Function Index
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U
 UELAAccepted
 UELADeclined
 UndoSell, com.GameInterface.ShopInterface
 UnEquipAbility
 UnEquipActive, GUI.SkillHive.SkillhiveActiveAbilityBar
 UnEquipPassive, GUI.SkillHive.SkillhivePassiveAbilityBar
 UnequipPassiveAbility, com.GameInterface.SpellBase
 UnHighLightAll
 UniformTypes, GUI.WorldDomination.UniformTypes
 Unignore, com.GameInterface.Friends
 UnitTests, com.Utils.UnitTests
 Unload, GUI.Crafting.CraftingSkin
 UnloadClip, GUIFramework.SFClipLoader
 UnloadFlash
 UnloadIcon
 UnlockCamera, GUI.CharacterCreation.CharacterEditor
 UnlockVisible, GUI.SkillHiveSimple.AbilityPageBase
 UnregisterProperty, com.GameInterface.DynelsBase
 UnSelectRows
 UnWearClassGear, com.GameInterface.CharacterCreation.CharacterCreation
 UnWearCloth, com.GameInterface.CharacterCreation.CharacterCreation
 Update
 UpdateAbilities
 UpdateAbilityClips
 UpdateAbilityCostButton
 UpdateAbilityFlags
 UpdateAbilityIcon
 UpdateAbilityWheelVisibility
 UpdateAcceptButton, GUI.GroupFinder.GroupFinderRoleSelectionContent
 UpdateAchievementProgressView, GUI.Achievement.AchievementWindow
 UpdateAegisDamageType, com.Components.HealthBar
 updateAfterStateChange
 UpdateAggro, com.Components.Nametag
 UpdateAllSkills, com.GameInterface.SkillsBase
 UpdateAlpha, GUI.HUD.AbilitySlot
 UpdateAssembleButton, GUI.ItemUpgrade.ItemUpgradeContent
 UpdateBackground, GUI.SkillHiveSimple.AuxPage
 UpdateBackgroundAndBarPositions
 UpdateBattleRank, GUI.WorldDomination.WorldMap
 UpdateBonusBlocker, GUI.ChallengeJournal.ChallengeJournalContent
 UpdateBorder, GUI.Mission.MissionTimer
 UpdateBoxContents
 UpdateBoxHeight, GUI.CharacterCreation.HeadSection
 UpdateBuff
 UpdateBuffData, com.Components.BuffComponent
 UpdateBuildHandler, GUI.CharacterSheet.GearManagerComponent
 UpdateBundleList
 UpdateButtons, GUI.Dialogue.DialogueEntry
 UpdateBuyBackItems, GUI.Shop.ShopWindowContent
 UpdateBuyButton, GUI.SkillHive.CharacterSkillsSubItemContainer
 UpdateBuyItems, GUI.Shop.ShopWindowContent
 UpdateBuySlotsButton, GUI.Inventory.ItemIconBox
 UpdateCapstoneBonus, GUI.SkillHiveSimple.ActivesPage
 UpdateCapstoneProgress, GUI.SkillHiveSimple.ActivesPage
 UpdateCash, GUI.TradePost.Views.SellItemPromptWindow
 UpdateCategory, com.Components.FeatList.MCLItemFeat
 UpdateCells
 UpdateChanges, GUI.CabalManagement.CabalInfo
 UpdateCharacterSkillPoints
 UpdateCharges, com.Components.BuffComponent
 UpdateCinematicIcon, com.Components.Nametag
 UpdateClipSize, GUIFramework.SFClipLoader
 UpdateClothingList, GUI.CharacterCreation.OutfitSection
 UpdateColor
 UpdateColors
 UpdateConfirmButton, GUI.CharacterCreation.ChoosePaymentDialog
 UpdateConsiderSystem
 UpdateContentSize, com.Components.WindowComponent
 UpdateControls, GUI.CharacterCreation.ListThumbnailItemRenderer
 UpdateCost
 UpdateCount
 UpdateCountdown, GUI.LogoutWindow.LogoutWindowContent
 UpdateCounter
 UpdateCurrentEnemyShield, com.Components.HealthBar
 UpdateCurrentResultsScoreBoard, GUI.WorldDomination.StatusResults
 UpdateCurrentResultsTimer, GUI.WorldDomination.StatusResults
 UpdateData
 UpdateDeathDisplay, GUI.Team.TeamMember
 UpdateDeathOverlay
 UpdateDeathPenalty
 UpdateDetailButton
 UpdateDisassemblySlotItemInfo, GUI.Crafting.DefaultCraftingSkin
 UpdateDodgeBar
 UpdateDrawState, GUI.SkillHive.CellClip
 UpdateDropdownScrollingListOffset
 UpdateDropShadow, GUI.Inventory.IconBox
 UpdateEffects, com.Components.FeatList.MCLItemFeat
 UpdateEnemyShields, com.Components.HealthBar
 UpdateEquipPanels, GUI.SkillHiveSimple.AuxPage
 UpdateEquipped, GUI.DressingRoom.RightPanel
 UpdateFacialSliderLabel, GUI.CharacterCreation.HeadSectionFacialTraits
 UpdateFactionRankIcon, com.Components.Nametag
 UpdateFeedback, GUI.ItemUpgrade.ItemUpgradeContent
 UpdateFilter
 UpdateFilteredItems, GUI.Inventory.ItemIconBox
 UpdateFilterFromControls, GUI.SkillHive.SkillhivePowerInventory
 UpdateFilterFromText, GUI.SkillHive.SkillhivePowerInventory
 UpdateFlags
 UpdateFocusedEntry
 UpdateFocusTarget, GUI.Team.TeamMember
 UpdateFooter
 UpdateForwardButton, GUI.CharacterCreation.CharacterEditor
 UpdateGearScore, GUI.CharacterSheet.StatPage
 UpdateGroupFinderQueue
 UpdateGuildInfo, com.GameInterface.Guild.GuildBase
 UpdateGuildInfoData, com.GameInterface.Guild.Guild
 UpdateHeader
 UpdateHeaders, GUI.ChallengeJournal.ChallengeJournalContent
 UpdateHeaderText, GUI.GroupFinder.GroupFinderContent
 UpdateHealth
 UpdateHiveCompletion
 UpdateHRefTags
 UpdateIgnoreList, com.GameInterface.Friends
 UpdateInfoPanel, GUI.Shop.ShopWindowContent
 UpdateInteractionDynel
 UpdateItemLabelAndAnimation, GUI.Inventory.ShortcutsIconBox
 UpdateItemList, GUI.CharacterSheet.DressingRoomComponent
 UpdateItems
 UpdateItemSlotsArray, GUI.Inventory.IconBox
 UpdateLabel
 UpdateLayout
 UpdateLFGQueue
 UpdateList, GUI.TradePost.Views.BuyView
 UpdateListHeaderTitleAndSearch, GUI.GroupSearch.GroupSearchContent
 UpdateLists, GUI.Shop.ShopWindowContent
 UpdateLocationList, GUI.CharacterSheet.DressingRoomComponent
 UpdateLootDescription, GUI.Loot.LootOptionContent
 UpdateMail, com.GameInterface.Tradepost
 UpdateMailView, GUI.TradePost.Views.PostalServiceView
 UpdateMainMenuItems
 UpdateMembershipStatus
 UpdateMenuScrollBar, GUI.Achievement.AchievementWindow
 UpdateMenuSize, GUI.SkillHive.SkillHiveCharacterSheet
 UpdateMissionDropdownBoxes, GUI.MissionJournal.JournalWindow
 UpdateName, com.Components.Nametag
 UpdateNamePreview, GUI.CharacterCreation.NameEditor
 UpdateNametagCategory, com.Components.Nametag
 UpdateNametagGroupSize
 UpdateNametagMonsterbandColor
 UpdateNavigator, GUI.SkillHive.SkillhivePowerInventory
 UpdateNumWeapons
 UpdateOKState, GUI.GroupSearch.GroupSearchPromptWindow
 UpdateOwnership, GUI.DressingRoom.RightPanel
 UpdatePagination
 UpdatePercent
 UpdatePings, com.Components.WeaponStatuses.BloodWeaponStatus
 UpdatePinnedBoxContents, GUI.Inventory.IconBox
 UpdatePlayerShields, com.Components.HealthBar
 UpdatePosition
 UpdatePostStatus, GUI.TradePost.Views.ExchangeView
 UpdatePowerInventoryPosition
 UpdateProceedButton
 UpdateProgress, GUI.ChallengeJournal.MissionEntry
 UpdateProgressBar, GUI.Achievement.AchievementItem
 UpdateProgressMeters, GUI.Achievement.ViewPanelBase
 UpdateProgressView, GUI.Achievement.AchievementWindow
 UpdatePurchaseBlocker
 UpdatePvPQueue
 UpdateQueueInformation, GUI.GroupSearch.GroupSearchContent
 UpdateRaidArchive
 UpdateReadyCount, GUI.GroupFinder.GroupFinderReadyPromptContent
 UpdateResize, com.Components.MultiColumnList.HeaderView
 UpdateResizing, GUI.Team.RaidClip
 UpdateResolutionScale, com.Utils.HUDController
 UpdateResourceIcons
 UpdateResult
 UpdateResultSlotItemInfo, GUI.Crafting.ItemUpgradeSkin
 UpdateRewards, GUI.WorldDomination.MiniMap
 UpdateRightClickMenu, GUI.TradePost.Views.BuyView
 UpdateRightClickMenuItems, GUI.Loot.LootWindow
 UpdateRoleBuff, GUI.Team.TeamMember
 UpdateRoleName, GUI.CabalManagement.CabalMembers
 UpdateScreenWaypoints
 UpdateScrollBar
 UpdateScrollbarSize
 UpdateScrollbarVisibility
 UpdateScrollVisibility, GUI.TradePost.ComposeMailFriendsList
 UpdateSearch, GUI.SkillHive.SkillhivePowerInventory
 UpdateSelectedCharacter, GUI.LoginCharacterSelection.CharacterSelection
 UpdateSelectedDeck, GUI.SkillHiveSimple.DecksPage
 UpdateSelectedSprint, GUI.PetInventory.MountInventoryContent
 UpdateSellItems, GUI.Shop.ShopWindowContent
 UpdateSendButtonState, GUI.TradePost.ComposeMailWindowContent
 UpdateServerMorphValues
 UpdateShopItems, com.GameInterface.ShopInterface
 UpdateShownWeapons
 UpdateSidePanelText, GUI.SkillHive.CharacterSkillPointPanel
 UpdateSignUpLeaveButton, GUI.GroupFinder.GroupFinderContent
 UpdateSignUpLeaveButtonText, GUI.GroupFinder.GroupFinderContent
 UpdateSkill
 UpdateSkillBarLabelAlpha, GUI.SkillHive.CharacterSkillsItemContainer
 UpdateSlotStates, GUI.ItemUpgrade.ItemUpgradeContent
 UpdateSlotToBoxBindings
 UpdateSprint
 UpdateSprintLevels, GUI.PetInventory.MountInventoryContent
 UpdateStackSize, com.Components.ItemSlot
 UpdateStatBar
 UpdateStatPage, GUI.SkillHive.CharacterStats
 UpdateStatsDisplay, GUI.ItemUpgrade.ItemUpgradeContent
 UpdateStatText
 UpdateStatusBars, GUI.WorldDomination.StatusResults
 UpdateStatusScoreBoard, GUI.WorldDomination.StatusResults
 UpdateStep, GUI.Crafting.ItemUpgradeSkin
 UpdateSubtitle, GUI.WorldDomination.SidePanel
 UpdateSubTypes, com.Components.FeatList.MCLItemFeat
 UpdateSubtypesDropdown, GUI.TradePost.Views.BuyView
 UpdateSwappedBar
 UpdateTabViews, GUI.SkillHive.SkillhiveTemplates
 UpdateTargetPositions, GUI.CharacterCreation.CameraController
 UpdateTargetSlotItemInfo, GUI.Crafting.ItemUpgradeSkin
 UpdateText
 UpdateTimer
 UpdateTitleDropdownContents
 UpdateToken, GUI.Wallet.WalletWindow
 UpdateTokens
 UpdateTotalAchievementPoints, GUI.Achievement.AchievementWindow
 UpdateTotalItemsTextField, GUI.Bank.BankContainer
 UpdateTotalNumItems
 UpdateTotalSkillpoints
 UpdateTutorialBlocker
 updateUI, com.Components.ListItemRendererCheckBox
 UpdateUI, com.Components.DarkListItemRenderer
 UpdateUltimateAbility
 UpdateUltimateAbilityProgress
 UpdateUpdateState, GUI.GroupSearch.GroupSearchPromptWindow
 UpdateUpgradeSlotItemInfo, GUI.Crafting.ItemUpgradeSkin
 UpdateViewScrollBar, GUI.Achievement.AchievementWindow
 UpdateVisibility
 UpdateVisibleBuff, com.Components.WeaponStatuses.BladeWeaponStatus
 UpdateVisuals
 UpdateWaveRespawn, com.GameInterface.PlayerDeath
 UpdateWaveRespawnPoint
 UpdateWindow, GUI.Dialogue.DialogueWindow
 UpdateWindowContentSize, GUI.Achievement.AchievementsPanelView
 UpdateWindowSize, GUI.Team.RaidClip
 UpdateXPBar
 UpgradeSprint, GUI.PetInventory.MountInventoryContent
 Use, GUI.HUD.ActiveAbilitySlot
 UseBuild, com.GameInterface.GearManager
 UseItem
 UsePotion
 UseShortcut
 UseUpperCase, com.Components.NameBox
function UELAAccepted()
Licence accepted, proceed
function UELADeclined()
Licence not accepted
public function UndoSell()
function UnEquipAbility()
private function UnEquipAbility(featId: Number)
public function UnEquipActive(spellId: Number)
public function UnEquipPassive(spellId: Number)
public static function UnequipPassiveAbility(abilityPos: Number) : Void
Unequip a passive ability in a given slot
function UnHighLightAll() : Void
private function UnHighLightAll() : Void
public function UniformTypes()
public static function Unignore(name: String) : Boolean
public function UnitTests()
public function Unload()
public static function UnloadClip(objectName: String)
function UnloadFlash(objectName: String)
public function UnloadIcon()
public function UnloadIcon()
public function UnloadIcon():Void
private function UnlockCamera()
private function UnlockVisible(unlock: Boolean)
public static function UnregisterProperty(type: Number,
instance: Number,
enum: Number) : Void
Stop the update from the earlier registered dynel.
private function UnSelectRows():Void
private function UnSelectRows():Void
public function UnWearClassGear(classIndex: Number):Void
public function UnWearCloth(location: Number) : Void
function Update()
public function Update()
private function Update():Void
public function Update():Void
public function Update()
public function Update()
private function Update()
public function Update():Void
function Update(isTrained: Boolean,
isRefundable: Boolean,
spellId: Number,
canTrain: Boolean)
private function Update():Void
function Update(screenWidth: Number)
function Update(screenWidth: Number)
create the textfield and write to it
function Update(screenWidth: Number)
function Update(screenWidth: Number)
private function UpdateAbilities(clusterId: Number):Void
private function UpdateAbilities(clusterId: Number):Void
private function UpdateAbilities(clusterId: Number):Void
function UpdateAbilityClips():Void
function UpdateAbilityCostButton(buttonClip: MovieClip,
cost: Number,
enableButton: Boolean,
overrideTextColor: Number)
public function UpdateAbilityFlags(enabled: Boolean,
flag: Number)
public function UpdateAbilityFlags(enabled: Boolean,
flag: Number)
private function UpdateAbilityIcon():Void
private function UpdateAbilityIcon():Void
private function UpdateAbilityIcon():Void
function UpdateAbilityWheelVisibility()
private function UpdateAcceptButton():Void
private function UpdateAchievementProgressView()
private function UpdateAegisDamageType()
private function updateAfterStateChange():Void
private function updateAfterStateChange():Void
private function updateAfterStateChange() : Void
private function updateAfterStateChange()
private function updateAfterStateChange():Void
private function updateAfterStateChange():Void
private function updateAfterStateChange():Void
function UpdateAggro(aggro: Number)
public static function UpdateAllSkills():Void
private function UpdateAlpha() : Void
private function UpdateAssembleButton()
private function UpdateBackground(iconName: String)
function UpdateBackgroundAndBarPositions(snap: Boolean)
check towards old positions and execute
private function UpdateBattleRank():Void
private function UpdateBonusBlocker():Void
private function UpdateBorder()
private function UpdateBoxContents(width: Number,
height: Number)
private function UpdateBoxContents(width: Number,
height: Number)
public function UpdateBoxHeight(boxHeight: Number)
private function UpdateBuff(buffId: Number)
private function UpdateBuff(buffId: Number)
private function UpdateBuff(buffId: Number)
private function UpdateBuff(buffId: Number)
private function UpdateBuff(buffId: Number)
private function UpdateBuff(buffId: Number)
private function UpdateBuff(buffId: Number)
private function UpdateBuff(buffId: Number)
private function UpdateBuff(buffId: Number)
public function UpdateBuffData(buffData: BuffData):Void
private function UpdateBuildHandler(event: Object):Void
function UpdateBundleList() : Void
public function UpdateButtons()
private function UpdateBuyBackItems():Void
private function UpdateBuyButton():Void
public function UpdateBuyItems():Void
public function UpdateBuySlotsButton()
private function UpdateCapstoneBonus()
private function UpdateCapstoneProgress()
private function UpdateCash(target: MovieClip,
value: Number):Void
private function UpdateCategory()
private function UpdateCells(clusterId: Number):Void
private function UpdateCells(clusterId: Number):Void
private function UpdateCells(clusterId: Number):Void
private function UpdateCells(clusterId: Number):Void
public function UpdateChanges()
private function UpdateCharacterSkillPoints():Void
public function UpdateCharacterSkillPoints(newAmount: Number):Void
public function UpdateCharacterSkillPoints(newAmount: Number)
public function UpdateCharacterSkillPoints(newAmount: Number):Void
public function UpdateCharacterSkillPoints(newAmount: Number):Void
private function UpdateCharges()
public function UpdateCinematicIcon()
private static function UpdateClipSize(clipNode: ClipNode)
private function UpdateClothingList()
function UpdateColor()
function UpdateColor()
function UpdateColor()
private function UpdateColors()
function UpdateColors()
function UpdateColors()
private function UpdateConfirmButton():Void
function UpdateConsiderSystem()
private function UpdateContentSize()
private function UpdateControls()
private function UpdateCost(costClip: MovieClip,
feat: FeatData)
private function UpdateCost(costClip: MovieClip,
feat: FeatData)
function UpdateCount():Void
private function UpdateCount()
private function UpdateCountdown():Void
function UpdateCounter()
private function UpdateCurrentEnemyShield(currentShield: Number,
currentAbsolute: Number,
currentPercent: Number)
private function UpdateCurrentResultsScoreBoard():Void
private function UpdateCurrentResultsTimer():Void
function UpdateData()
private function UpdateData()
private function UpdateData():Void
public function UpdateData(lootBagId: ID32,
itemPos: Number,
item: InventoryItem,
timeout: Number):Void
public function UpdateData():Void
private function UpdateDeathDisplay():Void
function UpdateDeathOverlay()
function UpdateDeathPenalty()
private function UpdateDetailButton()
private function UpdateDetailButton()
function UpdateDisassemblySlotItemInfo(item: InventoryItem)
function UpdateDodgeBar(): Void
private function UpdateDrawState()
function UpdateDropdownScrollingListOffset()
private function UpdateDropShadow(displayingAsPinned: Boolean):Void
private function UpdateEffects()
private function UpdateEnemyShields()
private function UpdateEquipPanels(clusterId: Number)
private function UpdateEquipped(nodeData: DressingRoomNode)
private function UpdateFacialSliderLabel(feature: Number)
public function UpdateFactionRankIcon()
private function UpdateFeedback()
public function UpdateFilter()
private function UpdateFilter()
private function UpdateFilter()
private function UpdateFilter()
public function UpdateFilteredItems()
function UpdateFilterFromControls()
function UpdateFilterFromText()
function UpdateFlags() : Void
Updates the flags a character holds
private function UpdateFocusedEntry(id: Number,
image: Number,
isRandom ):Void
private function UpdateFocusedEntry(loreNode: LoreNode):Void
public function UpdateFocusTarget(targetID: ID32):Void
private function UpdateFooter():Void
private function UpdateFooter()
private function UpdateFooter()
private function UpdateFooter()
private function UpdateFooter():Void
private function UpdateForwardButton():Void
public function UpdateGearScore()
function UpdateGroupFinderQueue():Void
public function UpdateGuildInfo(guildUpdateObject: Object) : Void
public function UpdateGuildInfoData(newName: String,
newMessageOfTheDay: String,
newRecruitment: Number,
newGoverningform: Number,
updatePermissions: Boolean,
newRankName1: String,
newRankPermissions1: Number,
newRankName2: String,
newRankPermissions2: Number,
newRankName3: String,
newRankPermissions3: Number,
newRankName4: String,
newRankPermissions4: Number,
newRankName5: String,
newRankPermissions5: Number)
Function that should be called from the GUI to send / the updates that is done in the gui (Name, MOTD, RecruitmentMode and GoverningForm / The updatedvariables should be set on beforehand /@author HÃ¥vard Homb
private function UpdateHeader():Void
private function UpdateHeader(headerData: Object):Void
private function UpdateHeaders():Void
private function UpdateHeaderText():Void
function UpdateHealth(p_health: Number,
p_barrier: Number) : Void
Updates the health text and bar
function UpdateHiveCompletion()
function UpdateHRefTags(src: String)
public static function UpdateIgnoreList() : Void
private function UpdateInfoPanel():Void
function UpdateInteractionDynel()
public function UpdateItemLabelAndAnimation(shortcutSlotIndex: Number):Void
private function UpdateItemList():Void
private function UpdateItems():Void
private function UpdateItems():Void
public function UpdateItemSlotsArray(numRows: Number,
numColumns: Number)
function UpdateLabel( )
public function UpdateLabel(remainingTime: String):Void
function UpdateLayout()
public function UpdateLayout(listView: MultiColumnListView)
public function UpdateLayout(listView: MultiColumnListView)
private function UpdateLayout()
private function UpdateLayout()
function UpdateLayout()
function UpdateLFGQueue():Void
private function UpdateList():Void
private function UpdateListHeaderTitleAndSearch():Void
private function UpdateLists():Void
private function UpdateLocationList():Void
private function UpdateLootDescription():Void
static public function UpdateMail() : Void
private function UpdateMailView():Void
function UpdateMainMenuItems():Void
function UpdateMembershipStatus(member: Boolean):Void
private function UpdateMembershipStatus():Void
public function UpdateMembershipStatus(member: Boolean)
private function UpdateMenuScrollBar()
function UpdateMenuSize(fromIndex: Number,
toY: Number,
speed: Number) : Void
private function UpdateMissionDropdownBoxes()
numbers..
function UpdateName()
private function UpdateNamePreview()
function UpdateNametagCategory()
function UpdateNametagGroupSize(encounterType: Number)
public function UpdateNametagGroupSize(encounterType: Number)
function UpdateNametagMonsterbandColor()
public function UpdateNametagMonsterbandColor(isNightmare: Boolean)
function UpdateNavigator()
function UpdateNumWeapons()
private function UpdateOKState():Void
private function UpdateOwnership(nodeData: DressingRoomNode)
private function UpdatePagination()
private function UpdatePagination():Void
function UpdatePercent()
private function UpdatePings(decimalPercent: Number)
private function UpdatePinnedBoxContents(width: Number,
height: Number) : Void
writes the box only if the state is pinned and the inventory is hidden.
private function UpdatePlayerShields()
function UpdatePosition():Void
private function UpdatePosition() : Void
public function UpdatePosition(scale: Number)
private function UpdatePosition() : Void
private function UpdatePostStatus():Void
function UpdatePowerInventoryPosition(snap: Boolean)
private function UpdateProceedButton():Void
private function UpdateProceedButton():Void
public function UpdateProgress(overrideSolves: Number):Void
private function UpdateProgressBar()
private function UpdateProgressMeters()
private function UpdateProgressView(inputNode: LoreNode,
progressBar: MovieClip)
updates the progressbar for all views that use it
private function UpdatePurchaseBlocker(clusterId: Number)
private function UpdatePurchaseBlocker(clusterId: Number)
function UpdatePvPQueue():Void
private function UpdateQueueInformation():Void
function UpdateRaidArchive():Void
private function UpdateReadyCount(readyCount: Number,
totalCount: Number)
public function UpdateResize(id: Number)
private function UpdateResizing():Void
private static function UpdateResolutionScale():Void
function UpdateResourceIcons()
function UpdateResourceIcons()
private function UpdateResourceIcons()
private function UpdateResourceIcons()
private function UpdateResourceIcons():Void
private function UpdateResult()
function UpdateResult()
private function UpdateResultSlotItemInfo(item: InventoryItem)
private function UpdateRewards():Void
function UpdateRightClickMenu(RightClickMode: Number,
item: MCLItemInventoryItem,
itemSlot: Number):Void
function UpdateRightClickMenuItems():Void
private function UpdateRoleBuff():Void
private function UpdateRoleName(currName,
newName,
rank)
function UpdateScreenWaypoints()
function UpdateScrollBar(id: Number)
public function UpdateScrollBar()
private function UpdateScrollBar():Void
private function UpdateScrollBar():Void
private function UpdateScrollBar():Void
private function UpdateScrollBar():Void
function UpdateScrollbarSize()
private function UpdateScrollbarVisibility():Void
private function UpdateScrollbarVisibility():Void
private function UpdateScrollbarVisibility():Void
private function UpdateScrollVisibility():Void
function UpdateSearch()
private function UpdateSelectedCharacter(index: Number):Void
private function UpdateSelectedDeck(deckIndex: Number):Void
private function UpdateSelectedSprint() : Void
private function UpdateSellItems():Void
private function UpdateSendButtonState():Void
private function UpdateServerMorphValues()
private function UpdateServerMorphValues()
public function UpdateShopItems()
function UpdateShownWeapons()
function UpdateShownWeapons()
private function UpdateSidePanelText():Void
private function UpdateSignUpLeaveButton():Void
private function UpdateSignUpLeaveButtonText():Void
private function UpdateSkill()
private function UpdateSkill()
private function UpdateSkillBarLabelAlpha():Void
private function UpdateSlotStates(stateArray)
function UpdateSlotToBoxBindings(boxID: Number,
bindingsIndexArray: Array,
bindingsItemArray: Array)
function UpdateSprint()
private function UpdateSprintLevels() : Void
public function UpdateStackSize(itemData: InventoryItem)
private function UpdateStatBar(snap: Boolean)
private function UpdateStatBar()
private function UpdateStatPage(index: Number)
Updates the content of the stat page when a new page is selected
private function UpdateStatsDisplay()
private function UpdateStatText()
Updates the text that overlays the healthbar updates it as percent or real numbers
private function UpdateStatText()
private function UpdateStatusBars():Void
private function UpdateStatusScoreBoard():Void
private function UpdateStep()
private function UpdateSubtitle(selectedIndex: Number):Void
private function UpdateSubTypes()
private function UpdateSubtypesDropdown(scope: Object):Void
function UpdateSwappedBar():Void
private function UpdateTabViews():Void
public function UpdateTargetPositions(character: Character) : Void
private function UpdateTargetSlotItemInfo(item: InventoryItem)
function UpdateText()
public function UpdateText()
private function UpdateText()
function UpdateText()
private function UpdateTimer() : Void
private function UpdateTimer()
private function UpdateTimer() : Void
Method that updates
private function UpdateTimer()
private function UpdateTimer()
private function UpdateTimer()
private function UpdateTimer():Void
private function UpdateTimer():Void
private function UpdateTimer() : Void
Method that updates
private function UpdateTimer() : Void
private function UpdateTimer():Void
function UpdateTitleDropdownContents() : Void
private function UpdateTitleDropdownContents() : Void
private function UpdateToken(tokenObj: Object)
function UpdateTokens(side: Number)
Updates the flag tokens by resizing the bacground of the tokens, lay them out and highlight the dominant faction
private function UpdateTotalAchievementPoints()
public function UpdateTotalItemsTextField()
function UpdateTotalNumItems()
function UpdateTotalSkillpoints()
private function UpdateTutorialBlocker()
private function UpdateTutorialBlocker()
private function UpdateTutorialBlocker()
private function UpdateTutorialBlocker()
private function updateUI() : Void
private function UpdateUI():Void
function UpdateUltimateAbility()
function UpdateUltimateAbilityProgress()
private function UpdateUpdateState():Void
private function UpdateUpgradeSlotItemInfo(item: InventoryItem)
private function UpdateViewScrollBar()
function UpdateVisibility()
private function UpdateVisibility()
function UpdateVisibility(visible: Boolean)
private function UpdateVisibleBuff(buffId: Number)
private function UpdateVisuals()
private function UpdateVisuals()
overloaded
private function UpdateVisuals()
private function UpdateVisuals()
private function UpdateVisuals()
private function UpdateVisuals():Void
private function UpdateVisuals()
public static function UpdateWaveRespawn(respawnPointId: Number)
function UpdateWaveRespawnPoint():Void
private function UpdateWindow()
private function UpdateWindowContentSize(id: Number,
snap: Boolean)
private function UpdateWindowSize(size: Number):Void
function UpdateXPBar(xp: Number,
showFIFO: Boolean)
private function UpgradeSprint() : Void
public function Use() : Void
public static function UseBuild(name: String) : Void
function UseItem()
public function UseItem(itemPos: Number) : Void
Tries to use the given item.
private function UsePotion()
public static function UsePotion()
public static function UseShortcut(itemPos: Number) : Void
Try to use a shortcut.
public static function UseShortcut(itemPos: Number,
target: ID32) : Void
Try to use a shortcut.
public function UseShortcut(position: Number):Void
public function UseUpperCase(useUpperCase: Boolean)
Close