| B | |
| | BACKGROUND_FILL_OFFSET, com.Components.RightClickMenu |
| | BACKGROUND_HEIGHT, GUI.PvPScoreboard.Header |
| | BACKGROUND_WIDTH |
| | BARS_GAP, GUI.WorldDomination.StatusResults |
| | BATTLE_RANK, GUI.PvPScoreboard.Table |
| | BATTLE_RANK_BAR_TOTAL_SECTIONS, GUI.WorldDomination.WorldMap |
| | BATTLE_RANK_FULL_SECTION_COLOR, GUI.WorldDomination.WorldMap |
| | BATTLE_RANK_ICON_ID, GUI.CharacterSheet.FactionRankComponent |
| | BATTLE_RANK_ICON_INSTANCE, GUI.WorldDomination.WorldMap |
| | BATTLE_RANK_OBJECT_NAME, GUI.PvPScoreboard.Table |
| | BATTLE_RANK_PARTIAL_SECTION_COLOR, GUI.WorldDomination.WorldMap |
| | BATTLE_RANK_TITLE, GUI.WorldDomination.WorldMap |
| | BATTLE_RANK_TOOLTIP_TEXT, GUI.WorldDomination.WorldMap |
| | BATTLE_RANK_TOOLTIP_TITLE, GUI.WorldDomination.WorldMap |
| | BATTLE_XP_PER_SECTION, GUI.WorldDomination.WorldMap |
| | BATTLE_XP_TITLE, GUI.WorldDomination.WorldMap |
| | BATTLERANK_RDB_ID |
| | BEGINNER, GUI.ScenarioInterface.ScenarioContent |
| | bgUrl, GUI.LoginCharacterSelection.Login |
| | BLADE_DATA, GUI.SkillHiveSimple.AbilityPageBase |
| | BLINK_ANIMATION_DURATION |
| | BLOOD_DATA, GUI.SkillHiveSimple.AbilityPageBase |
| | BONUS_MARKS_ITEM, GUI.ChallengeJournal.MissionEntry |
| | BORDER_LINE_WIDTH, GUI.SkillHive.CharacterSkillsSidePanel |
| | BOTTOM, com.Components.WindowComponent |
| | BOTTOM_ARROW |
| | BOTTOM_BAR_HEIGHT, GUI.Inventory.IconBox |
| | BREAKING_ITEMS |
| | BROKEN_ITEMS |
| | BRONZE, GUI.ScenarioInterface.ScenarioScoreboardContent |
| | BUFF |
| | BUFF_GAP, GUI.WorldDomination.PvPLatestResultsScoreBoard |
| | BUFF_INITIAL_POSITION, GUI.WorldDomination.PvPLatestResultsScoreBoard |
| | BUFF_SCALE |
| | BUFF_SUPPORT_DRAGON |
| | BUFF_SUPPORT_ILLUMINATI |
| | BUFF_SUPPORT_TEMPLARS |
| | BUFF_VERTICAL_MODIFICATION, GUI.WorldDomination.PvPLatestResultsScoreBoard |
| | BuffActivated, com.GameInterface.DynelSlot |
| | BuffDeactivated, com.GameInterface.DynelSlot |
| | Buffs, com.GameInterface.DynelSlot |
| | BUTTON_STATE_DISABLED, GUI.Dialogue.DialogueEntry |
| | BUTTON_STATE_EXHAUSTED, GUI.Dialogue.DialogueEntry |
| | BUTTON_STATE_EXHAUSTED_OVER, GUI.Dialogue.DialogueEntry |
| | BUTTON_STATE_NORMAL, GUI.Dialogue.DialogueEntry |
| | BUTTON_STATE_NORMAL_OVER, GUI.Dialogue.DialogueEntry |
| | BUTTON_STATE_PLAYING, GUI.Dialogue.DialogueEntry |
| | BUY |
| | BUY_VIEW, GUI.TradePost.TradePostViewsContainer |
| | BUYBACK, GUI.Shop.ShopWindowContent |
| | BUYITEM, GUI.TradePost.Views.BuyView |
| | BUZZING_VIEWPOINT, GUI.Achievement.LorePanelView |