Function Index
$#! · 0-9 · A · B · C · D · E · F · G · H · I · J · K · L · M · N · O · P · Q · R · S · T · U · V · W · X · Y · Z
T
 TabChanged
 TableCategoryHeader, GUI.PvPScoreboard.Table
 TableRow, GUI.PvPScoreboard.TableRow
 TableRowHeader, GUI.PvPScoreboard.TableRowHeader
 TabSelected
 TagAdded, GUI.PetInventory.PetClip
 TakeFocus
 TaskAdded
 TeamClip, GUI.Team.TeamClip
 TeamClipSizeChanged, GUI.Team.RaidClip
 TeamMember, GUI.Team.TeamMember
 TeamMenu, GUI.Team.TeamMenu
 TeamMove, com.GameInterface.Game.TeamInterface
 TeamSwap, com.GameInterface.Game.TeamInterface
 TeleportClickHandler, GUI.RegionTeleport.RegionTeleportContent
 Tell, com.GameInterface.Friends
 TemplateAbility, GUI.SkillHive.TemplateAbility
 TemplateItemRenderer, GUI.SkillHive.TemplateItemRenderer
 TestWeakList, com.Utils.UnitTests
 TextChangedEventHandler
 TextChangeEventHandler
 TextFieldFocusEventHandler
 TextGameContent, GUI.TextGame.TextGameContent
 TextLoadedEventHandler
 TierNameClickHandler, GUI.MissionJournal.JournalWindow
 TimeCash, GUI.TradePost.Views.TimeCash
 timeMap, GUI.ScenarioInterface.ScenarioContent
 TimerCallback
 Tint, com.Utils.Colors
 TitleSelected
 ToggleAbilityWheelButtonsSizes
 ToggleAddressBarButton, GUI.WebBrowser.WebBrowserContent
 ToggleAdvancedTooltips
 ToggleAllActivities, GUI.GroupSearch.GroupSearchFiltersWindow
 ToggleAllDifficulties, GUI.GroupSearch.GroupSearchFiltersWindow
 ToggleBackgroundExpansion, GUI.SkillHive.CharacterSkillsItemContainer
 ToggleBackgroundVisibility, GUI.Team.TeamMember
 ToggleCharacterStatistics
 ToggleClientSlotsHighlight, GUI.Trade.TradeWindowContent
 ToggleCombat, com.Components.ResourceBase
 ToggleComplete, GUI.SkillHive.CharacterSkillsItemContainer
 ToggleDialogue, GUI.Dialogue.DialogueWindow
 ToggleDisableControls, GUI.GroupSearch.GroupSearchContent
 ToggleDockDefensiveWindow, GUI.Team.GroupMenu
 ToggleExpandMission, GUI.MissionJournal.JournalWindow
 ToggleExpandMissionEventHandler, GUI.MissionJournal.JournalWindow
 ToggleFactionRank
 ToggleFlash
 ToggleGearManager
 ToggleGroupMenu
 ToggleGroupNames, GUI.Team.TeamMenu
 ToggleGroupVisibility, GUI.Team.TeamMenu
 ToggleGUILock
 ToggleHealthBar, GUI.Team.TeamMenu
 ToggleHideGroupWindow, GUI.Team.GroupMenu
 ToggleHighlightTopFrame, GUI.SkillHive.SkillhiveActiveAbilityBar
 ToggleIsMinimized, GUI.Team.TeamClip
 ToggleIsOpen, GUI.Tutorial.DirectoryNode
 ToggleLockDefensiveWindow
 ToggleLockGroupWindow, GUI.Team.GroupMenu
 ToggleLootOptions, com.GameInterface.Game.TeamInterface
 ToggleMaxMinHP, GUI.Team.TeamMenu
 ToggleMoreIcon, GUI.SkillHive.CharacterSkillsItemContainer
 ToggleNametagIcons, GUI.Team.TeamMenu
 ToggleNavigationButtons, GUI.WebBrowser.WebBrowserContent
 ToggleNoCellSelectedMessage
 ToggleOpeningProgress, GUI.Dialogue.DialogueWindow
 TogglePassiveBar
 ToggleRaidMenu, GUI.Team.RaidClip
 ToggleRankingsWindow, com.GameInterface.Guild.Guild
 ToggleRightClickMenu, GUI.Friends.FriendsViewsContainer
 ToggleRoleButtonClickEventHandler, GUI.GroupSearch.GroupSearchPromptWindow
 toggleSendReportButton, GUI.BugreportWindow.BugreportWindowContent
 ToggleShop
 ToggleShopMembership
 ToggleShowWindow, GUI.Team.TeamMenu
 ToggleSMSList
 ToggleSprint
 ToggleSubSkillsAlpha, GUI.SkillHive.CharacterSkillsItemContainer
 ToggleVanityMode, com.GameInterface.Game.CharacterBase
 ToggleWindowFrame, GUI.Team.TeamMenu
 ToggleWindowLock, GUI.Team.TeamMenu
 TokenButtonHandler, GUI.Inventory.BottomBarComponent
 Tokens, GUI.HUD.Tokens
 TooltipData, com.GameInterface.Tooltip.TooltipData
 TooltipEntry, GUI.Tooltip.TooltipEntry
 TooltipInterface, com.GameInterface.Tooltip.TooltipInterface
 TooltipManager, com.GameInterface.Tooltip.TooltipManager
 TooltipPanel, GUI.Tooltip.TooltipPanel
 toString
 ToString, com.Utils.MissionType
 TraceHitTest, GUI.Debug.Debug
 TraceObject, GUI.Debug.Debug
 Trade, com.GameInterface.DynelsBase
 TradePostContent, GUI.TradePost.TradePostContent
 TradepostHandler
 TradePostViewsContainer, GUI.TradePost.TradePostViewsContainer
 TradeWindow, GUI.Trade.TradeWindow
 TradeWindowContent, GUI.Trade.TradeWindowContent
 TrainFeat
 TransferCash, GUI.CabalManagement.TransferCash
 TransferCashPromptWindow, GUI.Bank.Views.TransferCashPromptWindow
 Translate, com.Utils.LDBFormat
 TranslateBL, com.Utils.Rect
 TranslateBorderBottom, com.Utils.Rect
 TranslateBorderLeft, com.Utils.Rect
 TranslateBorderRight, com.Utils.Rect
 TranslateBorderTop, com.Utils.Rect
 TranslateBR, com.Utils.Rect
 TranslateCenter, com.Utils.Rect
 TranslateTL, com.Utils.Rect
 TranslateTR, com.Utils.Rect
 TrashcanHandler, GUI.MissionJournal.JournalWindow
 TreeViewDataProvider, com.Components.TreeViewDataProvider
 TreeViewItemRenderer, com.Components.TreeViewItemRenderer
 TreeViewSimpleComponent, com.Components.TreeViewSimpleComponent
 TrimString, com.GameInterface.Guild.Guild
 Truncate
 TruncateHTMLText, com.GameInterface.Utils
 TruncateText, com.GameInterface.Utils
 TryBuyItem, GUI.Inspection.InspectionWindow
 TryLootAll, com.GameInterface.Loot
 TryLootCash, com.GameInterface.Loot
 TryLootItem, com.GameInterface.Loot
 TryMoveItem, GUI.Bank.BankContainer
 TutorialNode, GUI.Tutorial.TutorialNode
 TutorialWindow, GUI.Tutorial.TutorialWindow
 TypeFilterChanged, GUI.CabalManagement.CabalLog
private function TabChanged(tab: Button):Void
private function TabChanged(button: Button):Void
private function TabChanged(button: Button):Void
private function TabChanged(button: Button):Void
public function TableCategoryHeader()
public function TableRow()
public function TableRowHeader()
function TabSelected(event: Object)
private function TabSelected(event: Object)
private function TagAdded()
public function TakeFocus():Void
public function TakeFocus():Void
public function TakeFocus():Void
public function TaskAdded( )
public function TaskAdded(tierId: Number)
when a task is added to a parent that is present, see if there are goals animating if not just draw the new information
public function TeamClip()
private function TeamClipSizeChanged():Void
public function TeamMember()
public function TeamMenu()
public static function TeamMove(charId: ID32,
teamId: ID32)
public static function TeamSwap(charId1: ID32,
charId2: ID32)
private function TeleportClickHandler():Void
public static function Tell(name: String,
message: String) : Void
public function TemplateAbility()
public function TemplateItemRenderer()
public function TestWeakList() : Void
private function TextChangedEventHandler():Void
private function TextChangedEventHandler():Void
private function TextChangedEventHandler():Void
private function TextChangeEventHandler()
private function TextChangeEventHandler():Void
private function TextFieldFocusEventHandler(event: Object):Void
private function TextFieldFocusEventHandler(event: Object):Void
private function TextFieldFocusEventHandler(event: Object):Void
public function TextGameContent()
function TextLoadedEventHandler(success: Boolean):Void
private function TierNameClickHandler(event: Object)
public function TimeCash()
function timeMap(time: Number):Number
function TimerCallback()
function TimerCallback()
function TimerCallback()
public static function Tint(mc: MovieClip,
color: Number,
amount: Number)
function TitleSelected(event: Object) : Void
private function TitleSelected(event: Object) : Void
function ToggleAbilityWheelButtonsSizes():Void
private function ToggleAddressBarButton(mode: String):Void
function ToggleAdvancedTooltips()
private function ToggleAllActivities():Void
private function ToggleAllDifficulties():Void
private function ToggleBackgroundExpansion():Void
private function ToggleBackgroundVisibility():Void
function ToggleCharacterStatistics(e: Object)
function ToggleClientSlotsHighlight(highlight: Boolean)
public function ToggleCombat(isInCombat: Boolean)
private function ToggleComplete():Void
private function ToggleDialogue()
private function ToggleDisableControls(disable: Boolean):Void
private function ToggleDockDefensiveWindow()
private function ToggleExpandMission(id: Number):Void
private function ToggleExpandMissionEventHandler(evt: Object):Void
function ToggleFactionRank(e: Object)
function ToggleFlash()
function ToggleGearManager(e: Object)
private function ToggleGroupMenu():Void
private function ToggleGroupMenu():Void
private function ToggleGroupNames():Void
private function ToggleGroupVisibility(index):Void
function ToggleGUILock() : Void
private function ToggleHealthBar():Void
private function ToggleHideGroupWindow()
function ToggleHighlightTopFrame(highlight: Boolean)
public function ToggleIsMinimized():Void
public function ToggleIsOpen()
private function ToggleLockDefensiveWindow()
private function ToggleLockDefensiveWindow()
private function ToggleLockGroupWindow()
public static function ToggleLootOptions()
Open the loot options GUI
private function ToggleMaxMinHP():Void
private function ToggleMoreIcon():Void
private function ToggleNametagIcons():Void
private function ToggleNavigationButtons():Void
function ToggleNoCellSelectedMessage(visible: Boolean):Void
private function ToggleOpeningProgress()
iterate and set the m_OpenMissionId to the selected id
function TogglePassiveBar(show: Boolean)
private function ToggleRaidMenu():Void
public function ToggleRankingsWindow()
public function ToggleRightClickMenu(value: Boolean):Void
private function ToggleRoleButtonClickEventHandler(event: Object):Void
private function toggleSendReportButton():Void
function ToggleShop():Void
function ToggleShopMembership():Void
private function ToggleShowWindow():Void
function ToggleSMSList()
function ToggleSprint() : Void
private function ToggleSubSkillsAlpha():Void
public static function ToggleVanityMode(toggle: Boolean)
private function ToggleWindowFrame():Void
private function ToggleWindowLock():Void
private function TokenButtonHandler(event: Object):Void
public function Tokens()
public function TooltipData()
public function TooltipEntry(type: Number,
content: Object,
padding: Number)
private function TooltipInterface(orientation: Number,
tooltipDataArray: Array)
public function TooltipManager()
public function TooltipPanel(parentClip: MovieClip,
tooltipData: TooltipData,
compareMode: Boolean)
public function toString():String
public function toString() : String
public function toString() : String
public function toString() : String
public function toString():String
public function toString():String
public static function ToString(id: Number)
returns the mission type as a string, gets it from the missiontypeenum there is really no great way of converting 1 to _Stealth unless we use a sattic mapping method
static function TraceHitTest()
Checks what object the mouse is currently over and traces it’s full path.
static function TraceObject(path: String,
depth: Number,
type: String)
Trace an object from chatline.
public static function Trade(id: com.Utils.ID32)
Start trade with the given id.
public function TradePostContent()
function TradepostHandler():Void
public function TradePostViewsContainer()
function TradeWindow()
function TradeWindowContent()
function TrainFeat(featID: Number)
public static function TrainFeat(featId: Number) : Boolean
Train a feat.
private function TransferCash()
public function TransferCashPromptWindow()
public static function Translate(text: String) : String
public function TranslateBL(rect: com.Utils.Rect) : com.Utils.Rect
public function TranslateBorderBottom(
   cornerLeft: com.Utils.Rect,
   cornerRight: com.Utils.Rect
) : com.Utils.Rect
public function TranslateBorderLeft(
   cornerTop: com.Utils.Rect,
   cornerBottom: com.Utils.Rect
) : com.Utils.Rect
public function TranslateBorderRight(
   cornerTop: com.Utils.Rect,
   cornerBottom: com.Utils.Rect
) : com.Utils.Rect
public function TranslateBorderTop(cornerLeft: com.Utils.Rect,
cornerRight: com.Utils.Rect) : com.Utils.Rect
public function TranslateBR(rect: com.Utils.Rect) : com.Utils.Rect
public function TranslateCenter(child: com.Utils.Rect) : com.Utils.Rect
public function TranslateTL(rect: com.Utils.Rect) : com.Utils.Rect
public function TranslateTR(rect: com.Utils.Rect) : com.Utils.Rect
private function TrashcanHandler(event: Object)
public function TreeViewDataProvider(r: Object)
public function TreeViewItemRenderer()
public function TreeViewSimpleComponent()
function TrimString(str: String):String
private function Truncate(textField: TextField):Void
private function Truncate(textField: TextField):Void
public static function TruncateHTMLText(textField: TextField) : Void
public static function TruncateText(textField: TextField):Void
Shortens the mission name if it does not fit inside the window, then appends an ellipsis to the mission name to visually indicate to the user that more text is available.
private function TryBuyItem(item: InventoryItem)
public function TryLootAll():Void
public function TryLootCash():Void
public function TryLootItem(itemPos: Number,
charID: ID32,
desiredPosition: Number) : Void
function TryMoveItem(srcInvId: ID32,
srcInvSlot: Number,
targetSlot: Number,
isSplit: Boolean,
splitSize: Number)
function TutorialNode(id: Number,
name: String)
public function TutorialWindow()
private function TypeFilterChanged(checkBox: Object):Void
Close