Function Index
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E
 EditRoleName, GUI.CabalManagement.EditRoleName
 ElementalWeaponStatus, com.Components.WeaponStatuses.ElementalWeaponStatus
 Emit, com.Utils.Signal
 EmitSignal, GUI.HUD.AbilityCooldown
 EmitSignalClicked, GUI.Achievement.AchievementsPanelView
 EmoteListItemRenderer, GUI.Emotes.EmoteListItemRenderer
 EmotesContent, GUI.Emotes.EmotesContent
 Empty, com.Utils.Signal
 Enable, GUI.Waypoints.ScreenWaypoint
 EnableApplyButtons
 EnableButtons
 EnableMarkers, GUI.WorldDomination.WorldMap
 EnableRefresh, GUI.GroupSearch.GroupSearchContent
 EnableUpdate, GUI.GroupSearch.GroupSearchPromptWindow
 EndConversation
 EndCrafting, com.GameInterface.CraftingInterface
 EndMoveWindow, com.PatcherInterface.Patcher
 EndWritingName, GUI.Inventory.IconBox
 EnterGame, com.GameInterface.AccountManagement
 EnterPassiveMode, com.GameInterface.SpellBase
 Equal
 EquipAbility
 EquipAbilityInFirstFreeSlot
 EquipActive, GUI.SkillHive.SkillhiveActiveAbilityBar
 EquipAugment, GUI.SkillHive.SkillhiveActiveAbilityBar
 EquipItem, com.Components.ItemSlot
 EquipItemInBelt, com.Components.ItemSlot
 Equipment, GUI.CharacterSheet.Equipment
 EquipNode, com.GameInterface.DressingRoom
 EquipPassive, GUI.SkillHive.SkillhivePassiveAbilityBar
 EquipPassiveAbility, com.GameInterface.SpellBase
 EquipStyleChanged, GUI.PetInventory.MountInventoryContent
 Error, com.GameInterface.LogBase
 EscapePressed
 EscapeStackNode, com.GameInterface.EscapeStackNode
 EvalVariable
 EventListItemRenderer, GUI.ScenarioInterface.EventListItemRenderer
 ExamineItem, com.Components.ItemSlot
 ExchangeView, GUI.TradePost.Views.ExchangeView
 ExecuteCallback
 Exists, com.GameInterface.DynelSlot
 ExitBarberShop, GUI.CharacterCreation.BarberShop
 ExitCharacterCreation, com.GameInterface.CharacterCreation.CharacterCreation
 ExitHandler
 ExitPassiveMode, com.GameInterface.SpellBase
 ExitPlasticSurgeon, GUI.CharacterCreation.PlasticSurgeon
 ExitReticuleMode, com.GameInterface.Game.CharacterBase
 ExitScenario, GUI.ScenarioInterface.ScenarioScoreboardContent
 Expand
 ExpandCurrentTier, GUI.MissionJournal.JournalWindow
 ExpandHandler, GUI.Achievement.AchievementItem
 ExpandMenu
 ExtendHeadSection, GUI.CharacterCreation.HeadSection
 ExtendOutfitSection, GUI.CharacterCreation.OutfitSection
private function EditRoleName()
public function ElementalWeaponStatus()
public function Emit() : Void
private function EmitSignal()
private function EmitSignalClicked()
public function EmoteListItemRenderer()
public function EmotesContent()
public function Empty() : Boolean
function Enable(enabled: Boolean)
function EnableApplyButtons(enabled: Boolean)
function EnableButtons():Void
public function EnableMarkers(value: Boolean):Void
private function EnableRefresh():Void
private function EnableUpdate():Void
public static function EndConversation(npcID: ID32)
public function EndConversation()
public static function EndCrafting()
public static function EndMoveWindow() : Void
public function EndWritingName()
public function EnterGame(charId: Number,
dimensionId: Number):Void
public static function EnterPassiveMode() : Void
Gets the passive ability equipped on a given slot
public function Equal(other: ID32) : Boolean
public function Equal(other: com.Utils.Rect) : Boolean
public function Equal(damageText: DamageText):Boolean
function EquipAbility()
function EquipAbility()
private function EquipAbility(featId: Number,
abilityClip: MovieClip)
function EquipAbilityInFirstFreeSlot(spellId: Number,
spellType: Number)
public function EquipActive(slotId: Number,
spellId: Number)
public function EquipAugment(slotId: Number,
spellId: Number)
function EquipItem()
function EquipItemInBelt()
public function Equipment()
static public function EquipNode(nodeId: Number):Void
public function EquipPassive(slotId: Number,
spellId: Number)
public static function EquipPassiveAbility(abilityPos: Number,
abilityId: Number) : Void
Equip a passive ability in a given slot
private function EquipStyleChanged() : Void
public static function Error(category: String,
message: Object) : Void
Log an error to the client log.
function EscapePressed():Void
public function EscapePressed() : Boolean
public function EscapePressed()
public function EscapeStackNode()
function EvalVariable(path: String)
private function EventListItemRenderer()
function ExamineItem()
public function ExchangeView()
function ExecuteCallback(): Void
function ExecuteCallback(): Void
public function Exists() : Boolean
Returns true if the slot is filled.
private function ExitBarberShop():Void
public function ExitCharacterCreation() : Void
function ExitHandler():Void
public static function ExitPassiveMode() : Void
Gets the passive ability equipped on a given slot
private function ExitPlasticSurgeon():Void
public static function ExitReticuleMode()
private function ExitScenario()
private function Expand(snap: Boolean)
public function Expand():Void
public function Expand():Void
public function Expand():Void
private function ExpandCurrentTier(missionID: Number):Void
private function ExpandHandler()
function ExpandMenu(e: Object):Void
public function ExtendHeadSection()
public function ExtendOutfitSection()
Close