Variable Index
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S
 s_AbilityBarScaleMonitor, com.Utils.HUDController
 s_AnimaWheelLinkScaleMonitor, com.Utils.HUDController
 s_CompassScaleMonitor, com.Utils.HUDController
 s_CurrentDragObject, com.Utils.DragObject
 s_DynelList, com.GameInterface.Game.Dynel
 s_EffectsArray, com.Components.FeatList.MCLItemFeat
 s_FilteredLoreCache, com.GameInterface.Lore
 s_GuardList, com.Utils.Destructor
 s_Height, GUI.Tutorial.TutorialWindow
 s_HighestSlotDepth, GUI.HUD.ActiveAbilitySlot
 s_HUDScaleMonitor, com.Utils.HUDController
 s_Instance, com.GameInterface.PvPMinigame.PvPMinigame
 s_LeftEnergyScaleMonitor, com.Utils.HUDController
 s_LeftWeaponStatusScaleMonitor, com.Utils.HUDController
 s_LoreCache, com.GameInterface.Lore
 s_MissionTrackerScaleMonitor, com.Utils.HUDController
 s_ModalClips, GUIFramework.SFClipLoader
 s_PlayerCastbarScaleMonitor, com.Utils.HUDController
 s_PlayerInfoScaleMonitor, com.Utils.HUDController
 s_PvPMiniScoreboardScaleMonitor, com.Utils.HUDController
 s_RegisteredModules, com.Utils.HUDController
 s_ResolutionScale
 s_ResolutionScaleMonitor
 s_RightEnergyScaleMonitor, com.Utils.HUDController
 s_RightWeaponStatusScaleMonitor, com.Utils.HUDController
 s_RingThickness, GUI.SkillHive.SkillHiveDrawHelper
 s_ShadeThickness, GUI.SkillHive.SkillHiveDrawHelper
 s_ShadowColor, GUI.SkillHive.SkillHiveDrawHelper
 s_SignupNotificationsScaleMonitor, com.Utils.HUDController
 s_SortColumn, com.Components.MultiColumnListView
 s_SubTypesArray, com.Components.FeatList.MCLItemFeat
 s_TargetCastbarScaleMonitor, com.Utils.HUDController
 s_TargetInfoScaleMonitor, com.Utils.HUDController
 s_TopLevelClips, GUIFramework.SFClipLoader
 s_TopMenuAlignmentMonitor, com.Utils.HUDController
 s_UltimateAbilityScaleMonitor, com.Utils.HUDController
 s_Width, GUI.Tutorial.TutorialWindow
 s_XPBarAlignmentMonitor, com.Utils.HUDController
 SALES_FEE, GUI.TradePost.Views.SellItemPromptWindow
 SALES_HEADER, GUI.TradePost.Views.BuyView
 SCALE
 SCENARIO
 SCENARIOS, GUI.GroupFinder.GroupFinderScrollPanel
 SCENARIOS_IMAGE, GUI.GroupFinder.GroupFinderScrollPanel
 SCOREABLE_EQUIPMENT_SLOTS, GUI.CharacterSheet.StatPage
 SCOREBOARD_UPDATE_TIME, GUI.WorldDomination.StatusResults
 SCROLL_AMOUNT
 SCROLL_INTERVAL
 SCROLL_PADDING
 SCROLL_SPEED
 SCROLL_WHEEL_SPEED
 SCROLLBAR_PADDING
 SEARCH, GUI.TradePost.Views.BuyView
 SEARCH_CONTROLS_Y, GUI.TradePost.Views.BuyView
 SEASONAL_ACHIEVEMENT, GUI.Achievement.AchievementWindow
 SECOND, GUI.WorldDomination.StatusResults
 SECONDS, GUI.WorldDomination.StatusResults
 SELECT_ACTIVITY_PROMPT_MESSAGE, GUI.GroupSearch.GroupSearchPromptWindow
 SELECT_DIFFICULTY_PROMPT_MESSAGE, GUI.GroupSearch.GroupSearchPromptWindow
 SELECT_LOCATION_PROMPT_MESSAGE, GUI.GroupSearch.GroupSearchPromptWindow
 SELECT_LOCATION_SOUND_EFFECT, GUI.WorldDomination.Marker
 SELECT_PANEL_PADDING
 SELECT_ROLE_PROMPT_MESSAGE, GUI.GroupSearch.GroupSearchPromptWindow
 SELECTED_COLOR, GUI.Claim.ClaimRow
 SELECTED_FILTERS, GUI.GroupSearch.GroupSearchContent
 SELECTED_FRAME, GUI.WorldDomination.PvPResponseButton
 SELECTED_INDEX
 SELECTED_TAB_INDEX
 SELECTED_UNIFORM, GUI.WorldDomination.JoinMinigamePromptContent
 SELL, GUI.Shop.ShopWindowContent
 SELL_ITEM_TITLE, GUI.TradePost.Views.SellItemPromptWindow
 SEND
 SEND_A_MESSAGE, GUI.GroupSearch.GroupSearchContent
 SEND_MAIL_SUCCESS, GUI.TradePost.ComposeMailWindowContent
 SHAMBALA
 SHAMBALA_ID
 SHAMBALA_INSTRUCTIONS, GUI.WorldDomination.WorldMap
 SHAMBALA_REWARD_CACHE, GUI.WorldDomination.MiniMapReward
 SHAMBALA_REWARD_CACHE_TEXT, GUI.WorldDomination.MiniMapReward
 SHAMBALA_STATUS_HEADER, GUI.WorldDomination.SidePanel
 SHAMBALA_STATUS_TEXT, GUI.WorldDomination.SidePanel
 SHARE_ICON_TOOLTIP, GUI.CharacterSheet.GearManagerComponent
 SHELL_PADDING, com.Components.WeaponStatuses.ShotgunWeaponStatus
 SHELL_START, com.Components.WeaponStatuses.ShotgunWeaponStatus
 SHORT_GAME, GUI.PvPScoreboard.Footer
 SHOTGUN_DATA, GUI.SkillHiveSimple.AbilityPageBase
 SHOW_GROUP_NAMES
 SHOW_HEALTH_BAR
 SHOW_HEALTHBAR_ALL, com.Components.Nametag
 SHOW_HEALTHBAR_ENEMIES, com.Components.Nametag
 SHOW_HEALTHBAR_FRIENDS, com.Components.Nametag
 SHOW_HEALTHBAR_NONE, com.Components.Nametag
 SHOW_HOSTILE_NAMETAG_FULL
 SHOW_HOSTILE_NAMETAG_NONE
 SHOW_HOSTILE_NAMETAG_PARTIAL, com.Components.Nametag
 SHOW_HP_NUMBERS
 SHOW_NAMETAG_ICONS
 SHOW_WINDOW
 SHOW_WINDOW_FRAME
 SHUTDOWN_DOMINATION_DRAGON
 SHUTDOWN_DOMINATION_ILLUMINATI
 SHUTDOWN_DOMINATION_TEMPLAR
 SIDE_FLAGS
 SIDE_PADDING, GUI.SkillHiveSimple.SkillsPage
 SIDE_PANEL_HEIGHT_PERCENTAGE, GUI.WorldDomination.SidePanel
 SIDE_PANEL_LEFT_MARGIN, GUI.WorldDomination.SidePanel
 SIDE_SCORE
 SIGN_IN, GUI.WorldDomination.SidePanel
 SIGN_IN_SOUND_EFFECT, GUI.WorldDomination.SidePanel
 SIGN_UP
 SignalAbilityBarDrag, com.Utils.GlobalSignal
 SignalAbilityPressed, GUI.SkillHive.SkillhiveCellTooltip
 SignalAcceptSplitItem, com.Components.SplitItemPopup
 SignalActivated, com.GameInterface.GUIModuleIF
 SignalAdjustXY
 SignalAllIconsLoaded, GUI.WorldDomination.FusangProjectsMiniMapMarker
 SignalAllMailRead, com.GameInterface.Tradepost
 SignalAllNametagsRemoved, com.GameInterface.Nametags
 SignalAnimateInventoryShortcut, GUI.Inventory.ShortcutsIconBox
 SignalAnimationsDone
 SignalAnimaWellIsClose, com.GameInterface.PlayerDeath
 SignalAnimaWellIsGone, com.GameInterface.PlayerDeath
 SignalArtistryRenownCapped, com.GameInterface.Guild.GuildBase
 SignalAskToSignUp, com.GameInterface.Browser.Facebook
 SignalAurumUpdated, com.GameInterface.AccountManagement
 SignalAutoResizeColumn, com.Components.MultiColumnList.HeaderView
 SignalBack
 SignalBannerNodeAdded, com.PatcherInterface.Patcher
 SignalBaseHeadChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalBeardChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalBoxHeightChanged, GUI.CharacterCreation.HeadSectionHairMakeup
 SignalBrowserShowPage
 SignalBuffAdded
 SignalBuffRemoved
 SignalBuffUpdated, com.GameInterface.Game.CharacterBase
 SignalBundleGroupsUpdated, com.PatcherInterface.Patcher
 SignalButtonResponse, GUI.TradePost.ComposeMailFriendsList
 SignalButtonSelected, com.Components.AdvancedButton
 SignalBuyAbility, GUI.SkillHive.SkillHiveSignals
 SignalBuyCoupon
 SignalBuyPressed, GUI.SkillHive.SkillHiveBuyPanel
 SignalBuySlots, GUI.Inventory.ItemIconBox
 SignalCameraFocusChanged
 SignalCancel
 SignalCancelDeleteCharacter, GUI.LoginCharacterSelection.DeleteCharacterDialog
 SignalCancelLogin, GUI.LoginCharacterSelection.LoginDialog
 SignalCancelPayment, GUI.CharacterCreation.ChoosePaymentDialog
 SignalCancelSplitItem, com.Components.SplitItemPopup
 SignalCanChangeLootOptionsChanged, com.GameInterface.NeedGreed
 SignalCashUpdated, com.Components.Cash
 SignalCategorySelected, GUI.DressingRoom.LeftPanel
 SignalCellAbilitySelected, GUI.SkillHive.AbilityWheel
 SignalCellSelected, GUI.SkillHive.AbilityWheel
 SignalChallengeRewardsAnimationDone, GUI.Mission.MissionSignals
 SignalChanged
 SignalCharacterAlive, com.GameInterface.Game.CharacterBase
 SignalCharacterCountResult, com.GameInterface.LookingForGroup
 SignalCharacterDataUpdate, com.GameInterface.AccountManagement
 SignalCharacterDestructed, com.GameInterface.Game.CharacterBase
 SignalCharacterDied, com.GameInterface.Game.CharacterBase
 SignalCharacterEnteredClient, com.GameInterface.Game.GroupElement
 SignalCharacterEnteredReticuleMode, com.GameInterface.Game.CharacterBase
 SignalCharacterExitedClient, com.GameInterface.Game.GroupElement
 SignalCharacterExitedReticuleMode, com.GameInterface.Game.CharacterBase
 SignalCharacterJoinedTeam, com.GameInterface.Game.Team
 SignalCharacterLeftGuild, com.GameInterface.Guild.GuildBase
 SignalCharacterLeftTeam, com.GameInterface.Game.Team
 SignalCharacterListReceived, GUI.LoginCharacterSelection.CharacterSelection
 SignalCharacterNeedsNewName, com.GameInterface.AccountManagement
 SignalCharacterPrefsLoaded, com.GameInterface.UtilsBase
 SignalCharacterPrefsPostUnload, com.GameInterface.UtilsBase
 SignalCharacterPrefsPreUnload, com.GameInterface.UtilsBase
 SignalCharacterRevived, com.GameInterface.Game.CharacterBase
 SignalCharacterScaleChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalCharacterTeleported, com.GameInterface.Game.CharacterBase
 SignalCinematicActivated, com.GameInterface.Game.Camera
 SignalClaimRowSelected, com.Utils.GlobalSignal
 SignalClaimsUpdated
 SignalClassSelected, GUI.CharacterCreation.ClassSelectBox
 SignalClear, GUI.Crafting.CraftingSkin
 SignalClick
 SignalClicked
 SignalClientCharAccepted, com.GameInterface.UtilsBase
 SignalClientCharacterAlive, com.GameInterface.Game.CharacterBase
 SignalClientCharacterOfferedLootBox, com.GameInterface.Game.CharacterBase
 SignalClientCharacterOpenedLootBox, com.GameInterface.Game.CharacterBase
 SignalClientCharNoLongerAccepted, com.GameInterface.UtilsBase
 SignalClientFramerateUpdated, com.GameInterface.ClientServerPerfTracker
 SignalClientJoinedGroupFinder, com.GameInterface.GroupFinder
 SignalClientJoinedLFG, com.GameInterface.LookingForGroup
 SignalClientJoinedRaid, com.GameInterface.Game.TeamInterface
 SignalClientJoinedTeam
 SignalClientLeftGroupFinder, com.GameInterface.GroupFinder
 SignalClientLeftLFG, com.GameInterface.LookingForGroup
 SignalClientLeftRaid, com.GameInterface.Game.TeamInterface
 SignalClientLeftTeam, com.GameInterface.Game.TeamInterface
 SignalClientStartedGroupFinderActivity, com.GameInterface.GroupFinder
 SignalClose
 SignalCloseButtonPressed, GUI.Inventory.ItemIconBox
 SignalCloseChatWindow, com.GameInterface.DialogueBase
 SignalCloseDressingRoom, GUI.DressingRoom.RightPanel
 SignalCloseLootOptionWindow, GUI.Loot.LootOptionContent
 SignalCloseNeedGreedWindows, com.GameInterface.NeedGreed
 SignalCloseShop
 SignalCloseTrainFeatGUI, com.GameInterface.FeatInterface
 SignalCloseWindow
 SignalClothingChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalColorSelected, GUI.CharacterCreation.HexGridPicker
 SignalCommandAborted
 SignalCommandEnded
 SignalCommandStarted
 SignalCompletedQuestsChanged, com.GameInterface.QuestsBase
 SignalComposeMail, com.GameInterface.Tradepost
 SignalConfirmDeleteCharacter, GUI.LoginCharacterSelection.DeleteCharacterDialog
 SignalConfirmPayment, GUI.CharacterCreation.ChoosePaymentDialog
 SignalConfirmPurchase, com.GameInterface.ShopInterface
 SignalContentInitialized
 SignalContentLoaded
 SignalControlSelectionChanged, GUI.WorldDomination.UniformTypes
 SignalConversationInfoReceived, com.GameInterface.DialogueBase
 SignalCooldownTime, com.GameInterface.Game.Shortcut
 SignalCounterUpdated, com.GameInterface.LoreBase
 SignalCraftingResultFeedback, com.GameInterface.CraftingInterface
 SignalCreateCharacterFailed, com.GameInterface.CharacterCreation.CharacterCreation
 SignalCreateCharacterSucceded, com.GameInterface.CharacterCreation.CharacterCreation
 SignalCreateNeedGreedWindow, com.GameInterface.NeedGreed
 SignalCrosshairTargetUpdated, com.Utils.GlobalSignal
 SignalCurrentHistoryEntryUpdated, com.GameInterface.Guild.GuildBase
 SignalDamageNumberInfo, com.Utils.GlobalSignal
 SignalDamageTextInfo, com.Utils.GlobalSignal
 SignalDeactivated, com.GameInterface.GUIModuleIF
 SignalDefensiveTargetChanged, com.GameInterface.Game.CharacterBase
 SignalDefensiveTargetDocked, GUI.Team.TeamClip
 SignalDefensiveTargetLocked
 SignalDefensiveTargetMoved, GUI.Team.TeamMember
 SignalDelete, com.Components.ItemSlot
 SignalDeleteItem, GUI.Inventory.IconBox
 SignalDialogueEnterVicinity, com.GameInterface.DialogueBase
 SignalDialogueLeaveVicinity, com.GameInterface.DialogueBase
 SignalDimensionDataUpdate, com.GameInterface.AccountManagement
 SignalDisplayResolutionChanged, GUIFramework.SFClipLoader
 SignalDone
 SignalDoubleClicked, GUI.Mission.MissionTrackerItem
 SignalDownloadSizeChanged, com.PatcherInterface.Patcher
 SignalDragHandled, com.Utils.DragObject
 SignalDroppedOnDesktop, com.Utils.DragObject
 SignalDying, com.Utils.Destructor
 SignalDynelEnterVicinity, com.GameInterface.VicinitySystem
 SignalDynelLeaveVicinity, com.GameInterface.VicinitySystem
 SignalEditName, GUI.CabalManagement.EditRoleName
 SignalEndPotionCooldown, com.GameInterface.Game.CharacterBase
 SignalEntryActivated
 SignalEntryEnabled, GUI.RegionTeleport.PlayfieldEntry
 SignalEntryFocused
 SignalEntrySelected, GUI.ChallengeJournal.MissionEntry
 SignalEntrySizeChanged
 SignalEntryToggled
 SignalEquipAbilityInFirstFreeSlot, GUI.SkillHive.SkillHiveSignals
 SignalEquipButtonPressed, GUI.SkillHive.SkillhiveEquipPopup
 SignalEquipButtonRollOut, GUI.SkillHive.SkillhiveEquipPopup
 SignalEquipButtonRollOver, GUI.SkillHive.SkillhiveEquipPopup
 SignalEquipPressed, GUI.SkillHive.SkillHiveBuyPanel
 SignalEquipSlotSelected, GUI.DressingRoom.LeftPanel
 SignalErrorLoading, GUI.MediaPlayer.MediaPlayerContent
 SignalEscapePressed, com.GameInterface.EscapeStackNode
 SignalEULADownloaded, com.PatcherInterface.Patcher
 SignalExchangeUpdated, com.GameInterface.Tradepost
 SignalEyebrowChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalEyeColorChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalFacialFeatureChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalFacialHairColorChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalFactionSelected, GUI.CharacterCreation.FactionSelector
 SignalFadeScreen, com.Utils.GlobalSignal
 SignalFailedToLoad, com.Components.VideoPlayer
 SignalFeatListRebuilt, com.GameInterface.FeatInterface
 SignalFeatsUntrained, com.GameInterface.FeatInterface
 SignalFeatTrained, com.GameInterface.FeatInterface
 SignalFeatureSelected
 SignalFiltersChanged, GUI.GroupSearch.GroupSearchFiltersWindow
 SignalFocusTargetSet
 SignalForward
 SignalFrameStarted, GUIFramework.SFClipLoader
 SignalFriendsUpdated, com.GameInterface.Friends
 SignalGainedWeaponLevel, com.GameInterface.Game.CharacterBase
 SignalGearManagerDataUpdated, com.GameInterface.GearManager
 SignalGearManagerError, com.GameInterface.GearManager
 SignalGenderChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalGetAnimationComplete, com.GameInterface.LoreBase
 SignalGloryRenownCapped, com.GameInterface.Guild.GuildBase
 SignalGoalAnimationCompleted, GUI.Mission.MissionGoalItem
 SignalGoalAnimationStarted, GUI.Mission.MissionGoalItem
 SignalGoalCompleted, GUI.Mission.MissionGoalItem
 SignalGoalFinished, com.GameInterface.QuestsBase
 SignalGoalPhaseUpdated, com.GameInterface.QuestsBase
 SignalGoalProgress, com.GameInterface.QuestsBase
 SignalGoalTimeLimitChanged, com.GameInterface.QuestsBase
 SignalGoverningformUpdated, com.GameInterface.Guild.GuildBase
 SignalGroupFinderMemberReady, com.GameInterface.GroupFinder
 SignalGroupFinderReadyFailed, com.GameInterface.GroupFinder
 SignalGuildCashUpdated
 SignalGuildCreated, com.GameInterface.Guild.GuildBase
 SignalGuildLogUpdated, com.GameInterface.GuildLog
 SignalGuildNameUpdated, com.GameInterface.Guild.GuildBase
 SignalGuildRenownHistoryUpdated, com.GameInterface.Guild.GuildBase
 SignalGuildRenownRankingsUpdated, com.GameInterface.Guild.GuildBase
 SignalGuildUpdated, com.GameInterface.Friends
 SignalHairColorChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalHairStyleChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalHeadUpdated, GUI.CharacterCreation.HeadSection
 SignalHelp, com.Components.WinComp
 SignalHighlightMissionType, GUI.Mission.MissionSignals
 SignalHotkeyChanged, com.GameInterface.Game.Shortcut
 SignalIgnoreListUpdated, com.GameInterface.Friends
 SignalInitialize, com.PatcherInterface.Patcher
 SignalInitialized, com.Components.VideoPlayer
 SignalInstructionsAreVisible, GUI.WorldDomination.Instructions
 SignalInterfaceOptionsReset, com.Utils.GlobalSignal
 SignalInterfaceUpdated, com.GameInterface.Browser.Facebook
 SignalInventoryExpanded, com.GameInterface.InventoryBase
 SignalInvisibleBuffAdded, com.GameInterface.Game.CharacterBase
 SignalInvisibleBuffUpdated, com.GameInterface.Game.CharacterBase
 SignalItemAdded, com.GameInterface.InventoryBase
 SignalItemChanged, com.GameInterface.InventoryBase
 SignalItemClicked
 SignalItemCooldown, com.GameInterface.InventoryBase
 SignalItemCooldownRemoved, com.GameInterface.InventoryBase
 SignalItemLoaded, com.GameInterface.InventoryBase
 SignalItemMouseDown, com.Components.MultiColumnListView
 SignalItemMoved, com.GameInterface.InventoryBase
 SignalItemOffered, com.GameInterface.NeedGreed
 SignalItemPressed, GUI.Bank.BankContainer
 SignalItemRemoved, com.GameInterface.InventoryBase
 SignalItemSelected, GUI.CharacterCreation.HexGridPicker
 SignalItemStatChanged, com.GameInterface.InventoryBase
 SignalJoinTypeSelectionChanged, GUI.WorldDomination.JoinType
 SignalLabelPressed, GUI.SkillHive.BreadcrumbLabel
 SignalLatencyUpdated, com.GameInterface.ClientServerPerfTracker
 SignalLayout, com.GameInterface.Tooltip.TooltipInterface
 SignalLoaded
 SignalLockedToTarget, com.GameInterface.Game.DynelBase
 SignalLoginPrefsLoaded, com.GameInterface.UtilsBase
 SignalLoginPrefsPostUnload, com.GameInterface.UtilsBase
 SignalLoginSelected, GUI.LoginCharacterSelection.FacebookDialog
 SignalLoginStateChanged, com.GameInterface.AccountManagement
 SignalLootBagOpened, com.Utils.GlobalSignal
 SignalLootModeChanged, com.GameInterface.NeedGreed
 SignalLootThresholdChanged, com.GameInterface.NeedGreed
 SignalLootWindowClosed, GUI.Loot.LootWindow
 SignalMailDeleted, com.GameInterface.Tradepost
 SignalMailItemAttached, com.GameInterface.Tradepost
 SignalMailItemDetached, com.GameInterface.Tradepost
 SignalMailResult, com.GameInterface.Tradepost
 SignalMailUpdated, com.GameInterface.Tradepost
 SignalMakeupChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalMakeupColorChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalMarkerSelected, GUI.WorldDomination.Marker
 SignalMarkForTeamMove, com.GameInterface.Game.TeamInterface
 SignalMasterLooterChanged
 SignalMatchWantsToStart, com.GameInterface.PvPMinigame.PvPMinigame
 SignalMediaAdded, GUI.Achievement.ViewPanelBase
 SignalMemberRollOver
 SignalMembershipPriceUpdated, com.GameInterface.ShopInterface
 SignalMemberStatusUpdated, com.GameInterface.Game.CharacterBase
 SignalMembersUpdate, com.GameInterface.Guild.GuildBase
 SignalMerge, GUI.Inventory.ItemIconBox
 SignalMessage, com.GameInterface.Puzzle
 SignalMessageOfTheDayUpdated, com.GameInterface.Guild.GuildBase
 SignalMinigameStartsInXSeconds, com.GameInterface.PvPMinigame.PvPMinigame
 SignalMissionCompleted, com.GameInterface.QuestsBase
 SignalMissionFailed, com.GameInterface.QuestsBase
 SignalMissionRemoved, com.GameInterface.QuestsBase
 SignalMissionReportSent
 SignalMissionReportWindowClosed
 SignalMissionRequestFocus, com.GameInterface.Quests
 SignalMissionRewardsAnimationDone, GUI.Mission.MissionSignals
 SignalMouseDown
 SignalMouseDownEmptySlot
 SignalMouseDownItem, GUI.Inventory.IconBox
 SignalMouseUp
 SignalMouseUpEmptySlot
 SignalMouseUpItem, GUI.Inventory.IconBox
 SignalMovieClipAdded
 SignalMsg, com.GameInterface.LogBase
 SignalNameSuggestionReceived, com.GameInterface.CharacterCreation.CharacterCreation
 SignalNametagAdded, com.GameInterface.Nametags
 SignalNametagAddedToHatelist, com.GameInterface.Nametags
 SignalNametagAggroUpdated, com.GameInterface.Nametags
 SignalNametagRemoved, com.GameInterface.Nametags
 SignalNametagRemovedFromHatelist, com.GameInterface.Nametags
 SignalNametagUpdated, com.GameInterface.Nametags
 SignalNeedGreedChanged, com.GameInterface.NeedGreed
 SignalNeedGreedForItemFromClientChar, com.GameInterface.NeedGreed
 SignalNewAnimaWell, com.GameInterface.PlayerDeath
 SignalNewButtonPressed, GUI.Inventory.ItemIconBox
 SignalNewLockedItem, com.GameInterface.Loot
 SignalNewMail, com.GameInterface.Tradepost
 SignalNewMailNotification, com.GameInterface.Tradepost
 SignalNewRaidLeader, com.GameInterface.Game.Raid
 SignalNewTeamLeader
 SignalNoAnimaWell, com.GameInterface.PlayerDeath
 SignalNodePressed, GUI.Tutorial.TutorialNode
 SignalNoLongerInMatchMaking, com.GameInterface.PvPMinigame.PvPMinigame
 SignalNPCChatQuestionListReceived, com.GameInterface.DialogueBase
 SignalNPCChatTextReceived, com.GameInterface.DialogueBase
 SignalNumPocketSlotsChanged, com.GameInterface.Game.Shortcut
 SignalObjectDied, com.Utils.WeakList
 SignalObjectUnderMouseChanged, com.GameInterface.UtilsBase
 SignalOffensiveTargetChanged, com.GameInterface.Game.CharacterBase
 SignalOpenChatWindow, com.GameInterface.DialogueBase
 SignalOpenInstantBuy, com.GameInterface.ShopInterface
 SignalOpenMissionWindow, com.GameInterface.QuestsBase
 SignalOpenShop, com.GameInterface.ShopInterface
 SignalOpenTrainFeatGUI, com.GameInterface.FeatInterface
 SignalPanelClosed, GUI.LootBox.ReceivedItemsPanel
 SignalPartnerAccepted, com.GameInterface.UtilsBase
 SignalPartnerCashUpdated, com.GameInterface.UtilsBase
 SignalPartnerNoLongerAccepted, com.GameInterface.UtilsBase
 SignalPassiveAdded, com.GameInterface.SpellBase
 SignalPassiveForgotten, com.GameInterface.SpellBase
 SignalPassiveLearned, com.GameInterface.SpellBase
 SignalPassiveRemoved, com.GameInterface.SpellBase
 SignalPassiveUpdate, com.GameInterface.SpellBase
 SignalPassOnAllNeedGreeds, com.GameInterface.NeedGreed
 SignalPatchingDone, com.PatcherInterface.Patcher
 SignalPatchNotesDownloaded, com.PatcherInterface.Patcher
 SignalPlayerChangedSide, com.GameInterface.PvPMinigame.PvPMinigame
 SignalPlayerCharacterAlive, com.GameInterface.PlayerDeath
 SignalPlayerCharacterDead, com.GameInterface.PlayerDeath
 SignalPlayerTiersChanged, com.GameInterface.QuestsBase
 SignalPlayfieldChanged, com.GameInterface.WaypointInterface
 SignalPotionCooldown, com.GameInterface.Game.CharacterBase
 SignalPressed, GUI.SkillHive.BuyButton
 SignalProgressChanged, com.PatcherInterface.Patcher
 SignalPromptJoinRequest, com.GameInterface.Game.TeamInterface
 SignalPromptResponse
 SignalPvPMatchMakingMatchEnded, com.GameInterface.PvPMinigame.PvPMinigame
 SignalPvPMatchMakingMatchRemoved, com.GameInterface.PvPMinigame.PvPMinigame
 SignalPvPMatchMakingMatchStarted, com.GameInterface.PvPMinigame.PvPMinigame
 SignalPvPMinigameScoreChanged, com.GameInterface.PvPMinigame.PvPMinigame
 SignalPvPPointsUpdated, com.GameInterface.Guild.GuildBase
 SignalQuestAvailable, com.GameInterface.QuestsBase
 SignalQuestChanged, com.GameInterface.QuestsBase
 SignalQuestCooldownChanged, com.GameInterface.QuestsBase
 SignalQuestEvent, com.GameInterface.QuestsBase
 SignalQuestGiverEnterVicinity, com.GameInterface.QuestsBase
 SignalQuestGiverLeaveVicinity, com.GameInterface.QuestsBase
 SignalQuestionsUpdated, com.GameInterface.ComputerPuzzleIF
 SignalQuestRewardAcceptAcknowledged, com.GameInterface.QuestsBase
 SignalQuestRewardInventorySpace, com.GameInterface.QuestsBase
 SignalQuestRewardMakeChoice, com.GameInterface.QuestsBase
 SignalRaidDisbanded, com.GameInterface.Game.Raid
 SignalRaidGroupAdded, com.GameInterface.Game.Raid
 SignalRaidGroupRemoved, com.GameInterface.Game.Raid
 SignalRaidInvite, com.GameInterface.Game.TeamInterface
 SignalRaidInviteTimedOut, com.GameInterface.Game.TeamInterface
 SignalRankUpdated, com.GameInterface.Guild.GuildBase
 SignalRDBStatusChanged, com.PatcherInterface.Patcher
 SignalReceivedFriendsList, com.GameInterface.Browser.Facebook
 SignalRecruitmentUpdated, com.GameInterface.Guild.GuildBase
 SignalRedraw, GUI.Tutorial.TutorialWindow
 SignalRefundPressed, GUI.SkillHive.SkillHiveBuyPanel
 SignalReloadTokens, com.GameInterface.Game.CharacterBase
 SignalRemoveNametag, com.Components.Nametag
 SignalRenownPointsUpdated, com.GameInterface.Guild.GuildBase
 SignalReportSent, GUI.Mission.MissionRewardButton
 SignalResizeColumn, com.Components.MultiColumnList.HeaderView
 SignalResourceChanged, com.GameInterface.Resource
 SignalRespawnWaveTimeUpdate, com.GameInterface.PlayerDeath
 SignalRestoreSwapBar, com.GameInterface.Game.Shortcut
 SignalResurrectRequest, com.GameInterface.PlayerDeath
 SignalRightClickItemSelect, com.Components.RightClickItemRenderer
 SignalRollOut
 SignalRollOver
 SignalRowPressed, GUI.Friends.Views.Row
 SignalScoreboardUpdated, com.GameInterface.PvPScoreboard
 SignalScryCounterLoaded, com.Utils.GlobalSignal
 SignalScryMessage, com.GameInterface.ScryWidgets
 SignalScryTimerCounterComboLoaded, com.Utils.GlobalSignal
 SignalScryTimerLoaded, com.Utils.GlobalSignal
 SignalSearch, GUI.Inventory.ItemIconBox
 SignalSearchResult
 SignalSelectAbility, GUI.SkillHive.SkillHiveSignals
 SignalSelected
 SignalSelectedAS
 SignalSelectedClaimRow, GUI.Claim.ClaimRow
 SignalSendCash, GUI.CabalManagement.TransferCash
 SignalSendItemToBank, com.Utils.GlobalSignal
 SignalSendItemToCrafting, com.Utils.GlobalSignal
 SignalSendItemToTrade, com.Utils.GlobalSignal
 SignalSendItemToTradepost, com.Utils.GlobalSignal
 SignalSendItemToUpgrade, com.Utils.GlobalSignal
 SignalSendMissionReport, com.GameInterface.QuestsBase
 SignalServerFramerateUpdated, com.GameInterface.ClientServerPerfTracker
 SignalSetAsMainMission, GUI.Mission.MissionTrackerItem
 SignalSetGUIEditMode, com.Utils.GlobalSignal
 SignalSetSurgeryData
 SignalShopItemsUpdated, com.GameInterface.ShopInterface
 SignalShortcutAdded, com.GameInterface.Game.Shortcut
 SignalShortcutAddedToQueue, com.GameInterface.Game.Shortcut
 SignalShortcutEnabled, com.GameInterface.Game.Shortcut
 SignalShortcutMoved, com.GameInterface.Game.Shortcut
 SignalShortcutRangeEnabled, com.GameInterface.Game.Shortcut
 SignalShortcutRemoved, com.GameInterface.Game.Shortcut
 SignalShortcutRemovedFromQueue, com.GameInterface.Game.Shortcut
 SignalShortcutsRefresh, com.GameInterface.Game.Shortcut
 SignalShortcutStatChanged, com.GameInterface.Game.Shortcut
 SignalShortcutUsed, com.GameInterface.Game.Shortcut
 SignalShowDialog, com.GameInterface.DialogIF
 SignalShowFIFOMessage, com.GameInterface.Chat
 SignalShowFriendlyMenu, com.Utils.GlobalSignal
 SignalShowInspectWindow, com.Utils.GlobalSignal
 SignalShowPassivesBar, com.Utils.GlobalSignal
 SignalShowVoteKickReasonPrompt, com.GameInterface.Game.TeamInterface
 SignalSizeChanged
 SignalSkillUpdated, com.GameInterface.SkillsBase
 SignalSkinColorChanged, com.GameInterface.CharacterCreation.CharacterCreation
 SignalSMSAnimationDone, GUI.Mission.MissionSignals
 SignalSort, GUI.SkillHive.PowerInventoryHeader
 SignalSortClaimItems, GUI.Claim.SortButton
 SignalSortClicked, com.Components.MultiColumnListView
 SignalSortColumn, com.Components.MultiColumnList.HeaderView
 SignalSortItems
 SignalSortTypeSelected, GUI.PvPScoreboard.Footer
 SignalSpellbookReceived, com.GameInterface.SpellBase
 SignalSpellForgotten, com.GameInterface.SpellBase
 SignalSpellLearned, com.GameInterface.SpellBase
 SignalSpellUpdate, com.GameInterface.SpellBase
 SignalSplashScreenActivated, com.GameInterface.UtilsBase
 SignalStackItems, GUI.Inventory.ItemIconBox
 SignalStartAnimation
 SignalStartCraft, GUI.Crafting.CraftingSkin
 SignalStartDisassembly, GUI.Crafting.CraftingSkin
 SignalStartDrag
 SignalStartDragging, GUI.Inventory.IconBox
 SignalStartDragItem, GUI.Inventory.IconBox
 SignalStartLoadingURL, com.GameInterface.Browser.Browser
 SignalStartSplit, com.Components.ItemSlot
 SignalStartSplitItem, GUI.Inventory.IconBox
 SignalStatChanged, com.GameInterface.Game.DynelBase
 SignalStateAdded, com.GameInterface.Game.CharacterBase
 SignalStateChanged
 SignalStateRemoved, com.GameInterface.Game.CharacterBase
 SignalStateUpdated, com.GameInterface.Game.CharacterBase
 SignalStatusChanged, com.GameInterface.GUIModuleIF
 SignalStatusTextChanged, com.PatcherInterface.Patcher
 SignalStatusUpdateTime, com.GameInterface.PvPMinigame.PvPMinigame
 SignalStopAnimation
 SignalStopDrag, GUI.Crafting.CraftingSkin
 SignalStopped, com.Components.VideoPlayer
 SignalSwapBar, com.GameInterface.Game.Shortcut
 SignalSwapShortcut, com.GameInterface.Game.Shortcut
 SignalTagAdded, com.GameInterface.LoreBase
 SignalTagRead, GUI.Achievement.AchievementWindow
 SignalTagRemoved, com.GameInterface.LoreBase
 SignalTagsReceived, com.GameInterface.LoreBase
 SignalTargetChanged, com.GameInterface.Targeting
 SignalTargetRollOut
 SignalTargetsTargetChanged, com.GameInterface.Targeting
 SignalTaskAdded, com.GameInterface.QuestsBase
 SignalTeamDisband, com.GameInterface.Game.Team
 SignalTeamInvite
 SignalTeamInviteTimedOut
 SignalTeamMoved
 SignalTeamWindowLocked, GUI.Team.TeamClip
 SignalTemplateSelected, GUI.SkillHive.SkillhiveTemplates
 SignalTextGameLoaded, com.GameInterface.TextGameLoader
 SignalTextUpdated, com.GameInterface.ComputerPuzzleIF
 SignalTierCompleted, com.GameInterface.QuestsBase
 SignalTierFailed, com.GameInterface.QuestsBase
 SignalToggleCombat, com.GameInterface.Game.CharacterBase
 SignalToggleVisibility
 SignalTokenAmountChanged, com.GameInterface.Game.CharacterBase
 SignalTombstoneIsClose, com.GameInterface.PlayerDeath
 SignalTombstoneIsGone, com.GameInterface.PlayerDeath
 SignalTradeEnded, com.GameInterface.UtilsBase
 SignalTradeStarted, com.GameInterface.UtilsBase
 SignalTrashButtonPressed, GUI.Inventory.ItemIconBox
 SignalTriggerGetEffect, com.GameInterface.ScryWidgets
 SignalUnEquipPressed, GUI.SkillHive.SkillHiveBuyPanel
 SignalUnmarkForTeamMove, com.GameInterface.Game.TeamInterface
 SignalUpdateAllSkills, com.GameInterface.SkillsBase
 SignalUpdateGuildRenown, com.GameInterface.Guild.GuildBase
 SignalUpdateHeight, GUI.Inspection.InspectionWindow
 SignalUpdateInventoryLabelAndAnimation, GUI.Inventory.ShortcutsIconBox
 SignalUse, com.Components.ItemSlot
 SignalUseItem, GUI.Inventory.IconBox
 SignalValidatingRDB, com.PatcherInterface.Patcher
 SignalValorRenownCapped, com.GameInterface.Guild.GuildBase
 SignalValueChanged
 SignalViewChanged
 SignalVoiceAborted, com.GameInterface.DialogueBase
 SignalVoiceFinished, com.GameInterface.DialogueBase
 SignalVoiceStarted, com.GameInterface.DialogueBase
 SignalWantToClose, com.Components.RightClickMenu
 SignalWaypointAdded, com.GameInterface.WaypointInterface
 SignalWaypointColorChanged, com.GameInterface.WaypointInterface
 SignalWaypointMoved, com.GameInterface.WaypointInterface
 SignalWaypointRemoved, com.GameInterface.WaypointInterface
 SignalWaypointRenamed, com.GameInterface.WaypointInterface
 SignalWaypointStateChanged, com.GameInterface.WaypointInterface
 SignalWeeklyTokenAmountChanged, com.GameInterface.Game.CharacterBase
 SignalWindowSelected, GUI.NeedGreed.NeedGreedWindow
 SignalWithdrawCash, GUI.CabalManagement.TransferCash
 SignalWorldStatChanged, com.GameInterface.PvPMinigame.PvPMinigame
 SignalYouAreInMatchMaking, com.GameInterface.PvPMinigame.PvPMinigame
 SILVER, GUI.ScenarioInterface.ScenarioScoreboardContent
 SIZE_AUTO, GUI.Team.RaidClip
 SIZE_LARGE, GUI.Team.RaidClip
 SIZE_MEDIUM, GUI.Team.RaidClip
 SIZE_SMALL, GUI.Team.RaidClip
 SizeChanged
 SKILL_POINTS
 SLOT_COUNT
 SLOT_DUNGEON
 SLOT_INVESTIGATION
 SLOT_MAIN
 SLOT_SIDE_1
 SLOT_SIDE_2
 SLOT_SIDE_3
 SLOT_STORY
 SlotChanged, com.GameInterface.Dynels
 Slots, com.GameInterface.Dynels
 SMALL_SIZE, GUI.Team.TeamMember
 SOCIAL
 SORT_BY, GUI.PvPScoreboard.Footer
 SORT_RADIO_GROUP, GUI.PvPScoreboard.Footer
 SORT_TYPE_ALL, GUI.PvPScoreboard.Table
 SORT_TYPE_FACTION, GUI.PvPScoreboard.Table
 sortArrow, com.Components.DataGridHeader
 SORTORDER_ASC, com.Components.ListHeader
 SORTORDER_DESC, com.Components.ListHeader
 SORTORDER_NONE, com.Components.ListHeader
 SOUTH_DISTRICT, GUI.WorldDomination.FusangProjectsMiniMap
 SP_VALUE
 SPLIT_MIN, GUI.Shop.InstantBuyContent
 splitArray
 SPRINT_BUFFS
 SQUAD, GUI.PvPScoreboard.Footer
 STACKS, GUI.TradePost.Views.BuyView
 STAGE
 STAGE_ARMED, com.Components.WeaponStatuses.AssaultRifleWeaponStatus
 STAGE_COOKED, com.Components.WeaponStatuses.AssaultRifleWeaponStatus
 STAGE_SAFE, com.Components.WeaponStatuses.AssaultRifleWeaponStatus
 STANDARD_COLOR, GUI.Team.TeamMember
 STANDARD_FONT
 STANDARD_UNTARGET_ALPHA, GUI.Team.TeamMember
 START_SLOT_POCKET, GUI.Inventory.ShortcutsIconBox
 STARTING_INTERVAL
 STARTING_Y_POSITION
 STATE_ACTIVE
 STATE_CASTING
 STATE_CHANNELING
 STATE_CLOSED, GUI.Achievement.AchievementPanelMenu
 STATE_COOLDOWN
 STATE_CRAFTING_NEED_TOOL, GUI.Crafting.CraftingSkin
 STATE_CRAFTING_NOT_READY, GUI.Crafting.CraftingSkin
 STATE_CRAFTING_READY, GUI.Crafting.CraftingSkin
 STATE_CRAFTING_SCRIPT_FAILED, GUI.Crafting.CraftingSkin
 STATE_DISASSEMBLE_NEED_TOOL, GUI.Crafting.CraftingSkin
 STATE_DISASSEMBLE_READY, GUI.Crafting.CraftingSkin
 STATE_DISASSEMBLE_SCRIPT_FAILED, GUI.Crafting.CraftingSkin
 STATE_DPS, com.Components.WeaponStatuses.FistWeaponStatus
 STATE_DRAGGING
 STATE_DRAGGING_WINDOW
 STATE_EMPTY, GUI.Crafting.CraftingSkin
 STATE_GLOBAL_COOLDOWN
 STATE_HEAL, com.Components.WeaponStatuses.FistWeaponStatus
 STATE_INACTIVE, com.Components.WeaponStatuses.FistWeaponStatus
 STATE_LARGE, GUI.Team.TeamMember
 STATE_MAX_MOMENTUM
 STATE_MEDIUM, GUI.Team.TeamMember
 STATE_NO_RESOURCE
 STATE_NONE
 STATE_OPEN, GUI.Achievement.AchievementPanelMenu
 STATE_OUT_OF_RANGE
 STATE_RESIZING, GUI.Team.RaidClip
 STATE_RESIZING_WINDOW
 STATE_SMALL, GUI.Team.TeamMember
 STATE_WRITING_NAME
 STATE_WRONG_HEAPON
 STATIC_FRAME, com.Components.WeaponStatuses.FistWeaponStatus
 Stats, com.GameInterface.DynelSlot
 STATTEXT_NUMBER, com.Components.HealthBar
 STATTEXT_PERCENT, com.Components.HealthBar
 StatUpdated, com.GameInterface.DynelSlot
 STATUS, GUI.WorldDomination.StatusResults
 STATUS_STATE, GUI.WorldDomination.StatusResults
 STEP_INTERVAL
 stereoMusicTextLabel_tdb
 STONEHENGE
 STONEHENGE_ID
 STONEHENGE_INSTRUCTIONS, GUI.WorldDomination.WorldMap
 STONEHENGE_QUEUE
 STONEHENGE_ZONE
 STOP_MODE, GUI.WebBrowser.WebBrowserContent
 STORE_AND_SELL, GUI.Bank.BankContent
 STORE_AND_SELL_VIEW, GUI.Bank.BankViewsContainer
 SUB_TYPE, GUI.TradePost.Views.BuyView
 SUBSKILL_HEIGHT, GUI.SkillHive.CharacterSkillsItemContainer
 SUPPORT_AUGMENT
 SUPPORT_AUGMENT_BIT
 SUPPORT_AUGMENT_PURCHASED_COLOR, GUI.SkillHive.CharacterPointsSubSkillsBar
 SUPPORT_AUGMENT_PURCHASED_LEFT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 SUPPORT_AUGMENT_PURCHASED_RIGHT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 SUPPORT_AUGMENT_UNLOCKED_COLOR
 surroundMusicTextLabel_tdb
 SURVIVABILITY_AUGMENT
 SURVIVABILITY_AUGMENT_BIT
 SURVIVABILITY_AUGMENT_PURCHASED_COLOR, GUI.SkillHive.CharacterPointsSubSkillsBar
 SURVIVABILITY_AUGMENT_PURCHASED_LEFT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 SURVIVABILITY_AUGMENT_PURCHASED_RIGHT_COLOR, GUI.SkillHive.CharacterPointsSkillsBar
 SURVIVABILITY_AUGMENT_UNLOCKED_COLOR
 SURVIVAL, GUI.PvPScoreboard.Table
 SWAP_ANIMATION_DURATION, GUI.HUD.AbilitySlot
public static var s_AbilityBarScaleMonitor
public static var s_AnimaWheelLinkScaleMonitor
public static var s_CompassScaleMonitor
private static var s_CurrentDragObject
static var s_DynelList: WeakList
public static var s_EffectsArray
private static var s_FilteredLoreCache: Object
private static var s_GuardList: Array
public static var s_Height: Number
public static var s_HighestSlotDepth: Number
public static var s_HUDScaleMonitor
private static var s_Instance: PvPMinigame
public static var s_LeftEnergyScaleMonitor
public static var s_LeftWeaponStatusScaleMonitor
private static var s_LoreCache: Object
public static var s_MissionTrackerScaleMonitor
private static var s_ModalClips: Array
public static var s_PlayerCastbarScaleMonitor
public static var s_PlayerInfoScaleMonitor
public static var s_PvPMiniScoreboardScaleMonitor
private static var s_RegisteredModules: Object
var s_ResolutionScale
var s_ResolutionScaleMonitor: DistributedValue
private static var s_ResolutionScaleMonitor
public static var s_ResolutionScaleMonitor
public static var s_RightEnergyScaleMonitor
public static var s_RightWeaponStatusScaleMonitor
static var s_RingThickness: Number
static var s_ShadeThickness: Number
static var s_ShadowColor: Number
public static var s_SignupNotificationsScaleMonitor
private static var s_SortColumn: Number
public static var s_SubTypesArray
public static var s_TargetCastbarScaleMonitor
public static var s_TargetInfoScaleMonitor
private static var s_TopLevelClips: Array
public static var s_TopMenuAlignmentMonitor
public static var s_UltimateAbilityScaleMonitor
public static var s_Width: Number
public static var s_XPBarAlignmentMonitor
private static var SALES_FEE: Number
private static var SALES_HEADER
var SCALE: Number
var SCENARIO: Number
public static var SCENARIO: Number
private static var SCENARIOS: Number
private static var SCENARIOS_IMAGE: Number
private static var SCOREABLE_EQUIPMENT_SLOTS
private static var SCOREBOARD_UPDATE_TIME: Number
private static var SCROLL_AMOUNT: Number
private static var SCROLL_AMOUNT: Number
private static var SCROLL_AMOUNT: Number
private static var SCROLL_AMOUNT: Number
private static var SCROLL_AMOUNT: Number
var SCROLL_INTERVAL: Number
private static var SCROLL_INTERVAL: Number
private var SCROLL_PADDING: Number
private static var SCROLL_PADDING: Number
private static var SCROLL_PADDING: Number
private var SCROLL_SPEED: Number
private static var SCROLL_SPEED: Number
private static var SCROLL_SPEED: Number
private var SCROLL_SPEED: Number
private static var SCROLL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
private static var SCROLL_WHEEL_SPEED: Number
var SCROLLBAR_PADDING: Number
private static var SEARCH: String
private static var SEARCH_CONTROLS_Y: Number
public static var SEASONAL_ACHIEVEMENT: Number
private static var SECOND: String
private static var SECONDS: String
private static var SELECT_ACTIVITY_PROMPT_MESSAGE: String
private static var SELECT_DIFFICULTY_PROMPT_MESSAGE: String
private static var SELECT_LOCATION_PROMPT_MESSAGE: String
private static var SELECT_LOCATION_SOUND_EFFECT: String
private static var SELECT_PANEL_PADDING
private static var SELECT_PANEL_PADDING: Number
private static var SELECT_ROLE_PROMPT_MESSAGE: String
private static var SELECTED_COLOR: Number
private static var SELECTED_FILTERS: String
private static var SELECTED_FRAME: Number
var SELECTED_INDEX: String
var SELECTED_TAB_INDEX: String
private static var SELECTED_UNIFORM: String
public static var SELL: Number
private static var SELL_ITEM_TITLE: String
private static var SEND: String
private static var SEND: String
private static var SEND: String
private static var SEND_A_MESSAGE: String
private static var SEND_MAIL_SUCCESS: String
var SHAMBALA
private static var SHAMBALA: String
var SHAMBALA_ID: Number
private static var SHAMBALA_ID
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID: Number
private static var SHAMBALA_ID
private static var SHAMBALA_INSTRUCTIONS: String
public static var SHAMBALA_REWARD_CACHE: Number
private static var SHAMBALA_REWARD_CACHE_TEXT
private static var SHAMBALA_STATUS_HEADER: String
private static var SHAMBALA_STATUS_TEXT: String
private static var SHARE_ICON_TOOLTIP: String
private static var SHELL_PADDING: Number
private static var SHELL_START: Number
private static var SHORT_GAME: String
private static var SHOTGUN_DATA: Object
var SHOW_GROUP_NAMES: String
var SHOW_HEALTH_BAR: String
public static var SHOW_HEALTHBAR_ALL
public static var SHOW_HEALTHBAR_ENEMIES
public static var SHOW_HEALTHBAR_FRIENDS
public static var SHOW_HEALTHBAR_NONE
var SHOW_HOSTILE_NAMETAG_FULL: Number
public static var SHOW_HOSTILE_NAMETAG_FULL
var SHOW_HOSTILE_NAMETAG_NONE: Number
public static var SHOW_HOSTILE_NAMETAG_NONE
public static var SHOW_HOSTILE_NAMETAG_PARTIAL
var SHOW_HP_NUMBERS: String
var SHOW_NAMETAG_ICONS: String
var SHOW_WINDOW: String
var SHOW_WINDOW_FRAME: String
var SHUTDOWN_DOMINATION_DRAGON: Number
var SHUTDOWN_DOMINATION_ILLUMINATI: Number
var SHUTDOWN_DOMINATION_TEMPLAR: Number
var SIDE_FLAGS: Number
private static var SIDE_PADDING
private static var SIDE_PANEL_HEIGHT_PERCENTAGE: Number
private static var SIDE_PANEL_LEFT_MARGIN: Number
var SIDE_SCORE: Number
private static var SIGN_IN: String
private static var SIGN_IN_SOUND_EFFECT: String
private static var SIGN_UP: String
private static var SIGN_UP: String
public static var SignalAbilityBarDrag: Signal
public var SignalAbilityPressed: Signal
public var SignalAcceptSplitItem: Signal
public var SignalActivated: Signal
public var SignalAdjustXY: Signal
public var SignalAdjustXY: Signal
public var SignalAllIconsLoaded: Signal
static public var SignalAllMailRead: Signal
public static var SignalAllNametagsRemoved: Signal
public var SignalAnimateInventoryShortcut: Signal
public var SignalAnimationsDone: Signal
public var SignalAnimationsDone: Signal
public static var SignalAnimaWellIsClose: Signal
public static var SignalAnimaWellIsGone: Signal
public var SignalArtistryRenownCapped: Signal
public static var SignalAskToSignUp: Signal
public var SignalAurumUpdated: Signal
public var SignalAutoResizeColumn: Signal
public var SignalBack: com.Utils.Signal
public var SignalBack: com.Utils.Signal
public var SignalBack: com.Utils.Signal
public var SignalBack: com.Utils.Signal
public var SignalBack: com.Utils.Signal
public var SignalBack: com.Utils.Signal
public static var SignalBannerNodeAdded: Signal
public var SignalBaseHeadChanged: com.Utils.Signal
public var SignalBeardChanged: com.Utils.Signal
public var SignalBoxHeightChanged: Signal
public var SignalBrowserShowPage: Signal
public var SignalBrowserShowPage: Signal
private var SignalBuffAdded: Signal
public var SignalBuffAdded: Signal
private var SignalBuffRemoved: Signal
public var SignalBuffRemoved: Signal
public var SignalBuffUpdated: Signal
public static var SignalBundleGroupsUpdated: Signal
public var SignalButtonResponse: Signal
public var SignalButtonSelected: Signal
public static var SignalBuyAbility: Signal
public var SignalBuyCoupon: com.Utils.Signal
public var SignalBuyCoupon: com.Utils.Signal
public var SignalBuyPressed
public var SignalBuySlots: Signal
public var SignalCameraFocusChanged: Signal
public var SignalCameraFocusChanged: Signal
private var SignalCancel: Signal
private var SignalCancel: Signal
public var SignalCancelDeleteCharacter: Signal
public var SignalCancelLogin: Signal
public var SignalCancelPayment: Signal
public var SignalCancelSplitItem: Signal
public static var SignalCanChangeLootOptionsChanged: Signal
public var SignalCashUpdated: Signal
private var SignalCategorySelected: Signal
public var SignalCellAbilitySelected: Signal
public var SignalCellSelected: Signal
public static var SignalChallengeRewardsAnimationDone: Signal
GetEffects animation completed
public var SignalChanged: Signal
public var SignalChanged: Signal
public var SignalCharacterAlive: Signal
public var SignalCharacterCountResult: Signal
public var SignalCharacterDataUpdate: Signal
public var SignalCharacterDestructed: Signal
public var SignalCharacterDied: Signal
public var SignalCharacterEnteredClient: Signal
public static var SignalCharacterEnteredReticuleMode: Signal
public var SignalCharacterExitedClient: Signal
public static var SignalCharacterExitedReticuleMode: Signal
public var SignalCharacterJoinedTeam: Signal
public var SignalCharacterLeftGuild: Signal
public var SignalCharacterLeftTeam: Signal
public var SignalCharacterListReceived: Signal
public var SignalCharacterNeedsNewName: Signal
public static var SignalCharacterPrefsLoaded: Signal
Signal sent when you chosen a character and it’s prefs has been loaded.
public static var SignalCharacterPrefsPostUnload: Signal
Signal sent when the characters prefs has been unloaded.
public static var SignalCharacterPrefsPreUnload: Signal
Signal sent when the characters prefs are about to be unloaded.
public var SignalCharacterRevived: Signal
public var SignalCharacterScaleChanged: com.Utils.Signal
public var SignalCharacterTeleported: Signal
public static var SignalCinematicActivated: Signal
Signal send when cinematic is started or ended.
public static var SignalClaimRowSelected: Signal
Claim Window row selection toggle between multiple instances
static public var SignalClaimsUpdated: Signal
static public var SignalClaimsUpdated: Signal
private var SignalClassSelected: Signal
public var SignalClear: Signal
public var SignalClick: Signal
public var SignalClick: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public var SignalClicked: Signal
public static var SignalClientCharAccepted: Signal
public static var SignalClientCharacterAlive: Signal
public static var SignalClientCharacterOfferedLootBox: Signal
public static var SignalClientCharacterOpenedLootBox: Signal
public static var SignalClientCharNoLongerAccepted: Signal
static public var SignalClientFramerateUpdated: com.Utils.Signal
static public var SignalClientJoinedGroupFinder: Signal
static public var SignalClientJoinedLFG: Signal
public static var SignalClientJoinedRaid: Signal
public static var SignalClientJoinedTeam: Signal
static public var SignalClientJoinedTeam: Signal
static public var SignalClientLeftGroupFinder: Signal
static public var SignalClientLeftLFG: Signal
public static var SignalClientLeftRaid: Signal
public static var SignalClientLeftTeam: Signal
static public var SignalClientStartedGroupFinderActivity: Signal
public var SignalClose: Signal
public var SignalClose: Signal
public static var SignalClose: Signal
public var SignalClose: Signal
public var SignalClose: Signal
public var SignalClose: Signal
public var SignalClose: Signal
public var SignalClose: Signal
private var SignalClose: Signal
private var SignalClose: Signal
private var SignalClose: Signal
public var SignalClose: Signal
public var SignalCloseButtonPressed: Signal
public static var SignalCloseChatWindow: Signal
private var SignalCloseDressingRoom: Signal
public var SignalCloseLootOptionWindow: com.Utils.Signal
public static var SignalCloseNeedGreedWindows: Signal
public var SignalCloseShop: Signal
public var SignalCloseShop: Signal
public static var SignalCloseTrainFeatGUI: Signal
Signal sent if gamecode wants us to close the feat gui.
public var SignalCloseWindow: Signal
public var SignalCloseWindow: Signal
public var SignalClothingChanged: com.Utils.Signal
private var SignalColorSelected: Signal
public static var SignalCommandAborted: Signal
Signal sent when a command is aborted.
public var SignalCommandAborted: Signal
Signal sent when a command is aborted.
public static var SignalCommandEnded: Signal
Signal sent when a command is ended.
public var SignalCommandEnded: Signal
Signal sent when a command is ended.
public static var SignalCommandStarted: Signal
Signal sent when a command is started.
public var SignalCommandStarted: Signal
Signal sent when a command is started.
public static var SignalCompletedQuestsChanged
Fired when you’ve failed a tier.
static public var SignalComposeMail: Signal
public var SignalConfirmDeleteCharacter: Signal
public var SignalConfirmPayment: Signal
public static var SignalConfirmPurchase: Signal
public var SignalContentInitialized: Signal
public var SignalContentInitialized: Signal
public var SignalContentInitialized: Signal
public var SignalContentInitialized: Signal
public var SignalContentLoaded: Signal
public var SignalContentLoaded: Signal
public var SignalControlSelectionChanged: Signal
public static var SignalConversationInfoReceived: Signal
public static var SignalCooldownTime: Signal
Signal sent when a shortcut enters cooldown.
public static var SignalCounterUpdated: Signal
public static var SignalCraftingResultFeedback: Signal
public var SignalCreateCharacterFailed: com.Utils.Signal
public var SignalCreateCharacterSucceded: com.Utils.Signal
public static var SignalCreateNeedGreedWindow: Signal
public static var SignalCrosshairTargetUpdated: Signal
public var SignalCurrentHistoryEntryUpdated: Signal
public static var SignalDamageNumberInfo: Signal
OnScreen damage numbers and related into.
public static var SignalDamageTextInfo: Signal
Show text flying over head.
public var SignalDeactivated: Signal
public var SignalDefensiveTargetChanged: Signal
public var SignalDefensiveTargetDocked: Signal
public var SignalDefensiveTargetLocked: Signal
public var SignalDefensiveTargetLocked: Signal
public var SignalDefensiveTargetMoved: Signal
public var SignalDelete: Signal
public var SignalDeleteItem: Signal
public static var SignalDialogueEnterVicinity: Signal
public static var SignalDialogueLeaveVicinity: Signal
public var SignalDimensionDataUpdate: Signal
public static var SignalDisplayResolutionChanged: Signal
public var SignalDone: Signal
private var SignalDone: Signal
public var SignalDoubleClicked: Signal
public static var SignalDownloadSizeChanged: Signal
public var SignalDragHandled: Signal
public var SignalDroppedOnDesktop: Signal
public var SignalDying: com.Utils.Signal
public static var SignalDynelEnterVicinity: Signal
public static var SignalDynelLeaveVicinity: Signal
private var SignalEditName: Signal
public var SignalEndPotionCooldown: Signal
public var SignalEntryActivated: Signal
public var SignalEntryActivated: Signal
public var SignalEntryEnabled: Signal
public var SignalEntryFocused: Signal
public var SignalEntryFocused: Signal
public var SignalEntryFocused: Signal
public var SignalEntryFocused: Signal
public var SignalEntrySelected: Signal
public var SignalEntrySizeChanged: Signal
public var SignalEntrySizeChanged: Signal
public var SignalEntryToggled: Signal
public var SignalEntryToggled: Signal
public static var SignalEquipAbilityInFirstFreeSlot: Signal
public var SignalEquipButtonPressed
public var SignalEquipButtonRollOut
public var SignalEquipButtonRollOver
public var SignalEquipPressed
private var SignalEquipSlotSelected: Signal
public var SignalErrorLoading: Signal
public var SignalEscapePressed: Signal
public static var SignalEULADownloaded: Signal
static public var SignalExchangeUpdated: Signal
public var SignalEyebrowChanged: com.Utils.Signal
public var SignalEyeColorChanged: com.Utils.Signal
public var SignalFacialFeatureChanged: com.Utils.Signal
public var SignalFacialHairColorChanged: com.Utils.Signal
public var SignalFactionSelected: Signal
public static var SignalFadeScreen: Signal
Fade screen in or out.
public var SignalFailedToLoad: Signal
public static var SignalFeatListRebuilt: Signal
public static var SignalFeatsUntrained: Signal
Signal sent if all feats were untrained.
public static var SignalFeatTrained: Signal
Signal sent when a new feat was trained.
private var SignalFeatureSelected: Signal
private var SignalFeatureSelected: Signal
public var SignalFiltersChanged: Signal
public var SignalFocusTargetSet: Signal
public var SignalFocusTargetSet: Signal
public var SignalFocusTargetSet: Signal
public var SignalForward: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public var SignalForward: com.Utils.Signal
public static var SignalFrameStarted: Signal
public static var SignalFriendsUpdated: Signal
public var SignalGainedWeaponLevel: Signal
public static var SignalGearManagerDataUpdated: Signal
public static var SignalGearManagerError: Signal
public var SignalGenderChanged: com.Utils.Signal
public static var SignalGetAnimationComplete: Signal
public var SignalGloryRenownCapped: Signal
public var SignalGoalAnimationCompleted: Signal
public var SignalGoalAnimationStarted: Signal
public var SignalGoalCompleted: Signal
public static var SignalGoalFinished: Signal
You get this signal when a goal is completed.
public static var SignalGoalPhaseUpdated: Signal
You get this signal when something causes the given quest to update its phase
public static var SignalGoalProgress: Signal
You get this signal when something causes the given quest to progress.
public static var SignalGoalTimeLimitChanged: Signal
Triggered when a goal updates its timelimit
public var SignalGoverningformUpdated: Signal
static public var SignalGroupFinderMemberReady: Signal
static public var SignalGroupFinderReadyFailed: Signal
public var SignalGuildCashUpdated: Signal
static public var SignalGuildCashUpdated: Signal
public var SignalGuildCreated: Signal
public static var SignalGuildLogUpdated: Signal
public var SignalGuildNameUpdated: Signal
public var SignalGuildRenownHistoryUpdated: Signal
public var SignalGuildRenownRankingsUpdated: Signal
public static var SignalGuildUpdated: Signal
public var SignalHairColorChanged: com.Utils.Signal
public var SignalHairStyleChanged: com.Utils.Signal
public var SignalHeadUpdated: Signal
public var SignalHelp: Signal
public static var SignalHighlightMissionType: Signal
public static var SignalHotkeyChanged: Signal
Signal sent when a hotkey is changed
public static var SignalIgnoreListUpdated: Signal
public static var SignalInitialize: Signal
public var SignalInitialized: Signal
public var SignalInstructionsAreVisible: Signal
public static var SignalInterfaceOptionsReset: Signal
public static var SignalInterfaceUpdated: Signal
public var SignalInventoryExpanded
Called from gamecode when the inventory is expanded.
public var SignalInvisibleBuffAdded: Signal
public var SignalInvisibleBuffUpdated: Signal
public var SignalItemAdded: Signal
Called from gamecode when an item is added to this inventory at the given pos.
public var SignalItemChanged
Called from gamecode when an item changed somehow.
public var SignalItemClicked: Signal
public var SignalItemClicked: Signal
public var SignalItemCooldown
Called from gamecode when an item is on cooldown.
public var SignalItemCooldownRemoved
Called from gamecode when an item is removed from cooldown.
public var SignalItemLoaded: Signal
Called from gamecode when an item is finished async loaded at the given pos.
public var SignalItemMouseDown: Signal
public var SignalItemMoved: Signal
Called from gamecode when an item is moved within this inventory.
public static var SignalItemOffered: Signal
public var SignalItemPressed: Signal
public var SignalItemRemoved: Signal
Called from gamecode when an item is removed from this inventory, either as a move or as a delete.
private var SignalItemSelected: Signal
public var SignalItemStatChanged
Called from gamecode when a stat on an item changes.
public var SignalJoinTypeSelectionChanged: Signal
public var SignalLabelPressed: Signal
static public var SignalLatencyUpdated: com.Utils.Signal
public var SignalLayout: Signal
public var SignalLoaded: Signal
public var SignalLoaded: Signal
public var SignalLoaded: Signal
public var SignalLoaded: Signal
public var SignalLockedToTarget: Signal
public static var SignalLoginPrefsLoaded: Signal
Signal sent when login prefs has been loaded.
public static var SignalLoginPrefsPostUnload: Signal
Signal sent when you’ve logged out.
public var SignalLoginSelected: Signal
public var SignalLoginStateChanged: Signal
public static var SignalLootBagOpened: Signal
Loot bag opened.
public static var SignalLootModeChanged: Signal
public static var SignalLootThresholdChanged: Signal
public var SignalLootWindowClosed: Signal
static public var SignalMailDeleted: Signal
static public var SignalMailItemAttached: Signal
static public var SignalMailItemDetached: Signal
static public var SignalMailResult: Signal
static public var SignalMailUpdated: Signal
public var SignalMakeupChanged: com.Utils.Signal
public var SignalMakeupColorChanged: com.Utils.Signal
public var SignalMarkerSelected: Signal
public static var SignalMarkForTeamMove: Signal
public var SignalMasterLooterChanged: Signal
public var SignalMasterLooterChanged: Signal
public static var SignalMatchWantsToStart: com.Utils.Signal
public var SignalMediaAdded: Signal
public var SignalMemberRollOver: Signal
public var SignalMemberRollOver: Signal
public var SignalMemberRollOver: Signal
public static var SignalMembershipPriceUpdated: Signal
public var SignalMemberStatusUpdated: Signal
public var SignalMembersUpdate: Signal
public var SignalMerge: Signal
public static var SignalMessage: Signal
public var SignalMessageOfTheDayUpdated: Signal
public static var SignalMinigameStartsInXSeconds: com.Utils.Signal
public static var SignalMissionCompleted
Fired when you complete a mission.
public static var SignalMissionFailed
Fired when you’ve failed a tier.
public static var SignalMissionRemoved
You get this signal when a tier is removed from the list.
public static var SignalMissionReportSent: Signal
MissionReport Sent
public static var SignalMissionReportSent: Signal
MissionReport Sent
public static var SignalMissionReportWindowClosed: Signal
Mission Report window has been closed
public static var SignalMissionReportWindowClosed: Signal
Mission Report window has been closed
public static var SignalMissionRequestFocus: Signal
Fired when you request visual mission update.
public static var SignalMissionRewardsAnimationDone: Signal
GetEffects animation completed
public var SignalMouseDown: Signal
public var SignalMouseDown: Signal
public var SignalMouseDown: Signal
public var SignalMouseDownEmptySlot: Signal
public var SignalMouseDownEmptySlot: Signal
public var SignalMouseDownItem: Signal
public var SignalMouseUp: Signal
public var SignalMouseUp: Signal
public var SignalMouseUpEmptySlot: Signal
public var SignalMouseUpEmptySlot: Signal
public var SignalMouseUpItem: Signal
public var SignalMovieClipAdded: Signal
public var SignalMovieClipAdded: Signal
public static var SignalMsg: Signal
public var SignalNameSuggestionReceived: com.Utils.Signal
public static var SignalNametagAdded: Signal
public static var SignalNametagAddedToHatelist: Signal
public static var SignalNametagAggroUpdated: Signal
public static var SignalNametagRemoved: Signal
public static var SignalNametagRemovedFromHatelist: Signal
public static var SignalNametagUpdated: Signal
public static var SignalNeedGreedChanged: Signal
public static var SignalNeedGreedForItemFromClientChar: Signal
public static var SignalNewAnimaWell: Signal
public var SignalNewButtonPressed: Signal
public static var SignalNewLockedItem: Signal
static public var SignalNewMail: Signal
static public var SignalNewMailNotification: Signal
public var SignalNewRaidLeader: Signal
public var SignalNewTeamLeader: Signal
public static var SignalNewTeamLeader: Signal
You get this signal when someone became leader of the players team.
public static var SignalNoAnimaWell: Signal
public var SignalNodePressed: Signal
public static var SignalNoLongerInMatchMaking: com.Utils.Signal
public static var SignalNPCChatQuestionListReceived: Signal
public static var SignalNPCChatTextReceived: Signal
public static var SignalNumPocketSlotsChanged
public var SignalObjectDied: com.Utils.Signal
public static var SignalObjectUnderMouseChanged: Signal
public var SignalOffensiveTargetChanged: Signal
public static var SignalOpenChatWindow: Signal
public static var SignalOpenInstantBuy: Signal
public static var SignalOpenMissionWindow: Signal
Triggered from gamecode when player uses an npc that has quests @param: ID32
public static var SignalOpenShop: Signal
public static var SignalOpenTrainFeatGUI: Signal
Signal sent if gamecode wants us to show the feat gui.
public var SignalPanelClosed: Signal
public static var SignalPartnerAccepted: Signal
public static var SignalPartnerCashUpdated: Signal
public static var SignalPartnerNoLongerAccepted: Signal
public static var SignalPassiveAdded: Signal
public static var SignalPassiveForgotten: Signal
Signal sent when a spell has been removed.
public static var SignalPassiveLearned: Signal
Signal sent when a new spell has been learned.
public static var SignalPassiveRemoved: Signal
public static var SignalPassiveUpdate: Signal
Signal sent when the passives list is updated from server.
public static var SignalPassOnAllNeedGreeds: Signal
public static var SignalPatchingDone: Signal
public static var SignalPatchNotesDownloaded: Signal
public static var SignalPlayerChangedSide: com.Utils.Signal
public static var SignalPlayerCharacterAlive: Signal
public static var SignalPlayerCharacterDead: Signal
public static var SignalPlayerTiersChanged
TODO: Document the rest
public static var SignalPlayfieldChanged: Signal
public var SignalPotionCooldown: Signal
public var SignalPressed: Signal
public static var SignalProgressChanged: Signal
public static var SignalPromptJoinRequest
public var SignalPromptResponse: Signal
public var SignalPromptResponse: Signal
public var SignalPromptResponse: Signal
public var SignalPromptResponse: Signal
public var SignalPromptResponse: Signal
public var SignalPromptResponse: Signal
public static var SignalPvPMatchMakingMatchEnded: com.Utils.Signal
public static var SignalPvPMatchMakingMatchRemoved: com.Utils.Signal
public static var SignalPvPMatchMakingMatchStarted: com.Utils.Signal
public static var SignalPvPMinigameScoreChanged: com.Utils.Signal
public var SignalPvPPointsUpdated: Signal
public static var SignalQuestAvailable: Signal
You get this signal when someone has requested seeing the list of available quests for a given object.
public static var SignalQuestChanged
public static var SignalQuestCooldownChanged
Fired when a quest cooldown changes.
public static var SignalQuestEvent: Signal
Different events sent from Task.
public static var SignalQuestGiverEnterVicinity: Signal
Triggered when you come within 30meter of a questgiver.
public static var SignalQuestGiverLeaveVicinity: Signal
Triggered when a questgiver leaves your 30m vicinity.
public static var SignalQuestionsUpdated: Signal
public static var SignalQuestRewardAcceptAcknowledged: Signal
public static var SignalQuestRewardInventorySpace: Signal
public static var SignalQuestRewardMakeChoice: Signal
Triggered when there is a quest reward to choose.
public var SignalRaidDisbanded: Signal
public var SignalRaidGroupAdded: Signal
public var SignalRaidGroupRemoved: Signal
public static var SignalRaidInvite: Signal
public static var SignalRaidInviteTimedOut: Signal
public var SignalRankUpdated: Signal
public static var SignalRDBStatusChanged: Signal
public static var SignalReceivedFriendsList: Signal
public var SignalRecruitmentUpdated: Signal
public var SignalRedraw: Signal
public var SignalRefundPressed
public static var SignalReloadTokens: Signal
public var SignalRemoveNametag: Signal
public var SignalRenownPointsUpdated: Signal
public static var SignalReportSent: Signal
public var SignalResizeColumn: Signal
public static var SignalResourceChanged: Signal
param resourceType:Number The resource type (1-9).
public static var SignalRespawnWaveTimeUpdate: Signal
public static var SignalRestoreSwapBar: Signal
public static var SignalResurrectRequest: Signal
public var SignalRightClickItemSelect: Signal
public var SignalRollOut: Signal
public var SignalRollOut: Signal
public var SignalRollOver: Signal
public var SignalRollOver: Signal
public var SignalRowPressed: Signal
public static var SignalScoreboardUpdated: Signal
public static var SignalScryCounterLoaded: Signal
static public var SignalScryMessage: Signal
public static var SignalScryTimerCounterComboLoaded: Signal
public static var SignalScryTimerLoaded: Signal
public var SignalSearch: Signal
public var SignalSearchResult: Signal
static public var SignalSearchResult: Signal
public static var SignalSelectAbility: Signal
public var SignalSelected: Signal
public var SignalSelected: Signal
public var SignalSelectedAS: Signal
Called when someone clicks a button.
public var SignalSelectedAS: Signal
Called when someone clicks a button.
public var SignalSelectedClaimRow: Signal
private var SignalSendCash: Signal
public static var SignalSendItemToBank: Signal
public static var SignalSendItemToCrafting: Signal
public static var SignalSendItemToTrade: Signal
public static var SignalSendItemToTradepost: Signal
public static var SignalSendItemToUpgrade: Signal
public static var SignalSendMissionReport: Signal
Triggered when player hits key combo to open the quest reward window(s)
static public var SignalServerFramerateUpdated: com.Utils.Signal
public var SignalSetAsMainMission: Signal
public static var SignalSetGUIEditMode: Signal
public var SignalSetSurgeryData: Signal
public var SignalSetSurgeryData: Signal
public var SignalShopItemsUpdated: Signal
public static var SignalShortcutAdded: Signal
Signal sent when a shortcut has been added.
public static var SignalShortcutAddedToQueue: Signal
Signal sent when a shortcut is added to the queue
public static var SignalShortcutEnabled: Signal
Signal sent when a shortcut is enabled/disabled.
public static var SignalShortcutMoved: Signal
Signal sent when a shortcut has been move to some other spot.
public static var SignalShortcutRangeEnabled: Signal
Signal sent when a shortcut is enabled/disabled via range.
public static var SignalShortcutRemoved: Signal
Signal sent when a shortcut has been removed.
public static var SignalShortcutRemovedFromQueue: Signal
Signal sent when a shortcut is removed from the queue
public static var SignalShortcutsRefresh: Signal
Signal sent when the shortcut list has been loaded or when something else has forced it to be refreshed.
public static var SignalShortcutStatChanged: Signal
Signal sent when a shortcut changed one of it’s stats.
public static var SignalShortcutUsed: Signal
Signal sent when a shortcut is used
public static var SignalShowDialog: Signal
Called when a dialog should be shown.
public static var SignalShowFIFOMessage: Signal
public static var SignalShowFriendlyMenu: Signal
public static var SignalShowInspectWindow: Signal
Show inspect window
public static var SignalShowPassivesBar: Signal
public static var SignalShowVoteKickReasonPrompt: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: Signal
public var SignalSizeChanged: com.Utils.Signal
public static var SignalSkillUpdated: Signal
public var SignalSkinColorChanged: com.Utils.Signal
public static var SignalSMSAnimationDone: Signal
public var SignalSort: Signal
public var SignalSortClaimItems: Signal
public var SignalSortClicked: Signal
public var SignalSortColumn: Signal
public var SignalSortItems: Signal
public var SignalSortItems: Signal
public var SignalSortTypeSelected: Signal
public static var SignalSpellbookReceived: Signal
public static var SignalSpellForgotten: Signal
Signal sent when a spell has been removed.
public static var SignalSpellLearned: Signal
Signal sent when a new spell has been learned.
public static var SignalSpellUpdate: Signal
Signal sent when the spell list is updated from server.
public static var SignalSplashScreenActivated: Signal
Signal sent when the splashscreen is activated or deactivated.
public var SignalStackItems: Signal
public var SignalStartAnimation: Signal
public var SignalStartAnimation: Signal
public var SignalStartAnimation: Signal
public var SignalStartCraft: Signal
public var SignalStartDisassembly: Signal
public var SignalStartDrag: Signal
public var SignalStartDrag: Signal
public var SignalStartDragging: Signal
public var SignalStartDragItem: Signal
public var SignalStartLoadingURL: Signal
public var SignalStartSplit: Signal
public var SignalStartSplitItem: Signal
public var SignalStatChanged: Signal
public var SignalStateAdded: Signal
public var SignalStateChanged: Signal
public var SignalStateChanged: Signal
public var SignalStateRemoved: Signal
public var SignalStateUpdated: Signal
public var SignalStatusChanged: Signal
public static var SignalStatusTextChanged: Signal
public static var SignalStatusUpdateTime: com.Utils.Signal
public var SignalStopAnimation: Signal
public var SignalStopAnimation: Signal
public var SignalStopAnimation: Signal
public var SignalStopDrag: Signal
public var SignalStopped: Signal
public static var SignalSwapBar: Signal
public static var SignalSwapShortcut: Signal
Signal sent when a shortcut enters or exits max momentum (all resources filled up or not).
public static var SignalTagAdded: Signal
public static var SignalTagRead: Signal
public static var SignalTagRemoved: Signal
public static var SignalTagsReceived: Signal
public static var SignalTargetChanged: Signal
public var SignalTargetRollOut: Signal
public var SignalTargetRollOut: Signal
public var SignalTargetRollOut: Signal
public static var SignalTargetsTargetChanged: Signal
public static var SignalTaskAdded: Signal
This is called when you get a new task.
public var SignalTeamDisband: Signal
public static var SignalTeamInvite: Signal
public static var SignalTeamInvite: Signal
You get this signal when someone invites you to a team.
public static var SignalTeamInviteTimedOut: Signal
public static var SignalTeamInviteTimedOut: Signal
You get this signal when someone invites you to a team.
public var SignalTeamMoved: Signal
public var SignalTeamMoved: Signal
public var SignalTeamWindowLocked: Signal
public var SignalTemplateSelected: Signal
public static var SignalTextGameLoaded: Signal
public static var SignalTextUpdated: Signal
public static var SignalTierCompleted
Fired when you complete a tier.
public static var SignalTierFailed
Fired when you’ve failed a tier.
public var SignalToggleCombat: Signal
var SignalToggleVisibility: Signal
var SignalToggleVisibility: Signal
public var SignalTokenAmountChanged: Signal
public static var SignalTombstoneIsClose: Signal
public static var SignalTombstoneIsGone: Signal
public static var SignalTradeEnded: Signal
public static var SignalTradeStarted: Signal
public var SignalTrashButtonPressed: Signal
static public var SignalTriggerGetEffect: Signal
public var SignalUnEquipPressed
public static var SignalUnmarkForTeamMove: Signal
public static var SignalUpdateAllSkills: Signal
public var SignalUpdateGuildRenown: Signal
public var SignalUpdateHeight: Signal
public var SignalUpdateInventoryLabelAndAnimation: Signal
public var SignalUse: Signal
public var SignalUseItem: Signal
public static var SignalValidatingRDB: Signal
public var SignalValorRenownCapped: Signal
public var SignalValueChanged: com.Utils.Signal
public var SignalValueChanged: com.Utils.Signal
public var SignalValueChanged: com.Utils.Signal
public var SignalViewChanged: Signal
public var SignalViewChanged: Signal
public static var SignalVoiceAborted: Signal
public static var SignalVoiceFinished: Signal
public static var SignalVoiceStarted: Signal
public var SignalWantToClose: Signal
public var SignalWaypointAdded: Signal
public var SignalWaypointColorChanged: Signal
public var SignalWaypointMoved: Signal
public var SignalWaypointRemoved: Signal
public var SignalWaypointRenamed: Signal
public var SignalWaypointStateChanged: Signal
public var SignalWeeklyTokenAmountChanged: Signal
public var SignalWindowSelected: Signal
private var SignalWithdrawCash: Signal
public static var SignalWorldStatChanged: com.Utils.Signal
public static var SignalYouAreInMatchMaking: com.Utils.Signal
private static var SILVER
public static var SIZE_AUTO: Number
public static var SIZE_LARGE: Number
public static var SIZE_MEDIUM: Number
public static var SIZE_SMALL: Number
var SizeChanged: Signal
private var SizeChanged: Signal
public var SizeChanged: Signal
var SKILL_POINTS: String
var SLOT_COUNT: Number
var SLOT_DUNGEON: Number
var SLOT_INVESTIGATION: Number
var SLOT_MAIN: Number
var SLOT_SIDE_1: Number
var SLOT_SIDE_2: Number
var SLOT_SIDE_3: Number
var SLOT_STORY: Number
public static var SlotChanged
Signal dispatched when a change to a slot is discovered (that is that a target is being replaced, added or removed)
public static var Slots: Array
The DynelSlot object is never removed as it represent directly to the slots defined by Enums.DynelSlot so you can always keep connections to the signals and never change them.
private static var SMALL_SIZE: Number
var SOCIAL: Number
public static var SOCIAL: Number
private static var SORT_BY: String
private static var SORT_RADIO_GROUP: String
public static var SORT_TYPE_ALL: String
public static var SORT_TYPE_FACTION: String
public var sortArrow: MovieClip
public static var SORTORDER_ASC: Number
public static var SORTORDER_DESC: Number
public static var SORTORDER_NONE: Number
private static var SOUTH_DISTRICT: String
var SP_VALUE: Number
private static var SPLIT_MIN: Number
var splitArray: Array
var SPRINT_BUFFS: Array
private static var SQUAD: String
private static var STACKS: String
var STAGE: Rectangle
private static var STAGE_ARMED: Number
private static var STAGE_COOKED: Number
private static var STAGE_SAFE: Number
public static var STANDARD_COLOR: Number
var STANDARD_FONT: String
public static var STANDARD_FONT: String
public static var STANDARD_UNTARGET_ALPHA: Number
private static var START_SLOT_POCKET: String
private static var STARTING_INTERVAL: Number
private static var STARTING_INTERVAL: Number
private static var STARTING_INTERVAL: Number
var STARTING_Y_POSITION: Number
var STATE_ACTIVE: Number
var STATE_CASTING: Number
var STATE_CHANNELING: Number
private var STATE_CLOSED: Number
var STATE_COOLDOWN: Number
public static var STATE_CRAFTING_NEED_TOOL: Number
public static var STATE_CRAFTING_NOT_READY: Number
public static var STATE_CRAFTING_READY: Number
public static var STATE_CRAFTING_SCRIPT_FAILED: Number
public static var STATE_DISASSEMBLE_NEED_TOOL: Number
public static var STATE_DISASSEMBLE_READY: Number
public static var STATE_DISASSEMBLE_SCRIPT_FAILED: Number
private static var STATE_DPS: Number
private var STATE_DRAGGING
public static var STATE_DRAGGING: Number
var STATE_DRAGGING_WINDOW: Number
public static var STATE_EMPTY: Number
var STATE_GLOBAL_COOLDOWN: Number
private static var STATE_HEAL: Number
private static var STATE_INACTIVE: Number
public static var STATE_LARGE: Number
var STATE_MAX_MOMENTUM: Number
public static var STATE_MEDIUM: Number
var STATE_NO_RESOURCE: Number
var STATE_NONE: Number
public static var STATE_NONE: Number
private var STATE_OPEN: Number
var STATE_OUT_OF_RANGE: Number
public static var STATE_RESIZING: Number
var STATE_RESIZING_WINDOW: Number
public static var STATE_SMALL: Number
var STATE_WRITING_NAME: Number
var STATE_WRONG_HEAPON: Number
private static var STATIC_FRAME: Number
public var Stats: Object
public static var STATTEXT_NUMBER: Number
public static var STATTEXT_PERCENT: Number
public var StatUpdated: Signal
Signal sent any stat has been updated.
public static var STATUS: String
public static var STATUS_STATE: Number
private static var STEP_INTERVAL: Number
private static var STEP_INTERVAL: Number
private static var STEP_INTERVAL: Number
var stereoMusicTextLabel_tdb: String
var STONEHENGE: String
private static var STONEHENGE: String
private static var STONEHENGE: String
private static var STONEHENGE: String
var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_ID: Number
private static var STONEHENGE_INSTRUCTIONS: String
var STONEHENGE_QUEUE: String
var STONEHENGE_ZONE: String
private static var STOP_MODE: String
private static var STORE_AND_SELL: String
public static var STORE_AND_SELL_VIEW: String
private static var SUB_TYPE: String
private var SUBSKILL_HEIGHT: Number
var SUPPORT_AUGMENT
var SUPPORT_AUGMENT: Number
var SUPPORT_AUGMENT_BIT: Number
var SUPPORT_AUGMENT_BIT: Number
private static var SUPPORT_AUGMENT_PURCHASED_COLOR: Number
private static var SUPPORT_AUGMENT_PURCHASED_LEFT_COLOR: Number
private static var SUPPORT_AUGMENT_PURCHASED_RIGHT_COLOR: Number
private static var SUPPORT_AUGMENT_UNLOCKED_COLOR: Number
private static var SUPPORT_AUGMENT_UNLOCKED_COLOR: Number
var surroundMusicTextLabel_tdb: String
var SURVIVABILITY_AUGMENT
var SURVIVABILITY_AUGMENT: Number
var SURVIVABILITY_AUGMENT_BIT: Number
var SURVIVABILITY_AUGMENT_BIT: Number
private static var SURVIVABILITY_AUGMENT_PURCHASED_COLOR: Number
private static var SURVIVABILITY_AUGMENT_PURCHASED_LEFT_COLOR: Number
private static var SURVIVABILITY_AUGMENT_PURCHASED_RIGHT_COLOR: Number
private static var SURVIVABILITY_AUGMENT_UNLOCKED_COLOR: Number
private static var SURVIVABILITY_AUGMENT_UNLOCKED_COLOR: Number
private static var SURVIVAL: String
var SWAP_ANIMATION_DURATION: Number
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