Function Index
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D
 DamageInfo, GUI.SkillHive.DamageInfo
 DamageText, GUI.DamageNumbers.DamageText
 DarkDropdownMenu, com.Components.DarkDropdownMenu
 DarkListItemRenderer, com.Components.DarkListItemRenderer
 DataGridHeader, com.Components.DataGridHeader
 DeactivateMonologSoundCoolDown, GUI.CharacterCreation.BarberShop
 DeathPenaltyMouseDown
 DeathPenaltyMouseUp
 DeathPenaltyRollOut
 DeathPenaltyRollOver
 DeathWindowClosed, com.GameInterface.PlayerDeath
 DeathWindowOpened, com.GameInterface.PlayerDeath
 debugObject
 DeckContainsFeat, GUI.SkillHive.SkillHiveFeatHelper
 DeckIsComplete, GUI.SkillHive.SkillHiveFeatHelper
 DeckSelectorButton, GUI.SkillHiveSimple.DeckSelectorButton
 DecksPage, GUI.SkillHiveSimple.DecksPage
 Decline
 DeclineEventHandler, GUI.WorldDomination.JoinMinigamePromptContent
 DeclineJoinGame, com.GameInterface.PvPMinigame.PvPMinigame
 DeclineRaidInvite, com.GameInterface.Game.TeamInterface
 DeclineResurrect
 DeclineTeamInvite, com.GameInterface.Game.TeamInterface
 DecodeGearLink, com.GameInterface.GearManager
 Deconstruct
 DecreaseCashAmount, GUI.CabalManagement.TransferCash
 DecreaseInterval
 DefaultCraftingSkin, GUI.Crafting.DefaultCraftingSkin
 DefensiveMenu, GUI.Team.DefensiveMenu
 DefensiveMenuClosed, GUI.Team.TeamMember
 DeleteBuild
 DeleteCharacter
 DeleteCharacterDialog, GUI.LoginCharacterSelection.DeleteCharacterDialog
 DeleteClaimItem
 DeleteCurrentQuestOfMainQuest, com.GameInterface.QuestsBase
 DeleteEntry, com.Utils.Archive
 DeleteItem
 DeleteMail, com.GameInterface.Tradepost
 DeleteVariable, com.GameInterface.DistributedValueBase
 DemoteGuildMember
 DemoteGuildMembers, com.GameInterface.Guild.GuildBase
 DemoteMembers
 DepositCash, GUI.CabalManagement.TransferCash
 DeregisterModule, com.Utils.HUDController
 Deselect, GUI.PvPScoreboard.SortButton
 DeselectAbility
 DeselectCell, GUI.SkillHive.AbilityWheel
 DestroyGlyph, com.GameInterface.CraftingInterface
 DestroySignet, com.GameInterface.CraftingInterface
 Destructor, com.Utils.Destructor
 DetachItemFromMail, com.GameInterface.Tradepost
 DialogueEntry, GUI.Dialogue.DialogueEntry
 DialogueWindow, GUI.Dialogue.DialogueWindow
 DirectoryNode, GUI.Tutorial.DirectoryNode
 Disable
 DisableAllComponents, GUI.CabalManagement.CabalMembers
 DisableAllEntries, GUI.GroupFinder.GroupFinderScrollPanel
 DisableButtons
 DisableControls, GUI.TradePost.ComposeMailWindowContent
 DisableMainWindow
 DisableNonRaidContent, GUI.GroupFinder.GroupFinderScrollPanel
 DisableOptions, GUI.Loot.LootOptionContent
 DisableRightClickSelection, com.Components.MultiColumnListView
 DisableSlots, GUI.Bank.BankContainer
 Disconnect, com.Utils.Signal
 DisconnectAll, com.Utils.SignalGroup
 DisconnectAllSignals, com.GameInterface.DialogIF
 DisconnectSelf, com.Utils.Slot
 DisconnectSignals, GUI.Team.TeamMember
 DisconnectSlot, com.Utils.Signal
 DisconnectTooltip, GUI.Loot.LootWindow
 DispatchAnimationDone, GUI.Mission.MissionTrackerItem
 DistanceCheck
 DistributedValue, com.GameInterface.DistributedValue
 DistributedValueBase, com.GameInterface.DistributedValueBase
 DockDefensiveWindow, GUI.Team.TeamClip
 DoesVariableExist, com.GameInterface.DistributedValueBase
 DoIntersectPoint, com.Utils.Rect
 DoIntersectRect, com.Utils.Rect
 DoMakeFloating, GUI.Tooltip.ProjectTooltipInterface
 DoReminderSearch, com.GameInterface.LookingForGroup
 DoSearch, com.GameInterface.LookingForGroup
 DoWaveRespawn, com.GameInterface.PlayerDeath
 DownloadContent
 DownloadSelectHandler
 DPSPending, com.Components.WeaponStatuses.FistWeaponStatus
 DragBox
 DragHandled, com.Utils.DragObject
 DragObject, com.Utils.DragObject
 DragPositionCheck
 draw, com.Components.TreeViewItemRenderer
 Draw
 DrawAchievementsEntries, GUI.Achievement.AchievementsPanelView
 DrawAttackFrame, GUI.SkillHive.DamageInfo
 DrawBackground
 DrawCells, GUI.SkillHive.ClusterClip
 drawCellSidePanel
 DrawCellTemplate, GUI.SkillHive.AbilityWheel
 DrawDialogue, GUI.Dialogue.DialogueWindow
 DrawDividers, com.Components.FCSlider
 DrawFadedLines
 DrawFadeLines
 DrawGrid
 DrawItemRenderers, com.Components.MultiColumnListView
 drawLayout, com.Components.TreeViewItemRenderer
 DrawLines, com.Components.MultiColumnListView
 DrawLoreEntries, GUI.Achievement.LorePanelView
 DrawMenu
 DrawMissions, GUI.Dialogue.DialogueWindow
 DrawNode, GUI.Achievement.AchievementPanelMenu
 DrawNodeClips, GUI.PetInventory.PetInventoryContentBase
 DrawOverlays
 DrawProgressMeters, GUI.Achievement.ViewPanelBase
 DrawRectangle
 DrawReportButton
 DrawSector, GUI.SkillHive.AbilityWheel
 DrawSectorLine, GUI.SkillHive.AbilityWheel
 DrawShade, GUI.SkillHive.SkillHiveDrawHelper
 DrawTemplates, GUI.SkillHive.AbilityWheel
 DrawTierInfo, GUI.Mission.MissionTrackerItem
 DrawWindow
 DressingRoomComponent, GUI.CharacterSheet.DressingRoomComponent
 DressingRoomListItemRenderer, GUI.CharacterSheet.DressingRoomListItemRenderer
 DropdownMenuSelectHandler
 DropdownSelected, GUI.WorldDomination.WorldMap
 Dynel, com.GameInterface.Game.Dynel
 DynelBase, com.GameInterface.Game.DynelBase
 DynelSlot, com.GameInterface.DynelSlot
public function DamageInfo(ref: MovieClip)
public function DamageText(character: Character)
private function DarkDropdownMenu()
private function DarkListItemRenderer()
private function DataGridHeader()
private function DeactivateMonologSoundCoolDown():Void
function DeathPenaltyMouseDown()
function DeathPenaltyMouseUp()
function DeathPenaltyRollOut()
function DeathPenaltyRollOver()
public static function DeathWindowClosed()
public static function DeathWindowOpened()
function debugObject(obj: Object)
public static function DeckContainsFeat(deck: SkillTemplate,
featID: Number):Boolean
public static function DeckIsComplete(deck: SkillTemplate):Boolean
public function DeckSelectorButton()
public function DecksPage()
function Decline():Void
private function DeclineEventHandler():Void
public static function DeclineJoinGame():Void
public static function DeclineRaidInvite(id: ID32)
Decline raid invite from id.
function DeclineResurrect():Void
public static function DeclineTeamInvite(id: ID32)
Decline team invite from id.
public static function DecodeGearLink(link: String) : Boolean
public function Deconstruct():Void
public function Deconstruct():Void
private function DecreaseCashAmount()
private function DecreaseInterval(scope: Object):Void
private function DecreaseInterval(scope: Object):Void
private function DecreaseInterval(scope: Object):Void
public function DefaultCraftingSkin()
public function DefensiveMenu()
public function DefensiveMenuClosed():Void
public static function DeleteBuild(name: String) : Void
private function DeleteBuild():Void
public function DeleteCharacter(charId: Number):Boolean
private function DeleteCharacter(password: String):Void
public function DeleteCharacterDialog()
static public function DeleteClaimItem(ClaimItemId: Number) : Void
static public function DeleteClaimItem(ClaimItemId: Number) : Void
public static function DeleteCurrentQuestOfMainQuest(
   mainQuestTemplateID: Number
) : Void
Delete a tier.
public function DeleteEntry(name: String) : Void
function DeleteItem()
public function DeleteItem(itemPos: Number) : Void
Delete an item from this inventory.
private function DeleteItem(itemSlot: Number):Void
static public function DeleteMail(mailId: Number) : Void
public static function DeleteVariable(name: String) : Boolean
public static function DemoteGuildMember(id: com.Utils.ID32)
Demote a member of your guild
public static function DemoteGuildMember(memberID: ID32) : Void
public function DemoteGuildMembers(members: String) : Void
public function DemoteMembers(memberInstanceArray: Array)
private function DemoteMembers()
private function DepositCash()
public static function DeregisterModule(name: String):Void
public function Deselect():Void
function DeselectAbility(abilityClip: MovieClip,
snap: Boolean)
tween the selected line around
public function DeselectCell()
public static function DestroyGlyph(inventoryType: Number)
public static function DestroySignet(inventoryType: Number)
public function Destructor()
static public function DetachItemFromMail(itemSlot: Number,
notifyGUI: Boolean) : Boolean
public function DialogueEntry()
function DialogueWindow()
function DirectoryNode(id: Number,
name: String)
public function Disable(state: Boolean)
public function Disable(state: Boolean)
private function DisableAllComponents(disable: Boolean)
public function DisableAllEntries(disable: Boolean,
error: String):Void
function DisableButtons():Void
private function DisableControls(toggle: Boolean):Void
private function DisableMainWindow(value: Boolean):Void
private function DisableMainWindow(value: Boolean):Void
public function DisableNonRaidContent(disable: Boolean):Void
private function DisableOptions():Void
public function DisableRightClickSelection(disable: Boolean):Void
private function DisableSlots():Void
public function Disconnect(callback: Function) : Boolean
public function DisconnectAll()
public function DisconnectAllSignals()
private function DisconnectSelf() : Void
public function DisconnectSignals():Void
public function DisconnectSlot(slot: Slot) : Boolean
public function DisconnectTooltip()
disconnects all the tooltips if box is removed or enter a state where ist is invisible
private function DispatchAnimationDone()
function DistanceCheck() // Interval
public function DistributedValue(name: String)
public function DistributedValueBase(name: String)
public function DockDefensiveWindow(dock: Boolean)
public static function DoesVariableExist(name: String) : Boolean
public function DoIntersectPoint(point: com.Utils.Point) : Boolean
public function DoIntersectRect(rect: com.Utils.Rect) : Boolean
private function DoMakeFloating() : Void
public function DoReminderSearch()
public function DoSearch(modes: Array,
playfieldInstances: Array,
rolesArray: Array,
getAllResults: Boolean,
skipResults: Number):Void
public static function DoWaveRespawn():Boolean
function DownloadContent(contentAvaliable: Boolean):Void
function DownloadSelectHandler(buttonState: Number) : Void
private function DPSPending()
function DragBox(activebox: IconBox)
public function DragHandled()
public function DragObject()
private function DragPositionCheck()
private function DragPositionCheck()
private function draw():Void
private function Draw(data: Array,
context: MovieClip,
level: Number)
public function Draw()
public function Draw()
private function Draw()
private function Draw()
public function Draw( )
public function Draw()
public function Draw()
function Draw()
function Draw()
public function Draw(parentClip: MovieClip)
public function Draw(parentClip: MovieClip,
width: Number)
public function Draw(parentClip: MovieClip)
private function DrawAchievementsEntries()
private function DrawAttackFrame() : Void
Draws an attack frame if there is noone active at the moment
private function DrawBackground()
function DrawBackground()
function DrawBackground():Void
function DrawCells()
function drawCellSidePanel(numAbilities: Number)
function DrawCellTemplate(cellClip: CellClip)
private function DrawDialogue()
private function DrawDividers()
function DrawFadedLines(from: Point,
to: Point,
fadeStart: Number,
fadeEnd: Number):Void
function DrawFadeLines(headLine: Boolean)
private function DrawGrid():Void
public function DrawGrid(isDefaultWindow: Boolean):Void
public function DrawItemRenderers()
private function drawLayout()
private function DrawLines()
private function DrawLoreEntries()
private function DrawMenu(items: Array,
y: Number,
depth: Number):Void
private function DrawMenu(items: Array,
y: Number,
depth: Number):Void
private function DrawMenu(alignment: Number):Void
private function DrawMenu(items: Array,
y: Number,
depth: Number):Void
public function DrawMissions()
private function DrawNode(node: LoreNode,
parent: MovieClip,
level: Number)
private function DrawNodeClips():Void
private function DrawOverlays()
private function DrawOverlays()
private function DrawProgressMeters()
public static function DrawRectangle(mc: MovieClip,
x: Number,
y: Number,
width: Number,
height: Number,
rgb: Number,
alpha: Number,
corners: Array,
line: Number,
lineRgb: Number,
lineAlpha: Number,
glowEdges: Boolean,
accumulate: Boolean)
---- Optional vbvalues, skips line if not set or if line == 0 ------ / @param line:Number - thickness of line in pixels / @param lineRgb:Number - rgb color of the line / @param lineAlpha - alpha 0-100 / @param glowEdges:Boolean - unused? 
public static function DrawRectangle(mc: MovieClip,
x: Number,
y: Number,
width: Number,
height: Number,
rgb: Number,
alpha: Number,
corners: Array,
line: Number,
lineRgb: Number,
lineAlpha: Number,
glowEdges: Boolean,
accumulate: Boolean)
---- Optional vbvalues, skips line if not set or if line == 0 ------ / @param line:Number - thickness of line in pixels / @param lineRgb:Number - rgb color of the line / @param lineAlpha - alpha 0-100 / @param glowEdges:Boolean - unused? 
function DrawReportButton(animate: Boolean)
checks if there are any unsent reports and draws the report button if not
function DrawSector(parentClip: MovieClip,
fillColor: Number,
fillAlpha: Number,
lineThickness: Number,
lineColor: Number,
lineAlpha: Number,
startPoint: Point,
startAngle: Number,
endAngle: Number,
startDistance: Number,
endDistance: Number,
useGradient: Boolean)
function DrawSectorLine(parentClip: MovieClip,
lineThickness: Number,
lineColor: Number,
lineAlpha: Number,
startPoint: Point,
startAngle: Number,
startDistance: Number,
endDistance: Number)
public static function DrawShade(clip: MovieClip,
pieceEnd: Number,
pieceSize: Number,
radius: Number,
thickness: Number,
end: Number,
pieces: Number,
bleedColor: Number) : Void
Draws the outer and inner part of a shade
public function DrawTemplates()
public function DrawTierInfo()
function DrawWindow()
public function DressingRoomComponent()
public function DressingRoomListItemRenderer()
function DropdownMenuSelectHandler(event: Object):Void
private function DropdownSelected(name: String):Void
public function Dynel(dynelID: ID32)
public function DynelBase(dynelID: com.Utils.ID32)
public function DynelSlot()
Close