Function Index
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 PageBackward
 PageButtonClicked, GUI.CabalManagement.CabalLog
 PageForward
 PanCamera
 ParseDirectoryNode
 ParseHTMLColor
 ParseHTMLFont
 ParseHTMLFontFinal, com.GameInterface.Utils
 ParsePvPPlayfields, GUI.GroupFinder.GroupFinderScrollPanel
 ParseResourceID
 ParseResourceNode
 parseScenarioResults, GUI.ScenarioInterface.ScenarioScoreboardContent
 Pass, com.GameInterface.NeedGreed
 PassHandler, GUI.NeedGreed.NeedGreedWindow
 PassiveAbility, GUI.HUD.PassiveAbility
 PassiveAbilitySlot, GUI.HUD.PassiveAbilitySlot
 PassivesPage, GUI.SkillHiveSimple.PassivesPage
 PauseHandler, GUI.MissionJournal.JournalWindow
 PausePlayVideo, com.Components.VideoPlayer
 PauseQuest, com.GameInterface.QuestsBase
 PauseTagSound, com.GameInterface.LoreBase
 PauseVideo, com.Components.VideoPlayer
 PermissionClicked, GUI.CabalManagement.CabalMembers
 PermissionsListItemRenderer, GUI.CabalManagement.PermissionsListItemRenderer
 PetClip, GUI.PetInventory.PetClip
 PetHandler
 PetInventoryContent, GUI.PetInventory.PetInventoryContent
 PetInventoryContentBase, GUI.PetInventory.PetInventoryContentBase
 PetitionBrowserContent, GUI.PetitionBrowser.PetitionBrowserContent
 PetitionHandler
 PistolWeaponStatus, com.Components.WeaponStatuses.PistolWeaponStatus
 PlaceCamera
 PlantCTFFlags, com.GameInterface.PvPMinigame.PvPMinigame
 PlasticSurgeon, GUI.CharacterCreation.PlasticSurgeon
 PlayAfterCutSound
 PlayerInfoStatListItemRenderer, GUI.Inspection.PlayerInfoStatListItemRenderer
 PlayerIsDead, com.GameInterface.PlayerDeath
 PlayFeedbackSound, com.GameInterface.UtilsBase
 PlayFeedbackSoundEnum, com.GameInterface.UtilsBase
 PlayfieldEntry
 PlayKeySound
 PlayMonologSound, GUI.CharacterCreation.BarberShop
 PlaySound, com.GameInterface.UtilsBase
 PlayTagSound, com.GameInterface.LoreBase
 PlayVid, com.Components.VideoPlayer
 Point, com.Utils.Point
 PopulateBalance, GUI.TradePost.Views.ExchangeView
 PopulateCategoryList, GUI.DressingRoom.LeftPanel
 PopulateChallenges, GUI.ChallengeJournal.ChallengeJournalContent
 PopulateDecks, GUI.SkillHiveSimple.DecksPage
 PopulateFilterTypeDropdown, GUI.DressingRoom.LeftPanel
 PopulateGearIcons, GUI.CharacterSheet.GearManagerComponent
 PopulateItems
 PopulateMenu
 PopulateOffers, GUI.TradePost.Views.ExchangeView
 PopulateOrders, GUI.TradePost.Views.ExchangeView
 PopulateWeaponChakraSlot, GUI.CharacterSheet.GearManagerComponent
 Position
 PositionAddressBar, GUI.WebBrowser.WebBrowserContent
 PositionButtons, GUI.Achievement.LorePanelView
 PositionLabels
 PositionRightClickMenu
 PositionSurgeryCamera
 PositionText, GUI.SkillHive.CharacterSkillsSidePanel
 PositionUpcomingShields, com.Components.HealthBar
 PositionWindow
 PositiveButtonClickHandler, GUI.CharacterSheet.GearManagerComponent
 PossibleItem, GUI.LootBox.PossibleItem
 PostalServiceView, GUI.TradePost.Views.PostalServiceView
 PostBuyOrder
 PostSellOrder
 PowerInventory_ListItemRenderer, GUI.SkillHive.PowerInventory_ListItemRenderer
 PowerInventoryClickHandler
 PowerInventoryHeader, GUI.SkillHive.PowerInventoryHeader
 PowerInventorySearch, GUI.SkillHive.PowerInventorySearch
 PrefixZeroToMinutesCheck, GUI.TradePost.Views.PostalServiceView
 PreloadLooksPackage, com.GameInterface.CharacterCreation.CharacterCreation
 PremiumCash, GUI.TradePost.Views.PremiumCash
 PrepareStage, GUI.HUD.AbilityCooldown
 preProcess, com.Components.TreeViewDataProvider
 preProcessRoot, com.Components.TreeViewDataProvider
 PressEventHandler
 PreviewAbility, GUI.CharacterCreation.PreviewAbility
 PreviewCharacter, com.GameInterface.InventoryBase
 PreviewItem
 PreviewNodeItem, com.GameInterface.DressingRoom
 Print, com.GameInterface.LogBase
 PrintChatText, com.GameInterface.UtilsBase
 Printf
 PrintStats, com.Components.ItemComponent
 PrintTopLevelClipsDebug, GUIFramework.SFClipLoader
 ProgressMeterClickHandler, GUI.Achievement.ViewPanelBase
 ProgressPingTimeout
 ProjectTooltipInterface, GUI.Tooltip.ProjectTooltipInterface
 PromoteGuildMember
 PromoteGuildMembers, com.GameInterface.Guild.GuildBase
 PromoteMembers
 PromoteToLeader, com.GameInterface.Game.TeamInterface
 PromptContainer, GUI.Patcher.PromptContainer
 PromptSale, GUI.TradePost.Views.BuyView
 PromptWindow
 PulseUltimate
 PurchaseItem, GUI.Shop.InstantBuyEntry
 PurchaseItem0, GUI.LootBox.BuyKeyPanel
 PurchaseItem1, GUI.LootBox.BuyKeyPanel
 PurchaseItem2, GUI.LootBox.BuyKeyPanel
 PurchaseItem3, GUI.LootBox.BuyKeyPanel
 PurchaseKey, GUI.LootBox.LootBoxContent
 PurchaseMembership, com.GameInterface.ShopInterface
 PurchaseNode, com.GameInterface.DressingRoom
 Push, com.GameInterface.EscapeStack
 PushBack, com.Utils.WeakList
 PvPHandler
 PvPLatestResultsLeader, GUI.WorldDomination.PvPLatestResultsLeader
 PvPLatestResultsScoreBoard, GUI.WorldDomination.PvPLatestResultsScoreBoard
 PvPMinigame, com.GameInterface.PvPMinigame.PvPMinigame
 PvPResponseButton, GUI.WorldDomination.PvPResponseButton
 PvPScoreboardContent, GUI.PvPScoreboard.PvPScoreboardContent
private function PageBackward():Void
private function PageBackward():Void
private function PageButtonClicked(pageButton: Object):Void
private function PageForward():Void
private function PageForward():Void
function PanCamera(delta: Number)
function ParseDirectoryNode(node: LoreNode,
parentNode: DirectoryNode)
public static function ParseHTMLColor(name: String):flash.geom.ColorTransform
public static function ParseHTMLColor(name: String) : Number
public static function ParseHTMLFont(name: String):Object
public static function ParseHTMLFont(name: String) : Object
public static function ParseHTMLFontFinal(name: String):HTMLFont
private function ParsePvPPlayfields(playfields: Array):Array
function ParseResourceID(resourceID) : String
private function ParseResourceID(resourceID: Object) : String
function ParseResourceNode(node: LoreNode,
parentNode: DirectoryNode)
private function parseScenarioResults(resultsArray: Array)
public static function Pass(lootBagId: ID32,
itemPos: Number):Void
private function PassHandler():Void
public function PassiveAbility()
public function PassiveAbilitySlot(p_mc: MovieClip,
p_id: Number)
public function PassivesPage()
private function PauseHandler(event: Object)
private function PausePlayVideo()
public static function PauseQuest(questId: Number) : Void
public static function PauseTagSound() : Void
public function PauseVideo()
function PermissionClicked(event: Object)
private function PermissionsListItemRenderer()
public function PetClip()
function PetHandler():Void
public function PetInventoryContent()
public function PetInventoryContentBase()
public function PetitionBrowserContent()
function PetitionHandler():Void
public function PistolWeaponStatus()
public static function PlaceCamera(posX: Number,
posY: Number,
posZ: Number,
offsetX: Number,
offsetY: Number,
offsetZ: Number,
upX: Number,
upY: Number,
upZ: Number) : Void
Place the cinematic camera at a position looking at something.
function PlaceCamera(camPos: Vector3,
targetPos: Vector3,
up: Vector3)
public static function PlantCTFFlags() : Void
public function PlasticSurgeon()
function PlayAfterCutSound()
public function PlayerInfoStatListItemRenderer()
public static function PlayerIsDead():Boolean
public static function PlayFeedbackSound(feedbackSoundName: String) : Void
public static function PlayFeedbackSoundEnum(feedbackSoundEnum: Number) : Void
public function PlayfieldEntry()
public function PlayfieldEntry()
function PlayKeySound(keypadNumber: Number)
private function PlayMonologSound():Void
public static function PlaySound(soundName: String) : Void
public static function PlayTagSound(tagId: Number) : Void
private function PlayVid()
public function Point(x: Number,
y: Number)
private function PopulateBalance():Void
private function PopulateCategoryList():Void
private function PopulateChallenges():Void
private function PopulateDecks()
private function PopulateFilterTypeDropdown():Void
private function PopulateGearIcons(panel: MovieClip,
build: GearData)
private function PopulateItems()
private function PopulateItems()
function PopulateMenu()
Populate s the menu
private function PopulateOffers():Void
private function PopulateOrders():Void
private function PopulateWeaponChakraSlot(
   powerSlot: MovieClip,
   inventoryItem: com.GameInterface.InventoryItem
):Void
private function Position():Void
private function Position():Void
private function PositionAddressBar():Void
public function PositionButtons()
if there is text, draw it and add teh height of it oto m_ConentY
function PositionLabels(clip: MovieClip,
pos: Number,
posBase: Number)
private function PositionRightClickMenu():Void
private function PositionRightClickMenu():Void
private function PositionRightClickMenu():Void
private function PositionRightClickMenu():Void
function PositionSurgeryCamera()
private function PositionText(scale: Number):Void
private function PositionUpcomingShields(top: Boolean)
function PositionWindow():Void
private function PositiveButtonClickHandler(event: Object):Void
public function PossibleItem()
public function PostalServiceView()
static public function PostBuyOrder(orderQuantity: Number,
orderPrice: Number) : Void
private function PostBuyOrder():Void
static public function PostSellOrder(orderQuantity: Number,
orderPrice: Number) : Void
private function PostSellOrder():Void
private function PowerInventory_ListItemRenderer()
function PowerInventoryClickHandler()
public function PowerInventoryHeader(headerID: Number,
name: String,
label: Label,
sortArrow: MovieClip)
function PowerInventorySearch()
private function PrefixZeroToMinutesCheck(value: Number):String
public function PreloadLooksPackage(packageID: Number,
configuration: Number) : Void
public function PremiumCash()
private function PrepareStage(cooldownStart: Number,
cooldownEnd: Number)
prepares all values and sets all variables needed in the class-wide scope note this is only to be done ONCE in the lifetime of an instance of this class
private function preProcess(node: Object,
parent: Object,
depth: Number,
depthIcons: Array):Void
private function preProcessRoot():Void
private function PressEventHandler():Void
private function PressEventHandler():Void
public function PreviewAbility()
public function PreviewCharacter(characterID: ID32) : Boolean
public function PreviewItem(itemPos: Number) : Void
public function PreviewItem(itemPos: Number)
static public function PreviewNodeItem(nodeId: Number):Void
public static function Print(level: Number,
category: String,
message: String) : Void
Log an message to the client log.
public static function PrintChatText(text: String) : Void
public static function Printf(formatStr: String /*[...]*/) : String
public static function Printf(formatStr: String /*[...]*/) : String
public function PrintStats()
public static function PrintTopLevelClipsDebug()
private function ProgressMeterClickHandler(id: Number)
breadcrumb display
function ProgressPingTimeout()
public function ProjectTooltipInterface(orientation: Number,
tooltipDataArray: Array)
public static function PromoteGuildMember(id: com.Utils.ID32)
Promote a member of your guild.
public static function PromoteGuildMember(memberID: ID32) : Void
public function PromoteGuildMembers(members: String) : Void
public function PromoteMembers(memberInstanceArray: Array)
private function PromoteMembers()
public static function PromoteToLeader(id: ID32)
Promote the id to become leader of the players team.
public function PromptContainer(text: String,
acceptText: String,
declineText: String,
handler: Function,
scope: Object,
name: String,
height: Number,
width: Number,
buttonHeight: Number)
public function PromptSale(inventoryID: ID32,
slotID: Number)
public function PromptWindow()
public function PromptWindow()
function PulseUltimate()
private function PurchaseItem()
private function PurchaseItem0()
private function PurchaseItem1()
private function PurchaseItem2()
private function PurchaseItem3()
private function PurchaseKey()
public static function PurchaseMembership()
static public function PurchaseNode(nodeId: Number):Boolean
public static function Push(node: EscapeStackNode)
public function PushBack(obj) : Number
function PvPHandler():Void
public function PvPLatestResultsLeader()
public function PvPLatestResultsScoreBoard()
public function PvPMinigame()
public function PvPResponseButton()
public function PvPScoreboardContent()
Close