Variable Index
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C
 CABAL
 CABAL_BUTTON_TOOLTIP, GUI.TradePost.ComposeMailWindowContent
 CABAL_ITEM_TYPE, GUI.Friends.Views.View
 CABAL_LIST_TYPE, GUI.TradePost.ComposeMailFriendsList
 CABAL_MANAGEMENT, GUI.Friends.FriendsContent
 CABAL_TITLE, GUI.TradePost.ComposeMailFriendsList
 CAMERA, GUI.BugreportWindow.BugreportWindowContent
 CANCEL
 CANCEL_BUTTON_LABEL
 CANCEL_LABEL
 CANCEL_SALE, GUI.TradePost.Views.BuyView
 CAPTURE_THE_RELICS, GUI.WorldDomination.SidePanel
 CATEGORY_HOLDER_TEXT, GUI.BugreportWindow.BugreportWindowContent
 CELL
 CELL_ANGLE_DISTANCE, GUI.SkillHive.ClusterClip
 CELL_COLOR_AUG_DAMAGE, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_DAMAGE_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_DAMAGE_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_HEALING, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_HEALING_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_HEALING_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_SUPPORT, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_SUPPORT_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_SUPPORT_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_SURVIVABILITY, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_SURVIVABILITY_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_AUG_SURVIVABILITY_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_AUXILLIARY, GUI.SkillHive.CellClip
 CELL_COLOR_AUXILLIARY_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_AUXILLIARY_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_MAGIC, GUI.SkillHive.CellClip
 CELL_COLOR_MAGIC_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_MAGIC_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_MELEE, GUI.SkillHive.CellClip
 CELL_COLOR_MELEE_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_MELEE_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_MISC, GUI.SkillHive.CellClip
 CELL_COLOR_MISC_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_MISC_PROGRESS, GUI.SkillHive.CellClip
 CELL_COLOR_RANGED, GUI.SkillHive.CellClip
 CELL_COLOR_RANGED_FULL, GUI.SkillHive.CellClip
 CELL_COLOR_RANGED_PROGRESS, GUI.SkillHive.CellClip
 CENTER_ALIGN, com.Components.RightClickItem
 CENTER_DISTRICT, GUI.WorldDomination.FusangProjectsMiniMap
 CHAINSAW_DATA, GUI.SkillHiveSimple.AbilityPageBase
 CHAKRA1, com.Components.ItemComponent
 CHAKRA2, com.Components.ItemComponent
 CHAKRA3, com.Components.ItemComponent
 CHAKRA4, com.Components.ItemComponent
 CHAKRA5, com.Components.ItemComponent
 CHAKRA6, com.Components.ItemComponent
 CHAKRA7, com.Components.ItemComponent
 CHAKRAS_PURCHASED_COLOR, GUI.SkillHive.CharacterPointsSubSkillsBar
 CHAKRAS_PURCHASED_LEFT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 CHAKRAS_PURCHASED_RIGHT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 CHAKRAS_UNLOCKED_COLOR
 CHAOS_DATA, GUI.SkillHiveSimple.AbilityPageBase
 CHARACTER_CREATION, GUI.BugreportWindow.BugreportWindowContent
 CHECKBOX_GAP, GUI.TradePost.Views.BuyView
 chkBox, com.Components.ListItemRendererCheckBox
 CINEMATICS, GUI.BugreportWindow.BugreportWindowContent
 CLAIM
 CLAIM_ACTION, GUI.Claim.PromptWindow
 CLAIM_ALL
 CLAIM_ALL_ACTION, GUI.Claim.PromptWindow
 CLAIM_ALL_MESSAGE, GUI.Claim.PromptWindow
 CLAIM_ITEM, GUI.TradePost.Views.BuyView
 CLAIM_LINK, GUI.Claim.ClaimWindowContent
 CLAIM_LINK_ACTION, GUI.Claim.PromptWindow
 CLAIM_LINK_MESSAGE, GUI.Claim.PromptWindow
 CLAIM_MESSAGE, GUI.Claim.PromptWindow
 CLAIM_STEAM, GUI.Claim.ClaimWindowContent
 CLAIM_STEAM_ACTION, GUI.Claim.PromptWindow
 CLAIM_STEAM_MESSAGE, GUI.Claim.PromptWindow
 clearFocus
 CLOSE, GUI.PvPScoreboard.Footer
 CLOSE_BUTTON_GAP, GUI.WorldDomination.Instructions
 CLOSE_BUTTON_SCALE, GUI.WorldDomination.Header
 CLOSE_BUTTON_SIZE
 CloseNonModuleControlledGui, com.GameInterface.NeedGreed
 CLOSEVIEW_ICON_TOOLTIP, GUI.CharacterSheet.GearManagerComponent
 CLUSTER_ANGLE_DISTANCE, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_DAMAGE, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_DAMAGE_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_DAMAGE_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_DAMAGE_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_HEALING, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_HEALING_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_HEALING_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_HEALING_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SUPPORT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SUPPORT_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SUPPORT_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SUPPORT_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SURVIVABILITY, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SURVIVABILITY_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SURVIVABILITY_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUG_SURVIVABILITY_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUXILLIARY, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUXILLIARY_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUXILLIARY_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_AUXILLIARY_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MAGIC, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MAGIC_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MAGIC_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MAGIC_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MELEE, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MELEE_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MELEE_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MELEE_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MISC, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MISC_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MISC_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_MISC_PROGRESS, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_RANGED, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_RANGED_FULL, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_RANGED_LIGHT, GUI.SkillHive.ClusterClip
 CLUSTER_COLOR_RANGED_PROGRESS, GUI.SkillHive.ClusterClip
 COLLAPSED_HEIGHT, GUI.SkillHive.CharacterSkillsItemContainer
 COLLAPSED_PADDING, GUI.Team.RaidClip
 COLOR
 COLOR_GREEN
 COLOR_NONE, GUI.ScenarioInterface.EventListItemRenderer
 COLOR_RED
 COLOR_WHITE
 COLOR_YELLOW
 COLUMN_ACTIVITY_ID, GUI.GroupSearch.GroupSearchContent
 COLUMN_ACTIVITY_TITLE, GUI.GroupSearch.GroupSearchContent
 COLUMN_ATTACHMENTS, GUI.TradePost.Views.PostalServiceView
 COLUMN_COMMENT_ID, GUI.GroupSearch.GroupSearchContent
 COLUMN_COMMENT_TITLE, GUI.GroupSearch.GroupSearchContent
 COLUMN_DATE, GUI.TradePost.Views.PostalServiceView
 COLUMN_DIFFICULTY_ID, GUI.GroupSearch.GroupSearchContent
 COLUMN_DIFFICULTY_TITLE, GUI.GroupSearch.GroupSearchContent
 COLUMN_DIMENSION, GUI.Friends.Views.FriendsView
 COLUMN_DISABLED, com.Components.MultiColumnList.ColumnData
 COLUMN_EXPIRES, GUI.TradePost.Views.PostalServiceView
 COLUMN_FROM, GUI.TradePost.Views.PostalServiceView
 COLUMN_HIDE_LABEL, com.Components.MultiColumnList.ColumnData
 COLUMN_LOCATION_ID, GUI.GroupSearch.GroupSearchContent
 COLUMN_LOCATION_TITLE, GUI.GroupSearch.GroupSearchContent
 COLUMN_NAME
 COLUMN_NAME_ID, GUI.GroupSearch.GroupSearchContent
 COLUMN_NON_RESIZEABLE, com.Components.MultiColumnList.ColumnData
 COLUMN_NOT_SORTABLE, com.Components.MultiColumnList.ColumnData
 COLUMN_PLAYER_TITLE, GUI.GroupSearch.GroupSearchContent
 COLUMN_PRICE, GUI.TradePost.Views.ExchangeView
 COLUMN_QUANTITY, GUI.TradePost.Views.ExchangeView
 COLUMN_RANK, GUI.Friends.Views.GuildView
 COLUMN_REGION, GUI.Friends.Views.GuildView
 COLUMN_ROLE, GUI.Friends.Views.GuildView
 COLUMN_ROLE_ID, GUI.GroupSearch.GroupSearchContent
 COLUMN_ROLE_TITLE, GUI.GroupSearch.GroupSearchContent
 COLUMN_SOCIETY
 COLUMN_STATUS
 COLUMN_SUBJECT, GUI.TradePost.Views.PostalServiceView
 COLUMNS
 COMBAT, GUI.BugreportWindow.BugreportWindowContent
 COMMENTS_HOLDER_TEXT, GUI.BugreportWindow.BugreportWindowContent
 COMMISSION_FEE, GUI.TradePost.Views.SellItemPromptWindow
 COMPLETE_ALPHA, GUI.ChallengeJournal.MissionEntry
 COMPOSE_LETTER, GUI.TradePost.Views.PostalServiceView
 COMPOSE_LETTER_LOCKED, GUI.TradePost.Views.PostalServiceView
 connectorIcon, com.Components.TreeViewItemRenderer
 CONTENT_PERSISTENCE
 CONTRACT_HEIGHT
 CONTROLS, GUI.BugreportWindow.BugreportWindowContent
 COOKED_BUFF, com.Components.WeaponStatuses.AssaultRifleWeaponStatus
 COUNCIL_SUPPORT_DRAGON_RDB_ID, GUI.WorldDomination.StatusResults
 COUNCIL_SUPPORT_ILLUMINATI_RDB_ID, GUI.WorldDomination.StatusResults
 COUNCIL_SUPPORT_TEMPLARS_RDB_ID, GUI.WorldDomination.StatusResults
 counter, com.Components.VideoPlayer
 COUNTER_BUFF
 COUNTER_BUFF_LEFT, com.Components.WeaponStatuses.PistolWeaponStatus
 COUNTER_BUFF_RIGHT, com.Components.WeaponStatuses.PistolWeaponStatus
 CROWD_CONTROL, GUI.PvPScoreboard.Table
 CROWD_CONTROL_OBJECT_NAME, GUI.PvPScoreboard.Table
 currDialog
 CURRENT_HOUR, GUI.WorldDomination.StatusResults
 CURRENT_RESULT, GUI.WorldDomination.StatusResults
 CURRENT_STATUS, GUI.WorldDomination.StatusResults
 currentBox
 currentTime
 CUSTODIAN_BUFF_DRAGON_RDB_ID, GUI.WorldDomination.StatusResults
 CUSTODIAN_BUFF_ILLUMINATI_RDB_ID, GUI.WorldDomination.StatusResults
 CUSTODIAN_BUFF_TEMPLARS_RDB_ID, GUI.WorldDomination.StatusResults
 CUSTOM
 CUSTOM_GOVERNMENT
var CABAL: Number
public static var CABAL: Number
private static var CABAL_BUTTON_TOOLTIP: String
public static var CABAL_ITEM_TYPE: String
public static var CABAL_LIST_TYPE: String
public static var CABAL_MANAGEMENT: String
private static var CABAL_TITLE: String
private static var CAMERA: String
private static var CANCEL: String
private static var CANCEL: String
private static var CANCEL: String
private static var CANCEL: String
private static var CANCEL_BUTTON_LABEL: String
private static var CANCEL_BUTTON_LABEL: String
private static var CANCEL_LABEL: String
private static var CANCEL_LABEL: String
private static var CANCEL_LABEL: String
private static var CANCEL_LABEL: String
private static var CANCEL_LABEL: String
private static var CANCEL_SALE: String
public static var CAPTURE_THE_RELICS: String
private static var CATEGORY_HOLDER_TEXT: String
var CELL: Number
public static var CELL_ANGLE_DISTANCE
private var CELL_COLOR_AUG_DAMAGE: Number
private var CELL_COLOR_AUG_DAMAGE_FULL: Number
private var CELL_COLOR_AUG_DAMAGE_PROGRESS: Number
private var CELL_COLOR_AUG_HEALING: Number
private var CELL_COLOR_AUG_HEALING_FULL: Number
private var CELL_COLOR_AUG_HEALING_PROGRESS: Number
private var CELL_COLOR_AUG_SUPPORT: Number
private var CELL_COLOR_AUG_SUPPORT_FULL: Number
private var CELL_COLOR_AUG_SUPPORT_PROGRESS: Number
private var CELL_COLOR_AUG_SURVIVABILITY: Number
private var CELL_COLOR_AUG_SURVIVABILITY_FULL: Number
private var CELL_COLOR_AUG_SURVIVABILITY_PROGRESS: Number
private var CELL_COLOR_AUXILLIARY: Number
private var CELL_COLOR_AUXILLIARY_FULL: Number
private var CELL_COLOR_AUXILLIARY_PROGRESS: Number
private var CELL_COLOR_MAGIC: Number
private var CELL_COLOR_MAGIC_FULL: Number
private var CELL_COLOR_MAGIC_PROGRESS: Number
private var CELL_COLOR_MELEE: Number
private var CELL_COLOR_MELEE_FULL: Number
private var CELL_COLOR_MELEE_PROGRESS: Number
private var CELL_COLOR_MISC: Number
private var CELL_COLOR_MISC_FULL: Number
private var CELL_COLOR_MISC_PROGRESS: Number
private var CELL_COLOR_RANGED: Number
private var CELL_COLOR_RANGED_FULL: Number
private var CELL_COLOR_RANGED_PROGRESS: Number
public static var CENTER_ALIGN: String
private static var CENTER_DISTRICT: String
private static var CHAINSAW_DATA: Object
private var CHAKRA1: Number
private var CHAKRA2: Number
private var CHAKRA3: Number
private var CHAKRA4: Number
private var CHAKRA5: Number
private var CHAKRA6: Number
private var CHAKRA7: Number
private static var CHAKRAS_PURCHASED_COLOR: Number
private static var CHAKRAS_PURCHASED_LEFT_COLOR: Number
private static var CHAKRAS_PURCHASED_RIGHT_COLOR: Number
private static var CHAKRAS_UNLOCKED_COLOR: Number
private static var CHAKRAS_UNLOCKED_COLOR: Number
private static var CHAOS_DATA: Object
private static var CHARACTER_CREATION: String
private static var CHECKBOX_GAP: Number
public var chkBox: CheckBox
private static var CINEMATICS: String
var CLAIM: String
private static var CLAIM: String
private static var CLAIM: String
public static var CLAIM_ACTION: String
private static var CLAIM_ALL: String
private static var CLAIM_ALL: String
public static var CLAIM_ALL_ACTION: String
private static var CLAIM_ALL_MESSAGE: String
private static var CLAIM_ITEM: String
private static var CLAIM_LINK: String
public static var CLAIM_LINK_ACTION: String
private static var CLAIM_LINK_MESSAGE: String
private static var CLAIM_MESSAGE: String
private static var CLAIM_STEAM: String
public static var CLAIM_STEAM_ACTION: String
private static var CLAIM_STEAM_MESSAGE: String
var clearFocus: Boolean
private static var CLOSE: String
private static var CLOSE_BUTTON_GAP: Number
private static var CLOSE_BUTTON_SCALE: Number
private static var CLOSE_BUTTON_SIZE: Number
private static var CLOSE_BUTTON_SIZE: Number
public static var CloseNonModuleControlledGui: Signal
private static var CLOSEVIEW_ICON_TOOLTIP: String
public static var CLUSTER_ANGLE_DISTANCE
private var CLUSTER_COLOR_AUG_DAMAGE: Number
private var CLUSTER_COLOR_AUG_DAMAGE_FULL: Number
private var CLUSTER_COLOR_AUG_DAMAGE_LIGHT: Number
private var CLUSTER_COLOR_AUG_DAMAGE_PROGRESS: Number
private var CLUSTER_COLOR_AUG_HEALING: Number
private var CLUSTER_COLOR_AUG_HEALING_FULL: Number
private var CLUSTER_COLOR_AUG_HEALING_LIGHT: Number
private var CLUSTER_COLOR_AUG_HEALING_PROGRESS: Number
private var CLUSTER_COLOR_AUG_SUPPORT: Number
private var CLUSTER_COLOR_AUG_SUPPORT_FULL: Number
private var CLUSTER_COLOR_AUG_SUPPORT_LIGHT: Number
private var CLUSTER_COLOR_AUG_SUPPORT_PROGRESS: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY_FULL: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY_LIGHT: Number
private var CLUSTER_COLOR_AUG_SURVIVABILITY_PROGRESS: Number
private var CLUSTER_COLOR_AUXILLIARY: Number
private var CLUSTER_COLOR_AUXILLIARY_FULL: Number
private var CLUSTER_COLOR_AUXILLIARY_LIGHT: Number
private var CLUSTER_COLOR_AUXILLIARY_PROGRESS: Number
private var CLUSTER_COLOR_MAGIC: Number
private var CLUSTER_COLOR_MAGIC_FULL: Number
private var CLUSTER_COLOR_MAGIC_LIGHT: Number
private var CLUSTER_COLOR_MAGIC_PROGRESS: Number
private var CLUSTER_COLOR_MELEE: Number
private var CLUSTER_COLOR_MELEE_FULL: Number
private var CLUSTER_COLOR_MELEE_LIGHT: Number
private var CLUSTER_COLOR_MELEE_PROGRESS: Number
private var CLUSTER_COLOR_MISC: Number
private var CLUSTER_COLOR_MISC_FULL: Number
private var CLUSTER_COLOR_MISC_LIGHT: Number
private var CLUSTER_COLOR_MISC_PROGRESS: Number
private var CLUSTER_COLOR_RANGED: Number
private var CLUSTER_COLOR_RANGED_FULL: Number
private var CLUSTER_COLOR_RANGED_LIGHT: Number
private var CLUSTER_COLOR_RANGED_PROGRESS: Number
private var COLLAPSED_HEIGHT: Number
private static var COLLAPSED_PADDING: Number
var COLOR: Number
var COLOR_GREEN
private static var COLOR_GREEN
private static var COLOR_NONE
var COLOR_RED
private static var COLOR_RED
var COLOR_WHITE
var COLOR_YELLOW
private static var COLOR_YELLOW
private static var COLUMN_ACTIVITY_ID: Number
private static var COLUMN_ACTIVITY_TITLE: String
private static var COLUMN_ATTACHMENTS: Number
private static var COLUMN_COMMENT_ID: Number
private static var COLUMN_COMMENT_TITLE: String
private static var COLUMN_DATE: Number
private static var COLUMN_DIFFICULTY_ID: Number
private static var COLUMN_DIFFICULTY_TITLE: String
private static var COLUMN_DIMENSION: Number
public static var COLUMN_DISABLED: Number
private static var COLUMN_EXPIRES: Number
private static var COLUMN_FROM: Number
public static var COLUMN_HIDE_LABEL: Number
private static var COLUMN_LOCATION_ID: Number
private static var COLUMN_LOCATION_TITLE: String
private static var COLUMN_NAME: Number
private static var COLUMN_NAME: Number
private static var COLUMN_NAME: Number
private static var COLUMN_NAME_ID: Number
public static var COLUMN_NON_RESIZEABLE: Number
public static var COLUMN_NOT_SORTABLE: Number
private static var COLUMN_PLAYER_TITLE: String
private static var COLUMN_PRICE: Number
private static var COLUMN_QUANTITY: Number
private static var COLUMN_RANK: Number
private static var COLUMN_REGION: Number
private static var COLUMN_ROLE: Number
private static var COLUMN_ROLE_ID: Number
private static var COLUMN_ROLE_TITLE: String
private static var COLUMN_SOCIETY: Number
private static var COLUMN_SOCIETY: Number
private static var COLUMN_STATUS: Number
private static var COLUMN_STATUS: Number
private static var COLUMN_SUBJECT: Number
private static var COLUMNS: Number
private static var COLUMNS: Number
private static var COMBAT: String
private static var COMMENTS_HOLDER_TEXT: String
private static var COMMISSION_FEE: Number
public var COMPLETE_ALPHA
private static var COMPOSE_LETTER: String
private static var COMPOSE_LETTER_LOCKED: String
private var connectorIcon: MovieClip
var CONTENT_PERSISTENCE: String
private static var CONTENT_PERSISTENCE: String
public var CONTRACT_HEIGHT
private static var CONTRACT_HEIGHT
private static var CONTRACT_HEIGHT
private static var CONTROLS: String
private static var COOKED_BUFF: Number
private static var COUNCIL_SUPPORT_DRAGON_RDB_ID: Number
private static var COUNCIL_SUPPORT_ILLUMINATI_RDB_ID: Number
private static var COUNCIL_SUPPORT_TEMPLARS_RDB_ID: Number
private var counter: Number
private static var COUNTER_BUFF: Number
private static var COUNTER_BUFF: Number
private static var COUNTER_BUFF: Number
private static var COUNTER_BUFF: Number
private static var COUNTER_BUFF: Number
private static var COUNTER_BUFF: Number
private static var COUNTER_BUFF_LEFT: Number
private static var COUNTER_BUFF_RIGHT: Number
private static var CROWD_CONTROL: String
private static var CROWD_CONTROL_OBJECT_NAME: String
var currDialog: com.GameInterface.DialogIF
private static var CURRENT_HOUR: String
private static var CURRENT_RESULT: String
private static var CURRENT_STATUS: String
var currentBox
var currentTime: Number
private static var CUSTODIAN_BUFF_DRAGON_RDB_ID: Number
private static var CUSTODIAN_BUFF_ILLUMINATI_RDB_ID: Number
private static var CUSTODIAN_BUFF_TEMPLARS_RDB_ID: Number
private var CUSTOM: String
private var CUSTOM: String
private var CUSTOM_GOVERNMENT: Number
private var CUSTOM_GOVERNMENT: Number
private var CUSTOM_GOVERNMENT: Number
Close