Function Index
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M
 m_ErrorPanelMoveDragHandler, GUI.CharacterSheet.GearManagerComponent
 m_ErrorPanelMoveDragReleaseHandler, GUI.CharacterSheet.GearManagerComponent
 main, MainItemShopBrowser
 MainItemShopBrowser, MainItemShopBrowser
 MainMenuReleaseEventHandler
 MainMenuToggleMouseListeners
 MakeArch, GUI.SkillHive.SkillHiveDrawHelper
 MakeCellTooltip, GUI.SkillHive.AbilityWheel
 MakeClipModal, GUIFramework.SFClipLoader
 MakeCluster, GUI.SkillHive.AbilityWheel
 MakeClusterTooltip, GUI.SkillHive.AbilityWheel
 MakeFloating
 MakeItemLink, com.GameInterface.InventoryBase
 MakeSearch, com.GameInterface.Tradepost
 MakeSeparator, com.Components.RightClickItem
 MakeTooltip
 MakeTooltipFloating
 MarkAllAsOld
 MarkAllOld, com.GameInterface.LoreBase
 MarkAsOld, com.GameInterface.LoreBase
 MarkAsRead, com.GameInterface.Tradepost
 Marker, GUI.WorldDomination.Marker
 MarkerInfo, GUI.WorldDomination.MarkerInfo
 MarkerSelected, GUI.WorldDomination.SidePanel
 MarkForTeamMove, com.GameInterface.Game.TeamInterface
 MaximizeWindowHandler
 MaximumBuildSlots, GUI.CharacterSheet.GearManagerComponent
 MCLBaseCellRenderer, com.Components.MultiColumnList.MCLBaseCellRenderer
 MCLFeatCostCellRenderer, com.Components.FeatList.MCLFeatCostCellRenderer
 MCLFeatIconCellRenderer, com.Components.FeatList.MCLFeatIconCellRenderer
 MCLFeatTypeCellRenderer, com.Components.FeatList.MCLFeatTypeCellRenderer
 MCLItem, com.Components.MultiColumnList.MCLItem
 MCLItemDefault, com.Components.MultiColumnList.MCLItemDefault
 MCLItemFeat, com.Components.FeatList.MCLItemFeat
 MCLItemIconCellRenderer, com.Components.InventoryItemList.MCLItemIconCellRenderer
 MCLItemInventoryItem, com.Components.InventoryItemList.MCLItemInventoryItem
 MCLItemPriceCellRenderer, com.Components.InventoryItemList.MCLItemPriceCellRenderer
 MCLItemRenderer, com.Components.MultiColumnList.MCLItemRenderer
 MCLItemRendererDefault, com.Components.MultiColumnList.MCLItemRendererDefault
 MCLItemRendererFeat, com.Components.FeatList.MCLItemRendererFeat
 MCLItemRendererInventoryItem, com.Components.InventoryItemList.MCLItemRendererInventoryItem
 MCLItemValue, com.Components.MultiColumnList.MCLItemValue
 MCLMovieClipAndTextCellRenderer, com.Components.MultiColumnList.MCLMovieClipAndTextCellRenderer
 MCLMovieClipCellRenderer, com.Components.MultiColumnList.MCLMovieClipCellRenderer
 MCLTextCellRenderer, com.Components.MultiColumnList.MCLTextCellRenderer
 MediaButtonHandler, GUI.MissionJournal.JournalWindow
 MediaPlayerContent, GUI.MediaPlayer.MediaPlayerContent
 MeetUp, com.GameInterface.Friends
 MeetUpEventHandler, GUI.GroupSearch.GroupSearchContent
 MembershipPurchaseContent, GUI.Shop.MembershipPurchaseContent
 MembersListItemRenderer, GUI.CabalManagement.MembersListItemRenderer
 Merge, com.Utils.Rect
 MergeFlags, GUI.HUD.AbilityBase
 MergeInto, GUI.Inventory.ItemIconBox
 MessageWindow, GUI.Friends.Views.MessageWindow
 MiniMap, GUI.WorldDomination.MiniMap
 MiniMapReward, GUI.WorldDomination.MiniMapReward
 MinimizePatcher
 MinimizeWindow, com.PatcherInterface.Patcher
 MinimizeWindowHandler
 MinimumClientBundleOptionHandler
 MissedButton
 MissionBarFocus
 MissionCompleted, GUI.ChallengeJournal.ScrollPanel
 MissionEntry, GUI.ChallengeJournal.MissionEntry
 MissionGoal, GUI.Mission.MissionGoal
 MissionGoalItem, GUI.Mission.MissionGoalItem
 MissionReportWindowOpened, com.GameInterface.QuestsBase
 MissionRewardButton, GUI.Mission.MissionRewardButton
 MissionRewardWindow, GUI.Mission.MissionRewardWindow
 MissionTimer, GUI.Mission.MissionTimer
 MissionTrackerItem, GUI.Mission.MissionTrackerItem
 MissionTypeToString, GUI.Mission.MissionUtils
 MissionUtils, GUI.Mission.MissionUtils
 MissionWaypoint, GUI.Waypoints.MissionWaypoint
 MountInventoryContent, GUI.PetInventory.MountInventoryContent
 MouseBlockerClickHandler, GUI.SkillHive.CharacterSkillsSubItemContainer
 MouseButton, com.GameInterface.PlayerDeath
 MouseDown
 MouseDownEventHandler
 MouseDragMoving, com.Components.WindowComponent
 MouseMove
 MouseMoveEventHandler
 MouseOutNegativeHandler
 MouseOutPositiveHandler
 MouseOverNegativeHandler
 MouseOverPositiveHandler
 MouseResizeMoving, com.Components.WindowComponent
 MouseResizeMovingHandler, com.Components.WinComp
 MouseUp
 MouseUpEventHandler
 MouseWheel
 MouseWheelEventHandler
 MoveButtonPlayhead, GUI.Dialogue.DialogueWindow
 MoveDrag
 MoveDragHandler, com.Components.WinComp
 MoveDragRelease
 MoveDragReleaseHandler, com.Components.WinComp
 MoveItem
 MoveItemsToBox
 MoveItemToFirstFreeSlot
 MoveMinimap, com.GameInterface.WaypointInterface
 MovePane
 MovePassiveAbility, com.GameInterface.SpellBase
 MoveShortcut
 MoveToFront, GUIFramework.SFClipLoader
 MoveUp
 MoveWindow, com.PatcherInterface.Patcher
 MovieClipAdded, com.Components.MultiColumnList.MCLItemRenderer
 MultiColumnListView, com.Components.MultiColumnListView
 MuseumDisplayContent, GUI.ScryWidgets.MuseumDisplayContent
 MusicOptionHandler
private function m_ErrorPanelMoveDragHandler():Void
private function m_ErrorPanelMoveDragReleaseHandler():Void
public static function main(swfRoot: MovieClip):Void
public function MainItemShopBrowser()
function MainMenuReleaseEventHandler():Void
function MainMenuToggleMouseListeners(enabled: Boolean):Void
public static function MakeArch(clip: MovieClip,
radius: Number,
angle: Number,
thickness: Number,
startAngle: Number,
color: Number,
alpha: Number,
strokeWidth: Number,
strokeColor: Number,
drawShadow: Boolean,
shadowBleedColor: Number)
function MakeCellTooltip(cellClip: CellClip):MovieClip
public static function MakeClipModal(clip: MovieClip,
makeModal: Boolean)
function MakeCluster(id: Number,
angle: Number,
radius: Number,
startAngle: Number,
parentCluster: MovieClip):MovieClip
DRAWING FUNCTIONALITY
function MakeClusterTooltip(clusterClip: ClusterClip):MovieClip
public function MakeFloating()
public function MakeFloating()
public function MakeItemLink(itemPos: Number) : Void
Tries to make a item link of the given item
static public function MakeSearch() : Void
public static function MakeSeparator():RightClickItem
function MakeTooltip(buffID: Number)
private function MakeTooltip(buffID: Number):Void
function MakeTooltipFloating()
private function MakeTooltipFloating():Void
static public function MarkAllAsOld() : Void
static public function MarkAllAsOld() : Void
public static function MarkAllOld() : Void // Mark all tags as not new
public static function MarkAsOld(tagId: Number) : Void
static public function MarkAsRead(mailId: Number) : Void
public function Marker()
public function MarkerInfo()
private function MarkerSelected(name: String):Void
public static function MarkForTeamMove(id: ID32)
function MaximizeWindowHandler():Void
private function MaximumBuildSlots():Number
public function MCLBaseCellRenderer(parent: MovieClip,
id: Number)
public function MCLFeatCostCellRenderer(parent: MCLItemRenderer,
id: Number,
cost: Number)
public function MCLFeatIconCellRenderer(parent: MovieClip,
id: Number,
featData: FeatData,
showSymbol: Boolean)
public function MCLFeatTypeCellRenderer(parent: MovieClip,
id: Number,
weaponName: String,
weaponRequirement: Number)
public function MCLItem(id: Object)
public function MCLItemDefault(id: Object)
public function MCLItemFeat(featData: FeatData)
public function MCLItemIconCellRenderer(parent: MovieClip,
id: Number)
public function MCLItemInventoryItem(inventoryItem: InventoryItem,
inventoryId: ID32)
public function MCLItemPriceCellRenderer(parent: MovieClip,
id: Number,
type1: Number,
price1: Number,
type2: Number,
price2: Number,
priceColor1: Number,
priceColor2: Number)
public function MCLItemRenderer()
public function MCLItemRendererDefault()
public function MCLItemRendererFeat()
public function MCLItemRendererInventoryItem()
public function MCLItemValue(value: MCLItemValueData,
type: Number)
public function MCLMovieClipAndTextCellRenderer(parent: MCLItemRenderer,
id: Number,
valueData: MCLItemValueData)
public function MCLMovieClipCellRenderer(parent: MCLItemRenderer,
id: Number,
movieClip: Object)
public function MCLTextCellRenderer(parent: MovieClip,
id: Number,
valueData: MCLItemValueData)
private function MediaButtonHandler(event: Object) : Void
public function MediaPlayerContent()
public static function MeetUp(memberID: ID32) : Void
private function MeetUpEventHandler():Void
public function MembershipPurchaseContent()
private function MembersListItemRenderer()
public function Merge(other: com.Utils.Rect) : Void
public function MergeFlags(flags: Number)
public function MergeInto(otherBox: ItemIconBox)
public function MessageWindow()
public function MiniMap()
public function MiniMapReward()
function MinimizePatcher(e: Object)
public static function MinimizeWindow() : Void
function MinimizeWindowHandler():Void
function MinimumClientBundleOptionHandler():Void
public function MissedButton():Boolean
public function MissedButton():Boolean
public function MissedButton():Boolean
function MissionBarFocus()
public function MissionCompleted(missionID: Number):Void
public function MissionEntry()
public function MissionGoal()
public function MissionGoalItem()
public static function MissionReportWindowOpened() : Void
public function MissionRewardButton()
public function MissionRewardWindow()
public function MissionTimer()
public function MissionTrackerItem()
public static function MissionTypeToString(p_missiontype: Number) :String
returns the mission type as a string, gets it from the missiontypeenum
public function MissionUtils()
constructor to load in GamecodeInterface
function MissionWaypoint()
public function MountInventoryContent()
private function MouseBlockerClickHandler():Void
public static function MouseButton(button: Number,
down: Boolean)
public function MouseDown(button: Number)
public function MouseDown(button: Number)
private function MouseDownEventHandler():Void
private function MouseDownEventHandler():Void
private function MouseDownEventHandler():Void
private function MouseDownEventHandler():Void
private function MouseDownEventHandler():Void
private function MouseDownEventHandler():Void
private function MouseDownEventHandler():Void
private function MouseDownEventHandler():Void
private function MouseDragMoving()
public function MouseMove(x: Number,
y: Number)
public function MouseMove(x: Number,
y: Number)
private function MouseMoveEventHandler():Void
private function MouseMoveEventHandler():Void
private function MouseMoveEventHandler():Void
private function MouseMoveEventHandler():Void
private function MouseMoveEventHandler():Void
function MouseOutNegativeHandler():Void
function MouseOutPositiveHandler():Void
function MouseOverNegativeHandler():Void
function MouseOverPositiveHandler():Void
private function MouseResizeMoving()
private function MouseResizeMovingHandler():Void
public function MouseUp(button: Number)
public function MouseUp(button: Number)
private function MouseUpEventHandler():Void
private function MouseUpEventHandler():Void
private function MouseUpEventHandler():Void
private function MouseUpEventHandler():Void
private function MouseUpEventHandler():Void
private function MouseUpEventHandler():Void
private function MouseUpEventHandler():Void
private function MouseUpEventHandler():Void
public function MouseWheel(delta: Number)
public function MouseWheel(delta: Number)
public function MouseWheel(delta: Number)
private function MouseWheelEventHandler(delta: Number):Void
private function MouseWheelEventHandler(delta: Number):Void
private function MouseWheelEventHandler(delta: Number):Void
private function MouseWheelEventHandler(delta: Number):Void
private function MouseWheelEventHandler(delta: Number):Void
private function MouseWheelEventHandler(delta: Number):Void
private function MouseWheelEventHandler(delta: Number):Void
private function MoveButtonPlayhead(button: MovieClip,
action: Number,
isSwitchNecessary: Boolean,
state: Number,
questID: Number,
missionType: Number)
For the selectorbutton, moves the playhead
private function MoveDrag()
private function MoveDrag()
private function MoveDragHandler():Void
private function MoveDragRelease()
private function MoveDragRelease()
private function MoveDragReleaseHandler():Void
function MoveItem(srcInventoryID: ID32,
srcInventorySlot: Number,
dstBoxIdx: Number,
dstX: Number,
dstY: Number):Boolean
function MoveItemsToBox(dstIconBox: ItemIconBox,
dragItems: Array)
function MoveItemToFirstFreeSlot(srcBox: IconBox,
dstBox: ItemIconBox,
itemSlot: Number)
public static function MoveMinimap(topOffset: Number,
rightOffset: Number)
function MovePane(obj: Object,
x: Number,
snap: Boolean)
If a pane kkeps its old state, but chenges position because other panes move.
public static function MovePassiveAbility(fromPos: Number,
toPos: Number) : Void
Moves a passive ability between two slots
public static function MoveShortcut(fromPos: Number,
toPos: Number) : Void
Try to move a shortcut to a new pos.
public static function MoveShortcut(fromPos: Number,
toPos: Number) : Void
Try to move a shortcut to a new pos.
public function MoveShortcut(from: Number,
to: Number):Void
public static function MoveToFront(index: Number) : Void
Move the clip at position \a index to the frontmost position within it’s sorting layer.
function MoveUp()
public static function MoveWindow(deltaX: Number,
deltaY: Number) : Void
public function MovieClipAdded(columnId: Number,
movieClip: MovieClip)
public function MultiColumnListView()
public function MuseumDisplayContent()
function MusicOptionHandler():Void
Close