForMinigame(playfieldId: Number,
selectedClasses: Number,
bringTeam: Boolean,
doTeamMatch: Boolean) : Void
public static function SignupForRespawnPoint(respawnPointId: Number)
private function SignUpLeaveClickHandler():Void
public function Size() : com.Utils.Point
function SizeChangedHandler():Void
public function SkillEntry()
function SkillhiveActiveAbilityBar()
function SkillHiveBuyPanel()
function SkillhiveCellTooltip()
public function SkillHiveCharacterSheet(characterSheet: MovieClip)
public function SkillhiveEquipPopup()
function SkillhivePassiveAbilityBar()
function SkillhivePowerInventory()
public function SkillsList()
public function SkillsPage()
private function SkipQueueCheckboxClicked():Void
public function Slot(signal: Signal,
group: SignalGroup,
callback: Function,
object: Object)
private function SlotAbilitiesClicked()
function SlotAbilityBarDrag(newX: Number,
newY: Number)
function SlotAbilityBarVisibilityChanged()
function SlotAbilityListOpenValueChanged(value: DistributedValue)
function SlotAbilitySelected(clusterIndex: Number,
cellIndex: Number,
abilityIndex: Number)
function SlotAbilityTextRelease(buttonIndex: Number)
function SlotAbilityWheelButton(event: Object)
function SlotAbortTrade()
private function SlotAcceptBuySlots(buttonID: Number):Void
function SlotAcceptSplitItem(itemSlot: ItemSlot,
stackSplit: Number)
private function SlotAcceptSplitItem(itemSlot: BankItemSlot,
stackSplit: Number)
function SlotAcceptSplitItem(itemSlot: ItemSlot,
stackSplit: Number)
function SlotAcceptTrade()
private function SlotAchievementClicked(id: Number,
action: Number,
snap: Boolean)
private function SlotAchievementSizeChanged(id: Number,
action: Number)
function SlotAchievementState():Void
function SlotAchievementWindowOpen():Void
private function SlotActivateClicked()
function SlotActiveQuestChanged()
function SlotAddedToHatelist(npcID: ID32)
function SlotAddFriend()
private function SlotAddFriend():Void
function SlotAddTeamMember()
function SlotAllMailReadNotification():Void
function SlotAllNametagsRemoved()
function SlotAllSelected(event: Object)
function SlotAnimaWellIsClose()
function SlotAnimaWellIsGone():Void
function SlotAnimaWheelState():Void
private function SlotAskSignUpFacebook():Void
private function SlotAurumUpdated():Void
public function SlotAutoResizeColumn(columnId: Number)
function SlotAvailableSelected(event: Object)
private function SlotBackgroundPressed(buttonIdx: Number)
private function SlotBackgroundReleased(buttonIdx: Number)
function SlotBackward()
private function SlotBankExpanded(inventoryID: com.Utils.ID32,
size: Number):Void
private function SlotBannerNodeAdded(imagePath: String,
targetURL: String,
displayTime: Number)
public function SlotBaseHeadChanged(index: Number)
public function SlotBeardChanged(index: Number)
private function SlotBGClick()
function SlotBoPDialog(buttonID: Number,
boxIdx: Number):Void
function SlotBringToFront():Void
function SlotBrowserState():Void
function SlotBuffAdded(buffId: Number)
function SlotBuffAdded(buffId: Number)
disregard buffs if set to not show
private function SlotBuffAdded(buffId: Number):Void
function SlotBuffRemoved(buffId: Number) : Void
function SlotBuffRemoved(buffId: Number,
casterId: Number)
private function SlotBuffRemoved(buffId: Number):Void
private function SlotBuffRemoved(buffId: Number):Void
function SlotBuffSizeChanged()
private function SlotBuffSizeChanged():Void
function SlotBuffUpdated(buffId: Number) : Void
private function SlotButtonBarFocus():Void
private function SlotButtonBarFocus():Void
function SlotButtonSelected(object: MovieClip):Void
public function SlotButtonSelected(target: Object):Void
public function SlotButtonSelected(target: Object):Void
private function SlotButtonSelected(target: Object):Void
public function SlotBuy():Void
public function SlotBuy():Void
function SlotBuyAbility(featID: Number)
FUNCTIONALITY FOR ABILITY BUTTONS
private function SlotBuyBack():Void
public function SlotBuyBackItemSelected(index: Number,
buttonIndex: Number):Void
function SlotBuyClicked()
function SlotBuyCoupon()
private function SlotBuyItemDialog(buttonID: Number,
boxIdx: Number)
public function SlotBuyItemSelected(index: Number,
buttonIndex: Number):Void
function SlotBuySlots()
private function SlotBuySlots():Void
private function SlotBuySlots()
private function SlotBuySlotsAnswer(buttonID: Number)
function SlotCabalState():Void
public function SlotCancel()
private function SlotCancel()
private function SlotCancel():Void
function SlotCancelBuff(buttonId: Number,
buffId: Number)
function SlotCancelBuff(buttonId: Number)
private function SlotCancelButton()
private function SlotCancelDelete():Void
function SlotCancelLogin()
function SlotCancelPayment()
function SlotCancelSplitItem(slotID: Number)
private function SlotCancelSplitItem(slotID: Number)
function SlotCancelSplitItem(slotID: Number)
function SlotCancelTeamSwap()
private function SlotCanChangeLootOptionsChanged(
   canChangeLootOptions: Boolean
):Void
private function SlotCashAmountChanged(newValue: Number):Void
private function SlotCashAmountChanged(newValue: Number):Void
function SlotCategorySelected(node: DressingRoomNode):Void
function SlotCategorySelected(event: Object)
function SlotCellAbilityPress(buttonIndex: Number)
update the position of the abilities
function SlotCellAbilityRelease(buttonIndex: Number)
function SlotCellAbilitySelected(abilityIndex: Number)
function SlotCellMouseDown()
function SlotCellMouseUp()
public function SlotCellPressed(cellClip: CellClip)
function SlotCellSelected(cell: Cell)
function SlotChallengeJournalOpen():Void
function SlotChallengeJournalState():Void
function SlotChallengeRewardsAnimationDone()
private function SlotChanged(lootBagID: ID32)
private function SlotChangeRadioButtonSelection(event: Object):Void
private function SlotChangeRoleName(newName: String,
oldName: String,
rankNumber: String)
public function SlotChangeTabIndex(event: Object):Void
function SlotCharacterAlive()
function SlotCharacterAlive()
function SlotCharacterDead()
private function SlotCharacterDestructed()
function SlotCharacterDied()
private function SlotCharacterDied()
function SlotCharacterEntered()
function SlotCharacterEntered()
function SlotCharacterEntered()
function SlotCharacterEntered()
function SlotCharacterEntered()
function SlotCharacterEntered()
private function SlotCharacterEntered():Void
function SlotCharacterEnteredReticuleMode():Void
private function SlotCharacterEnteredReticuleMode()
Make sure the tooltip is closed when we die.
function SlotCharacterExited()
function SlotCharacterExited()
function SlotCharacterExited()
function SlotCharacterExited()
function SlotCharacterExited()
function SlotCharacterExited()
function SlotCharacterExitedReticuleMode()
private function SlotCharacterJoined(charID: ID32):Void
private function SlotCharacterLeft(charID: ID32):Void
function SlotCharacterListReceived()
public function SlotCharacterLoaded(url: String,
succeded: Boolean)
public function SlotCharacterLoaded(url: String,
succeded: Boolean)
function SlotCharacterNeedsNewName(charInstance: Number,
reason: Number,
requestedName: String)
private function SlotCharacterScaleChanged(value: Number)
private function SlotCharacterScaleChanged(value: Number)
function SlotCharacterSheetState():Void
function SlotCharacterStatChanged(stat: Number)
private function SlotCharacterStatChanged(stat: Number)
function SlotCharacterTeleported()
function SlotChoosePaymentDialogLoaded()
public function SlotClaimRowSelected():Void
function SlotClaimState():Void
private function SlotClaimsUpdated():Void
private function SlotClaimsUpdated():Void
function SlotClaimUpdated():Void
function SlotClaimWindowOpen():Void
function SlotClear()
public function SlotClear()
public function SlotClear()
function SlotClearGhostingTimeout():Void
private function SlotClick()
function SlotClick()
function SlotClickCell(cell: CellClip)
private function SlotClickContentOverlayDeleteIcon(scope: MovieClip):Void
private function SlotClickContentOverlayRenameIcon(scope: MovieClip):Void
private function SlotClickContentOverlayShareIcon(scope: MovieClip):Void
private function SlotClickContentOverlayViewIcon(scope: MovieClip):Void
private function SlotClickedItem()
public function SlotClickedTemplateAbility(featData: FeatData):Void
function SlotClientAccepted()
private function SlotClientAddedStaticItem(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotClientCharacterAlive()
function SlotClientCharacterAlive():Void
function SlotClientCharacterBuffAdded(buffID: Number)
function SlotClientCharacterDead()
function SlotClientCharacterStatChanged(statId: Number)
function SlotClientCharStatChanged(statID: Number) : Void
function SlotClientFramerateUpdated(fps: Number) : Void
function SlotClientItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotClientItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotClientItemLoaded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotClientItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number)
function SlotClientItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
private function SlotClientJoinedGroupFinder():Void
private function SlotClientJoinedGroupFinder():Void
private function SlotClientJoinedLFG():Void
function SlotClientJoinedRaid(raid: Raid):Void
private function SlotClientJoinedRaid(raid: Raid):Void
function SlotClientJoinedTeam(team: Team):Void
private function SlotClientJoinedTeam(team: Team):Void
function SlotClientJoinedTeam(team: Team):Void
private function SlotClientJoinedTeam(team: Team):Void
private function SlotClientLeftGroupFinder():Void
private function SlotClientLeftLFG():Void
function SlotClientLeftRaid():Void
private function SlotClientLeftRaid():Void
function SlotClientLeftTeam():Void
private function SlotClientLeftTeam():Void
function SlotClientLeftTeam():Void
private function SlotClientLeftTeam():Void
function SlotClientNoLongerAccepted()
function SlotClientStartedGroupFinderActivity():Void
private function SlotClientStartedGroupFinderActivity():Void
function SlotClockTypeChanged()
function SlotClose():Void
function SlotClose()
function SlotClose()
function SlotClose()
private function SlotClose()
public function SlotClose():Void
private function SlotCloseButtonPressed()
private function SlotCloseButtonSelected(name: String):Void
function SlotCloseCrafting()
function SlotCloseDialogue(npcID: ID32)
function SlotCloseInspectionWindow(windowID: MovieClip)
function SlotCloseInstantBuy():Void
function SlotCloseInventory()
private function SlotCloseLootOptionWindow():Void
function SlotCloseNeedGreedWindow():Void
function SlotCloseShop()
function SlotCloseWallet()
function SlotCloseWindow()
private function SlotCloseWindow(event: Object)
private function SlotClothingChanged(location: Number,
index: Number)
public function SlotConfirm()
private function SlotConfirmAurumUnlockPage(buttonId: Number)
private function SlotConfirmBuyBack(buttonId: Number)
private function SlotConfirmBuyChest(buttonId: Number)
private function SlotConfirmBuyFeet(buttonId: Number)
private function SlotConfirmBuyHands(buttonId: Number)
private function SlotConfirmBuyHat(buttonId: Number)
private function SlotConfirmBuyHeadgear1(buttonId: Number)
private function SlotConfirmBuyHeadgear2(buttonId: Number)
private function SlotConfirmBuyLegs(buttonId: Number)
private function SlotConfirmBuyMultiSlot(buttonId: Number)
private function SlotConfirmBuyNeck(buttonId: Number)
private function SlotConfirmDelete():Void
private function SlotConfirmDeleteMailPromptResponse():Void
function SlotConfirmPayment(token: Number)
private function SlotConfirmPurchase(buttonId: Number)
private function SlotConfirmPurchase(buttonId: Number)
private function SlotConfirmPurchase(buttonId: Number)
private function SlotConfirmPurchase0(buttonId: Number)
private function SlotConfirmPurchase1(buttonId: Number)
private function SlotConfirmPurchase2(buttonId: Number)
private function SlotConfirmPurchase3(buttonId: Number)
private function SlotConfirmShareLoot(buttonID: Number,
charId: ID32):Void
private function SlotConfirmUnlockPage(buttonId: Number)
function SlotContentInitialized():Void
function SlotContentLoaded() : Void
public function SlotContentLoaded()
function SlotConversationInfoReceived(npcID: ID32,
topicDepthArray: Array)
function SlotCooldownTime(itemPos: Number,
cooldownStart: Number,
cooldownEnd: Number,
cooldownFlags: Number) : Void
private function SlotCooldownTime(itemPos: Number,
cooldownStart: Number,
cooldownEnd: Number,
cooldownFlags: Number) : Void
function SlotCraftingResultFeedback(result: Number,
numItems: Number,
feedback: String,
items: Array,
percentChance: Number)
function SlotCraftingResultFeedback(result: Number,
numItems: Number,
feedback: String,
items: Array,
percentChance: Number,
cost: Number,
crit: Boolean,
leveled: Boolean,
stateArray: Array,
validFeedback: Number,
bonusFeedback: Number,
fusionFeedback: Number)
function SlotCraftingState():Void
function SlotCreateCharacterFailed(errorCode: Number)
function SlotCreateCharacterSucceded()
function SlotCreateRaid()
function SlotCrosshairTargetUpdated(dynelID: ID32)
function SlotCrosshairTypeChanged()
function SlotDamageInfo(statID: Number,
damage: Number,
absorb: Number,
attackResultType: Number,
attackType: Number,
attackOffensiveLevel: Number,
attackDefensiveLevel: Number,
context: Number,
targetID: ID32,
iconID: ID32,
iconColorLine: Number,
combatLogFeedbackType: Number)
private function SlotDamageInfo(statID: Number,
damage: Number,
absorb: Number,
attackResultType: Number,
attackType: Number,
attackOffensiveLevel: Number,
attackDefensiveLevel: Number,
context: Number,
targetID: ID32,
iconID: ID32,
iconColorLine: Number)
Fires when a character takes damage
function SlotDefensiveTargetChanged(targetID: ID32)
public function SlotDefensiveTargetChanged(targetID: ID32):Void
public function SlotDefensiveTargetChanged(targetID: ID32):Void
function SlotDefensiveTargetDocked(dock: Boolean):Void
function SlotDefensiveTargetLocked(lock: Boolean):Void
function SlotDefensiveTargetMonitorChanged():Void
function SlotDeleteBox(buttonID: Number,
boxIdx: Number)
function SlotDeleteItem(itemSlot: ItemSlot):Void
private function SlotDeleteItem(itemSlot: ItemSlot):Void
function SlotDeleteItem(itemSlot: ItemSlot):Void
private function SlotDeleteItem(itemSlot: ItemSlot)
function SlotDeleteItem()
function SlotDeleteItemDialog(buttonID: Number,
itemSlotID: Number):Void
private function SlotDeleteItemDialog(buttonID: Number,
itemSlotID: Number)
private function SlotDeleteItemDialog(buttonID: Number,
itemSlotID: Number):Void
function SlotDeleteItemDialog(buttonID: Number,
itemSlotID: Number):Void
function SlotDeleteItemsDialog(buttonID: Number)
private function SlotDemote():Void
function SlotDemoteGuildMember()
public function SlotDestroyGlyph()
public function SlotDestroySignet()
private function SlotDetailButtonClicked()
private function SlotDetailButtonClicked()
function SlotDialogueEnterVicinity(dynelID: ID32)
function SlotDialogueLeaveVicinity(dynelID: ID32)
private function SlotDifficultyChanged()
function SlotDirectoryPressed()
function SlotDragBegin(event: Object)
function SlotDragBegin(event: Object)
function SlotDragEnd(event: Object)
function SlotDragEnd(event: Object):Void
function SlotDragEnd(event: Object)
function SlotDragEnd(event: Object)
function SlotDragEnd(event: Object)
function SlotDragHandled()
private function SlotDragHandled()
private function SlotDragHandled()
function SlotDragHandled()
public function SlotDragHandled()
function SlotDragHandled()
function SlotDragHandled()
function SlotDragHandled()
private function SlotDragHandled()
private function SlotDressingRoomClicked()
private function SlotDropdownTypeSelected(event: Object):Void
private static function SlotDroppedToDesktop()
function SlotDynelEnterVicinity(dynelID: ID32)
function SlotDynelLeaveVicinity(dynelID: ID32)
function SlotDynelStatChanged(statID: Number)
function SlotEditMaskPressed()
function SlotEditMaskReleased()
private function SlotEmpowerConfirmed(buttonId: Number)
private function SlotEnableSearch():Void
private function SlotEndPotionCooldown()
function SlotEnteredReticuleMode()
public function SlotEnteredReticuleMode()
private function SlotEntryActivated(nodeId: Number):Void
private function SlotEntryActivated(nodeId: Number):Void
private function SlotEntryFocused(id: Number,
image: Number,
isRandom ):Void
private function SlotEntryFocused(id: Number,
image: Number,
isRandom: Boolean):Void
private function SlotEntryFocused(loreNode: LoreNode):Void
private function SlotEntryFocused(loreNode: LoreNode):Void
private function SlotEntrySelected(index: Number,
isExpanded: Boolean):Void
private function SlotEntryToggled():Void
private function SlotEntryToggled(select: Boolean):Void
function SlotEquipButtonPressed(buttonId: Number)
private function SlotEquipButtonPressed(buttonId: Number)
function SlotEquipButtonRollOut(buttonId: Number)
function SlotEquipButtonRollOver(buttonId: Number)
function SlotEquipSlotSelected():Void
function SlotEscapePressed()
function SlotESCPressed()
function SlotEULATextUpdated(txt: String)
private function SlotExit():Void
public function SlotEyebrowChanged(index: Number)
public function SlotEyeColorChanged(index: Number)
private function SlotFacebookPromptSelection(loginSelected: Boolean):Void
private function SlotFacebookUpdated():Void
public function SlotFacialFeatureChanged(feature: Number,
value: Number)
public function SlotFacialHairColorChanged(index: Number)
function SlotFactionSelected(faction: Number)
function SlotFadeScreen(fadeIn: Boolean,
time: Number)
function SlotFeatClicked(itemIndex: Number,
buttonIndex: Number)
function SlotFeatMouseDown(itemIndex: Number,
buttonIndex: Number)
function SlotFeatTrained(featID: Number): Void
private function SlotFeatTrained(featId: Number) : Void
public function SlotFeatTrained():Void
public function SlotFeatTrained(featId: Number):Void
private function SlotFeatTrained()
private function SlotFeatTrained()
private function SlotFeatTrained()
function SlotFeatUntrained()
private function SlotFeatUntrained()
private function SlotFiltersChanged(changed: Boolean,
filter: Array,
difficultyFilter: Array)
private function SlotFilterUsableItems(event: Object):Void
private function SlotFinishLoading():Void
function SlotFirstButtonClicked(event: Object)
private function SlotFocusInput()
private function SlotFocusMission(missionId: Number)
function SlotFocusTargetSet(targetID: ID32):Void
private function SlotFocusTargetSet(targetID: ID32):Void
function SlotFocusTargetSet(targetID: ID32):Void
function SlotForceShowMissionTracker()
private function SlotForceSkillUpdate():Void
private function SlotForceSkillUpdate():Void
function SlotFormLoaded()
function SlotForward()
private function SlotFrameStarted() : Void
private function SlotFriendsListResponse(selectedName: String):Void
function SlotFriendsState():Void
private function SlotFriendsUpdate():Void
public function SlotFusionConfirmed(buttonId: Number)
function SlotGainedWeaponLevel(weaponStat: Number,
newLevel: Number)
private function SlotGameLoaded()
private function SlotGearManagerDataUpdated():Void
private function SlotGearManagerError(errorCode: Number,
message: String):Void
private function SlotGenderChanged(gender: Number)
public function SlotGenderChanged(gender: Number)
public function SlotGenderChanged(gender: Number)
private function SlotGenderChanged(gender: Number)
function SlotGetAnimationComplete(tagId: Number):Void
private function SlotGoalAnimationCompleted(uid: Number)
when a goal has finished some internal tweening
private function SlotGoalAnimationStarted(uid: Number)
when a goal is currently doing some animation add the id if its not there
function SlotGoalFinished(tierId: Number,
goalId: Number) : Void
private function SlotGoalFinished(tierId: Number,
goalId: Number)
Remove any other progressindicators running
function SlotGoalPhaseUpdated(tierId: Number) : Void
private function SlotGoalPhaseUpdated(missionId: Number) :Void
when a phase is updated
function SlotGoalProgress(tierId: Number,
goalId: Number,
solvedTimes: Number,
repeatCount: Number) : Void
private function SlotGoalProgress(tierId: Number,
goalId: Number,
solvedTimes: Number,
repeatCount: Number)
function SlotGoalTimeLimitChanged(tierId: Number) : Void
private function SlotGoalTimeLimitChanged(tierId: Number) : Void
private function SlotGoalUpdated(tierID: Number,
goalID: Number,
solvedTimes: Number,
repeatCount: Number):Void
private function SlotGoverningformUpdated()
function SlotGoverningformUpdated(newGoverningForm: Number)
function SlotGroupFinderState():Void
private function SlotGuildCharacterLeftCabal(characterId: ID32):Void
private function SlotGuildCreated()
private function SlotGuildLogUpdated():Void
private function SlotGuildMessageUpdated()
private function SlotGuildNameUpdated()
private function SlotGuildNameUpdated()
private function SlotGuildUpdate():Void
function SlotGuiModeChanged()
public function SlotHairColorChanged(index: Number)
public function SlotHairStyleChanged(index: Number)
function SlotHelp():Void
function SlotHelp():Void
private function SlotHelpButtonPressed():Void
function SlotHelpState():Void
function SlotHideModuleStateUpdated(module: GUIModuleIF,
isActive: Boolean):Void
function SlotHideRightClickMenu():Void
function SlotHideRightClickMenu():Void
function SlotHighlightSlot(missionType: Number,
highlight: Boolean)
function SlotHotkeyChanged(hotkeyId: Number) : Void
private function SlotHotkeyChanged()
private function SlotHotkeyChanged(hotkeyID: Number):Void
function SlotHyperLinkClicked(target: String)
public static function SlotHyperLinkClicked(target: String)
private function SlotIconMouseDown(buttonindex: Number)
private function SlotIconMouseUp(buttonindex: Number)
private function SlotIconRollOut()
private function SlotIconRollOut()
private function SlotIconRollOver()
private function SlotIconRollOver()
function SlotIgnore()
private function SlotIgnore():Void
private function SlotIgnoredUpdate():Void
function SlotInspect()
public static function SlotInstanceDying(obj: Object)
function SlotInstantContentInitialized():Void
public function SlotInstructionsAreVisible(visible: Boolean):Void
function SlotInventoryState():Void
function SlotInvisibleBuffAdded(buffId: Number)
function SlotInviteTimedOut()
private function SlotInviteToGroup():Void
function SlotInviteToGuild()
private function SlotInviteToGuild():Void
function SlotInviteToRaid()
function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
private function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
private function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemAdded(inventoryId: ID32,
itemPos: Number)
function SlotItemAdded(inventoryId: ID32,
itemPos: Number)
private function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number):Void
function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number):Void
private function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number):Void
function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number):Void
public function SlotItemClicked(itemIndex: Number,
buttonIndex: Number)
public function SlotItemClicked(index: Number,
buttonIndex: Number):Void
public function SlotItemClicked(index: Number,
buttonIndex: Number):Void
public function SlotItemClicked(index: Number,
buttonIndex: Number):Void
private function SlotItemClicked(index: Number,
buttonIndex: Number):Void
private function SlotItemClicked(index: Number,
buttonIndex: Number):Void
private function SlotItemClicked(index: Number,
buttonIndex: Number):Void
function SlotItemCooldown(inventoryID: com.Utils.ID32,
itemPos: Number,
seconds: Number)
function SlotItemCooldown(inventoryID: com.Utils.ID32,
itemPos: Number,
seconds: Number)
private function SlotItemCooldown(inventoryID: com.Utils.ID32,
itemPos: Number,
seconds: Number):Void
function SlotItemCooldownRemoved(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotItemCooldownRemoved(inventoryID: com.Utils.ID32,
itemPos: Number)
private function SlotItemCooldownRemoved(inventoryID: com.Utils.ID32,
itemPos: Number):Void
function SlotItemDroppedOnDesktop()
private function SlotItemDroppedOnDesktop()
private function SlotItemDroppedOnDesktop():Void
private function SlotItemDroppedOnDesktop()
function SlotItemDroppedOnDesktop()
public function SlotItemDroppedOnDesktop()
public function SlotItemDroppedOnDesktop()
public function SlotItemDroppedOnDesktop()
public function SlotItemDroppedOnDesktop()
function SlotItemDroppedOnDesktop()
private function SlotItemDroppedOnDesktop():Void
function SlotItemLoaded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
private function SlotItemLoaded(inventoryID: com.Utils.ID32,
itemPos: Number):Void
private function SlotItemLoaded()
public function SlotItemMouseDown(itemIndex: Number,
buttonIndex: Number)
function SlotItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number):Void
function SlotItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number):Void
private function SlotItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number):Void
function SlotItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number)
function SlotItemMoved(inventoryID: ID32,
fromPos: Number,
toPos: Number)
function SlotItemMoved(inventoryID: ID32,
fromPos: Number,
toPos: Number)
function SlotItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number)
function SlotItemOfferReceived(name: String,
lootBagId: ID32,
itemPosition: Number):Void
function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean):Void
function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean):Void
private function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean):Void
private function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
private function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean):Void
private function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
private function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
function SlotItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean):Void
private function SlotItemSelected(index: Number):Void
private function SlotItemSelected(index: Number):Void
function SlotItemShopState():Void
function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)
function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number):Void
private function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)
function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)
function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)
function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)
function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number)
private function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number):Void
function SlotItemStatChanged(inventoryID: com.Utils.ID32,
itemPos: Number,
stat: Number,
newValue: Number):Void
private function SlotJoinRaid(raid: Raid):Void
function SlotJoinRequestSelected(buttonID: Number,
inviterID: ID32):Void
private function SlotJoinTeam(team: Team):Void
private function SlotJoinTypeSelectionChanged(selection: Number):Void
function SlotJournalState():Void
private function SlotKeyDown()
function SlotKickFromRaid()
function SlotLatencyUpdated(latency: Number) : Void
function SlotLeaderboardsState():Void
private function SlotLeaderChanged():Void
function SlotLeaveGroupFinder():Void
function SlotLeaveLFG():Void
function SlotLeavePvP(mapID: Number):Void
function SlotLeaveRaid()
function SlotLeaveTeam()
private function SlotLeftRaid():Void
private function SlotLeftTeam():Void
private function SlotLoadImageError(target_mc: MovieClip,
errorCode: String,
httpStatus: Number) : Void
private function SlotLoadingPageComplete():Void
private function SlotLoadingPageStart(url: String):Void
private function SlotLocationChanged()
function SlotLockedSelected(event: Object)
function SlotLockedToTarget(targetID: ID32)
function SlotLockedToTarget(targetID: ID32)
function SlotLockPositionWhenPinnedChanged():Void
function SlotLoginStateChanged(state: Number)
public static function SlotLoginStateChanged(state: Number)
function SlotLookingForGroupState():Void
function SlotLootBagOpened(id: ID32)
private function SlotLootModeChanged(newLootMode: Number):Void
private function SlotLootModeChanged(groupLootMode: Number):Void
function SlotLootOfferPromptResponse(acceptItem: Boolean,
lootBagId: ID32,
itemPosition: Number)
private function SlotLootThresholdChanged(newLootThreshold: Number):Void
function SlotLootWindowClosed(lootBag: LootWindow,
lastPosition: flash.geom.Point)
private function SlotMailDelete(mailId: Number):Void
private function SlotMailSent(succeed: Boolean,
message: String):Void
private function SlotMailUpdate(mailId: Number):Void
function SlotMakeTeamLeader()
private function SlotMakeupChanged(index: Number)
public function SlotMakeupChanged(index: Number)
public function SlotMakeupColorChanged(index: Number)
public function SlotMarkerInfoSelected(name: String):Void
public function SlotMarkerSelected(name: String):Void
private function SlotMarkForTeamMove(id: ID32):Void
function SlotMarkForTeamSwap()
private function SlotMasterLooterChanged():Void
function SlotMatchEnded()
function SlotMatchRemoved()
function SlotMatchStarted()
function SlotMatchWantsToStart()
private function SlotMaxStacksChanged(event: Object):Void
function SlotMeetUp():Void
private function SlotMeetUp():Void
function SlotMemberRollOver(memberID: ID32):Void
private function SlotMemberRollOver(memberID: ID32):Void
function SlotMemberRollOver(memberID: ID32):Void
private function SlotMembershipPriceUpdated(price: String)
function SlotMemberStatusUpdated(member: Boolean)
private function SlotMemberStatusUpdated():Void
function SlotMemberStatusUpdated(member: Boolean)
private function SlotMemberStatusUpdated(member: Boolean):Void
iterate the Optional rewards
private function SlotMemberStatusUpdated(member: Boolean)
goal info
private function SlotMemberStatusUpdated(member: Boolean)
private function SlotMemberStatusUpdated(member: Boolean):Void
function SlotMemberStatusUpdated(member: Boolean)
private function SlotMemberUpdated()
function SlotMinigameStartsInXSeconds()
private function SlotMiniMapStateChanged(selectedState: Number):Void
private function SlotMinStacksChanged(event: Object):Void
function SlotMissionCompleted(missionID: Number):Void
private function SlotMissionCompleted(missionID: Number):Void
function SlotMissionCompleted(missionID: Number)
function SlotMissionFailed() : Void
function SlotMissionIconClicked(event: Object)
mouse events
function SlotMissionRemoved(missionId: Number)
function SlotMissionReportSent() : Void
function SlotMissionReportWindowClosed()
when all MissionRewardWindows has been closed, dispatch this to see if we need to redraw the windows
function SlotMissionRewardsAnimationDone()
function SlotMissionWindowClosed(rewardId: Number)
function SlotModuleStatusChanged(module: GUIModuleIF,
isActive: Boolean)
public function SlotMouseDown(buttonIndex: Number)
function SlotMouseDownEmptySlot(iconBox: IconBox,
gridPos: Point,
buttonIdx: Number)
private function SlotMouseDownEmptySlot(gridPos: Point,
buttonIdx: Number)
public function SlotMouseDownEndWritingName()
function SlotMouseDownItem(itemSlot: ItemSlot,
buttonIndex: Number,
clickCount: Number)
private function SlotMouseDownItem(itemSlot: ItemSlot,
buttonIndex: Number,
clickCount: Number)
private function SlotMouseDownItem(itemSlot: ItemSlot,
buttonIndex: Number,
clickCount: Number)
function SlotMouseDownItem(itemSlot: ItemSlot,
buttonIndex: Number,
clickCount: Number)
private function SlotMouseMove()
private function SlotMouseMove()
function SlotMouseMove()
private function SlotMouseOutButton()
private function SlotMouseOverButton()
private function SlotMousePress(buttonindex: Number)
private function SlotMousePress(buttonIdx: Number):Void
private function SlotMousePress(buttonIndex: Number):Void
private function SlotMouseRelease(buttonindex: Number)
private function SlotMouseRelease():Void
private function SlotMouseRelease():Void
public function SlotMouseUp(buttonIndex: Number)
function SlotMouseUp()
function SlotMouseUpEmptySlot(itemSlot: ItemSlot,
buttonIdx: Number)
private function SlotMouseUpEmptySlot(bankItemSlot: BankItemSlot,
buttonIndex: Number) : Void
function SlotMouseUpEmptySlot(itemSlot: ItemSlot,
buttonIdx: Number)
private function SlotMouseUpEmptySlot(gridPos: Point,
buttonIdx: Number)
function SlotMouseUpEmptySlot(itemSlot: ItemSlot,
buttonIdx: Number)
function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)
private function SlotMouseUpItem(bankItemSlot: BankItemSlot,
buttonIndex: Number) : Void
private function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)
function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)
private function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)
function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)
private function SlotMouseUpItem(itemSlot: ItemSlot,
buttonIndex: Number)
function SlotMoveItemToGuildBank(buttonID: Number)
function SlotMoveSelfToTeam()
public function SlotMovieClipAdded(itemIndex: Number,
columnId: Number,
movieClip: MovieClip)
private function SlotMovieClipAdded(itemIndex: Number,
columnId: Number,
movieClip: MovieClip):Void
private function SlotMovieClipAdded(itemIndex: Number,
columnId: Number,
movieClip: MovieClip):Void
private function SlotMovieClipAdded(itemIndex: Number,
columnId: Number,
movieClip: MovieClip):Void
private function SlotMovieClipAdded(itemIndex: Number,
columnId: Number,
movieClip: MovieClip):Void
function SlotMsg(message: String)
public function SlotNameEnterFrame()
function SlotNametagAdded(characterID: ID32)
function SlotNametagAggroUpdated(characterID: ID32,
aggroStatus: Number)
function SlotNametagRemoved(characterID: ID32) : Boolean
function SlotNametagUpdated(characterID: ID32)
private function SlotNeedGreedChanged(needGreed: Boolean):Void
function SlotNeedGreedWindowSelected(selectedWindow: MovieClip):Void
function SlotNewAnimaWell(well: String):Void
private function SlotNewMail(mailId: Number):Void
function SlotNewMailNotification():Void
private function SlotNewPress()
function SlotNewPressed(parentBox: ItemIconBox)
private function SlotNewRaidLeader(teamID: ID32):Void
function SlotNewTeamLeader(id: com.Utils.ID32)
function SlotNextAbilityWheel()
private function SlotNextPage():Void
private function SlotNextPage():Void
function SlotNextResult()
function SlotNextUltimateAbility()
function SlotNicknameSuggestionReceived(name: String,
whichName: Number)
function SlotNoAnimaWell():Void
private function SlotNodeClicked()
remove the old and create a new view
private function SlotNodeSelected()
private function SlotNoLongerInMatchMaking(playfieldId: Number)
private function SlotNoLongerInMatchMaking(playfieldId: Number):Void
function SlotNPCChatQuestionListReceived(npcID: ID32,
questionArray: Array)
function SlotNPCChatTextReceived(npcID: ID32,
text: String,
type: Number)
private function SlotObjectiveChanged()
function SlotObjectUnderMouseChanged(targetID: ID32)
function SlotOffensiveTargetChanged(targetID)
private function SlotOfferedLootBox(possibleItems: Array,
tokenType: Number,
boxType: Number,
backgroundId: Number)
private function SlotOkButton()
function SlotOpenDialogue(npcID: ID32)
private function SlotOpenedLootBox(obtainedItems: Array,
lootResult: Number,
moreAvailable: Boolean)
function SlotOpenInstantBuy(offeredItems: Array,
overridePrices: Array,
overrideCurrency: String):Void
function SlotOpenMissionWindow(dynelID: ID32)
function SlotOpenPurchaseConfirmation(itemName: String,
itemPrice: String,
recurring: Boolean,
paymentType: String,
cardNumber: String):Void
function SlotOpenShop(shopInterface: ShopInterface)
private function SlotPanelClosed()
private function SlotPanelSizeChanged() : Void
function SlotPartnerAccepted()
function SlotPartnerItemAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotPartnerItemChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotPartnerItemLoaded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotPartnerItemMoved(inventoryID: com.Utils.ID32,
fromPos: Number,
toPos: Number)
function SlotPartnerItemRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
function SlotPartnerNoLongerAccepted()
function SlotPassiveAdded(itemPos: Number) : Void
Signal sent when a shortcut has been added.
function SlotPassiveAdded(itemPos: Number) : Void
Signal sent when a shortcut has been added.
private function SlotPassiveAdded()
function SlotPassiveListOpenValueChanged(value: DistributedValue) : Void
when the passive list is opened or closed, hide and show the Abilities tab
function SlotPassiveRemoved(itemPos: Number) : Void
Signal sent when a shortcut has been removed.
function SlotPassiveRemoved(itemPos: Number) : Void
Signal sent when a shortcut has been removed.
private function SlotPassiveRemoved()
function SlotPassivesListOpenValueChanged(value: DistributedValue)
Updates the distributet value that is used to create
function SlotPatcherDone(succeded: Boolean)
when patching is done
function SlotPatchNotesUpdated(txt: String)
function SlotPendingRewardsUpdated():Void
function SlotPendingRewardsUpdated():Void
function SlotPetInventoryOpen():Void
private function SlotPetitionFocusChanged():Void
function SlotPetitionUpdated():Void
function SlotPetitionWindowOpen():Void
function SlotPetsState():Void
function SlotPinnedWindowsOpacityChanged():Void
private function SlotPinPress()
function SlotPlantFlag()
Remove player flags
function SlotPlayerCharacterAlive():Void
function SlotPlayerCharacterDead(wait: Boolean):Void
function SlotPlayerInitialized()
function SlotPlayfieldChanged(newPlayfield: Number)
private function SlotPotionCooldown(seconds: Number)
function SlotPrefAudioMusicOnOffChanged(value: DistributedValue)
function SlotPrefAudioQualityChanged(value: DistributedValue)
function SlotPrefAudioSoundsOnOffChanged(value: DistributedValue)
function SlotPrefDXVersionChanged(value: DistributedValue) : Number
function SlotPrefFullScreenChanged(value: DistributedValue)
public function SlotPreview():Void
function SlotPreviousAbilityWheel()
private function SlotPreviousPage():Void
private function SlotPreviousPage():Void
function SlotPreviousUltimateAbility()
function SlotPrevResult()
function SlotProgressChanged(progr: Number,
txt: String)
private function SlotPromote():Void
function SlotPromoteGuildMember()
function SlotPromptJoinRequest(inviterID: ID32,
inviterName: String):Void
private function SlotPromptResponse(response: String,
id: Number):Void
private function SlotPromptResponse(response: String,
id: Number):Void
private function SlotPromptResponse():Void
private function SlotPromptResponse(mode: String,
selectedRolesArray: Array,
selectedActivity: Number,
selectedLocation: Number,
selectedDifficulty: Number,
comment: String,
maxTeamSize: Number,
signOut: Boolean):Void
private function SlotPurchasableSelected(event: Object):Void
function SlotPurchasedSelected(event: Object)
private function SlotPurchaseInventoryMouseDown(itemSlot: BankItemSlot,
buttonIdx: Number,
clickCount: Number):Void
function SlotPvPSpoilsOpen():Void
function SlotPvPState():Void
function SlotQuestAvailable(idQuestGiver: Number,
questName: String,
mainQuestType: Number,
unused: Number,
questGiverType: Number,
questGiverInstance: Number,
tier: Number) : Void
function SlotQuestChanged(questID: Number) : Void
private function SlotQuestChanged()
function SlotQuestCooldownChanged(cooldownEvent: Number,
cooldownID: Number)
function SlotQuestEvent(missionID: Number,
questEventID: Number)
private function SlotQuestionChosen(index: Number,
topicDepth: Number)
function SlotQuestionsUpdated() : Void
function SlotQuestRewardMakeChoice(taskID: Number):Void
private function SlotRaidDisbanded():Void
private function SlotRaidGroupAdded(teamID: ID32):Void
private function SlotRaidGroupRemoved(teamID: ID32):Void
function SlotRaidInvite(inviterID: ID32,
inviterName: String):Void
function SlotRaidInviteSelected(buttonID: Number,
inviterID: ID32):Void
private function SlotRandomEntryToggled(select: Boolean):Void
private function SlotRankUpdated()
function SlotRDBProgressChanged(progress: Number,
progressText: String):Void
function SlotRDBStatusChanged(isActive: Boolean)
private function SlotReadyPromptStatusChanged():Void
public function SlotReceiveItem(srcInventory: ID32,
srcSlot: Number)
public function SlotReceiveItem(srcInventory: ID32,
srcSlot: Number)
public function SlotReceiveItem(srcInventory: ID32,
srcSlot: Number)
public function SlotReceiveItem(srcInventory: ID32,
srcSlot: Number)
public function SlotReceiveItem(srcInventory: ID32,
srcSlot: Number)
public function SlotRecoverGlyph()
public function SlotRecoverSignet()
function SlotRefundAbility(buttonID: Number,
featID: Number)
function SlotRegionTeleportOpen():Void
function SlotRegionTeleportState():Void
private function SlotReloadTokens()
function SlotRemovedFromHatelist(npcID: ID32)
private function SlotRemoveEditRoleNameWindow()
function SlotRemoveEquipPopup()
function SlotRemoveFocus()
function SlotRemoveFriend()
private function SlotRemoveFriend():Void
private function SlotRemoveFromGroup():Void
private function SlotRemoveFromGuild():Void
private function SlotRemoveGoal(uid: Number)
function SlotRemoveTeamMember()
private function SlotRenameBox(buttonIndex: Number,
clickCount: Number)
when clicking the title of the inventory, the rename variable is set to true for a second if a user clicks again while the rename variable is true, it will enable them to edit the text
function SlotRenameCharDlg(charInstance: Number,
newName: String) : Void
function SlotResetCraftingGUI()
public function SlotResizeColumn(columnId: Number,
width: Number)
private function SlotResizeMove()
private function SlotResizeMove()
private function SlotResizePress()
private function SlotResizePress()
private function SlotResizeRelease()
private function SlotResizeRelease()
function SlotReslolutionValueChanged(value: DistributedValue) : Void
On changes to the resolution, update this.
function SlotResolutionChange():Void
function SlotResolutionValueChanged()
function SlotResourceUpdated(resourceType: Number,
resourceAmount: Number,
targetID: ID32)
function SlotResourceUpdated(resourceType: Number,
resourceAmount: Number,
targetID: ID32)
param resourceType:Number The resource type (1-9).
function SlotRespawnWaveTimeUpdate(timeLeft: Number):Void
function SlotRestoreSwapBar():Void
private function SlotResultsReceived() : Void
function SlotResurrectRequest(name: String,
spell: String)
function SlotRightClickVendorSaleChanged():Void
private function SlotRoleChanged()
private function SlotRollContentOverlayDeleteIcon()
private function SlotRollContentOverlayRenameIcon()
private function SlotRollContentOverlayShareIcon()
private function SlotRollContentOverlayViewIcon()
function SlotRollOut()
function SlotRollOut()
function SlotRollOutCell(cell: CellClip)
function SlotRollOutCluster(cluster: ClusterClip)
function SlotRollOutIcon()
function SlotRollOutIcon()
private function SlotRollOutIcon():Void
function SlotRollOutIcon()
function SlotRollOver()
function SlotRollOver()
function SlotRollOverCash()
function SlotRollOverCell(cell: CellClip)
function SlotRollOverCluster(cluster: ClusterClip)
MOUSE EVENTS
function SlotRollOverDownloading()
function SlotRollOverIcon()
function SlotRollOverLatency()
function SlotRollOverMail()
function SlotRollOverMail()
function SlotScaleChanged()
function SlotScoreChanged()
Called when the PvPMinigame.SignalPvPMinigameScoreChanged signal is emitted.
private function SlotScroll(event: Object)
function SlotScryCounterLoaded(loaded: Boolean)
function SlotScryMessage(messageArray: Array)
function SlotScryMessage(messageArray: Array):Void
function SlotScryTimerCounterComboLoaded(loaded: Boolean)
function SlotScryTimerLoaded(loaded: Boolean)
function SlotSearch(searchText: String)
private function SlotSearchText(event: Object)
function SlotSearchText(event: Object)
function SlotSelectAbility() : Void
private function SlotSelectCharacter(event: Object):Void
private function SlotSelectCharacterPlay(event: Object):Void
private function SlotSelectDeck(event: Object):Void
function SlotSelected()
function SlotSelected()
private function SlotSelectedRow(ID: Number):Void
private function SlotSell():Void
public function SlotSellItemSelected(index: Number,
buttonIndex: Number):Void
private function SlotSellPromptResponse(price: Number):Void
function SlotSendMessage()
private function SlotSendMessage():Void
public function SlotSendMissionReportHotkeyPressed(event: Object)
function SlotSendTeamSwapRequest()
function SlotServerFramerateUpdated(fps: Number) : Void
function SlotSetGUIEditMode(edit: Boolean)
function SlotSetLanguage():Void
private function SlotSetLanguage()
private function SlotSetNodeFocus()
private function SlotSetNodeFocus()
private function SlotShareLoot(selectedLabel: String):Void
function SlotShortcutAdded(itemPos: Number) : Void
Signal sent when a shortcut has been added.
private function SlotShortcutAdded(itemPos: Number) : Void
function SlotShortcutAdded(itemPos: Number) : Void
Signal sent when a shortcut has been added.
private function SlotShortcutAdded()
function SlotShortcutAddedToQueue(itemPos: Number)
function SlotShortcutbarHotkeysVisibleChanged()
function SlotShortcutEnabled(itemPos: Number,
enabled: Boolean) : Void
Signal sent when a shortcut is enabled/disabled.
function SlotShortcutEnabled(itemPos: Number,
enabled: Boolean) : Void
Signal sent when a shortcut is enabled/disabled.
function SlotShortcutMoved(p_from: Number,
p_to: Number) : Void
Signal sent when a shortcut has been move to some other spot.
private function SlotShortcutMoved(p_from: Number,
p_to: Number) : Void
function SlotShortcutMoved(p_from: Number,
p_to: Number) : Void
Signal sent when a shortcut has been move to some other spot.
function SlotShortcutRangeEnabled(itemPos: Number,
enabled: Boolean) : Void
Signal sent when a shortcut is enabled/disabled via range.
function SlotShortcutRemoved(itemPos: Number) : Void
Signal sent when a shortcut has been removed.
private function SlotShortcutRemoved(itemPos: Number):Void
function SlotShortcutRemoved(itemPos: Number) : Void
Signal sent when a shortcut has been removed.
private function SlotShortcutRemoved()
function SlotShortcutRemovedFromQueue(itemPos: Number)
function SlotShortcutResourceEnabled(itemPos: Number,
enabled: Boolean) : Void
Signal sent when a shortcut is enabled/disabled via resource.
function SlotShortcutsRefresh() : Void
Signal that triggers every time the player load the game or teleports or whatever, will call the SlotShortcutAdded for every shortcut item.
function SlotShortcutStatChanged(itemPos: Number,
stat: Number,
value: Number) : Void
Signal sent when a shortcut changed one of it’s stats.
private function SlotShortcutStatChanged(itemPos: Number,
stat: Number,
value: Number) : Void
function SlotShortcutUsed(itemPos: Number)
private function SlotShortcutUsed(itemPos: Number) : Void
private function SlotShowBanner()
function SlotShowBuffsChanged()
public function SlotShowBuffsOnTeamChanged():Void
function SlotShowDialog(dialogIF: com.GameInterface.DialogIF)
function SlotShowFIFOMessage(text: String,
mode: Number)
function SlotShowFriendlyMenu(charID: ID32,
name: String,
showAtMouse )
function SlotShowInspectionWindow(characterID: ID32)
private function SlotShowMailTab():Void
function SlotShowNeedGreedWindow(lootBagId: ID32,
itemPos: Number,
item: InventoryItem,
timeout: Number):Void
function SlotShowPassivesBar(show: Boolean)
function SlotShowPlayerDamageNumbersChanged()
function SlotShowPlayerHealNumbersChanged()
function SlotShowTargetDamageNumbersChanged()
private function SlotShowTeamBuffChanged():Void
private function SlotShowTeamDebuffChanged():Void
function SlotShowText(text: String,
context: Number,
targetID: ID32)
function SlotShowVoteKickReasonPrompt(targetID: ID32,
targetName: String):Void
function SlotSignalCommandAborted()
function SlotSignalCommandAborted() : Void
function SlotSignalCommandEnded()
function SlotSignalCommandEnded() : Void
function SlotSignalCommandStarted(name: String,
progressBarType: Number) : Void
function SlotSignalCommandStarted(name: String,
progressBarType: Number,
uninterruptable: Boolean) : Void
Signal sent when a command is started.
function SlotSignalShortcutMaxMomentumEnabled(itemPos: Number,
enabled: Boolean) : Void
Method invoked when a shortcut is enters its max momentum.
function SlotSignUpGroupFinder():Void
function SlotSignUpLFG():Void
function SlotSignUpPvP(mapID: Number,
asTeamMember: Number):Void
function SlotSizeChanged():Void
function SlotSkillHiveHelp(event: Object):Void
public function SlotSkillUpdated(skill: Number)
public function SlotSkillUpdated(skill: Number)
private function SlotSkillUpdated(updatedSkill: Number)
when an update to a skill is received checks if the stat is visible and writes to it, if not it stores the updated skill
public function SlotSkinColorChanged(index: Number)
function SlotSMSAnimationDone(buffId: Number)
public function SlotSort(event: Object)
private function SlotSort()
private function SlotSortClicked():Void
private function SlotSortClicked():Void
public function SlotSortColumn(columnId: Number,
direction: Number)
function SlotSortMembers(event: Object)
public function SlotSortRows(sortButton: SortButton,
sortType: String):Void
private function SlotSortTypeSelected(sortType: String):Void
private function SlotSprintsPetsClicked()
function SlotStackItems(srcID: Number,
dstID: Number)
public function SlotStartAnimation():Void
public function SlotStartAnimation():Void
public function SlotStartAnimation():Void
public function SlotStartAnimation():Void
function SlotStartCrafting()
function SlotStartCrafting()
function SlotStartCrafting()
function SlotStartDisassembly()
function SlotStartDrag()
private function SlotStartDrag()
private function SlotStartDrag()
private function SlotStartDrag()
function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
private function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
private function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
private function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
private function SlotStartDragItem(itemSlot: ItemSlot,
stackSize: Number)
private function SlotStartDragWindow()
private function SlotStartDragWindow()
private function SlotStartDragWindow():Void
function SlotStartDragWindow()
public function SlotStartEmpowerment()
public function SlotStartFusion()
private function SlotStartResizing(buttonIdx: Number):Void
function SlotStartSplitItem(iconBox: IconBox,
itemSlot: ItemSlot,
stackSize: Number)
private function SlotStartSplitItem(itemSlot: BankItemSlot,
stackSize: Number)
function SlotStartSplitItem(itemSlot: ItemSlot,
stackSize: Number)
private function SlotStartSplitItem(itemSlot: ItemSlot)
private function SlotStartSplitItem(itemSlot: ItemSlot)
function SlotStartVoteKick()
function SlotStartVoteRetreat()
function SlotStatChanged(statID: Number):Void
private function SlotStatChanged(stat: Number)
function SlotStatChanged(statID: Number) : Void
private function SlotStatChanged(stat: Number,
value: Number)
listens to a change in stats.
function SlotStatChanged(statId: Number)
private function SlotStatChanged(stat: Number,
value: Number)
listens to a change in stats.
private function SlotStatChanged(statId: Number)
private function SlotStatChanged(stat: Number)
public function SlotStatChanged(stat: Number)
public function SlotStatChanged(statId: Number)
public function SlotStatChanged(statId: Number)
private function SlotStatChanged(stat: Number)
function SlotStateAdded(stateID: Number,
buffID: Number)
function SlotStateAdded(stateID: Number,
buffID: Number,
snap: Boolean)
function SlotStateRemoved(stateID: Number,
buffID: Number)
function SlotStateRemoved(stateID: Number,
buffID: Number)
function SlotStateUpdated(stateID: Number,
buffID: Number)
function SlotStatUpdated(statId: Number)
private function SlotStatUpdated(statId: Number)
private function SlotStatusResultsStateChanged(selectedState: Number):Void
public function SlotStopAnimation():Void
public function SlotStopAnimation():Void
public function SlotStopAnimation():Void
public function SlotStopAnimation():Void
public function SlotStopAnimation():Void
function SlotStopDrag()
private function SlotStopDrag()
private function SlotStopDrag()
private function SlotStopDragWindow()
private function SlotStopDragWindow()
private function SlotStopDragWindow():Void
function SlotStopDragWindow()
private function SlotSubEntryActivated(nodeId: Number):Void
private function SlotSubEntryEnabled():Void
private function SlotSubEntryFocused(id: Number,
image: Number,
isRandom: Boolean):Void
private function SlotSubEntryFocused(loreNode: LoreNode):Void
private function SlotSubEntrySizeChanged():Void
private function SlotSubEntrySizeChanged():Void
private function SlotSubEntryToggled(select: Boolean)
function SlotSummonTeamMember()
function SlotSwapBar(spellTemplates: Array):Void
function SlotSwapShortcut(itemPos: Number,
templateID: Number,
switchBackTime: Number):Void
private function SlotSwapShortcut(itemPos: Number,
templateID: Number):Void
function SlotSwitchSheet(id: Number,
snap: Boolean)
switches sheet on demend
function SlotTagAdded(tagId: Number,
characterId: ID32)
private function SlotTagAdded(tagId: Number,
character: ID32)
private function SlotTagAdded(tagId: Number,
character: ID32)
private function SlotTagAdded(tagId: Number,
character: ID32)
private function SlotTagAdded(tagId: Number,
character: ID32)
private function SlotTagAdded(tagId: Number,
character: ID32)
function SlotTagAdded(tagId: Number,
characterId: ID32)
private function SlotTagAdded(tagId: Number,
character: ID32)
function SlotTagAdded(tagId: Number,
characterId: ID32)
private function SlotTagAdded(tagId: Number):Void
private function SlotTagAdded(tagId: Number):Void
function SlotTagAdded():Void
function SlotTagAdded(tag: Number)
function SlotTagAdded(tagId: Number):Void
private function SlotTagAdded(tagId: Number)
private function SlotTagAdded(tagId: Number)
function SlotTagAdded(tagId: Number):Void
private function SlotTagRead(tagId: Number)
private function SlotTagsReceived()
function SlotTargetCharacterBuffAdded(buffID: Number)
function SlotTargetRollOut():Void
private function SlotTargetRollOut():Void
function SlotTargetRollOut():Void
function SlotTaskAdded(missionID: Number):Void
function SlotTaskAdded(missionID: Number)
function SlotTeamInvite(inviterID: ID32,
inviterName: String):Void
function SlotTeamInviteSelected(buttonID: Number,
inviterID: ID32):Void
private function SlotTeamLeaderChanged(charID: ID32):Void
function SlotTeamMonitorChanged():Void
function SlotTeamMove()
function SlotTeamMoved():Void
function SlotTeamMoved():Void
function SlotTeamSizeChanged():Void
function SlotTeamSwap()
function SlotTeamWindowLocked(lock: Boolean):Void
function SlotTemplateSelected(template: SkillTemplate)
function SlotTextChanged(textfield_txt: TextField)
function SlotTextChanged()
function SlotTextFieldFocus(oldFocus,
newFocus)
function SlotTextUpdated() : Void
function SlotTierCompleted(p_tierId: Number) : Void
function SlotTierFailed(p_tierId: Number) : Void
private function SlotTierFailed(tierId: Number,
showFeedback: Boolean)
Remove any other progressindicators running
function SlotTierRemoved(tierId: Number) : Void
function SlotTierRemoved(missionID: Number)
function SlotToggleCharacterSkillPointGUI()
function SlotToggleClockType() : Void
function SlotToggleCombat(IsInCombat: Boolean)
function SlotToggleCombat(isInCombat) : Void
function SlotTogglePassiveBar(e: Object)
function SlotToggleTemplateAbilities(event: Object)
function SlotToggleVisibility()
function SlotToggleVisibility()
function SlotToggleVisibilityActiveBar(snap: Boolean)
function SlotToggleVisibilityPassiveBar(snap: Boolean)
function SlotTokenAmountChanged(id: Number,
newValue: Number,
oldValue: Number):Void
function SlotTokenAmountChanged(id: Number,
newValue: Number,
oldValue: Number):Void
function SlotTokenAmountChanged(id: Number,
newValue: Number,
oldValue: Number):Void
private function SlotTokenAmountChanged(id: Number,
newValue: Number,
oldValue: Number):Void
function SlotTokenAmountChanged(id: Number,
newValue: Number,
oldValue: Number):Void
function SlotTokenAmountChanged(id: Number,
newValue: Number,
oldValue: Number):Void
function SlotTokenAmountChanged(id: Number,
newValue: Number,
oldValue: Number):Void
private function SlotTokenAmountChanged(tokenId: Number,
newAmount: Number,
oldAmount: Number)
function SlotTokenChanged(tokenID: Number,
newAmount: Number,
oldAmount: Number)
function SlotTokenChanged(tokenID: Number,
newAmount: Number,
oldAmount: Number)
private function SlotTokenChanged(tokenID: Number,
newAmount: Number,
oldAmount: Number)
public function SlotTokenChanged(tokenID: Number,
newAmount: Number,
oldAmount: Number):Void
private function SlotTokenChanged(tokenID: Number,
newAmount: Number,
oldAmount: Number)
private function SlotTokenChanged(tokenID: Number,
newAmount: Number,
oldAmount: Number)
function SlotTombstoneIsClose():Void
function SlotTombstoneIsGone():Void
function SlotTooltipAbilityPressed(abilityIndex: Number)
private function SlotTooltipLayout()
private function SlotTooltipLayout()
private function SlotTopPressed()
function SlotTotalDownloadSizeChanged(totalSize: String)
function SlotTrade()
function SlotTradeCompleted()
private function SlotTradeInventoryMouseDown(itemSlot: BankItemSlot,
buttonIdx: Number,
clickCount: Number):Void
function SlotTradepostState():Void
function SlotTradeStarted()
private function SlotTrashPress()
function SlotTrashPressed(parentBox: ItemIconBox)
function SlotTriggerGetEffect(effectNumber: Number): Void
private function SlotUniformTypesSelectionChanged(selectionArray: Array):Void
function SlotUnignore()
private function SlotUnignore():Void
function SlotUnload()
function SlotUnload()
private function SlotUnmarkForTeamMove(id: ID32):Void
private function SlotUnselectRows():Void
private function SlotUnselectRows():Void
function SlotUpdateAdvancedTooltips()
function SlotUpdateCellPanel()
function SlotUpdateCellPanelTimer(buffID: Number)
private function SlotUpdateCharacters():Void
private function SlotUpdateExchange():Void
private function SlotUpdateHourSubtitles(timeLeft: Number):Void
function SlotUpdateInterval():Void
function SlotUpdateLayout():Void
private function SlotUpdateList():Void
public function SlotUpdateShopItems():Void
function SlotUpdateShortcuts()
private function SlotUpdateStatus(statName: String,
value: Number,
type1: Number,
type2: Number,
dimID: Number):Void
function SlotUpdateStatusText(txt: String)
function SlotUpdateTemplates():Void
private function SlotUpdateWorldStats(statName: String,
value: Number,
type1: Number,
type2: Number,
dimensionID: Number):Void
function SlotUpgradeClicked()
function SlotUpgradeClicked()
private function SlotUseableSelected(event: Object):Void
function SlotUseItem(itemSlot: ItemSlot)
function SlotValidatingRDB(isValidating: Boolean):Void
function SlotVideoEnded()
function SlotVideoLoaded()
function SlotVisibilityChanged() : Void
function SlotVoiceAborted(voiceHandle: Number)
tell all conversations the chitchat is done
function SlotVoiceFinished(voiceHandle: Number)
tell all conversations the to disable until the ongoing is done
function SlotVoiceStarted(voiceHandle: Number)
private function SlotWaitingForFacebookUpdate():Void
function SlotWaypointAdded(id: ID32)
Adds a waypoint to the screenrenderer.
function SlotWaypointColorChanged(id: ID32)
function SlotWaypointMoved(id: String)
function SlotWaypointRemoved(id: ID32)
function SlotWaypointRenamed(id: ID32)
function SlotWaypointStateChanged(id: ID32)
private static function SlotWeakListObjDied(index: Number,
userData )
function SlotWeaponAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotWeaponAdded(inventoryID: com.Utils.ID32,
itemPos: Number)
This will be called both when you get an item and if an item is moved from a different inventory to this.
function SlotWeaponChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotWeaponChanged(inventoryID: com.Utils.ID32,
itemPos: Number)
function SlotWeaponRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
function SlotWeaponRemoved(inventoryID: com.Utils.ID32,
itemPos: Number,
moved: Boolean)
param inventoryID:com.Utils.ID32 [] identity of the inventory sending the signal
function SlotWeaponTypeSelected(event: Object)
function SlotWheelAnimated()
function SlotWindowMonitorUpdate()
private function SlotYouAreInMatchMaking(mapID: Number,
joinAsGroup: Boolean)
private function SlotYouAreInMatchMaking(mapID: Number,
joinAsGroup: Boolean):Void
function SMSItemClickHandler(event: Object)
public function SMSListItemRenderer()
public function SortBag()
public function SortButton()
public function SortButton()
public function SortButton()
function SortByMissionType(a: Quest,
b: Quest):Number
private function SortByRarity(a,
b)
function SortChilds(variable,
list)
private function SortItems(index)
updates the visuals, toggles the sortordering and dispatches a signal
private function SortItems(sortTarget: String,
sortDirection: String):Void
function SortNametags()
function SoundOptionHandler():Void
private function SpeedChanged():Void
function SplitItem(srcInventoryID: ID32,
srcInventorySlot: Number,
stackSize: Number,
dstBoxIdx: Number,
dstX: Number,
dstY: Number)
public function SplitItem(srcInvID: com.Utils.ID32,
srcPos: Number,
dstPos: Number,
split: Number) : Boolean
Tries to split a given item
function SplitItemPopup()
function SplitItemToEmptySlot(iconBox: IconBox,
gridPos: Point,
srcInventoryID: ID32,
sourcePos: Number,
stackSize: Number)
function SprintMouseUp()
function StageResizeEventHandler():Void
public function Start(duration: Number,
startValue, 
endValue, 
ease: Function) : Void
function StartAnimation(damageClip: MovieClip)
static public function StartAnimation(url: String) : Void
function StartButtonActivation()
startbutton
function StartButtonDeactivation()
function StartButtonEventHandler()
public function StartChanneling() : Void
CHANNELING
public function StartChanneling() : Void
public static function StartConversation(npcID: ID32)
public static function StartCrafting(inventoryType: Number)
function StartDeathPenaltyTooltipTimeout()
public static function StartDisassembly(inventoryType: Number)
private function StartDragAchievementWindow()
private function StartDraggingItem(stackSize: Number)
public static function StartDragItem(dragOwner: MovieClip,
itemSlot: ItemSlot,
stackSize: Number) : DragObject
private function StartDragLootBag()
draw the background of the items now that all slots are done
public static function StartEmpowerment(inventoryType: Number)
public static function StartFusion(inventoryType: Number)
public static function StartGame() : Void
function StartLineIfReady()
function StartNextLine()
static function StartQuitGame()
private function StartResizing():Void
private function StartSplittingItem()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimeout()
private function StartTooltipTimout()
public static function StartTrade(tradeCharacter: ID32)
public function StartVideo()
public static function StartVoteKick(id: ID32,
reason: String)
Initiates a vote to kick the given player
public static function StartVoteRetreat()
Vote to retreat
public function StartWritingName()
public function StatBar()
public function States()
public function StatItem()
public function StatPage()
function StatPageToggled(statName: String)
public function StatusResults()
static public function SteamItemsAvailable() : Boolean
public function Stop():Void
static public function StopAnimation(url: String,
stopTime: Number) : Void
public function StopChanneling() : Void
public function StopChanneling() : Void
function StopDeathPenaltyTooltipTimeout()
private function StopDragAchievementWindow()
private function StopDragLootBag()
public function StopHighlightSlot(slotId: Number)
public function StopHighlightSlot(slotId: Number)
private function StopResizing():Void
public static function StopTagSound() : Void
public function StopTimer():Void
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimeout()
private function StopTooltipTimout()
private function StopTooltipTimout()
private function StopTooltipTimout()
private function StopVid()
public function StoreAndSellView()
public function StoreConfig(config: Archive) : Void
public static function Strip(string: String):String
private static function StripList()
function StupidDistanceHack()
static public function Sub(v1: Vector3,
v2: Vector3) : Vector3
private function SubmitInput()
public function SubPoint(point: com.Utils.Point) : Void
public static function SummonMountFromTag(tagId: Number):Void
private function SummonNode(nodeId: Number):Void
private function SummonNode(nodeId: Number):Void
private function SummonNode(nodeId: Number):Void
public static function SummonPetFromTag(tagId: Number):Boolean
public static function SummonRequest(id: ID32)
function SwapAbilities(itemPos: Number,
swapBackTime: Number):Void
public function SwapAbilityData(p_icon: String,
p_ColorLine: Number,
spellId: Number,
spellType: Number,
linkageId: String,
useEffects: Boolean,
swapBackTime: Number,
resourceGenerator ) : Void
public static function SwapAegisController(primary: Boolean,
up: Boolean)
private function SwapBackEffect(duration: Number):Void
public function SwapBackTimerEffect(swapBackTime: Number):Void
public function SwapBackTimerEffect(swapBackTime: Number):Void
public function SwapEffect(duration: Number):Void
public function SwapEffect(duration: Number):Void
private function SwapPoint(point: flash.geom.Point) : flash.geom.Point
function SwitchToAugment():Void
function SwitchToAuxilliary():Void
private function SwitchToEmpowerment()
private function SwitchToFusion()
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