| D | |
| DamageInfo, GUI. | |
| DamageText, GUI. | |
| DarkDropdownMenu, com. | |
| DarkListItemRenderer, com. | |
| DataGridHeader, com. | |
| DeactivateMonologSoundCoolDown, GUI. | |
| DeathPenaltyMouseDown | |
| DeathPenaltyMouseUp | |
| DeathPenaltyRollOut | |
| DeathPenaltyRollOver | |
| DeathWindowClosed, com. | |
| DeathWindowOpened, com. | |
| debugObject | |
| DeckContainsFeat, GUI. | |
| DeckIsComplete, GUI. | |
| DeckSelectorButton, GUI. | |
| DecksPage, GUI. | |
| Decline | |
| DeclineEventHandler, GUI. | |
| DeclineJoinGame, com. | |
| DeclineRaidInvite, com. | |
| DeclineResurrect | |
| DeclineTeamInvite, com. | |
| DecodeGearLink, com. | |
| Deconstruct | |
| DecreaseCashAmount, GUI. | |
| DecreaseInterval | |
| DefaultCraftingSkin, GUI. | |
| DefensiveMenu, GUI. | |
| DefensiveMenuClosed, GUI. | |
| DeleteBuild | |
| DeleteCharacter | |
| DeleteCharacterDialog, GUI. | |
| DeleteClaimItem | |
| DeleteCurrentQuestOfMainQuest, com. | |
| DeleteEntry, com. | |
| DeleteItem | |
| DeleteMail, com. | |
| DeleteVariable, com. | |
| DemoteGuildMember | |
| DemoteGuildMembers, com. | |
| DemoteMembers | |
| DepositCash, GUI. | |
| DeregisterModule, com. | |
| Deselect, GUI. | |
| DeselectAbility | |
| DeselectCell, GUI. | |
| DestroyGlyph, com. | |
| DestroySignet, com. | |
| Destructor, com. | |
| DetachItemFromMail, com. | |
| DialogueEntry, GUI. | |
| DialogueWindow, GUI. | |
| DirectoryNode, GUI. | |
| Disable | |
| DisableAllComponents, GUI. | |
| DisableAllEntries, GUI. | |
| DisableButtons | |
| DisableControls, GUI. | |
| DisableMainWindow | |
| DisableNonRaidContent, GUI. | |
| DisableOptions, GUI. | |
| DisableRightClickSelection, com. | |
| DisableSlots, GUI. | |
| Disconnect, com. | |
| DisconnectAll, com. | |
| DisconnectAllSignals, com. | |
| DisconnectSelf, com. | |
| DisconnectSignals, GUI. | |
| DisconnectSlot, com. | |
| DisconnectTooltip, GUI. | |
| DispatchAnimationDone, GUI. | |
| DistanceCheck | |
| DistributedValue, com. | |
| DistributedValueBase, com. | |
| DockDefensiveWindow, GUI. | |
| DoesVariableExist, com. | |
| DoIntersectPoint, com. | |
| DoIntersectRect, com. | |
| DoMakeFloating, GUI. | |
| DoReminderSearch, com. | |
| DoSearch, com. | |
| DoWaveRespawn, com. | |
| DownloadContent | |
| DownloadSelectHandler | |
| DPSPending, com. | |
| DragBox | |
| DragHandled, com. | |
| DragObject, com. | |
| DragPositionCheck | |
| draw, com. | |
| Draw com. | |
| DrawAchievementsEntries, GUI. | |
| DrawAttackFrame, GUI. | |
| DrawBackground | |
| DrawCells, GUI. | |
| drawCellSidePanel | |
| DrawCellTemplate, GUI. | |
| DrawDialogue, GUI. | |
| DrawDividers, com. | |
| DrawFadedLines | |
| DrawFadeLines | |
| DrawGrid | |
| DrawItemRenderers, com. | |
| drawLayout, com. | |
| DrawLines, com. | |
| DrawLoreEntries, GUI. | |
| DrawMenu | |
| DrawMissions, GUI. | |
| DrawNode, GUI. | |
| DrawNodeClips, GUI. | |
| DrawOverlays | |
| DrawProgressMeters, GUI. | |
| DrawRectangle | |
| DrawReportButton | |
| DrawSector, GUI. | |
| DrawSectorLine, GUI. | |
| DrawShade, GUI. | |
| DrawTemplates, GUI. | |
| DrawTierInfo, GUI. | |
| DrawWindow | |
| DressingRoomComponent, GUI. | |
| DressingRoomListItemRenderer, GUI. | |
| DropdownMenuSelectHandler | |
| DropdownSelected, GUI. | |
| Dynel, com. | |
| DynelBase, com. | |
| DynelSlot, com. |
public function DamageInfo( ref: MovieClip )
public function DamageText( character: Character )
private function DarkDropdownMenu()
private function DarkListItemRenderer()
private function DataGridHeader()
private function DeactivateMonologSoundCoolDown():Void
function DeathPenaltyMouseDown()
function DeathPenaltyMouseUp()
function DeathPenaltyRollOut()
function DeathPenaltyRollOver()
public static function DeathWindowClosed()
public static function DeathWindowOpened()
function debugObject( obj: Object )
public static function DeckContainsFeat( deck: SkillTemplate, featID: Number ):Boolean
public static function DeckIsComplete( deck: SkillTemplate ):Boolean
public function DeckSelectorButton()
public function DecksPage()
function Decline():Void
private function DeclineEventHandler():Void
public static function DeclineJoinGame():Void
Decline raid invite from id.
public static function DeclineRaidInvite( id: ID32 )
function DeclineResurrect():Void
Decline team invite from id.
public static function DeclineTeamInvite( id: ID32 )
public static function DecodeGearLink( link: String ) : Boolean
public function Deconstruct():Void
public function Deconstruct():Void
private function DecreaseCashAmount()
private function DecreaseInterval( scope: Object ):Void
private function DecreaseInterval( scope: Object ):Void
private function DecreaseInterval( scope: Object ):Void
public function DefaultCraftingSkin()
public function DefensiveMenu()
public function DefensiveMenuClosed():Void
public static function DeleteBuild( name: String ) : Void
private function DeleteBuild():Void
public function DeleteCharacter( charId: Number ):Boolean
private function DeleteCharacter( password: String ):Void
public function DeleteCharacterDialog()
static public function DeleteClaimItem( ClaimItemId: Number ) : Void
static public function DeleteClaimItem( ClaimItemId: Number ) : Void
Delete a tier.
public static function DeleteCurrentQuestOfMainQuest( mainQuestTemplateID: Number ) : Void
public function DeleteEntry( name: String ) : Void
function DeleteItem()
Delete an item from this inventory.
public function DeleteItem( itemPos: Number ) : Void
private function DeleteItem( itemSlot: Number ):Void
static public function DeleteMail( mailId: Number ) : Void
public static function DeleteVariable( name: String ) : Boolean
Demote a member of your guild
public static function DemoteGuildMember( id: com.Utils.ID32 )
public static function DemoteGuildMember( memberID: ID32 ) : Void
public function DemoteGuildMembers( members: String ) : Void
public function DemoteMembers( memberInstanceArray: Array )
private function DemoteMembers()
private function DepositCash()
public static function DeregisterModule( name: String ):Void
public function Deselect():Void
tween the selected line around
function DeselectAbility( abilityClip: MovieClip, snap: Boolean )
public function DeselectCell()
public static function DestroyGlyph( inventoryType: Number )
public static function DestroySignet( inventoryType: Number )
public function Destructor()
static public function DetachItemFromMail( itemSlot: Number, notifyGUI: Boolean ) : Boolean
public function DialogueEntry()
function DialogueWindow()
function DirectoryNode( id: Number, name: String )
public function Disable( state: Boolean )
public function Disable( state: Boolean )
private function DisableAllComponents( disable: Boolean )
public function DisableAllEntries( disable: Boolean, error: String ):Void
function DisableButtons():Void
private function DisableControls( toggle: Boolean ):Void
private function DisableMainWindow( value: Boolean ):Void
private function DisableMainWindow( value: Boolean ):Void
public function DisableNonRaidContent( disable: Boolean ):Void
private function DisableOptions():Void
public function DisableRightClickSelection( disable: Boolean ):Void
private function DisableSlots():Void
public function Disconnect( callback: Function ) : Boolean
public function DisconnectAll()
public function DisconnectAllSignals()
private function DisconnectSelf() : Void
public function DisconnectSignals():Void
public function DisconnectSlot( slot: Slot ) : Boolean
disconnects all the tooltips if box is removed or enter a state where ist is invisible
public function DisconnectTooltip()
private function DispatchAnimationDone()
function DistanceCheck() // Interval
public function DistributedValue( name: String )
public function DistributedValueBase( name: String )
public function DockDefensiveWindow( dock: Boolean )
public static function DoesVariableExist( name: String ) : Boolean
public function DoIntersectPoint( point: com.Utils.Point ) : Boolean
public function DoIntersectRect( rect: com.Utils.Rect ) : Boolean
private function DoMakeFloating() : Void
public function DoReminderSearch()
public function DoSearch( modes: Array, playfieldInstances: Array, rolesArray: Array, getAllResults: Boolean, skipResults: Number ):Void
public static function DoWaveRespawn():Boolean
function DownloadContent( contentAvaliable: Boolean ):Void
function DownloadSelectHandler( buttonState: Number ) : Void
private function DPSPending()
function DragBox( activebox: IconBox )
public function DragHandled()
public function DragObject()
private function DragPositionCheck()
private function DragPositionCheck()
private function draw():Void
private function Draw( data: Array, context: MovieClip, level: Number )
public function Draw()
public function Draw()
private function Draw()
private function Draw()
public function Draw( )
public function Draw()
public function Draw()
function Draw()
function Draw()
public function Draw( parentClip: MovieClip )
public function Draw( parentClip: MovieClip, width: Number )
public function Draw( parentClip: MovieClip )
private function DrawAchievementsEntries()
Draws an attack frame if there is noone active at the moment
private function DrawAttackFrame() : Void
private function DrawBackground()
function DrawBackground()
function DrawBackground():Void
function DrawCells()
function drawCellSidePanel( numAbilities: Number )
function DrawCellTemplate( cellClip: CellClip )
private function DrawDialogue()
private function DrawDividers()
function DrawFadedLines( from: Point, to: Point, fadeStart: Number, fadeEnd: Number ):Void
function DrawFadeLines( headLine: Boolean )
private function DrawGrid():Void
public function DrawGrid( isDefaultWindow: Boolean ):Void
public function DrawItemRenderers()
private function drawLayout()
private function DrawLines()
private function DrawLoreEntries()
private function DrawMenu( items: Array, y: Number, depth: Number ):Void
private function DrawMenu( items: Array, y: Number, depth: Number ):Void
private function DrawMenu( alignment: Number ):Void
private function DrawMenu( items: Array, y: Number, depth: Number ):Void
public function DrawMissions()
private function DrawNode( node: LoreNode, parent: MovieClip, level: Number )
private function DrawNodeClips():Void
private function DrawOverlays()
private function DrawOverlays()
private function DrawProgressMeters()
---- Optional vbvalues, skips line if not set or if line == 0 ------ / @param line:Number - thickness of line in pixels / @param lineRgb:Number - rgb color of the line / @param lineAlpha - alpha 0-100 / @param glowEdges:Boolean - unused?
public static function DrawRectangle( mc: MovieClip, x: Number, y: Number, width: Number, height: Number, rgb: Number, alpha: Number, corners: Array, line: Number, lineRgb: Number, lineAlpha: Number, glowEdges: Boolean, accumulate: Boolean )
---- Optional vbvalues, skips line if not set or if line == 0 ------ / @param line:Number - thickness of line in pixels / @param lineRgb:Number - rgb color of the line / @param lineAlpha - alpha 0-100 / @param glowEdges:Boolean - unused?
public static function DrawRectangle( mc: MovieClip, x: Number, y: Number, width: Number, height: Number, rgb: Number, alpha: Number, corners: Array, line: Number, lineRgb: Number, lineAlpha: Number, glowEdges: Boolean, accumulate: Boolean )
checks if there are any unsent reports and draws the report button if not
function DrawReportButton( animate: Boolean )
function DrawSector( parentClip: MovieClip, fillColor: Number, fillAlpha: Number, lineThickness: Number, lineColor: Number, lineAlpha: Number, startPoint: Point, startAngle: Number, endAngle: Number, startDistance: Number, endDistance: Number, useGradient: Boolean )
function DrawSectorLine( parentClip: MovieClip, lineThickness: Number, lineColor: Number, lineAlpha: Number, startPoint: Point, startAngle: Number, startDistance: Number, endDistance: Number )
Draws the outer and inner part of a shade
public static function DrawShade( clip: MovieClip, pieceEnd: Number, pieceSize: Number, radius: Number, thickness: Number, end: Number, pieces: Number, bleedColor: Number ) : Void
public function DrawTemplates()
public function DrawTierInfo()
function DrawWindow()
public function DressingRoomComponent()
public function DressingRoomListItemRenderer()
function DropdownMenuSelectHandler( event: Object ):Void
private function DropdownSelected( name: String ):Void
public function Dynel( dynelID: ID32 )
public function DynelBase( dynelID: com.Utils.ID32 )
public function DynelSlot()